Day of the Machines
The gate of Castle Grayskull, closed
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a TV screen
S2:E3

MU068

September 20, 1984
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A television, with sections on the right reading from top to bottom: Episode Number, Episode Code, Original Air Date, and Stills.
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Writer
David Wise

Director
Lou Kachivas

Snapshot
Man-at-Arms vows to resign if he can't figure out how to get his all-powerful remote-control computer to work; so Skeletor decides to force an early retirement by sabotaging the computer with a virus, in the form of an electrical monster called Byte. Our heroes will have to get small to solve this problem!

Heroic Warriors
Man-at-Arms, Orko, Prince Adam (He-Man), Teela, Cringer (Battle Cat), Sorceress (Zoar)

Evil Warriors
Skeletor, Trap Jaw, Beast Man

Other Characters
the mallabeast (Byte)

Vehicles
Man-at-Arms's control chair, sky sleds, Attak Trak

Plot summary
In the courtyard of the palace, Man-at-Arms is playing with a remote-control rocket while Orko, Prince Adam, and Teela look on. The rocket is part of a larger-scale invention which could potentially remotely operate almost every mechanical device in the palace. Duncan must be feeling very mellow today, because when Orko asks him whether he can try, the weapons master unreservedly agrees. While Orko is steering the rocket via the joystick controller, the invention malfunctions (but this time through no fault of Orko's) and makes a wild and unpredictable excursion that ends with it colliding into a tower nearby, which Duncan, aghast, identifies as the "royal chamber." Fortunately the royal couple were not currently in residence, but if they had been Duncan could have added "regicide" to his list of titles. Frustrated and feeling defeated and guilty at the near-disaster, Man-at-Arms threatens to quit his job. Only the heartfelt encouragements of Adam and Teela convince him to give his invention another try; but he vows to actually resign if he still can't get the thing to work.

It's at this point that we discover the villainous Skeletor has been listening in to Duncan's despairing speech, and like any good bad guy, he thinks of a way to make things worse. As Trap Jaw looks on, Skeletor fetches the nastiest creature from his dungeon menagerie, a sort of werewolf/bear thing called the mallabeast, and stuffs it into a tube. He then generates an electrical copy of the creature, and has Trap Jaw zap the thing with a miniaturization ray to make it small enough to cup in his palm. Dubbing the tiny terror Byte, Skeletor sends it along a spy beam he has pointed at Duncan's lab, then remotely directs Byte into the Eternian central computer. The creature rips out the main control circuit and hunkers down in its place, ready to cause mischief throughout Eternos.

Meanwhile, our determined weapons master has checked over his computer and decided he is ready to try the remote-control system again, this time with a sky sled. Not realizing that Byte is actually in charge, the heroes are dismayed when the vehicle immediately goes wrong and charges at them. In the commotion, Prince Adam is able to sneak off with Cringer and effect a transformation, and He-Man then appears to leap and grab the rear end of the sled to bring it down. Everyone returns to Man-at-Arms's lab to see what the problem is, but they find the door to the computer unexpectedly shut. He-Man pries his way in but is chased off by Duncan's cool octopodal control chair, which has armed itself with laser pistols. Teela decides all this trouble is too sinister to be her father's fault and tells He-Man she wants to sneak over to Snake Mountain to check on the Evil Warriors. Since none of the vehicles are trustworthy now, He-Man loans her Battle Cat for the journey. He then gets distracted disabling an uninhibited and involuntarily violent Attak Trak, and misses the fact that Man-at-Arms has lured Orko into a weapons testing chamber, safe from the machine interference outside, so that Orko can shoot Duncan with a shrinking ray (yes, everyone has shrinking rays in this episode! It ain't no thang).

Determined to brave any danger to solve the problems that he thinks he's responsible for, mini-Man-at-Arms has his Trollan assistant carry him into the computer room so he can wander inside the machinery. While he's exploring this technological wonderland, Teela makes her way to Snake Mountain and overhears Trap Jaw explaining the whole "Byte" situation. Armed with this important information, she returns to relay it to He-Man. Our beefy blonde has no idea where Teela's father got to, and Orko is not around to explain, so He-Man independently decides he also needs to get small and go walking around in the computer. Being additionally ignorant of the location of the Eternian shrink ray (Teela has only a vague idea of its existence), He-Man decides his only recourse is to visit the Sorceress. She happily agrees to his request, magically shrinking him and, in the form of Zoar, clutching the mini-He-Man in her talons and dropping him off back at the computer.

It turns out it's a good thing He-Man took this course, since by this time Duncan has gotten himself trapped in the computer's memory grid, requiring some insect-sized He-Man haymakers to get free. Duncan leads the pair back to Byte, who he spotted earlier and believes is a product of his own mistakes; but He-Man explains to his friend that the malfunctions have not been his fault, and the culprit is some particularly nasty Skeletor-designed malware. The pair shake Byte loose from the central computer, but it flies off and Duncan must employ his knowledge of technology so the pair can track it down again. They finally corner the beast and subdue it with a lasso made of electrical cables. The day - and Duncan's job - are safe! Once the shrink ray has returned our heroes to their usual sizes, Man-at-Arms's friends buck him up to ensure he won't get discouraged like this again, and his loving daughter gives him a nice big hug.

End with a Joke: It's not quite the end of the episode, since the wrapping-up scene I described above is the real conclusion; but I think it still counts as an ending joke when Duncan (acting on He-Man's suggestion) sends Byte back along Skeletor's spy beam and into Snake Mountain. We see an exterior shot of the fortress being periodically lit with flashes and explosions, while Skeletor exclaims and shouts at the damage being done inside.

Memorable lines

Animation Loops

hemanTransformations
One full

PSA
Brought to you by Teela
Teela advises us to own up to our mistakes, and to do something to help fix them, just like Man-at-Arms did. Even if a problem turns out to not be your fault, don't waste time playing the blame game. Don't rag on poor Byte for wrecking your computer system; he's only an exact duplicate of a mindless mallabeast!

Connected episodes
Skeletor summons a monster: Perhaps a bit of a stretch since you could argue that the mallabeast is not "summoned," but Skeletor does create Byte.
Teela does something dangerous by herself: Not entirely by herself, since Teela gets to Snake Mountain by Battle Cat; but still, no one asked her to go there, and she goes inside without the cat.

Firsts/Lore

Commentary