Jacob and the Widgets
The gate of Castle Grayskull, closed
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S2:E26

MU091

October 19, 1984
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A television, with sections on the right reading from top to bottom: Episode Number, Episode Code, Original Air Date, and Stills.
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Writer
Harvey Brenner

Director
Ed Friedman

Snapshot
The friendly Widgets take charge of the recuperation of curmudgeonly hermit Jacob, after the old man's fishing boat is destroyed by Mer-Man's robotic fish. But Mer-Man follows the Widgets back to their fort, to try to steal some of their precious coridite!

Heroic Warriors
Teela, Man-at-Arms, Prince Adam (He-Man), The Widgets (Kando, Squinch, Biro, Lara), Cringer (Battle Cat)

Evil Warriors
Mer-Man, Trap Jaw

Other Characters
Jacob, mechanical sea monsters

Vehicles
Wind Raider, Mer-Man's manta-ray submarine, fishing boat

Plot summary
Ground control to Captain Teela! The guard captain is acting as test pilot for an experimental new Wind Raider, while her father and Prince Adam watch from the ground. The new rocket booster added to the ship was built with the ore coridite, which comes from the mine of the Widgets, so our heroes have invited Widgets Kando and Squinch to watch the test flight. It goes really well, apart from the fact that a stubborn Teela, riding the high of being propelled through the air by the incredibly powerful booster, takes a lot of scolding from her dad before she'll consent to turn the thrusters off and come down. That Wind Raider really wants to go! (We'll want to remember this moment, not because it's a lesson on obeying your elders and flight safety, but because of the new thrusters - they'll be important later!)

Afterwards, Duncan invites Adam back to the workshop for further tinkering, but the prince explains that he and Teela have promised to take the Widgets to the beach. Sure enough, in a few moments our heroes are busy enjoying building sand castles and tossing around beach balls, and making saccharine pronouncements about how great it is to care for each other, while out at sea a more sinister plot is afoot. It's Mer-Man! And with his buddy Trap Jaw, they are in a submarine preparing to test out the fishy villain's latest mechanical sea monsters. The pair find a likely target for the monsters in a seemingly abandoned fishing boat, and direct the robots to attack. Turns out there's an old fisherman on board, and most unfortunately for the Evil Warriors, Prince Adam is also nearby. Upon spying the commotion out at sea, the prince finds a well-positioned sand dune from which to say his magic words. He-Man then arrives to swim out, punch the sea monsters into their component parts, and rescue the old man, whose ship has been sunk.

Back on shore, the heroes question the elderly survivor, who grudgingly admits his name is Jacob. He's a crabby old hermit who's annoyed at having lost his fishing pole, doesn't appreciate all the personal queries from his rescuers, and has trouble accepting help from the friendly Widgets. However, since the boat was his only home, and he needs time to recover from his ordeal, he has no choice but to accede to the Widgets' offer to care for him back at their fort.

Meanwhile, a furious and impotent Mer-Man takes a lot of ribbing from Trap Jaw at the complete failure of his latest pets. Mer-Man protests that the springs he used weren't strong enough, so Trap Jaw mentions that the Widgets happen to mine the most powerful metal on Eternia: coridite. The piscine miscreant decides he needs to get a hold of some coridite, so sneaks on shore to spy on the little heroes. When the Widgets split up to collect wood and vines to make a chair for Jacob, Mer-Man grabs Biro the Widget and forces him to admit that there is coridite for the stealing hidden in their fort somewhere. Mer-Man then releases Biro, threatening some nasty repercussions should the Widget blab about his interrogation.

Afterwards, the big Eternians go their separate way, and the Widgets carry their charge back home, where they set Jacob up in a grown-up-sized bed and try to feed him soup. Biro, who knows something the other Widgets don't know, is very concerned about the safety of their coridite and leads Kando into the mine to check on it. Everything seems fine - except for the water that's flooding into the back chamber! This, we know, is caused by Mer-Man, who has approached the fort in his submarine (this time without Trap Jaw, whose verbal abuse and negative attitude he could clearly do without) and fired a remote-control drill which found its way up into the mine. Kando runs back into the main fort to gather his friends and spread the bad news. At just about the same time, Mer-Man emerges from the mine doorway to demand coridite. He threatens the Widgets and then Jacob, causing Jacob's little friends to form ranks in front of their hermit and tell him to run for it.

Heading for the exit, Jacob runs into Teela, who's showed up to check on him. Yikes! It's Mer-Man! Teela, with the help of a revived Jacob wielding a new fishing pole that Squinch has gifted him, manages to tie up Mer-Man. The villain successfully stymied, Teela demands an explanation from the Widgets; as Kando starts in on the tale, he remembers that Biro is still down in the mine. The Eternian captain must then run down into the flooding chamber and rescue Biro, who can't swim but is loyally perched on a rock amid the rising waters, keeping guard on the coridite.

The restrained Mer-Man, learning from the chatter of the Widgets that the coridite is down in the mine (you'd think he'd have checked in there while he was infiltrating the fort), tears free of his bonds and runs to steal his prize. Feeling that additional help - and an expert swimmer - is needed, the Widgets fire off their signal flare to summon He-Man. Fortunately, Adam was on a parapet at the palace enjoying a lovely sunset with Cringer, so he spots the He-Signal right away, does his transforming bit, and rushes to the fort. He-Man arrives in time to swim down into the flooded chamber, save the coridite, and give his enemy a good kick in the rear, sending him out into the deep ocean.

Well, that's that! No more problems to solve, right? Oh, wait: the flooding is still going on in the Widgets' mine, and if it isn't stopped their whole home will be waterlogged! What to do? He-Man decides there's only one solution: he has to go fetch the experimental Wind Raider (yep, it's time to tie in the episode's opening scene! Are you satisfied at this removal of loose ends, viewer?), use it to fly up to the Eternian moon, and push the entire satellite out of orbit so the tides will lower enough to allow him to plug the hole in the mine. Then it's just a quick trip back up to the moon to shove it back into its normal position. Easy!

With all the episode's dangers really and truly over, Jacob announces his intention to leave. He's learned to be less crabby, and he thanks He-Man and the Widgets gratefully for all their help and friendship; but he's still a hermit and wants to go live somewhere by himself. The Widgets won't have that, however, and hold an impromptu election in which they anoint Jacob their new mayor. Jacob is touched that he's found people who actually want and need him, and agrees to the proposition, prompting celebrations from his new constituents.

End with a Joke: If you consider it humorous, then the ending joke is the Widgets' rather goofy decision to vote Jacob in as their mayor.

Memorable lines

Animation Loops

hemanTransformations
One partial (missing Cringer/Battle Cat sequence), one full

PSA
Brought to you by Teela
Citing the example of Jacob's realization that the Widgets needed him, Teela reminds us how important it is to let people know that we love and need them - those people being your parents, kids (nudge, nudge).

Connected episodes
Appearance of the Widgets
Mer-Man's in charge!
Skeletor-less episodes in Season 2

Firsts/Lore

Commentary