The Secret of Grayskull
The gate of Castle Grayskull, closed
left-pointing gray power sword right-pointing gray power sword
a TV screen
S2:E39

MU104

November 2, 1984
Gray TV button Gray TV button
A television, with sections on the right reading from top to bottom: Episode Number, Episode Code, Original Air Date, and Stills.
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Writer
John Curtin

Director
Richard Trueblood

Snapshot
Orko gets himself kidnapped and becomes the bargaining chip that buys Skeletor and his cronies entrance to Castle Grayskull! Will they delve into its mysterious and powerful secrets before He-Man can come to the rescue? Or do we really need He-Man after all?

Heroic Warriors
Teela, Orko, King Randor, Prince Adam (He-Man), Man-at-Arms, Cringer (Battle Cat), Zoar (Sorceress)

Evil Warriors
Skeletor (Genie), Trap Jaw, Clawful, Kobra Khan

Other Characters
Jawbridge

Vehicles
fire shuttle, dungeon star (?)

Plot summary
Teela, Orko, King Randor, Prince Adam, and Man-at-Arms are all standing around in the palace courtyard - it seems so that they can all enjoy a lovely fireworks display that begins going off over their heads. But Teela quickly corrects Orko's (and our) misunderstanding, explaining that those fireworks came from Snake Mountain! They are transforming into the shapes of spiders, and wherever the magic spiders land, a fire starts! The heroes quickly assemble to fight off the attack, with even Randor swiping his sword at the arsonous arachnids. Orko tries a rhyming spell to summon buckets of rain, but unfortunately only spawns the empty buckets - one of which predictably lands over Duncan's head. An annoyed Duncan, extracted from the inadvertent head covering when Orko undoes the spell, is advised by the king to go fetch his new "fire shuttle" to put out the flames, so the man-at-arms rushes to the hangar to make some last-minute repairs. Orko follows him there, probably to offer some apologetic assistance; but Duncan has injured himself rushing to complete his repairs, and is even gruffer with Orko than he was back in the courtyard. He flies off in the ship, leaving a moping Trollan behind.

Back in the courtyard, a circumspect Adam wandered off with Cringer, and a heroic He-Man arrived moments later with his Battle Cat. The blonde wonder uses the power from his sword to turn some fountain water into steam, and the steam into rain, putting out many of the fires. Duncan arrives, apparently a bit later, to shoot the rest of the falling fire spiders with his fire shuttle. We witness this last bit through Skeletor's desktop spy dome, where he has been checking on the outcome of his latest evil scheme. It's been a failure, just like every single one of the other schemes. Skeletor does some futile raging; but he's soon distracted from his anger by the latest picture on his spy dome, of a very despondent Orko wandering through the Evergreen Forest. The Trollan bemoans his lot, complaining (as he has done on several other occasions) that no one loves him, and he might as well not hang around with the Eternians anymore. His eye is caught by a classic oil lamp, which looks just like the kind of thing you would rub to produce a genie. Excited at the possibility, Orko tries rubbing the lamp, but tosses it away when there is no immediate effect.

Skeletor, though, has been watching, and belatedly makes Orko's dreams come true by seemingly oozing out of the lamp in the form of a typical genie (albeit one with the undisguised voice of Skeletor). Rather than wish for money or power, as the Genie predicts, Orko requests that his friends love him; at which his supernatural friend scoffs, telling the Trollan that he doesn't need friends - they don't like him anyway - and should instead just take the dimensional portal back home. The easily-persuaded idiot speaks aloud a sad farewell to everyone he knows and is just about to step through the portal - when he's scooped up and taken away by Zoar! The falcon totes Orko right through the open Jawbridge of Castle Grayskull, then drops him inside and transforms into the Sorceress so she can explain to the Trollan what a moron he's being.

Actually, she very kindly tells him what he should already know: that his friends certainly do love him, and only get angry sometimes when he needs correcting or to learn a lesson. To support her thesis, she plays back several memories from Orko's past, the first of which has Duncan sending the magician to his room after a failed trick ends with egg on the man-at-arms's face. After Orko flies off, however, Duncan and Adam comment how much they like the little guy and would miss him if he were gone. Similarly, in a second memory the Sorceress reminds Orko of the time he first appeared in Eternia, when he saved a young Prince Adam and kitten Cringer on a stormy day in the tar swamp. Without Orko, the Sorceress points out, there would be no He-Man! A surprised Orko contrasts the Sorceress's advice with that of the Genie, and his friend gently explains to him that that weren't no genie - that were Skeletor.

A rejuvenated Orko strolls back out of the castle, his self-esteem rebuilt; but he immediately runs into Skeletor and his goons, Trap Jaw, Clawful, and Kobra Khan. Skeletor hypnotizes the magician and forces him to explain how they can get into Grayskull; apparently, contrary to all previous evidence, it involves answering a riddle. A frustrated Skeletor, who admits to being terrible at riddles, has his minions toss Orko into a rocket-shaped prison in front of the castle and gets the still-hypnotized Trollan to give him the riddle's answer. The Jawbridge obediently drops down - and the Sorceress appears just inside the door! She's ready to defend the secrets of Grayskull - but there's someone she always calls for help at a time like this, and today is no exception. Prince Adam is interrupted from his casual perusal of a book in his bedroom by the Sorceress's psychic SOS, and quickly does his second transformation of the episode so he can rush off on tigerback.

At Grayskull, Skeletor threatens the safety of Orko and negotiates the Sorceress's surrender: in return for his not firing the Trollan off into space, the Sorceress agrees to let him inside the castle. The bony villain happily enters with Kobra Khan, leaving Trap Jaw and Clawful outside to guard the captive. The pair quickly screw up their one job, as Clawful goads his partner into pushing the remote control button and firing off the smart-mouth prisoner. Fortunately, He-Man arrives just in time to grab hold of the launching rocket. He breaks Orko out and they use an "old parachute trick" to glide safely back to the ground. He-Man worriedly assures the Sorceress by telepathy that he's just about ready to come and help her; but the Sorceress assures her constant protector that his services are actually not necessary.

Shackled to the wall just by a tower window, it seems the Sorceress has just been biding her time while Skeletor and Khan bustled around trying to find some secrets. She now breaks free, and all the decorations in the castle begin to come alive and make threatening faces and noises. Trap Jaw and Clawful, who were chivvied inside by Battle Cat and have come to inform their boss about the great thing they did, are also caught in the horror show, and all the villains flee in separate directions. None of them can find a way out, and aimlessly race through the hallways until they meet again, colliding into a giant pile at an intersection. The Sorceress neatly encloses them in a claw-like ball of curled ground and deposits them outside, instructing the villains to think twice before they consider infiltrating her place again. Skeletor, who wails "I hate this place!" seems likely to take her advice.

Back together on the ground, Orko and He-Man meet up with Battle Cat and the Sorceress, and Orko declares his intention to never again doubt his friends' regard (a promise we will have to see in action to believe).

End with a Joke: Orko goes on to say that he has just thought of a great magic trick, and is anxious for them all to return to the palace so he can show Man-at-Arms. "Haven't you had enough trouble for one day?" asks a weary He-Man; Orko decides this is a joke, but he doesn't seem to quite get it, since he just stands there and shrugs while He-Man and Battle Cat laugh.

Memorable lines

Animation Loops

hemanTransformations
Two full
Variation - In the first transformation, just before being transformed, Cringer is cut in so he can grumble, "Wish I could talk the queen into getting Adam a new pet!"

PSA
Brought to you by Man-at-Arms and Orko
Just as he had to do with Orko in today's episode, Duncan discusses how your parents sometimes need to yell at you to punish or teach you; but this doesn't mean they don't love you. (Some exceptions he should have mentioned: The rule about yelling may not apply during times when your parents are drunk. Also, the divorce isn't actually your fault.) Orko shows up to agree, demonstrating knowledge he definitely didn't have during today's episode. A bucket then appears and falls on Duncan's head, and the man-at-arms decides it's time to go. Orko wisely bids us farewell and vanishes.

Connected episodes
Main character flashbacks: Though it's hardly central to the story, we do get some flashbacks to Orko's past when the Sorceress is trying to convince him that Duncan doesn't hate him.
Skeletor manages to get into Grayskull: And discovers it's all for naught!
Landmark Episode: I feel almost dirty marking this episode as a landmark, because there are many things about it that annoy me; but on balance I think it has to be tagged for its addressing of the secrets of Grayskull.

Firsts/Lore

Commentary