Game Plan
The gate of Castle Grayskull, closed
left-pointing gray power sword right-pointing gray power sword
a TV screen
S1:E54

MU054

October 13, 1983
Gray TV button Gray TV button
A television, with sections on the right reading from top to bottom: Episode Number, Episode Code, Original Air Date, and Stills.
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Writer
Coslough Johnson

Director
Lou Kachivas

Snapshot
Negator wants Man-at-Arms's latest invention - and Negator won't never take no for an answer - never! Instead, he'll force our heroes to play his "real-life" video game. And Negator never fails to not lose!

Heroic Warriors
Prince Adam (He-Man), Cringer (Battle Cat), Teela, Orko, Man-at-Arms, Ram Man

Evil Warriors
Negator

Other Characters
fish monster, nerbs, tentacled monsters

Vehicles
sky sleds, Wind Raider

Plot summary
Prince Adam has wandered off to a remote quarry to be by himself and sculpt rocks with a hammer and chisel. He has just brought a napping Cringer with him. Well, and Teela, who butts in to ask what he's doing. Oh - and Orko, who comments that magic is far easier and preferable to sculpting, then flubs a magic trick and ends up with a giant, hideous fish monster in his lap. And oh, right, Duncan is there too! In fact, he just happens to have a new invention, a "beam ray," which can make Adam's sculpting much easier. Handing the boxy device, which has a long thin control wand and a satellite dish business end, over to Adam, Duncan explains its use and the prince instantly carves his rock into a large, somewhat crude facsimile of Orko, which completely terrifies its exemplar.

Man-at-Arms's friends realize that the beam ray has some pretty impressive military potential, and Duncan admits that this is, indeed, the case, and the reason why he is quietly testing it in this remote location. In the wrong hands, it could be very dangerous! Well it just so happens that also at this lonely, remote location where no one ever goes are the representatives of some very wrong hands. A spying pair of hooded figures are hidden up in the hills nearby. They speak to each other in an indecipherable gibberish, then send a message back to their boss, seated in a video game dungeon in some distant location. We know that he has built a game and is just waiting for some victims - er, players - to insert into it. He knows what his buddies, the nerbs, are saying, and commands them to transport him over to the site so he can check out the beam ray in person.

The villain shoots a ray of energy out of his hand and at Duncan's device, which Teela is in the process of testing. This greatly ups its destructive power, causing its beam to plow a tunnel straight through a mountain. While Adam and Cringer wander off to check out the tunnel, the villain approaches the others and introduces himself as Negator, demanding the device from Man-at-Arms. When Duncan refuses (cleverly deducing that the stranger is evil), Negator decides to show off his powers. First he causes a cave-in that blocks off the tunnel. Then he breaks open a dam, causing a flood to head towards Duncan and his daughter. Fortunately, when Adam got trapped in the tunnel he decided it was He-Man time, so when he emerges from the other end and scopes the flooding, he starts right in on a rescue which involves tossing a giant piece of rock. He-Man's rock is too large and impressive for Negator to zap away, so he decides to head for home. Once He-Man has ensured the safety of his friends, they all head back to the palace, Duncan filling in He-Man on this new, deep-voiced, very negative gentleman.

Later, a helmeted guard with some very suspicious eyebrows and a deep, evil-sounding voice knocks on Teela's door and tells her that Prince Adam wants to meet her in the Valley of the Desert (psst - guess what? The guard is actually Negator!). Confused but gullible, Teela heads out alone on her sky sled and gets captured by Negator. The villain then informs Duncan by tele-beam that he has the man-at-arms's daughter prisoner, and demands the inventor come and provide weapons in return for the girl's freedom. With no choice but to obey, Duncan heads off. When Adam can't find Teela, Orko mentions the phony message about the meeting at the desert, and they both notice that Duncan is missing. Time for a second He-Man transformation!

He-Man and Battle Cat grab their most reliable, intelligent sidekick, Ram Man, and take a Wind Raider ride out to the Valley of the Desert, where the trio immediately locate Duncan's ditched sky sled. They are then menaced by a creepy cloud with tentacles, and He-Man decides that the smartest thing to do will be to let the thing swallow him. Since he's He-Man, he turns out to be right: the creature pukes him out in Teela's cell, deep in Negator's game dungeon. Man-at-Arms, Teela tells him, is being forced to work in Negator's lab. Meanwhile, on the surface of the desert, Ram Man and Battle Cat find a more reasonable entrance into the lair, via a ventilation duct. Battle Cat scares off the nerb guards and opens the prison, releasing Teela and He-Man. The heroes then find Man-at-Arms - but Teela and Battle Cat get caught in the same paralyzing energy field that is holding Duncan! Therefore, it's He-Man and Ram Man who are beamed up by Negator and thrown into his maze game. A giant projection of the gloating head of Negator tells them that to win the game, all they must do is find the exit of the maze: something which no one else has ever managed to do!

Ram Man and He-Man brave the maze's obstacles, which consist of giant bouncing balls, mashing doorways, another tentacled beast, a glowing arrow, and some periodic taunts from their gamesmaster. Eventually they come to the center of the maze, where all the obstacles charge them at once. He-Man gets the idea to hop onto the glowing arrow, which he and Ram Man ride out of the maze and into Negator's headquarters, for a final hand-to-hand battle. Negator demands for the fifth or sixth time that his nerb minions "power me!" and they do so to the fullest extent, draining the remainder of their beings into him. His full-charge hand zap is all for naught, or less than naught, however, because He-Man deflects it into Negator's cool video screen. The entire gaming room gets wrecked, freeing the frozen prisoners, and Negator beams himself into his projection equipment, seemingly never to return. The happy heroes, some tired and others hungry, decide it's high time they returned home.

End with a Joke: "Lucky Adam," Teela remarks; "while we were going through all this he was probably at home, playing one of his games." He-Man demurs: "I don't think he likes games as much as he used to." When Teela asks why he would say such a thing, He-Man responds, "Just a hunch."

Memorable lines

Animation Loops

hemanTransformations
Two full
Variation - In the first transformation, right after He-Man says "I have the power!" Cringer butts in to say, "And I have a headache!"

PSA
Brought to you by He-Man
The obvious lesson of this episode (you might think) would be "don't be a sore loser." He-Man takes a slightly different tack, advising his viewers not to get so wrapped up in trying to win a game that they play "too rough" and hurt themselves or others. Easy to say when you're a young white male in the 80s who wins at the end of every episode. (For the sore loser lesson, visit the PSA for MU061's "Pawns of the Game Master.")

Connected episodes
Negator episodes: There will be another!
Games and gladiators: One of several entries for this category, in which He-Man and/or his buddies are forced by a villain to play a game or fight in a gladiator-style arena.
Skeletor-less episodes in Season 1

Firsts/Lore

Commentary