Pawns of the Game Master
The gate of Castle Grayskull, closed
left-pointing gray power sword right-pointing gray power sword
a TV screen
S1:E61

MU061

November 18, 1983
Gray TV button Gray TV button
A television, with sections on the right reading from top to bottom: Episode Number, Episode Code, Original Air Date, and Stills.
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Writer
Paul Dini

Director
Steve Clark

Snapshot
The evil Game Master wants He-Man as a competitor for his cosmic games. Little does he know that in the process of kidnapping Teela to draw the hero out, he makes the appearance of He-Man impossible by taking away the power sword! Can Prince Adam fill in for his alter ego and save the day? And just what kind of man does Teela prefer - a muscle-bound hero, or a muscle-bound klutz?

Heroic Warriors
Ram Man, He-Man (Prince Adam), Battle Cat (Cringer), Teela, Orko, Sorceress

Evil Warriors
Beast Man

Other Characters
Game Master, dragon (briefly, in Game Master's clip), Game Master's crew (the spy, bear man, martian, robot bug), training robot, lizard men, Cragox the Terrible

Vehicles
Game Master's space ship, Stridor (robot horse/android horse), flying disc, Wind Raider

Plot summary
Orbiting in space over Eternia is a giant flying saucer, in which broods a pantsless mastermind. He wants to pluck one of the greatest warriors from the planet to join his cosmic games. But which fighter on the planet will he choose? The Game Master, as he is called, plays back some clips of some likely candidates, including Ram Man and Beast Man, but we all know who's going to be chosen: He-Man! The Game Master monologues his plan for us: send a fake distress signal to draw out the hero, then capture him.

Sure enough, on the planet below we see He-Man on Battle Cat, already transformed and on the way to investigate the call for help. Instead he is ambushed by Game Master's crew of enslaved gladiators: bear man, a four-armed bluish guy who I'm calling "the martian," and a robot bug. After seeing He-Man fight, Game Master reveals himself and makes a recruitment pitch, but the hero is not interested, and the villain lets him ride off; but as we soon hear, Game Master has not given up. He sends his little blue winged anteater spy to go watch He-Man and discover a way to trap him.

He-Man, obligingly enough, returns to the palace to find Teela having trouble defeating a robot with which she's sparring. He slides in to help, fills Teela in about the Game Master, and the pair have a conversation about how much they care about each other. The spy brings this information back to Game Master, who now knows just who to kidnap to bring He-Man running. In the interim, He-Man has reverted to Prince Adam, who is out in the courtyard showing off on Man-at-Arms's invention, the robotic horse Stridor. Adam tries to impress a pair of ladies of the court by instructing the horse to move, but it instead tosses him into a fountain. Teela comes along to explain to the drenched prince that Stridor's voice recognition has been restricted to just Duncan and herself. There is another discussion of how much the pair mean to each other, and when Adam prompts a comparison to He-Man, Teela explains that she likes the two men for different reasons: He-Man is a hero, and Adam is... funny? Pink?

Their conversation is interrupted by the Game Master and his crew, who leap into the courtyard to nab Teela. Teela grabs the nearest weapon to defend herself, which happens to be Adam's power sword (which he was inadvisedly brandishing). There is a brave struggle, but the heroes are overwhelmed: Teela is successfully kidnapped by the villains, and Adam's sword gets stolen to boot! Game Master departs, telling Adam to get a message to He-Man to come to the "cosmic arena" for Teela. Orko and Cringer show up, having heard the commotion, and Adam explains the scope of the disaster. He will have to prove to Teela that he can get things done as Prince Adam - by rescuing her without the aid of He-Man.

The trio hop in the Wind Raider and make their way to the Game Master's huge ship (which fortunately Adam is able to locate), landed in a clearing south of the Mystic Mountains. Inside, Teela has been locked in a prison cell, but not before she's had a chance to show off her own fighting skills to an impressed Game Master. Adam hatches a sneaky plan to break into the base without arousing the villain's suspicions: he convinces Orko to lead Cringer to the front door on a leash. The Trollan tells the guards at the gate that he is offering up a fierce jungle cat as a fighter for the Game Master, and he is let inside - along with, unbeknownst to the guards, a stealthy Eternian prince. Orko and Cringer put on a less-than-convincing demonstration of the tiger's might, which goes over just well enough that the Game Master is willing to accept the cat as a potential clown. The plan is all for naught, however, as Adam gets himself caught, and the others are revealed as frauds.

The prince and his cat get taken to the full-size arena that the Game Master has conveniently built inside his saucer, so the villain can have the prisoners face off against his greatest warrior, Cragox the Terrible. Cragox is a pincered green fellow with a projectile-firing stinger at the end of his tail. He enjoys firing his stinger, throwing his arms up in the air, and roaring (and probably long walks and sunsets). A tied-up Teela and Orko are brought out to spectate the battle. Adam does his best trying to survive against Cragox, getting in a good jump kick, but he clearly needs help. Orko obliges by magically releasing himself and Teela from their bonds. She grabs the power sword, which Game Master has been ostentatiously wearing, and jumps into the fray. In the subsequent scuffle, Teela conveniently gets herself knocked out by Cragox, while Orko conveniently throws a curtain over the Game Master and his bear man and temporarily blinds Cragox, leaving Adam free to take back his sword and transform. A newly arrived He-Man then does what he does best, taking out Cragox.

A disentangled and riled-up Game Master jumps into the arena to try his own luck against Eternia's protector, and fares just about as well as Cragox. He "cheats" by trying to use several weapons against He-Man, including an electrified trident and his disc-tructor (a Tron-like disc which He-Man crushes into oblivion). Having been defeated, Game Master discovers that his enslaved warriors are unwilling to come to his aid, deciding instead to just walk off the job. No more games for you, Game Master!

The Sorceress makes a last-minute appearance in the story, since the heroes have led all of Game Master's warriors over to Grayskull to be sent to their separate home worlds via her Time Corridor. That takes care of that! Now, to return to that character-developing conversation from earlier...

End with a Joke: Teela mentions her great surprise that Adam was so instrumental in saving her today. Asking a rare probing and very personal question, He-Man wants to know what kind of a man Teela would really prefer. "I don't know," Teela replies thoughtfully; "I guess I'm looking for a man with Adam's wit and your courage - but where would I find him?" He-Man smiles knowingly and the Sorceress tips us a big old wink, which He-Man returns.

Memorable lines

Animation Loops

hemanTransformations
One full

PSA
Brought to you by Orko
Orko invites us into his bedroom for the episode's lesson, delivered in his typical rushed manner. Predictably it's about how being a sore loser, like the Game Master, is bad behavior that should be avoided. "Be a good winner - and a good loser."

Connected episodes
Games and gladiators: It was this episode that inspired me to create this category, so it definitely belongs here.
Use of the Time Corridor (or other time travel methods): Though it's a bit of a stretch, this episode does make a brief reference to the Sorceress's Time Corridor.
Skeletor-less episodes in Season 1

Firsts/Lore

Commentary