The Gamesman
The gate of Castle Grayskull, closed
left-pointing gray power sword right-pointing gray power sword
a TV screen
S2:E4

MU069

September 14, 1984
Gray TV button Gray TV button
A television, with sections on the right reading from top to bottom: Episode Number, Episode Code, Original Air Date, and Stills.
Top

Writer
Antoni Zalewski

Director
Steve Clark

Snapshot
Lord Todd, a suave, chess-playing visitor from a far-off realm (farther than you think!), invites Teela to a romantic vacation at his desert villa. What could go wrong? Oh and also there's a destructive, burrowing monster headed straight for the palace! And the Sorceress is calling! He-Man has plenty of work to do today.

Heroic Warriors
Prince Adam (He-Man), Teela, Cringer (Battle Cat), Orko, Man-at-Arms, King Randor, Sorceress, Queen Marlena

Evil Warriors
N/A

Other Characters
Eternian guards, Lord Todd, Moak, Todd's robot minions

Vehicles
Talon Fighter (Lord Todd's)

Plot summary
Adam and Teela are jogging across the royal throne room, Cringer and Orko at their heels. The King is in danger! He needs their help! It may be too late! Cringer gets so worked up from Teela and Adam's threatening nonsense that he's ready to turn around and run the other way; but it turns out that Randor is just in the middle of a chess game with a visiting nobleman by the name of Lord Todd. Our heroes find the pair considering the board in what appears to be the palace's game room, with Man-at-Arms already spectating. Randor, usually a chess master, is in a bad way; Todd actually suggests that the King concede. Luckily for Randor, Orko decides to give some advice and ends up levitating all the pieces, bringing the game to an abrupt halt. Randor is annoyed, but Todd seems indifferent, even graciously offering an apple to the Trollan (which the gamesman conjures from behind his flowing cape). A curious Cringer, who managed to bravely find his way into the room, is given a steak which Todd appears to pluck from behind the cat's ear. The rewarded pair happily trot off to enjoy their food elsewhere; meanwhile, Todd offers a third gift: a lovely pendant for Captain Teela. As a return for his generosity, he requests that the captain of the guard come back to his home for a visit. Teela is hesitant at first, citing her many duties about the palace; but a breezy King Randor basically commands her to take some time off and go with the strange lord.

Outside, Duncan and Adam warn Teela to be on her guard, as (it seems) they have just met Lord Todd and know very little about him; but Teela assures them she can take care of herself. She hops in the back of Todd's airship (which looks exactly like the Talon Fighter), and the duo fly off. Elsewhere in Eternos, the duo of Cringer and Orko have retired to a nearby abandoned castle to enjoy their apple/steak picnic; but they are interrupted by what appears to be an earthquake. The ground is breaking open beneath them! From the safe haven of a tree, the Trollan and tiger watch as a giant mole-like creature, the cause of the tremors, emerges from the broken earth. It has destroyed the castle, and to add insult to injury, the creature pauses to pick up and eat Cringer's abandoned steak! Having stolen food from a poor tiger's mouth, the creature resumes its journey - on a straight path for the royal palace!

Back at the palace, Adam and Duncan are distracted from their concern for Teela by a psychic call from the Sorceress, who desires their presence at once. But it's just then that Orko and Cringer show up with a tale of approaching destruction. Duncan, the responsible adult on the scene, decides that Adam can deal with the danger to the palace as He-Man, while the man-at-arms goes to see what the Sorceress is on about. Having made his transformation, He-Man jumps on Battle Cat and Orko leads them outside, where they quickly encounter the disturbed ground marking the trail of the mole monster. He-Man stops the creature's progress with a well-thrown iron gate. When the gate-muzzled thing bemusedly emerges into the open air, our heroes discover that it communicates by telepathy. Conversation reveals the creature is named Moak; that it is well-meaning and peaceful, but lonely since its appearance tends to frighten; and very clumsy due to being incredibly nearsighted. He-Man kindly removes the gate from its face and directs Moak in a direction away from the royal palace.

But what of the lovely Teela and her be-turbaned lothario, Lord Todd? The pair have flown out to the desert, where Todd's residence Castle Starg lies. He tells Teela that he built the castle using the powers of his mysterious Stargate, of which he promises she will learn more in the near future. He takes her through a series of hallways, a customizable labyrinth whose path can be changed by lowering different sets of doors, to the center of the castle, where there floats a sparkling pink wavy rift, which Todd identifies as the Stargate. Continuing to show off his cool possessions, Todd whips out a tiny black rectangle which expands into a life-size chess board, complete with a nearly full set of life-size pieces. Nearly: missing is the queen, and here is where things start to get really hinky, because Todd reveals that he wants Teela to complete his set, and come with him through the Stargate to another dimension. It's a slow gate, but it will be open soon and ready to accept interstellar gamesmen and their queens. Teela naturally has no interest in this come-on, and attempts to leave; but Todd locks her in with his automatic doors, which he brags are made of eternium - the strongest metal in the universe. Teela tries to physically subdue her unpleasant suitor, but it turns out he has an army of robot soldiers determined to protect his game.

At Castle Grayskull, Man-at-Arms learns from the Sorceress that a dangerous evil power has occupied Castle Starg; Duncan knows who that must be, and rushes off to save his daughter, leaving the Sorceress to fill in He-Man. At Castle Starg, Duncan tries his best, but he triggers the security system, falling prey to the labyrinth and Todd's army of robots. Enjoying the show via closed-circuit screen, to Todd and Teela it looks like Man-at-Arms is done for. Teela promises to go with Todd if the lord will just let her father go. Todd agrees to the terms, then immediately welches on them, in the process revealing that he is a weird-looking alien in a human suit: a self-identified "spirit from another dimension."

It's at this crux of events that He-Man shows up. He wrecks the robot army with the greatest of ease, freeing Duncan. To penetrate the central room and rescue Teela, they will have to get past Todd's impervious eternium doors. It is with immense serendipity, therefore, that Moak chooses this moment to accidentally blunder through the floor of the castle. He-Man tells an alarmed Duncan to put his wrist blaster away, and explains how useful the giant critter can be. Indeed, Moak happily assists by burrowing his way up into Todd's Stargate room, reuniting our heroes with Teela. You'd think that things are about to get all wrapped up; but the wicked Lord Todd aims his laser pistol at He-Man, and to save him Teela swoops in to kick her abductor. He-Man is safe; but the Stargate was in the path of Teela's jump, it has fully opened, and it sucks her inside! A gleeful Lord Todd, certain he has won, leaps through after her.

With barely time left before the Stargate closes again forever, He-Man and Duncan leap through and the champion of Grayskull must struggle against the very forces of nature to hold the portal open while Teela wrestles free from the alien and she and her father race back to their world. Whew! Having escaped just in time, the heroes leave Castle Starg and the Sorceress's giant floating head appears to explain that all of Todd's works are undone: the castle vanishes, and Teela's pendant crumbles to nothing.

End with a Joke: At a ceremony in the palace throne room, Moak (who somehow found a way to cram himself inside the building, hopefully without breaking down any walls) is knighted by King Randor. When the creature turns his head to grin at the camera, we find that he has been given an even more useful gift: a pair of glasses! No more bumping into things for this hero!

Memorable lines

Animation Loops

hemanTransformations
One full

PSA
Brought to you by He-Man and Teela
Can you guess what today's message is? Yes, it's that tired old chestnut about "not judging a book by its cover," this time connected to the parallel stories of Lord Todd and Moak, neither of whom turned out to be what they seemed, though in markedly different ways. It's what's inside that counts, kids, so don't judge people by the way they look. If fans of He-Man haven't learned this lesson by now, there's really very little hope for them!

Connected episodes
Games and gladiators: The episode title being what it is, you just know we have to tag this category; though the Gamesman's use of games against our heroes is rather paltry and seems to come down to trapping them in a maze and using lots of game-related one-liners.
Teela does something dangerous by herself: I was iffy about tagging this episode to this category, because Teela herself initially argues against going with Lord Todd, and Randor basically commands her to go. But the later scene where Adam and Duncan try to explain the danger and she brushes off their warnings seals the deal.
Skeletor-less episodes in Season 2

Firsts/Lore

Commentary