Return of Evil
The gate of Castle Grayskull, closed
left-pointing gray power sword right-pointing gray power sword
a TV screen
S1:E48

MU048

November 3, 1983
Gray TV button Gray TV button
A television, with sections on the right reading from top to bottom: Episode Number, Episode Code, Original Air Date, and Stills.
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Writer
Richard Pardee

Director
Steve Clark

Snapshot
Orko has a secret - and the evil electroid, Aremesh, has travelled to Eternia from Orko's dimension to steal it! To make things worse, a curious and greedy Skeletor wades in to take advantage of the situation. Maybe He-Man can help...

Heroic Warriors
Man-at-Arms, Cringer (Battle Cat), Orko, Teela, Prince Adam (He-Man), Sorceress (Zoar), King Randor, Queen Marlena

Evil Warriors
Skeletor, Evil-Lyn, Beast Man

Other Characters
Aremesh, Eternian guards

Vehicles
Wind Raider, Aremesh's floating disc

Plot summary
Man-at-Arms, Cringer, Orko, Teela, and Prince Adam are all hanging about the palace, with Orko doing a poor job of serving drinks while blathering about his hopes of being a brave warrior some day. Suddenly, a sound like thunder startles them. Everyone sees a mysterious glowy portal out the window and Orko gets particularly freaked out, hiding with a predictably frightened Cringer behind a curtain. "He's coming!" says Orko, and sure enough, into the palace strides the very caped robot (or "electroid") named Aremesh that Orko describes to the others, a being from the Trolla dimension who mutters something about Orko being an "icon" and that he wants the icon's "secret." Thanks to his zappy hands, the robot manages to kidnap our little Trollan over the objections of the other heroes, even a very aggressive Adam. To chase down his friend, Adam takes Cringer aside and does their transforming routine (it's easy to keep your secret identity a secret when all the potential witnesses are temporarily unconscious) - then He-Man mounts up on Battle Cat and they head off in pursuit, a re-awakened Teela and Duncan providing an eye in the sky from the Wind Raider.

Skeletor has, as usual, been tuned in to all this, and has decided that he can make a deal with this threatening robot and maybe steal whatever Orko's secret is, if he can just get a hold of the "light bulb" and his "wind bag" prisoner. With the help of his energy transporter, Skeletor manages to do just that, at the moment that He-Man seems about to overpower Aremesh. Trapped in a tube in Snake Mountain, Aremesh is coerced into a pact with Bonehead: Skeletor will help him get the secret in return for help in taking over Eternia.

Collected back at the palace, our heroes are wondering what to do next, when Skeletor and Beast Man appear and offer back Orko. They want something, though: the royal magician's secret. And the heroes have one hour to deliver, or else they'll have a rampaging electroid on their hands! In need of a plan - and some revelations - our heroes head off to Grayskull and the Sorceress, where Orko's secret is hidden. [SPOILER ALERT] There, we learn that Orko is indeed an icon, or a "keeper of the sphere" - the dimension sphere, to be precise. It's a MacGuffin that can transport him back to his own dimension, though he's never actually used it (having come to Eternia entirely by accident, per the events told in MU018's "Creatures from the Tar Swamp"). In fact, the sphere is very difficult to use, and even the Sorceress can only hold its portal open for a short while. With this knowledge in mind, our heroes hatch a scheme.

Skeletor, with Beast Man, Evil-Lyn, and his electroid confederate, come knocking again at the palace to conclude their wicked deal, but Orko and He-Man are nowhere to be seen. Man-at-Arms appears to seriously screw up, accidentally blabbing that the pair have gone to the tar swamp. Aremesh immediately sneaks off in pursuit, leaving Skeletor flat-footed. Duncan snares the bony demon's two minions in a trap door pit, leaving Skeletor to run off to the tar swamp by himself.

So our final confrontation is set! Zoar, He-Man, and Orko have clearly been maneuvering their enemies into this situation, and plan to trick Aremesh into returning to his dimension. When the bad guys show up, Orko and Zoar activate the sphere's portal, and Orko (holding the sphere) runs through it, duping Skeletor into following. Aremesh, however, smells something fishy and won't take the bait. Desperate, with the portal about to close again, He-Man grabs the electroid, whose special energy drains our hero of all his strength! Being He-Man, he still manages to toss the robot through the portal before collapsing. Orko pops back out of the door, it shuts, and our enemies have all been neatly disposed of. After a bit of celebrating, the Sorceress recalls that her gallant protector is eating dirt on the ground, but he rouses, apparently recovered from his momentary weakness, and our heroes (less Zoar) are free to return to the palace.

Back at Eternos, Randor and Marlena present Orko with a medal for bravery and declare that he is now "Sir Orko." A bashful and humble Orko demurs, pointing out that he can't really be a brave hero because he was afraid the whole time he was up against Aremesh. He-Man calls him over for some lessons on bravery, which he says is the power to act even when you are afraid.

End with a Joke: The "brave" Sir Orko, convinced by He-Man of his true identity as a brave knight, is terrified by a sudden rumble of thunder and hides behind Battle Cat, to everyone else's amusement - particularly King Randor's.

Memorable lines

Animation Loops

hemanTransformations
One full

PSA
Brought to you by Teela
Teela reinforces the ending lesson about fear being natural, not something to feel guilty about. You should listen to your fears to help you stay out of trouble. Always run at the first sign of danger, kids!

Connected episodes
Orko-specific lore
Dealing with Adam's secret and his connection to the power of Grayskull: It's a bit of a stretch, but this episode can be considered under this theme, since he briefly loses his powers.

Firsts/Lore

Commentary