He-Man & She-Ra: The Secret of the Sword
The gate of Castle Grayskull, closed
left-pointing gray power sword right-pointing gray power sword
a TV screen
N/A

MUSTS

March 22, 1985
Gray TV button Gray TV button
A television, with sections on the right reading from top to bottom: Episode Number, Episode Code, Original Air Date, and Stills.
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Writer
Larry DiTillio & Bob Forward

Director
Ed Friedman, Lou Kachivas, Marsh Lamore, Bill Reed, Gwen Wetzler

Snapshot
Prince Adam - and He-Man - are sent by the Sorceress through a portal into another world, to deliver a magic sword that looks remarkably like Adam's power sword. Our hero's adventure will reveal hidden secrets of his past and family - and prompt the creation of a new hero for the people of Etheria, thus kickstarting the greatest 80s spinoff series! For the honor of Grayskull!

Heroic Warriors
Sorceress, Adora (She-Ra), Man-at-Arms, Cringer (Battle Cat), Prince Adam (He-Man), Bow, Kowl, Glimmer, Madame Razz, Broom, Spirit (Swift Wind), Queen Marlena, King Randor, Queen Angella, Teela

Evil Warriors
Hordak, Catra, Leech, Scorpia, Mantenna, Shadow Weaver, Grizzlor, Imp, Skeletor (Chef Alan), Hunga the Harpy, Webstor, Kobra Khan, Beast Man, Tri-Klops, Trap Jaw

Other Characters
slow tow, Etherian citizens (including innkeeper, harpist), Horde soldiers ("Hordesmen," including Marg), Horde informer, Arrow (Bow's horse), Sprag the Twigget, various rebels, other Twiggets, Beast Island monster, random brown horse, harpy solider, Eternian guards, assorted Etherian forest animals (including bear)

Vehicles
carriage, Horde ships, Horde slave transport, rebel air ship, Hordak-faced ships, destructo tanks, Horde flyer, battle wagon, Horde tank (early model), Collector, Wind Raider (mentioned only), batmeks

Plot summary
Act I (Into Etheria)
In bed at Castle Grayskull, the Sorceress is awoken from a nightmare memory of an evil-looking fellow kidnapping a baby away from herself and a younger, cleanshaven Man-at-Arms to find a glowing sword hovering over her. The sword, which looks exactly like Adam's power sword except that it has a gem set in the base of the blade, floats off, leading the Sorceress to a spider-topped doorway which opens onto a glowing portal.

Off at the royal palace, Prince Adam is stirring a bowl which contains the dough for his famous spice bread, while a hungry Cringer looks hopefully on. Adam receives a telepathic summons from the Sorceress and drags his cat off to Grayskull to hear what's up. It obtains that his favorite bird lady wants to send him on a mission through the portal, to track down the true owner of the magic sword and hand it over. When Adam attempts some follow-up questions, the Sorceress demurs, assuring him that all will be answered if he just does what she heckin' told him to do. But the stakes are high: the very fate of the universe rests on the success of his task!

With this urgency goading him on, Adam sheathes his bonus sword (I guess his sheath is a double-wide?) and steps through the portal, followed by his more ambivalent pet. They find themselves in a lush landscape just near a small village. Since Cringer is still hungry and the village boasts a cozy tavern (the Laughing Swan Inn), the pair step inside. The strangers cause a bit of a commotion, since it seems green pet tigers who speak English are a rarity in this town. Nevertheless, they are served a lovely meal, and Cringer is fortunately able to consume a whole fish before they're distracted by a trio of armored soldiers, who rudely bust into the joint, steal a table, and smash the harp of a musicmaker. Adam wades in to stop the soldiers (called "Hordesmen") from roughing up the harpist, and an altercation ensues, in which a hooded stranger swipes off his cloak and reveals himself as the prince's ally. The stranger is accompanied by a pink owl creature with giant flappy ears, who is not nearly as helpful since he spends the battle hiding under the same table as Cringer. With the help of the human stranger, who sports a mustache on his lip and a red heart on his midriff-baring chest armor, Adam makes quick work of the three Horde soldiers. Introductions are then traded: like the weapon he carries, Adam's new friend is named Bow, and his animal friend is Kowl. They describe themselves as members of the "Great Rebellion," and offer to lead the prince and his tiger back to their secret base in the Whispering Woods.

Cut to a much darker, nastier location: a pollutant-clouded wasteland, built over with black factory-like structures of spidery steel (which, as we will learn, is called the Fright Zone). Within, a crowd of villains stand at the foot of a raised throne, upon which sits that very guy the Sorceress was dreaming about earlier. He is Hordak, leader of the Evil Horde, holding an audience with minions Catra, Leech, Scorpia, Mantenna, and Shadow Weaver. As they listen, a Horde informer describes the fight at the Laughing Swan, which took place in the village of Thaymor within the kingdom of Bright Moon. Hordak's sorceress, Shadow Weaver, relates to her boss a magical warning of an intruder from another world, who spells trouble for the Horde's dominion over the planet Etheria. Catra suggests the intruder, initially detected in Bright Moon, is likely the troublemaker at Thaymor, and Hordak calls for his favorite, Force Captain Adora, who will help execute a plan of retribution against the rebels and the otherworldly stranger.

Speaking of that stranger: Prince Adam, unaware of the dark forces gathering against him, shares Bow's horse on a ride into the Whispering Woods, home of the Great Rebellion. Arriving at the secret base, the Eternians find the rebellion is not as "great" as they've been led to believe: it's a rag-tag group of humanoids and forest-dwelling Twiggets, living out of a small circle of tents and huts, and equipped with the crudest of weapons. Adam is taken into the main tent to meet the rebellion's leader, one pink-haired female named Glimmer. Glimmer has barely had time to check out the handsome stranger before a messenger - the clumsy, bumbling witch, Madame Razz - arrives with news that the entire town of Thaymor has been arrested by the Horde. Sheepishly realizing what the fun battle at the inn has wrought, Bow offers to give himself up to free the hostages; but the prince suggests they find another way to foil the Horde, and speaks of a "friend" he knows who could assist in the effort. The heartened rebels decide it might finally be time to fight back against their oppressors.

The soldiers of the rebellion (possibly all of them) venture out to Thaymor, where they witness the villagers being lined up and teleported inside a Horde slave transport. Time to do some good! The attack begins, but the rebels are quickly hindered by the combined counterattack of Mantenna, Catra, Scorpia, and Leech. The fight on the Horde side is coordinated by Force Captain Adora, a blonde human woman who, unlike her inferiors, is strangely lacking in physical deformities or animalistic characteristics. With his friends engrossed in the battle, Adam finds a private moment to change himself and his tiger into He-Man and Battle Cat, and the pair join the fray. They make some fine headway towards wiping the floor with the Horde minions, until Mantenna's eye rays take away He-Man's sense of balance. It takes some assistance from the Twigget Sprag to put him back in the fight, after which he disarms Adora of her shocker rifle by flinging his power sword at her (Battle Cat helpfully catches the weapon in his mouth). He-Man chases the force captain into a building, where she swipes a sword off a weapons rack. In need of a defensive weapon, our hero draws the other power sword from the sheath on his back. He shatters Adora's sword with it, but is then distracted when the magical blade begins to glow, showing him an image of Adora's face in the depths of its gem. As he is amazedly concluding that the Horde force captain is the person the Sorceress has sent him to find, a Horde soldier sneaks up behind him and knocks him out with a zap from his stun weapon. He-Man - and his fateful sword - have been captured!

Act II (Beast Island)
Reassembled back in the Whispering Woods, the rebels gather around Madame Razz and the Twiggets, who cast a spell to discover the whereabouts of their kidnapped comrade. The conjured vision shows the horrifying Beast Island! This place has one bad reputation, as even the rebels can't believe that the Horde would send someone there; but, as Battle Cat argues, if He-Man is there, that's where they have to go. The rebels head off to the island on a sailboat that can magically fly through the air, but they have the bad luck to arrive just as Hordak and Shadow Weaver are swooping in to visit the prisoner and Force Captain Adora. Hordak blasts the rebel ship out of the sky, and seeing it float down in flames to the island below, doesn't bother to follow up on any survivors.

In the prison, He-Man is manacled to a stone table with energized chains from which even he is unable to escape. Adora is curious about the stranger and the sword, and has interrogated him. She was shocked to discover that He-Man believed her to be evil and fighting for the side of evil, as she has led a sheltered life training in the Fright Zone, and has always been told that the Horde are the rightful rulers of Etheria, while the rebels are traitors. Struck by He-Man's suggestion that she go out and explore the kingdom to see what the Horde has really wrought, Adora tells the arriving Hordak that she needs to do something back home. Taking the power sword with her and wearing a concealing cloak, she ventures out among the people and discovers things to be much as He-Man implied: the Horde are rounding up villagers as slaves, mistreating old thirsty men, and razing the houses of anyone who dares speak out against their evil dictator. Adora is horrified.

While all this is happening, the rebels have not been idle. Glimmer used a shielding ability to save everyone in the crash, in the process temporarily using up all her magic. The party then takes off on foot through the jungles of the island, eventually meeting up with one very large beast, apparently the sole inspiration for the island's name. It takes the combined efforts of several members of the party - mostly Battle Cat - to defeat the beast, especially after Madame Razz's magical attempt to assist goes wrong; but they chase it off, and with the help of Glimmer's recharged powers, sneak their way inside the prison base. Grizzlor, a particularly hairy member of the Horde who has been monitoring the rebels by video camera, activates several parts of the base's defense system to try to stop the rebels' progress; but the metal doors and lasers barely slow them down.

Unfortunately by the time our friends finally make their way to the room where He-Man lies bound, Grizzlor has alerted Hordak and Shadow Weaver, and they show up to paralyze everyone. Everyone, that is, except Kowl, who prudently hides during Hordak's ambush. He pops out after everyone else has gone, and finds the right button on the control panel to free He-Man. The blonde oaf then leads his large-eared savior to the prison cell where the rebels have been stuffed, and smashes the door in. It's then a race to the roof of the structure, where the rebels steal a flyer while He-Man fights off a tank (energized chains aside, the Horde is just not prepared for this well-muscled stud!). Feeling a little vengeful after his imprisonment, our hero takes an extra moment to shove over a main tower of the prison before hopping into the stolen flying vehicle and making his escape.

Back in the Whispering Woods, He-Man quietly sneaks off and is replaced by Prince Adam, who explains to his fellow rebels that he needs to wander off into Etheria and... take care of something. Bidding an awkward farewell to his new friends, and leaving Cringer there, Adam trudges off into the forest and towards the Fright Zone, hoping to meet whatever destiny awaits him with the mysterious force captain. Adora, meanwhile, has confronted her parental figures, Hordak and Shadow Weaver, with the upsetting discoveries she's made about the company she works for. The Horde doesn't like whistleblowers, however, and Shadow Weaver suspects that the new sword Adora is waving around has some ability to break through the spells of obfuscation that have been keeping the young blonde pliant and oblivious all these years. The sorceress slides up to put Adora to sleep and snatches the sword away.

Act III (She-Ra Unchained)
Hordak gathers a few of his current favorite lackeys (Adora, Shadow Weaver, Mantenna, and - for the first time on screen - his tiniest minion, Imp) on a rooftop of the Fright Zone to show off his latest invention: the Magnabeam Transporter. As the snorting villain demonstrates on a wrecked and useless battle wagon, the ray of this weapon is capable of transporting anything it zaps to the Valley of the Lost, from whence nothing can return. Hordak explains that his big plan now is to finally get rid of those pesky rebels by zapping away the entire Whispering Woods - which he knows is where they are hiding. The only thing holding him back is that this beam needs a lot of juice. He teleports his audience down to the Plunder Room, the place where (rather nonsensically) he keeps the power source for the beam. It's a chamber that sucks the willpower out of people! A feisty rebel is clapped into the chamber while they watch, but a full drain of the bald man's energy barely lights up the power meter on the beam - and Hordak will need it completely filled to banish the rebels. Better line up all the prisoners in the dungeons!

While this is going on, our friend Adam has been stealthily approaching the Fright Zone, hoping to infiltrate the evil base and thus touch base with Force Captain Adora. Realizing that his pink vest and cheerful demeanor sort of stand out, the prince changes into He-Man and grabs an unsuspecting Horde soldier, knocking him out and stealing his armor as a disguise. You'd think He-Man would have no trouble marching right into the place in this outfit; but he's seen through almost at once. Hordak has drained the willpower of every rebel prisoner, and still has a lot of energy to go before he can fire his ray. Asking Shadow Weaver to magically look in on the latest troop of guards returning to the Fright Zone, Hordak is dismayed to see that they have zero prisoners in tow - but what's this? Why does the last soldier in line have some blonde locks peeking out from under the rim of his domed helmet? Obviously it's that muscular rebel fighter again - and now they're ready for him! Hordak wants to just kill the guy, but Shadow Weaver realizes the beefy blonde could make a tasty power reservoir for the Magnabeam, so they decide to lay an ambush.

He-Man, unaware that he's already been rumbled, lurks in a shadowy niche somewhere inside the base and accosts a passing Adora. He questions her quietly, hoping that his words to her at their previous meeting have helped open her eyes to the true evil of the Horde; but in addition to not realizing he's been spotted, he also doesn't know that Shadow Weaver has re-upped her spells on the girl since they last spoke. Adora eventually whips out a blaster and holds He-Man at gunpoint, just as Hordak, Shadow Weaver, and a troop of Hordesmen show up. She even uses the blaster on He-Man, knocking him unconscious. But just when we might be thinking Adora has gone fully evil, she balks at Hordak's command that the blonde oaf be shoved into the Magnabeam chamber and sucked dry. It takes another squirt of mystifying mist from the hands of Shadow Weaver to quiet her objections.

Hordak gets an idea of just how much power He-Man has in him once the hunk is inside the energy chamber; the villain realizes he's going to have to be careful not to overload his cherished Magnabeam, and that the extraction process is going to take all night. Come the morning, however, he can safely zap away all his rebel troubles; so he's entirely unconcerned when Shadow Weaver, on the other side of the Plunder Room, expresses anxiety over her inability to learn more about the two power swords which have been placed there. The pair walk off, visions of world conquest dancing in their heads. Meanwhile, Adora is passing a troubled night, her dreams plagued with worries of evil and the voice of a strange woman who calls to her. Ultimately awakened, she decides to just pop down to the Plunder Room and check on the strange, bedazzled sword that seems made just for her, and the muscular rebel who seemed so determined to change her mind.

Adora finds He-Man almost entirely drained, and the Magnabeam's power meter nearly full. She's distracted from trying to process her uncertain feelings over this development by the strange voice from her dreams, which is now coming from the sword. Within the gem is a bird-hatted lady, who urges Adora to take up the sword and help the rebel. He-Man, she claims, is an incredibly important force for good; and not only that, but he's also Adora's twin brother! She must save him and defeat the Horde - for the honor of Grayskull. Repeating this last phrase, Adora takes up the sword, and an amazing transformation takes place. "I am She-Ra!" the woman's alter ego cries, leaving no doubt as to the name of her new, more powerful identity. She rushes over to help her brother, smashing the chamber open; but unfortunately the power meter is now full, and Hordak and his soldiers, somehow alerted to the unexpected events within, are pounding on the Plunder Room door. A greatly weakened He-Man calls for his sword, which She-Ra fetches for him, and he's just able to zap himself back to full power as the Horde busts through the door.

A pacific He-Man is prepared to find a way out of this situation without a fight, but has to change his mind when he learns about the Magnabeam. He sends She-Ra off to warn the rebels while he stays to attempt to fight off the soldiers and prevent catastrophe. She-Ra leaps out the window and down to the stables, where she mounts her horse Spirit - and is then amazed to find the power of Grayskull transforms the regular horse into a talking, winged unicorn, who introduces himself as Swift Wind. She flies off, but sees that He-Man, delayed by the Hordesmen, has not managed to destroy the Magnabeam. She-Ra lands quickly to grab a big boulder and toss it in the path of the ray, saving the Whispering Woods. He-Man, who has smashed his way up to the roof and the Magnabeam, solves his problem in the usual way, by punching it. The energy stored in the now busted ray disperses back to its owners, and the will-filled rebels break free of the prison. A furious but impotent Hordak can only watch as his plans are shattered to bits, and She-Ra swoops back to pick up her brother and fly him away to the Whispering Woods.

Act IV (Reunions)
Landed safely in the Whispering Woods, He-Man and She-Ra realize it's time for a conference. She-Ra says she's learned she is He-Man's brother from "the woman in the sword," leading our oaf to realize she must mean the Sorceress, so he rings her up on the sword gem. The Sorceress has them settle in and gives them both a history lesson: many years ago, a pair of twins were born to King Randor and Queen Marlena. It was them! Adam and Adora - so the beefy heroes now know each other's secret identities, as well. Unfortunately, it was maybe not the best time to be starting a new family, as Eternia was then at war against the invading forces of none other than the Evil Horde! Led by a younger Hordak, the soldiers and weapons of this army were still no match for Man-at-Arms's guards (who must have been braver back then!) and the magic of Castle Grayskull. A desperate Hordak, aware that some special destiny was in store for the royal children, crept into the palace to steal them both - accompanied by his brightest pupil, Skeletor. He only managed to grab Adora before his intrusion was detected, however, and Skeletor was overpowered and made a prisoner in the ensuing battle, while Hordak fled with the child. Old Bonehead was convinced to give up the location of the Horde's base on Eternia, and the Sorceress and Duncan rushed there to stop Hordak and retrieve Adora; but Hordak escaped to another dimension with the baby before they could manage it. Unable to pinpoint the dimension to which Hordak had gone with his priceless hostage, the Sorceress resorted to casting a spell of mass amnesia on the people of Eternia: no one apart from herself, the royal couple, and Man-at-Arms has any memory of the lost child and the war with the Horde. Adam has grown to maturity with no notion of the dark pall of loss hanging over his little family.

Now fully informed of these secrets, She-Ra is dying to return to her lost home and reunite with her true parents; but she can't bring herself to leave the rebels of Etheria in the lurch, to fight alone against the Evil Horde. Assuring the siblings that they can choose to return whenever they feel ready by ringing her again, the Sorceress fades away, and Adam and Adora return to the camp of the Great Rebellion. Adam has to explain to the very accepting rebels that the righthand soldier of their evil dictator is their friend now, and they quickly welcome Adora to their councils. It seems that Glimmer's mother, Queen Angella of Bright Moon, long thought lost (yes, it's another one of those), has been discovered imprisoned in Talon Mountain, the fortress of the wicked Hunga the Harpy. Adam and Adora immediately suggest that a rescue party should be organized, which (to the surprise of no one in the viewing audience) turns out to consist of He-Man and She-Ra, riding atop Swift Wind. In a suspiciously rushed sequence, the heroic pair break into the harpy dungeons, quickly bounce back from having been deceived by the shrieky Hunga (who had disguised herself as Angella), defeat the harpy leader, and find the real Angella. Once He-Man has cut her bonds and taken off her imprisoning metal collar, Angella spreads her wings and regains her full power, and the heroes return triumphant to the Whispering Woods.

Well! Now that that's out of the way, and an Etherian mother and daughter safely reunited, it should be fine (and very thematically appropriate) to go see the folks back on Eternia! Adam just quickly advises his sister that she should not reveal her husky alter ego even to her parents, just as he has not told them he's He-Man. With that stricture imparted, Adam and Adora head off with their separate pet mounts to a quiet spot in the woods to open the dimensional portal; but unfortunately they're spotted by a pair of Horde soldiers, who send word back to Hordak. He arrives in his shuttle just as the twins are vanishing through the doorway. Determined that he should not lose his precious Adora, Hordak transforms himself into a full-body rocket and zooms through the portal just before it closes. Since time seems to move slightly differently on the other side of the door in Castle Grayskull, Adam and Adora are able to have a conversation with the Sorceress and slowly walk out of the chamber before rocket-Hordak bursts through (conveniently, after everyone else has left). Uninterested in the mystical castle he has crashed just outside of, Hordak departs on an errand of his own.

At the throne room of the royal palace of Eternos, Prince Adam has his parents, Man-at-Arms, and Teela cover their eyes with the promise of giving them a surprise. When they are allowed to look, the party see Adora standing before them, and all (except Teela, who has never heard the story and doesn't remember) immediately recognize the long lost princess and break into tears. It's a lovely homecoming, and Randor (unwisely) vows that the family shall never be separated again.

Off at Snake Mountain, Hordak is working on a plan that will put that vow in jeopardy. He sneaks in on Skeletor's throne room, but finds his old pupil waiting for him. They have a short battle in which they get out twenty years of held grudges over Hordak's departure and Skeletor's betrayal, and in which Old Bonehead shows himself to have learned a trick or two (and Hordak shows that he can turn into a drill); but ultimately reaching a bit of a stalemate. Hordak reveals why he has shown up again after all these years. He is willing to partner with his old friend to get Adora back, and Skeletor is happy to sow chaos in his adopted home of Eternia. Shaking hands (metaphorically at least), they share an evil cackle at the prospect of what their alliance will achieve.

Act V (Battle for Bright Moon)
In the palace complex at Eternos, the Evil Warriors Webstor and Kobra Khan abruptly drop from the ceiling of a hallway, surprising a pair of Eternian guardsmen. Khan knocks them out with his sleeping gas, leaving the way clear for a striding Skeletor and a skulking Beast Man, who is wheeling a gigantic cake. To complete the illusion, Skeletor disguises himself as the royal chef, Alan, and his minions as assistant chefs. In these disguises, they walk in on the royal family as the foursome (Randor, Marlena, Adam, and Adora - with Cringer for good measure) are enjoying their first meal together, the king reminiscing over past exploits for his newly found daughter. They're surprised by the arrival of the huge cake, which seems too big for four people; maybe that's because it's actually HORDAK! The villains reveal themselves, and Hordak's cannon arm stuns the four Eternians. Cringer evades the beam and dashes away, calling for help, so Hordak must hurriedly grab his prize, Adora. Tri-Klops, hovering outside the palace in the Collector, zaps a hole in the side of the building, through which the evil crew rush out and away. Man-at-Arms and Teela come running, but arrive too late to stop the kidnapping.

Afterwards, a weeping Marlena droops in her throne while a grim Randor speaks of leveling Snake Mountain to get back his daughter. Man-at-Arms counsels subtlety, arguing that a small attack team will have better success; and He-Man arrives with Battle Cat to offer his services and promise Adora's safe return. Heartened, Duncan rushes off to Snake Mountain with the blonde hero, an eager Teela following at their heels.

At the evil fortress, Hordak is preparing to pass through the portal that Skeletor has opened to return to Etheria; he just needs the minions to hand over Adora. But Skeletor refuses, explaining with devious glee that there has been a change of plans. Once again betraying his old mentor, Old Bonehead has his minions shove Hordak through the portal without his prize - Skeletor has decided the royal princess is too valuable a bargaining chip to give up. A very distressed Adora appears to faint, and Skeletor assigns Beast Man the task of carrying her seemingly unconscious form to a dungeon cell while he makes the ransom call to Randor. We quickly learn, however, that Adora was feigning her faint (it was a bit of a feint, you might say), and she slips out of her chosen cell just in time to lock poor Fur Face inside of it.

With amazing luck, the escaped Adora immediately happens upon Tri-Klops and Trap Jaw, who are walking off to take her power sword to a lab for further study. She nabs the sword without being detected and makes her transformation into She-Ra, then heads down to Skeletor's den, where he's having trouble getting the king of Eternia on the horn. She brazenly tells the villain not to bother, as Adora has already been rescued. A few other people who didn't really have to bother have also entered Snake Mountain: He-Man, Battle Cat, Man-at-Arms, and Teela. They are just heading for the fortress's throne room when they have to dodge the flying bodies of Skeletor and his minions, who have all been defeated by She-Ra. Introductions are made between the heroes, and He-Man helps She-Ra to assure anyone who might be wondering about the missing Adora that she is "safe." Presented with what he classifies as a "female He-Man," Skeletor declares this the worst day of his life. Man-at-Arms and Teela laugh at him. (This is the closest thing to an ending joke that we're going to get, so laugh it up!)

It's been real; but Adora realizes that her true home, the home she grew up on, is Etheria, and she can't abandon it to Hordak's tender mercies. Bidding a tearful farewell to her parents and brother, and with many promises to return, she heads back to Castle Grayskull to catch a portal home. It seems that this is goodbye to everyone; but after stepping through the door into her own world, she finds that Adam and Cringer have followed her, keen to help out in the impending battle against the Horde. Seeing Horde ships flying overhead, the siblings decide their alter egos are needed, and so treat us to a complete and inspiring double transformation sequence. The powerful twins arrive in the base in the Whispering Woods just as Glimmer and Bow are discussing their attack plan to rescue the castle of Bright Moon and put Glimmer's mother, Angella, back on the throne. Seeing that they have two blonde demi-gods on their side, they realize the time has come to just charge the place. But first, a bunch of frightened animals come charging out of the woods, including a bear who seems intent on attacking the humans. This gives She-Ra the opportunity to discover that she has the power to communicate with animals - and it turns out the forest creatures just want to help in the battle. Okay then.

In the big concluding fight, the rebels storm Bright Moon Castle, contending with destructo tanks, batmeks, Hordesmen armed with stunner beams, and a very ornery Hordak and Shadow Weaver (the other Horde captains having inconveniently all decided to take a personal day that day - that's the last time we let Grizzlor manage the work schedules!). It takes the help of He-Man, She-Ra, the Twiggets, Bow, Glimmer, Angella, the animals, and the rebel army (it's possible that Madame Razz helped a little but I saw no evidence of it) to make it past the weapons of the Horde and into the castle. At the battle's lowest moment, She-Ra's trusty steed Swift Wind is struck by the bolt of an eagle-eyed Horde gunner, and seems about to die; but She-Ra discovers another new power - that of healing - as at her touch, the horse is restored to full life.

Once the rebels have broken inside the castle, a foiled Hordak cries that they have simply won a battle, not the war, then changes to his rocket form and zooms away, leaving a frightened Shadow Weaver to find her own magical method of escape. Bright Moon has been retaken! The rebels begin a celebration, the details of which few of them will likely remember come the morning; but a more somber She-Ra watches the party from a distance, her brother at her side. He-Man realizes she has no intention of returning to Eternia, and She-Ra agrees: what Hordak said was true. There is a long, two-season fight left to fight here on Etheria, and she has to stay and see it to the end. Promising to aid each other whenever they are called for, the siblings bid a fond farewell, and She-Ra flies off into the sky, confident that her associated toys are about to fly off the shelves.

Memorable lines

Animation Loops

hemanTransformations
Two full, one partial (missing Cringer/Battle Cat sequence)

He-Man's first full transformation comes near the end of Act I, as he prepares to rush in and help the rebels in their attempt to rescue the villagers of Thaymor. His second (partial) transformation occurs in Act III, as he prepares to take out a Horde trooper and steal his armor.

He-Man technically repeats part of the sequence when he recharges himself near the end of Act III, but this does not count as a "transformation." This comes just after the very first She-Ra transformation sequence (later augmented by the first transformation of Spirit into Swift Wind). In Act IV, Adam and Adora become their alter egos off-screen before heading off to rescue Angella; similarly in the beginning of Act V, Adam becomes He-Man (and changes Cringer to Battle Cat) off-screen, so there is no transformation to be seen. Adora, on the other hand, gets a partial (without Swift Wind) transformation in the Eternia-based portion of the final act, bringing her total to two.

Variation - in the concluding sequence on Etheria, He-Man and She-Ra get a special entwined double transformation, bringing both of their totals to three. He-Man's transformation is the full one, but it is separated by cut-in scenes of She-Ra, and a side comment from Cringer ("This l-looks like d-d-double trouble!") before he is transformed. She-Ra's transformation is her first totally full sequence, with her zapping Spirit into Swift Wind in the way that would become standard to the series.

PSA
Unfortunately (or fortunately, depending on your opinion), given that this version of She-Ra's origin story was edited into a full-length movie, it is missing that mainstay of both the MOTU and POP series: the ending moral. Kids, you'll just have to come to your own conclusions about what lesson can be gleaned from this exciting story. It's probably something like, "Ask your parents to buy you more toys."

Connected episodes
N/A: Though there are definitely some themes in this movie that could be traced back to popular plotlines in MOTU (for instance, apart from its being pretty thoroughly a collection of "Landmark Episodes," we could go with "Main character flashbacks" and "Dealing with Adam's secret and his connection to the power of Grayskull," and even "Beast Man in disguise"), it seems wrong to attach this movie to those categories, as it conceptually stands outside the usual scheme of things. There are of course many individual episodes of MOTU which came to mind as I watched this, and those are referenced below.

Firsts/Lore

Commentary