The Mystery of Man-E-Faces
The gate of Castle Grayskull, closed
left-pointing gray power sword right-pointing gray power sword
a TV screen
S1:E43

MU043

October 17, 1983
Gray TV button Gray TV button
A television, with sections on the right reading from top to bottom: Episode Number, Episode Code, Original Air Date, and Stills.
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Writer
Paul Dini

Director
Lou Zukor

Snapshot
Adam and friends relate to Duncan the story of He-Man's first meeting with the great actor Man-E-Faces, who was not always so friendly.

Heroic Warriors
Orko, Cringer (Battle Cat), Prince Adam (He-Man), Man-E-Faces, Man-at-Arms, The Widgets (Squinch, Kando, Lara), Zoar (Sorceress), Teela; in ending crowd scene: Queen Marlena, King Randor, Ram Man, Stratos

Evil Warriors
Skeletor, Beast Man

Other Characters
assorted unnamed Widgets; in ending crowd scene: Eternian guards, unidentified courtier

Vehicles
Wind Raider, Collector

Plot summary
Someone thought it was a good idea to strap a cake to the top of Cringer's head. As the big cat walks down a corridor of the palace in this ridiculous state, Orko is backing up from the other direction, struggling with a huge bunch of balloons, and, well - the inevitable occurs. Prince Adam comes upon the cake-smeared, bickering pair and tells them to clean up and finish their preparations for the queen's party so they can have a surprise. Through the power of Orko's magic - or possibly a well-timed scene transition - the preparations are completed, and the surprise arrives: it's a big scary monster! Ha, no, actually it's the great actor Man-E-Faces, whose acting talent appears to mainly reside in his ability to rotate his face into various other faces. He's been hired as the party's entertainment. He shows off to our heroes, demonstrating his action-figure-accurate array (robot, monster, human), then branching out into Beast Man, Skeletor, and (most disturbingly) oversized-Orko faces.

Having wowed his fans, Man-E leaves to prepare for his big show, while the heroes contemplate how their thespian friend was not always so friendly. Man-at-Arms, who has now shown up, asks them what they're talking about, and the heroes recall that Duncan was not around when He-Man and company first encountered Man-E-Faces. So, settle in friends, because you're about to hear the tale!

It all starts on a dark and stormy night at the Widgets' little fortress village, where the inhabitants are scared they will again be menaced by the monster that's been attacking them. Sure enough, the villain shows up to bang at their door - it's Man-E-Faces! He threatens the innocent creatures, barges in, and demands food, first wrecking the Widgets' signal flare so they can't call for help from He-Man.

Watching from his usual desktop spying dome is Skeletor, who calls for Beast Man to check out this new evil guy he's discovered. It so happens that Skeletor is low on minions at the moment, so he's looking to recruit, and Man-E has unwittingly passed the interview. Meanwhile, on the good side of Eternia, the Sorceress has also seen that the Widgets are in trouble, so she flies off as Zoar to the palace and sets off the falcon alarm to wake up a sleeping Adam and Cringer. Once she's explained the situation, Adam grabs his power sword from its hiding place and says those magic words, and He-Man and Battle Cat go galloping off. On the way, they encounter Teela and Orko, who have decided to take a spin in the Wind Raider and are happy to tag along.

Our heroes wade into the Widget Woods and begin tangling with the mysterious intruder, who is very aggressive but seems sensitive and emotionally bruised. He doesn't like being laughed at and clearly feels shunned and unhappy. He-Man sees Man-E's face-changing abilities, and is just about to get to the bottom of this messed-up miscreant, when the stranger vanishes into thin air! Up in the sky, our heroes spot Skeletor's Collector, and make the reasonable guess that old Bonehead has snatched the guy.

A discussion amongst the heroes and Widgets then ensues, over whether their cruel visitor was actually one of Skeletor's thugs. The Sorceress arrives to give her two cents, hinting that Man-E deserves their sympathy and support, and is not as bad as he seems. Up in the Collector, Skeletor tries a recruitment line on Man-E, but it's a non-starter: Man-E works alone. Since persuasion didn't work, Skeletor resorts to force, dropping a glass prison over his abductee. Man-E turns to his monster personality to break out, but unfortunately this leaves him vulnerable to Beast Man's animal controlling powers, which Skeletor is clever enough to exploit. With the powerful monster-Man-E under their command, Skeletor and his minion head for Grayskull.

Down with the Widgets, the Sorceress senses that Grayskull is in danger, and the heroes run off to play defense. Sorceress gets there first and puts up a shield, tossing glowing fireballs (they look like red-hot candies) at the strafing Collector. Her power is enough to hold back Skeletor, but it won't last for long! To add to her troubles, Beast Man and Man-E-Faces beam down to the castle entrance and begin tugging down the Jawbridge. Time for the cavalry to arrive! He-Man and friends even up the fight, and Man-E admits to He-Man that he is being forced against his will to act as an enemy. They still can't make headway against the villains, until He-Man gives the Sorceress the idea to change Man-E back to his human form. This breaks Beast Man's control, and Man-E and He-Man join forces to knock down old Fur-face. Skeletor, seeing how the fight is going, attempts to teleport his henchman out of there, but our heroic duo ride the teleport beam back to the Collector and smash its insides to bits; the heroes bail out safely, and the malfunctioning craft dives into Grayskull's bottomless abyss.

Safely returned to her throne in Grayskull, the Sorceress assures He-Man and co. that they haven't seen the last of Skeletor, but she's grateful for all the help. Man-E bashfully makes as if to go, but the good guys work a back story out of him. He has always been an outsider, and because people refused to accept him, he became a nasty bully. But he's learned the error of his ways from having been on the receiving end with Skeletor and Beast Man. Learning that their new friend has no name, Orko decides that his monniker should have something to do with his "many faces"...

Back in the here and now, having finished their tale, our heroes realize that they've been so caught up in their talking that they've missed the big show. They enter Eternia's big arena to find a be-cloaked Man-E taking a bow and being showered with roses.

End with a Joke: N/A (though you could possibly count Orko's nonsense at the end of the PSA)

Memorable lines

Animation Loops

hemanTransformations
One full
Variation - the usual beginning of the transformation is somewhat altered, since we are seeing Zoar perched on the windowsill of Adam's bedroom while he speaks the first line of his magic phrase

PSA
Brought to you by Man-E-Faces and Orko
Orko asks Man-E-Faces how he manages to remember all his lines, and Man-E, all in a hasty rush (I guess he has other gigs to get to, or a cute groupie to meet up with after his show), advises us to practice and rehearse, saying our lines over and over until we know them by heart. Orko then repeats "Say goodbye" to himself, so he can remember to bid us farewell. That's not really how it works, man.

Connected episodes
Appearance of the Widgets
Everybody deserves a second chance
Landmark Episode: I don't think this is a particularly awesome story, but because it recounts the origin of Man-E-Faces and is his first appearance in the show, we will tag it as a Landmark Episode.

Firsts/Lore

Commentary