Search for the Past
The gate of Castle Grayskull, closed
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S2:E33

MU098

October 27, 1984
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A television, with sections on the right reading from top to bottom: Episode Number, Episode Code, Original Air Date, and Stills.
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Writer
Story - Misty Stewart, Teleplay - Misty Stewart, Larry DiTillio

Director
Ernie Schmidt

Snapshot
The chance discovery of a bracelet puts Man-at-Arms and King Randor on the trail of the long lost Miro - Randor's father! The pair of searchers will be happy that Adam (and consequently He-Man) decided to follow them, because the evil Enchantress doesn't want them getting her royal prisoner back.

Heroic Warriors
Man-at-Arms, Orko, King Randor, Prince Adam (He-Man), Queen Marlena, Cringer (Battle Cat)

Evil Warriors
N/A

Other Characters
various Eternian citizens, peddler, owl spy, the Enchantress, Drude, sludge creatures, Miro, the Lurker

Vehicles
Wind Raider

Plot summary
Anybody want some fruit? Orko becomes the not-so-proud owner of several baskets of oranges, after unthinkingly plucking one from the bottom of a towering pile while shopping at the Eternian open-air market, causing a disastrous collapse. Man-at-Arms, who very likely had to pay for the oranges, is distracted from his frustration by the sight of a unique bracelet being sold at another market stall. Excitedly questioning the peddler who's offering the item, Man-at-Arms learns that it was found somewhere in the Swamps of Enchantment.

Later, Duncan relays this news and the bracelet to King Randor, and we learn that the crest on the bracelet is the symbol of Randor's lost father, Miro. Randor believes that it's his sole responsibility to trace down this lead to his father's whereabouts; but Duncan, unwilling to risk the king's safety in such a way, vows to go with him. Meanwhile, Adam finds Orko chilling in his room with a grove's worth of oranges, and helpfully assists by chowing down on some fruit. Queen Marlena, who is not hungry for fruit but has been searching for her son, finds him there and tells him that she has become concerned about her husband and Duncan. It seems the pair left, informing everyone that they were on a peaceful mission to Gamelon; but Marlena became suspicious of their intentions after finding the bracelet. She also recognizes the crest of King Miro, who (we further learn) was presumed dead years ago after a battle with his enemy, the Enchantress. Randor always believed that Miro survived. Orko provides the crucial overheard information that the bracelet came from the Swamps of Enchantment, and Marlena urges her son to go after the men, as she has a strong presentiment of impending danger.

Marlena's instincts were right, as we soon discover. Duncan and Randor are in a tiny rowboat, drifting down a river amid the swamps. Duncan remembers a local tale of "the prisoner of Lost Mountain," and wonders if it might have a connection to their Miro - could he be that prisoner, prey to the evil Enchantress all these years? A good guess! The Enchantress, who has been spying on the intrepid pair via a glowing ball from somewhere nearby, does indeed have Miro prisoner, and is not really receiving guests just now. She conjures a great waterspout that knocks Duncan out of the boat and lifts Randor up and away, and ultimately into her clutches. A defiant Randor recognizes the witch and vows revenge, but is imprisoned and stowed away with the assistance of the Enchantress's froggy servant, Drude, and her unliving sludge creatures.

Meanwhile, Adam has taken a very unmotivated Cringer along with him in a Wind Raider to scope out the terrain of the Swamps of Enchantment. He's able to home in on the signal of Man-at-Arms, and when close enough hits the Raider's ejector seats (because there's no good place to land the ship in the swamps - it will have to land itself elsewhere via auto-pilot), dropping himself and his tiger to the ground. It's a soft landing, because they're wearing parachutes. Adam senses danger nearby, and is taking no chances, so he immediately transforms himself and his tiger into their heroic alter egos. He-Man and Battle Cat catch up with Duncan, who explains that he's now lost two generations of Eternian royalty, but has an idea of where to find them - the legendary Lost Mountain.

Luckily for them, the Lost Mountain isn't a legend: it's a gigantic and very real landmark that's floating in the sky high above the edge of the swamp, and they find it very easily. How to get up there? It turns out Adam's Wind Raider is long gone, so He-Man has no choice but to launch himself into the sky via tree catapult. The flying oaf just manages to grip the edge of the floating island, and hikes his way up to a lonely shack in the heights, where he locates the elderly prisoner, Miro. Miro tells his rescuer that he hasn't seen his son, Randor, but that the king's most likely location is the Enchantress's fortress, Castle Fear. It's not on Lost Mountain at all, but in a small clearing in the midst of the swampy jungle below. He-Man and Miro rush off to get there, but are impeded by the spying Enchantress's monster, the Lurker. It's a sort of tiger-squirrel that can glide through the air by spreading out the skin flaps between its arms and legs - and it has freezing breath! Miro is turned into an ice cube, and even a fallen He-Man gets his legs frozen to the ground. In a last-ditch effort, he flings his power sword at a snowy cliff, loosing a giant snowball that smacks the Lurker and sends it sailing off the mountain and into a tarry puddle below. That takes care of that! He-Man smashes himself free and de-ices his grandpa.

Sailing back to earth by means of an unfurled blanket they got from somewhere, He-Man and Miro land by Man-at-Arms and the old king and Duncan have a brief reunion. The quartet (including Battle Cat) then make their way to Castle Fear, where a much-abused Drude has been trying to inform his mistress of the coming danger. The Enchantress, who hasn't been keeping herself apprised of current events over the past ten years, doesn't seem to think He-Man is much of a threat, and believes her sludge creatures will take care of the attackers. Not so much: He-Man splats the monsters into messy stains on the castle wall, deflects a magical blast from her hand, and easily breaks down the gates with his giant tiger.

Panicking, Drude decides that it's time to switch sides, and releases Randor from his cell. An angry Enchantress scolds her servant, but still has enough faith in him to turn him into a giant frog-man with a magical enlarging spell (or perhaps at this point she's just run out of better options). A gleeful Drude at first goes along with the plan, grabbing all the invaders in one of his gigantic fists; but Miro and crew convince the froggy flunkey that Enchantress is no good for him, and hasn't been treating him right. On reflection, Drude agrees, instead turning on his mistress and grabbing her. Promising to abide by He-Man's request to not be cruel, but still vowing to teach the witch a lesson in manners, Drude stalks off with his prize.

Now free of all threats and impediments, Randor is happily reunited with his father. As they embrace, Man-at-Arms quietly suggests to He-Man that it would be a great time for Miro to meet his grandson; so the hero steps out of the castle and is immediately replaced by Prince Adam, who gets his own hug from the old man - and no questions about where that blonde hunk got to.

Back at the palace, we learn that Miro has no intention of hanging around to catch up with his estranged family - or take back the crown and kingship that is rightfully his. Instead, he plans on wandering Eternia, learning again the ways and wants of its people. He promises to eventually return and stay for good. Randor emotionally returns to his father the bracelet that led to Miro's discovery. Bidding a heartfelt farewell, the old king departs, leaving behind an adoring son and grandson.

End with a Joke: N/A

Memorable lines

Animation Loops

hemanTransformations
One full

PSA
Brought to you by Orko
Orko speaks to us from his still orange-filled bedroom (he's really going to have to find a way to move those things quick, or it's going to get awfully moldy in there!), delivering one of his traditionally rushed PSAs. He enumerates three favorite things from today's story: the Enchantress finding out that evil acts always get punished, Randor finding his father, and Adam meeting his grandfather. He points out that any kids in the viewing audience with living grandparents are "especially lucky," thus adding to the grief of any members of the audience who don't have those things. Thanks, Orko.

Connected episodes
Everybody deserves a second chance: A stretch, but the villainous Drude does change his evil ways at the end of the story (though he's largely motivated by self-interest, and we really wonder what he did with his new Enchantress action figure).
Skeletor-less episodes in Season 2
Landmark Episode: For its introduction of Adam's grandfather, Miro, and for suggesting lots of fun lore for me to speculate about. I wish I could tag this as a "main character flashbacks" episode, but unfortunately we are afforded no glimpses into the past while the heroes discuss Miro's disappearance.

Firsts/Lore

Commentary