The Magic Falls
The gate of Castle Grayskull, closed
left-pointing gray power sword right-pointing gray power sword
a TV screen
S2:E56

MU121

November 27, 1984
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A television, with sections on the right reading from top to bottom: Episode Number, Episode Code, Original Air Date, and Stills.
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Writer
J. Michael Straczynski

Director
Ernie Schmidt

Snapshot
It's Eternia Day, and Evil-Lyn brings Skeletor a gift-wrapped plot to steal King Randor's Scepter of Power (you know, that incredibly important symbol of his office that we haven't heard about till now). But wait! They'd better make sure the dreaded magician Orko can't stop them! Naturally that means stealing away Orko's magic, prompting the Trollan to go on a quest with his friend He-Man to find a magic-restoring waterfall.

Heroic Warriors
King Randor, Prince Adam (He-Man), Orko, Man-at-Arms, Queen Marlena

Evil Warriors
Evil-Lyn, Skeletor, Kobra Khan (disguised Khan), Trap Jaw, Beast Man

Other Characters
palace crier (?), Eternian citizens, tentacled beasts, birds, magic door, the Gatekeeper, winged beasts, Eternian guards, yellow-eyed monster

Vehicles
Attak Trak

Plot summary
In the sunny city of Eternos, where democratic authoritarianism has its home, a crier stands at the terrace of a tall building to announce to the people that the great King Randor is preparing to open the doors of his throne room to the common rabble, so they can make requests and criticisms. Sort of a medieval AMA, if you will. In the crowd is a familiar female figure (standing next to another blonde female who some of us may recognize), who is definitely Evil-Lyn. We can confirm this because a few moments later we see an uncloaked Evil-Lyn return to Snake Mountain to inform Skeletor that it's Eternia Day. On this special day when Randor actually listens to his people, he'll also be holding his very important Scepter of Power, ripe for the plucking. Yes! Skeletor realizes; he can steal the scepter! ... But how? Well, Lyn has an idea for that, as well: she can disguise one of Old Bonehead's minions to look like a regular Eternian, and they can sneak in to do the deed. Skeletor is on board, but he needs to pick the right lackey for the job: someone... expendable. Beast Man, standing nearby to overhear this, suddenly realizes that he has a tummy ache today, and will not be able to participate. Trap Jaw, standing next to him, decides that he is also on the sick list. Kobra Khan, however, dubs the other two cowards and steps forward as volunteer. The plan is set! But there is one incredibly talented, brave, and magic-wielding Heroic Warrior who could see through these evil plans: Orko! Skeletor and Evil-Lyn decide that the only way their scheme to take over Eternia can work is if they can put paid to the little Trollan.

Back in Eternos, Randor is showing his son the Scepter of Power and stressing how very important the day is, and how critical it is that his unreliable offspring be present to support the hollow farce that Eternia is actually ruled by its people (am I being too cynical? Maybe I am, sorry!). Adam promises he'll be there, then wanders off to collect another important participant: the court magician. Orko, we find, is off in the woods trying out a bad magic trick on an audience of birds. Having managed to steal the egg from one of the birds' nests rather than conjure an acorn as he'd intended, Orko wraps the show. He hears Adam calling him and is making his way back to the palace when he's waylaid by Skeletor and Evil-Lyn. The Trollan makes a run for it, but not fast enough to escape the pair's magic rays. Safe in the palace courtyard afterward, Orko tells Adam what happened and remarks that he feels funny - like he's missing something. Sure enough, his attempt to cast a simple spell produces nothing - not even a bucket of water over Duncan's head. Orko's magic has been stolen!

The prince brings his bereft friend to Man-at-Arms for a medical scan, but Duncan's technology is ill-equipped to solve problems of a magical nature. Orko remembers the tale of a magic-restoring waterfall, the entrance to which lies somewhere under Eternia, and decides it's his only hope. A sympathetic Prince Adam (who also cleverly infers that Skeletor must be up to something) agrees to accompany him - as He-Man - and the pair hop into the Attak Trak. Following Orko's coordinates, Trak carries the heroes to an overgrown glade, where He-Man gets to exercise his muscles clearing some fallen debris. He uncovers a stone doorway, but neither of the pair can get inside - He-Man's attempts to force the door open unexpectedly end with him being bodily flung into some rocks. Orko reads out the magical inscription over the door, which asks for a magical password to be said. The Trollan, scoffing, wonders if he should just say "please." The door - which, it turns out, can talk - agrees that that is indeed the magic word, and opens up. Orko thanks the door and passes through, but He-Man is barred from entering on account of his rudeness in trying to break in. The blonde oaf decides to circumvent the door's strictures by transforming back into Prince Adam. Back in his pinker form and back with his friend inside the Attak Trak, they drive through the doors.

The cave within proves to have its own obstacles. First the Trak stops short - through the agency of a tentacled beast, which grabs hold of Prince Adam when he exits the vehicle to investigate. He-Man could easily solve this problem, but Adam has dropped his power sword just out of reach. It takes the prince and the magicless Trollan holding hands and tugging to finally release the sword from where it's stuck in the ground, and a freshly transformed He-Man winds the tentacles into a ball and tosses it away. Next, the heroes encounter a downed bridge across a gorge, and He-Man (who can't float over gorges like some of us) must use his grappling hook and rope to grab the end of the bridge and tug it taut while Attak Trak drives across; then he has to outrun gravity to make it to the other side before the bridge drops again.

Free of their several hang-ups, the heroes finally reach a glowing window or portal, where the giant face of a mystical Gatekeeper greets them and asks their business. The wizened and bearded old man attempts to take the applicants to the Magic Falls, but the falls are in a different dimension and he can't remember which one. They spend some time skipping through dimensions, first arriving in a land full of winged, pterodactyl-like critters, then in an icy wasteland, then an impenetrably dark one inhabited by a pair of monstrous yellow eyes. Sensing his companions' lack of confidence, the Gatekeeper convinces them to give him one more chance, finally pronouncing a spell that zaps them to the right place. It's a lush and lovely jungle grove, where a sparkling waterfall plunges into a pristine pool. He-Man thanks the Gatekeeper for getting them to the right place in the end. Orko, too distracted for such niceties, dunks himself under the falls and instantly feels the effects of the magical waters. He's back, baby! Riding a supercharged surge of magic juice, Orko teleports himself, He-Man, and the Attak Trak back to Eternia.

And none too soon! While they've been gone, the villains have been busily enacting their scheme. Lyn transformed Khan into a regular-looking guy with a lissssp, and the disguised Khan butted his way to the front of the line of peasants, armed with a sleeping pellet to knock everyone out when the right moment comes. A very disappointed King Randor, who hasn't been able to find his delinquent son anywhere, finally decides to start the ceremony without him. Khan has approached the throne and is just about to start causing a ruckus when the royal heir and the court magician barge in and make their apologies. Orko - just as Evil-Lyn predicted - immediately smells something fishy, and unmasks the camouflaged Khan. Even though he's been found out, the villain makes a try for the scepter, beginning to spray out a cloud of his homemade sleeping gas. Still riding a high of extra magic, Orko immediately zaps the villain away. Afterwards, a grateful Adam asks the Trollan just where he sent Skeletor's snaky minion.

End with a Joke: Orko, it happens, has sent Kobra Khan to visit the Gatekeeper in his cave. When Khan demands of the Gatekeeper that he be taken "out of here," the Gatekeeper obliges by banishing Khan to the scary night dimension with its giant, yellow-eyed monster. The keeper happily remarks that sometimes his job can be fun.

Memorable lines

Animation Loops

hemanTransformations
Two partial (missing Cringer/Battle Cat sequence)

PSA
Brought to you by Man-at-Arms and Orko
Desperately scouring today's episode for a possible moral lesson that could be gleaned, Man-at-Arms refers us to one tiny scene in which Orko and Adam had to work together and join hands to retrieve a stuck power sword. That's a... stretch, Duncan. Orko appears and chimes in: "Cooperation: it's almost as good as magic." While he's saying this, he's juggling eggs, and inevitably one of them ends up landing on Duncan's face - prompting our man-at-arms to remark that sometimes, cooperation is better than magic.

Connected episodes
Evil-Lyn power punches the glass ceiling: Even though Skeletor is not on vacation in this episode and Lyn seems to be willing to work with him, she is the one who brings him the news of Eternia Day and the plan for how to capitalize on it is entirely hers. Brava!
Orko-specific lore: I wouldn't have thought we would tag this episode with this category, but I find myself forced into it by the very quick little comment Orko makes at the end of the episode about the Magic Falls being the place where the first Trollan got his magic.

Firsts/Lore

Commentary