Quest for He-Man
The gate of Castle Grayskull, closed
left-pointing gray power sword right-pointing gray power sword
a TV screen
S1:E19

MU019

October 5, 1983
Gray TV button Gray TV button
A television, with sections on the right reading from top to bottom: Episode Number, Episode Code, Original Air Date, and Stills.
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Writer
Paul Dini

Director
Steve Clark

Snapshot
Skeletor successfully traps He-Man, wipes his memory, and sends him to another world - with bird ladies and bunny men! How will he ever get back home and remember who he is? The Sorceress will need to call on an even higher power for assistance...

Heroic Warriors
Man-at-Arms, Teela, Prince Adam (He-Man), Orko, Ram Man, Stratos, Sorceress, Cringer (Battle Cat), Zodac

Evil Warriors
Trap Jaw, Tri-Klops, Skeletor, Evil-Lyn

Other Characters
schminivits (hoppy pink critters), Gleedil (chicken lady), cat creature (Gleedil's pet, unnamed), Plundor the Spoiler, Plundor's droids

Vehicles
sky sleds (evil), Wind Raider, Battle Ram

Plot summary
Trap Jaw and Tri-Klops are making a sky sled attack on the palace! To stop them, Adam turns into He-Man (Cringer must have been taking his nap) and hops into the Wind Raider, where Orko appears as moral support. Ram Man successfully smashes Tri-Klops's sky sled with the help of He-Man's distraction, and the Wind Raider demonstrates a new gadget which sends Trap Jaw unceremoniously to the ground. Turns out it was all a trick from Skeletor! Trap Jaw lures He-Man through a stone ring, where he gets stuck in a pink glow; Skeletor recites a spell that takes away He-Man's memory and sends him across universes to some other world.

Having achieved what he came for, Skeletor teleports off along with Evil-Lyn, ditching Trap Jaw and Tri-Klops (they go to the palace dungeon). Our heroes go to the Sorceress for help, but it seems even she will be hard pressed to find He-Man. Instead, she calls on the mystical Zodac - who must have just been passing by their solar system, as he immediately lands in a white ball of light in his sweet space chair. Zodac explains that he can't use his powers to help the heroes, but he hands Orko a special wand to help "guide him," and decrees that Cringer and Ram Man should come with. (Man-at-Arms is told to stay on Eternia, presumably in case Skeletor decides to raise a ruckus.)

Meanwhile, He-Man wakes up very bemused and confused on a strange planet, where he meets a lot of strange creatures. The only sentient one is Gleedil, a chicken lady who reminds him of a bird lady he knows from somewhere else, and who (after an initial misunderstanding that leaves his power sword stuck in a stump) decides to help him and takes him back to her place. We see that Gleedil and the muscular newcomer are being spied upon by this planet's Skeletor, Plundor the Spoiler, who is a very muscular pink bunny-man.

With a lot of coaxing of the very unenthused Cringer, our trio of chosen rescuers hop into the swirly vortex of the Time Corridor, with a hint from Zodac to remind He-Man of home. Fortunately Orko's wand works as advertised and they land right where He-Man did (on what we learn is the planet Trannis), finding the power sword. Cringer sniffs the sword and is able to use it to track He-Man.

At Gleedil's house, she is giving him a run-down on how Trannis was polluted and ruined by Plundor. As she shows him a sort of museum of natural history she has set up in her house, with a row of now-extinct indigenous species, Plundor's robots break in knock them out with gas before He-Man fully realizes just how strong he is. One droid carries off He-Man and Gleedil, leaving Gleedil's disconsolate cat to wander off and bump into Orko and company. Fortunately Cringer speaks the cat's language, and they are led to Plundor's evil lair, where he is busy trying to convince He-Man to join him while he sells the life force of the planet and becomes very rich.

Orko and friends, contemplating a surprise attack, are surprised themselves by a robot and end up smashing their way into Plundor's fortress. He-Man has no idea who they are, so Orko tries reminding him of home - namely, Castle Grayskull (even though he most definitely doesn't live there). The Trollan hands the big lug his sword and tells him the magic words to say, and just like that, He-Man is back to himself. He zaps Cringer into Battle Cat and together they wipe the floor with all the bad guys. Plundor tries to shoot his life force goo off in a rocket (stamped with his own pink bunny logo) so no one can have it, but He-Man forces the rocket into a crash landing; the resulting explosion releases the life force and magically (and very conveniently) restores the entire planet.

End with a Joke: With the planet restored and Plundor sentenced to forced labor, the heroes are all ready to return home and deal with Skeletor; but Ram Man is too busy hopping around with those little schminivits: "I'll say one thing for these guys - they sure know how to have fun!"

Memorable lines

Animation Loops

hemanTransformations
Two partial
Variations - the first transformation is as usual, just missing the Battle Cat transformation;
the second transformation, in which He-Man regains his memory, doesn't include Adam holding up the sword since he's already He-Man; it includes the Battle Cat transformation, but there is an exchange between He-Man and Orko inserted before it

PSA
Brought to you by Zodac
Zodac gives us an environmentalist warning - protect your planet! Don't pollute it and drive animals to extinction like that pink bunny guy. Good call, Zodac. Any tips on how we can wean ourselves off our dependence on fossil fuels? No? Oh, well.

Connected episodes
Use of the Time Corridor (or other time travel methods)
Amnesiac He-Man

Firsts/Lore

Commentary