Return of the Gryphon
The gate of Castle Grayskull, closed
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a TV screen
S1:E49

MU049

November 16, 1983
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A television, with sections on the right reading from top to bottom: Episode Number, Episode Code, Original Air Date, and Stills.
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Writer
David Wise

Director
Gwen Wetzler

Snapshot
Thad the royal page is frustrated that he's just a menial servant and no one pays attention to him. Good news, Thad! That fancy-looking ball you found in the palace garden will definitely get you noticed - by a gigantic Gryphon!

Heroic Warriors
Prince Adam (He-Man), Teela, Orko, Man-at-Arms

Evil Warriors
Trap Jaw, Beast Man

Other Characters
Thad's boss (? voice only), Thad, Chandor villager (unnamed), Gailen, Gryphon, Eternian guards, many unnamed villagers

Vehicles
sky sleds, Attak Trak, Wind Raider

Plot summary
Into the night-draped Chandor Village steal two hulking silhouettes - it's Trap Jaw and Beast Man, on an errand from Skeletor. They not-so-stealthily break their way into a sacred shrine and steal the pretty gem resting on the pedestal inside, then leave the seemingly priceless artifact in the bushes of the royal garden in Eternos. Why? Because a terrible monster will come rampaging and destroying everything in its path to get the jewel back!

The following day, unaware of any looming threats, the royal page boy Thad is awakened by his gruff supervisor, who reminds the boy just how forgettable and unimportant his position is. Running headlong into Prince Adam does nothing but reinforce Thad's low mood. He longs to be important, special - a somebody. Hello - what's this very unique spherical jewel doing in the bushes? It will be just the thing to get Thad noticed! It works right away, since Captain Teela stops him to ask what he's holding. Thad figures that someone else owns the jewel and has lost it, but he doesn't see the harm in holding onto the thing until the rightful owner shows up.

Meanwhile, back in Chandor, a pair of the town's citizens (who all sleep very soundly and didn't hear Beast Man bashing through the doors) discover the ransacked shrine and find the stone has vanished. They are just arguing with each other over whether the old tale of the "curse of the Gryphon" is true, when the Gryphon appears just outside to handily settle their argument. The maned, dragon-like beast rages and roars, breathing fire and smashing things with its claws and barbed tail, ostensibly dealing out punishment for the loss of the stone. The villagers can do nothing but evacuate.

Back in Eternia, a befuddled Duncan is trying without much success (and with some unwanted assistance from Orko) to work out the kinks in his suspiciously familiar-looking "new" freeze ray invention. Thad brings his jewel in to show off, but Duncan is unable to identify the rock, and a touchy, possessive Thad won't let him keep it for study. The heroes are interrupted in their discussion of the page's bad behavior by a tele-beam from an Eternian guard, bringing news of the disaster in Chandor. Prince Adam tells Duncan to keep working the freeze-ray problem while He-Man goes to help the people of Chandor. After the usual transformation, our muscly hero hops into the Attak Trak and heads that way. With the town already safely evacuated, He-Man just has to deal with the Gryphon, which he does by emptying a mountain lake over it. The creature is very non-plussed and departs.

Back at the palace, He-Man brings Duncan the news of a shrine he noticed in the village, dedicated to just the monster that was attacking it, and the stolen jewel that supposedly incurred the monster's wrath. He wonders where that Thad has gotten to with his jewel. Thad, overhearing some of the conversation, believes that He-Man is accusing him of thievery; ranting to Teela about this, Thad runs off. Teela tells He-Man and Duncan what's up, but before they can act, news comes that the Gryphon has returned - and is heading for the palace! Man-at-Arms and He-Man go to defend the kingdom while Teela goes to find the kid.

For once, Duncan's inventing skills fail him, as his freeze ray is not functioning well enough to be able to stop the monster. He-Man takes over, spinning and tossing the Gryphon out into space - but the stubborn beast returns. It seems ready to burn down the whole city, but then catches a whiff of something and flies off. Uh-oh....In the meantime, Teela has finally chased down a fleeing Thad and convinced him that he's special without his jewel. When asked, she tells the boy that she likes him (even though, at this point, why would you?), and he decides he can surrender the object - but then the Gryphon swoops in! Teela and the boy run for it, becoming trapped in a ring of Gryphon-set flames, from which Duncan (piloting the Wind Raider) has to rescue them. In the process of being lifted up, Thad (who had somehow gone back to holding it) drops the jewel.

To solve his monster problem, He-Man once again resorts to hydraulic engineering. This time, he smashes open an underground passage to bring him underneath a mountain, so that he can lift the entire hunk of rock and toss it into another handy lake. The resulting splash seems to create a new river of water, dousing most of the flames and washing away the dropped jewel; our heroes spot it stuck in a floating branch amid the flowing waters. Suddenly, the gem wiggles and pops open - it was an egg all along! Inside is a cute little pink baby Gryphon, the source of all the momma Gryphon's stress. The big monster wants to rescue her baby, but is too afraid of the water to get near enough. Our wiser, more mature page boy decides this is his responsibility, so leaps out of the Wind Raider and into the rushing water, holding the Gryphonling just those few extra inches above the water that were needed for its reunion with Mom. The baby learns to fly in record time and sails off with its satisfied but unrepentantly destructive monster mother.

Together and back on the ground, our heroes talk over the events of the day. Thad is abashed at his self-centered actions with the jewel, but the others assure him that he will get a commendation for bravery from the king for the way he acted in rescuing the baby. Thad realizes he must be special after all. "We all are," Teela claims. Fade to black and cue the public service announcement!

End with a Joke: N/A; the heroes are too busy locking in the episode's lesson to get any jokes in

Memorable lines

Animation Loops

hemanTransformations
One partial (missing Cringer/Battle Cat sequence)

PSA
Brought to you by Orko and Man-at-Arms
Orko tries to guess what Duncan's "most wonderful moment" from today's episode was, by listing several of He-Man's more impressive feats. Nope: it's when that little dope, Thad, finally learned his lesson, took responsibility for his actions, risked his life by jumping from a moving vehicle, and thus became a man.

Connected episodes
Wayward child learns a valuable lesson: Why, it's the "wayward child learns a valuable lesson" plot trope! With a wayward child who looks disturbingly similar to the last one we met, in MU042.
Skeletor-less episodes in Season 1: Though it does feature his lackeys, acting under his command, Skeletor nevertheless is again nowhere to be seen.

Firsts/Lore

Commentary