Capture the Comet Keeper
The gate of Castle Grayskull, closed
left-pointing gray power sword right-pointing gray power sword
a TV screen
S2:E61

MU126

December 4, 1984
Gray TV button Gray TV button
A television, with sections on the right reading from top to bottom: Episode Number, Episode Code, Original Air Date, and Stills.
Top

Writer
Robert Lamb

Director
Lou Kachivas

Snapshot
Skeletor tries to control the power of some mystical comets by capturing their keeper, Zagraz - a character we met way back at the beginning of Season 1. But Zagraz is a very uncooperative hostage, and without his tutelage, the comets go berserk!

Heroic Warriors
Teela, Prince Adam (He-Man), Orko, Cringer, Man-at-Arms

Evil Warriors
Two Bad, Skeletor

Other Characters
comets (including Doodles), Zagraz

Vehicles
Attak Trak, Wind Raider, Roton

Plot summary
It's a pyrotechnic display of wonder and beauty! Our friends Teela, Prince Adam, and Orko look on in awe as the comet keeper, Zagraz, conducts his comet pets through a symphony of dancing lights and colorful explosions. Afterwards, Zagraz introduces his appreciative audience to the youngest comet - clearly the favorite - named Doodles. Doodles, who doesn't always do what he's told but has a "very good heart," reminds Adam of a certain Trollan troublemaker. Orko requests to play with Doodles some time, and the heroes request an encore. What the comet keeper doesn't know is that he has another, more sinister audience, watching by spy dome: Skeletor and his minion, Two Bad! Skeletor remarks that Zagraz is putting his powerful pets to paltry use with his performance - there are plenty of amazingly evil things that he, Skeletor, would do with them if given the chance. Two Bad (perhaps with bad judgment) finds it necessary to remind his boss of the terrible things that happened the last time Skeletor tried to mess with Zagraz's cosmic comet (see MU001's "The Cosmic Comet," from way back at the beginning of the series). Skeletor, remembering that the only reason he could control the cosmic comet was because it was already evil, realizes that he doesn't need to control the comets directly; he just needs to control the guy who controls the comets.

Pleased with having settled on his evil plot for the day, Skeletor orders Two Bad right out to Zagraz Mountain to kidnap a comet keeper. The minion does as he's told, arriving just as Adam and party depart in the Attak Trak, and grabbing hold of the magical hippie. As soon as Zagraz is taken away, a pall of dark clouds descends over the mountain, lightning and thunder gather, and the comets start going crazy. Taken to Snake Mountain, Zagraz is forced to have a long conversation with Skeletor about how evil his kidnapper is. Prince Adam, now returned to the royal palace and looking out over a scenic expanse of Eternia from a high balcony, Cringer by his side, sees the comets whirling around again, much closer to Eternos than they should be. He receives a somewhat panicked call from Man-at-Arms and rushes down to the lab, where Duncan shows him video evidence of the comets running wild throughout Eternia. Tidal waves, sandstorms, avalanches - these comets are wreaking havoc! Fortunately no one has yet been hurt, but at least one comet seems to be headed toward the palace! Duncan urges his friend to transform into He-Man and do some protecting, so Adam gets right to it. In the hangar bay, He-Man finds Teela looking under the hood of the nearest Wind Raider, and invites her to join him on his mission. The pair head off into the skies, where they quickly tangle with the menacing comet. In the scuffle, He-Man just barely avoids falling to his death, and has to catch a crumbling tower struck by the celestial body.

This immediate catastrophe averted, the heroes decide to head off to Zagraz Mountain to get some answers, since the keeper hasn't been answering his phone. They find the mountain shrouded in black clouds, and nearly crash their ship coming in for a landing. Zagraz is not in his usual spot; but the pair don't have to spend long wondering where he's gone, since Skeletor's floating head appears in the sky to brag that he has the keeper, and will soon have control over the comets - giving him the ability to break into Grayskull. He-Man and Teela must fight off another swooping attack of comets before they can jump back in their Raider and head for Snake Mountain to do some rescuing.

Having for once actually expected this, and further alerted to the heroic approach by the triggering of his intruder alarm, Skeletor gives Two Bad the OK to fire off his "pulsar" defense system. The ray, which is emitted from Snake Mountain's snaky eye, stalls the engines of the Wind Raider, forcing He-Man to make a thrilling emergency landing by means of a grappling hook and rope. The ship still ends up landing in a muddy swamp, necessitating a messy tow out of the muck. By this time, Two Bad has been sent out in the Roton to take care of the heroes - or at least slow them down, so Skeletor can finally convince a stubbornly defiant Zagraz to control the comets for him. But Two Bad's attack ultimately has the opposite of its intended effect, since He-Man spins the baddie out of the Roton's cockpit and into a nearby mud puddle, and he and Teela hop in instead, using the vehicle to gain easy entry to the fortress.

In Snake Mountain's throne room, the heroes interrupt Skeletor in the midst of berating a manacled Zagraz. He-Man sternly breaks Skeletor's staff in two. As they're tussling and having a thought-provoking argument about how much Skeletor loves fighting, the perimeter alert sounds again, and Zagraz explains that little Doodles has found its way here. Skeletor, claiming that he can handle one measly comet, magically reassembles his staff and runs to the mouth of his mountain, hitting the comet a few sound zaps to the midsection. It carries on, however, plowing into the fortress and sending Skeletor running down a hallway, where a heavy metal door clangs down behind him (does Snake Mountain have a panic room?).

The villain (temporarily, at least) out of the picture, He-Man breaks Zagraz free of his shackles, and the keeper rushes to cradle a weakened Doodles in his arms. For a few tragic seconds, it seems that Skeletor's magic has done for the little cheese puff; but it miraculously recovers, to everyone's delight.

End with a Joke: Since Orko isn't around, this episode's final joke is given to us at the expense of Skeletor. Having locked himself behind that metal door for a little while, the villain emerges again, checking to see if the coast is clear. The revived Doodles comes right at him, chasing Skeletor all the way out the mouth of his fortress and down into the mud puddle, where he joins his minion, Two Bad. Grumbling at his unfortunate situation, Skeletor gets an attempted cheering-up from Two Bad, who says: "Oh, I don't know if it's too bad. Yeah, it just takes some gettin' used to." Afterwards, He-Man and Teela look on indulgently as an elated Zagraz, back on his mountain, enjoys the company of his restored comets - especially little Doodles, who gets a chuckle-filled hug.

Memorable lines

Animation Loops

hemanTransformations
One partial (missing Cringer/Battle Cat sequence)

PSA
Brought to you by Teela
Teela advises us against fighting, which she claims is what Skeletor always resorts to (even though we've seen him resort to running away quite a bit more often). She also states that He-Man, in contrast, always tries to avoid fighting - another claim which gets made a lot, but I think is contradicted by actual animated evidence.

Connected episodes
Appearance of Zagraz and mystical comets

Firsts/Lore

Commentary