The Time Wheel
The gate of Castle Grayskull, closed
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S2:E32

MU097

October 26, 1984
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A television, with sections on the right reading from top to bottom: Episode Number, Episode Code, Original Air Date, and Stills.
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Writer
Story - Mel Gilden & Teleplay - Mel Gilden and Larry DiTillio

Director
Bill Reed

Snapshot
He-Man and Orko stumble across the ruins of a structure in the desert, and a trapped Orko unwittingly activates a Silkon "Time Wheel" in his attempts to find an exit. The Trollan's fumbling resurrects a royal - and very aggressive - hero from Eternia's ancient past!

Heroic Warriors
Orko, Prince Adam (He-Man), King Randor, Queen Marlena, Teela

Evil Warriors
N/A

Other Characters
Tamusk, dinosaur mount, sandipede, Eternian guards, Silkon statue soldiers

Vehicles
Road Ripper, sky sleds, Dragon Walker

Plot summary
Riding through the desert on their Road Ripper on a "geology field trip," Prince Adam and Orko have to stop and find shelter from a powerful sandstorm. When the rocks they've chosen prove inadequate, Adam transforms to He-Man to punch a cave into the cliff. His first strike reveals a doorway to a manmade structure buried behind the stone. The pair enter and find carvings on the wall which He-Man identifies as those of the ancient Silkons, a culture from thousands of years in Eternia's past. A curious Orko accidentally flits through a revolving secret door and gets himself trapped. He-Man, rushing to help, triggers several booby traps, including a trio of razor-sharp boomerangs and a crumbling column. While he's dodging these things, Orko finds a way to get himself into trouble in the hidden room he's discovered. The Trollan stumbles across a stone machine with a hand crank, and tries to operate it under the assumption that it will open an exit. The crank proves immune to his physical efforts, but a magic spell does the trick (for once), and the handle starts rotating, in turn spinning a giant wheel.

That weren't no door control! Some crazy shimmering lights shoot from the wheel, and a large, formidable man in barbaric clothing and a spiked crown suddenly appears. He demands to know how he came to be there, but all Orko knows is that they're in a Silkon laboratory. "Silkon" is a trigger word for the newcomer, as he names the ancient people his sworn enemy. Calling himself Tamusk, and claiming kingship of Eternia, the stranger grows angrier still when Orko informs him that it's Randor who currently rules Eternia.

Meanwhile, He-Man has finally managed to barge his way into the hidden room. He recognizes the name and figure of the beefy barbarian Orko has conjured. "Tamusk" was the last of Eternia's line of sorcerer kings, and this guy looks just like the statue of Tamusk they have back in the royal palace's Hall of Kings. He-Man tries to reason with the kidnapped royal, but the king has worked himself up into a froth: wielding a giant club, Tamusk strikes the weapon on the ground and summons a blue dinosaur mount. He rides off, proclaiming his intention of deposing the pretender, Randor. To dissuade his new acquaintances from pursuit, Tamusk zaps the ceiling and blocks their exit with a shower of rocks.

He-Man takes a moment to hear Orko's story and decipher the inscriptions on the Silkon device, learning that it is some kind of time machine (or "Time Wheel," if you will). As crazy as it sounds, our hero must conclude that the stranger really is Tamusk, pulled out of his timestream by the device. They have to catch up to the cantankerous king and try to reason with him, so He-Man does his rock punching thing, and a few minutes later the pair are back on their Road Ripper, on the trail of their quarry.

Tamusk spots his pursuers and tries working some magic to shake them off his tail. His first attempt is a giant, scary illusion of himself; but He-Man spots the fake right away and rides through it. Next Tamusk summons a huge sandipede from the ground. This proves more of an obstacle, as He-Man has to stop to drill his way into the ground and bring up a shower of water to aggravate the sandipede into running off (because sandipedes, like all desert creatures and your pet cat, hate getting wet).

The delay of our heroes gives Tamusk time to reach the royal palace at Eternos. He's stunned: the buildings are very different and much more extensive than the structures he remembers. Enraged, he stamps into the throne room, catching Randor and Marlena unawares. The royal couple (who also recognize Tamusk from the Hall of Kings) make an attempt to reason with Tamusk, promising to try and get him back to his time; but Tamusk believes Randor has magically robbed him of his throne and palace. When Randor attempts to summon his royal guard, Tamusk blocks the throne room doorway with conjured rocks. Trying to avoid fisticuffs, the current Eternian king explains that compassion and wisdom are the ruling principles of the kingdom now; but Tamusk just wants a fight. He gets one when He-Man finally arrives, smashing his way through the rocky barricade. Tamusk is forced outside by the (reluctant) onslaught of the hero, who is joined by Teela and the royal guards; out in the open air, he is further bewildered by strafing sky sleds and an imposing Dragon Walker. Disorientated and bemused by the many novelties of this strange place and time, Tamusk flees in a magic whirlwind.

He-Man is still determined to chase down the king and talk this whole thing out with him, and he has an idea where Tamusk will have gone: back to the familiar Silkon lab and the Time Wheel. Orko and our hero hop back into the Road Ripper and retrace their steps. Sure enough, the desperate and depleted Tamusk is there, trying in vain to operate the wheel and undo the Silkon magic, and none too pleased to see his stubborn stalkers again. The king attempts another magical attack, this time bringing the statues in the building to life. He-Man smashes a few, per usual, but then the magic backfires on Tamusk and a nearby statue grabs him instead, plucking the magic club from his hand in the process. Our blonde beefcake is able to rescue the king from his predicament by smashing a wall and flooding the room with sand, stopping the statue in its tracks. He then ropes the creature and spins it like a top, swinging a dizzy Tamusk out of its clutches and eroding it down to nothing with the friction of its spinning stone body against the gritty sand.

A stunned and weary Tamusk, finding that He-Man has saved his life, declares himself the hero's slave. The situation finally gives He-Man a chance to explain to the sorcerer king what's going on and convince him they are not enemies. When he's done so, and offered Tamusk the chance to return to his own time, the king gratefully accepts. Before He-Man puts his thick biceps to work on the Time Wheel's crank, Tamusk promises to consider the heroes' advice about using compassion and consideration in ruling a kingdom. At the last moment, Orko remembers that he's been holding Tamusk's dropped club, and tosses it into the time vortex as the king vanishes. Something about the magic of the club interacting with the timestream causes the whole shebang to go kablooey; the heroes must run out of the ancient building before it crumbles entirely, ensuring there will be no more episodes about the Time Wheel.

Back at the palace, Adam and Orko discuss the day's happenings with Randor and Marlena. They theorize that He-Man's advice may have actually had an impact on Tamusk's subsequent actions, since the history books say that late in life he became a wise and fair king, turning away from conquest and constant battle.

End with a Joke: Contemplating how different kings were during the days of Tamusk, Orko wonders what Randor would have looked like if he lived back then. The Trollan promptly casts a spell that dresses the king in Tamusk-like garb. Finding Adam and Marlena's opinions of his costume demeaning, Randor demands the magician change him back; but Orko's magical attempt to do so puts the king into a jester's costume. Flustered, Orko tries again, and ends up with a floating, Trollan-robed Randor! "Gee, I kinda like that!" remarks Orko, prompting laughter from all.

Memorable lines

Animation Loops

hemanTransformations
One partial (missing Cringer/Battle Cat sequence)

PSA
Brought to you by He-Man
He-Man jerks his audience around big time, tempting us with the adventures we could have with our own Time Wheel, then saying, "Well, we don't have a magic Time Wheel." Oh, well thanks a lot for bringing it up, then! As a crappy consolation prize, He-Man offers us a more prosaic time travel device: books. His examples of great books for cartoon-watching children to read? Huckleberry Finn, The Time Machine, and (get this) Moby Dick.

Connected episodes
Historians, archaeologists, and digging up old cities: It's not a "city" per se, but He-Man and Orko do dig up the old Silkon lab.
Use of the Time Corridor (or other time travel methods): This category was previously meant only for appearances of the Time Corridor, but I expanded it solely because of this episode!
Skeletor-less episodes in Season 2

Firsts/Lore

Commentary