Double Trouble
The gate of Castle Grayskull, closed
left-pointing gray power sword right-pointing gray power sword
a TV screen
S2:E46

MU111

November 13, 1984
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A television, with sections on the right reading from top to bottom: Episode Number, Episode Code, Original Air Date, and Stills.
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Writer
J. Michael Straczynski

Director
Ed Friedman

Snapshot
A storm over Snake Mountain opens an ancient passage, giving Skeletor access to the magical Mirror of Moravad, which creates an opposite doppelganger of anyone who looks upon it! Skeletor produces an evil duplicate of a Heroic Warrior to make all his wildest dreams come true - but he gets more than he bargained for!

Heroic Warriors
Kol Darr (Evil Kol Darr), Shadow Master, Teela, Prince Adam (He-Man), Man-at-Arms, Orko, Sorceress, Queen Marlena

Evil Warriors
Beast Man, Evil-Lyn, Skeletor (Good Skeletor)

Other Characters
royal messengers, sand crawlers, Guardian of the Secrets of Castle Grayskull

Vehicles
Wind Raiders

Plot summary
At Snake Mountain, Skeletor is happily berating his poor minion Beast Man for cowering from the thunderstorm currently passing overhead; but when Evil-Lyn reminds her boss that a serious enough storm could well bring the whole fortress crumbling onto their heads, Skeletor decides to flee - er, calmly relocate - to a cavern opening to watch the storm pass by. His lackeys gratefully follow. As the clouds finally clear, the trio notice that tremors from the storm have re-opened an ancient passageway in their home. On exploring the tunnel, they find a very tall cloth-draped object whose inscriptions identify it as the magic Mirror of Moravad. Anyone who stands before the uncovered mirror will generate a duplicate of themselves - with reverse moral proclivities! A mirror opposite, in fact. Skeletor's mind reels at the possibilities now open to him: if he can find a trusted friend of He-Man to place before the mirror, he can use their evil double to gain access to Castle Grayskull! The only question now is, who is a good ally to clone?

It so happens that an old ally of He-Man's (new to us, the viewing audience) is just about to arrive for a friendly visit to Eternos: his name is Kol Darr, and he rides the mechanical horse Shadow Master. Teela finds a lazing Prince Adam and informs him of Kol Darr's impending arrival, but the yawning prince implies he's too tired to meet the hero. A disappointed Teela, walking away in disgust, doesn't know what we know - that Adam can't meet Kol Darr, because He-Man needs to be there. The prince does his transformation and He-Man is present to greet his old friend as Kol Darr alights on a terrace of the palace. Skeletor witnesses the meeting via his spy dome, and solidifies his plans.

Man-at-Arms is at the reception as well, and Orko, who is very excited to show the gathered heroes a new magic trick he's invented; but their friendly meeting is disturbed by news of a sand crawler attack in progress at the town of Cafene. Kol Darr decides to join the other heroes to assist in removing those pesky crawlers, so they all depart forthwith (leaving a disappointed Orko, coming back with his magical props, to discover his audience has vanished). At Cafene, the heroes use their various tools and abilities to either zap, dizzy, or tie up and drag away all the sand crawlers. What they don't know is that the giant pests (who look like red worms with wavy forked-tongue arms) were all a ploy from Skeletor, aided by the animal-controlling talents of Beast Man. As Kol Darr returns from disposing of the last two crawlers, he hears a female voice crying for help, and follows the sound to a lonely cave to investigate. Unfortunately for him, the alleged damsel in distress is none other than Evil-Lyn, who ambushes the hero and captures him.

Back at Snake Mountain, the villains' captive is placed before the mirror, and an evil Kol Darr emerges from the magic glass. The doppelganger is ready and willing to go steal the secrets of Grayskull, and to help further these wicked aims, Skeletor equips him with a little timer device that will paralyze everyone at Eternos! Old Bonehead wins the loyalty of Shadow Master with some magic rocks, and Evil Kol Darr is able to mount the robotic beast and return to Cafene to greet his "friends," who had just begun to worry about his long absence. When the heroes have all returned to the palace, Evil Kol Darr then asks He-Man for a favor, and the blonde oaf unwisely promises his (ostensible) friend anything he might desire. The villainous duplicate requests a tour of the interior of Castle Grayskull; an unusual and unexpected wish which He-Man is nevertheless honor-bound to grant. As he thanks the hoodwinked hero, Evil Kol Darr surreptitiously plants the paralysis device.

They head off at once to satisfy the request; but as soon as the pair walk in past the Jawbridge, Evil Kol Darr throws a smoke bomb and vanishes into the depths of the castle, laughing in a disturbingly wicked manner. The Sorceress shows up to ask He-Man just what the heck he thought he was doing, allowing a stranger into her mystical boudoir. The hero points out that he thought Kol Darr was a friend. The Sorceress explains that, because of this, she won't be able to assist at all in rooting out the pesky intruder, since the by-laws of Grayskull forbid her from acting against any ally of He-Man. Our hero must therefore hunt through the many halls of the castle unassisted - possibly for eternity! - in order to undo his mistake.

While Evil Kol Darr is busy making himself an irritant in Castle Grayskull, Good Kol Darr is doing some plotting of his own. When Skeletor visits his prisoner to gloat and update Kol Darr on his duplicate's progress, the hero fires a surprise blast from his wrist laser (which he apparently has). An agile Skeletor leaps away from the beam; but, unbeknownst to him, his dodge has placed him just in front of the Mirror of Moravad! After the wary villain departs, the newly spawned Good Skeletor steps from the mirror. The reversed double is ready to try to help Kol Darr out of his energy cage; but Kol Darr says there is no time, and sends the bony hero off to warn the residents of the palace of the treachery in their midst.

Man-at-Arms and Teela, busy tinkering with some machine or other, are shocked when a bemused royal page shows in a visitor: Skeletor. The seeming villain pleads his good intentions, and is able to convince the suspicious heroes of his honesty when he tracks down the freeze field device Evil Kol Darr planted and tries to disable it. The device is booby-trapped and freezes Good Skeletor, so Duncan zaps the thing to bits. After helping their surprising new ally to recover, Duncan and Teela listen as Good Skeletor describes the mirror, the kidnapped Kol Darr, and the danger to Grayskull.

Yes, how are things in Grayskull? Well, taking somewhat less time than eternity, He-Man locates Evil Kol Darr rifling through the weapons in the castle's "Hall of He-Man." The villain distracts our hero by firing off one of the weapons, producing a pair of gross-looking veiny pink spheres which He-Man calls "positroids." He dispatches the things with a freeze ray, then heads off in pursuit of Kol Darr. But the doppelganger has already made it to a big stone head set in a wall, which identifies itself as "the Guardian of the Secrets of Castle Grayskull." The Guardian presents Evil Kol Darr with a choice: on either side of its horned head is a door, and behind one of the doors is the power of Grayskull. Before Kol Darr can proceed, the Guardian quizzes him, asking why the villain wants the power. After giving a predictably selfish and evil answer, Kol Darr is directed by the Guardian to the left door. He-Man arrives just in time to watch as the light from the opened door blasts the duplicate, turning him into the mirror glass from whence he was created; the glass shatters into a pile of dust, neatly solving the whole intruder problem (and seemingly breaking a by-law, though maybe Evil Kol Darr's answer exposed him as a non-friend of He-Man).

Having hopefully learned his lesson about promising people anything they want, and presumably feeling that he's done heroing for the day, He-Man returns to the palace - only to be confronted with the amazing sight of Skeletor hanging out with Man-at-Arms and Teela. Before he manages to throw any power punches, the heroes explain what's going on, and that they need to get to Snake Mountain to rescue the real Kol Darr. They head off, leaving a once-again disappointed Orko, who thought it was finally time to show everyone his cool new magic trick.

Good Skeletor infiltrates Snake Mountain first, as the person obviously best qualified to wander around the fortress without raising suspicions; but he quickly runs up against an obstacle since the real Skeletor is also at home. Authentic Bonehead commands Beast Man to put Kol Darr in a freeze chamber; but at the doorway of Kol Darr's prison room, Beast Man again meets Skeletor, who tells him to belay that order. An increasingly confused Fur Face is ping-ponged from one Skeletor to another, each giving conflicting orders, until both Skeletors show up in the same hallway together. Clearly one of them is an imposter; but which one? A flummoxed Beast Man stands between the pair as they accuse each other. Luckily for our hairy minion, he is saved by the bell; or rather, the familiar rumbling sound of He-Man punching his way into the fortress. Beast Man makes himself scarce, and the invading heroes are presented with a pair of Skeletors.

Unlike Fur Face, He-Man has a scheme in mind for exposing the real Skeletor: he simply asks both of the bony fellows to recite the line, "He-Man, I am your friend." Good Skeletor has no qualms about repeating the sentiment, but the real Skeletor can't bring himself to do it, and instead chooses to teleport himself away. The heroes are then able to track down and free their imprisoned friend. Good Skeletor, deciding that his job here is done, walks through the mirror and pokes his arm back out to smash the thing to bits - no one will be using this plot device again! The satisfied heroes, even though they are deep in their enemies' fortress and have the villains at their mercy, decide it is time to clock off for the day, and head back to the palace.

End with a Joke: With everyone finally done dealing with disasters and all in one place again, Orko is at last free to go and get the implements he needs to show them his new magic trick. As he is about to leave, Duncan makes the offhand and upsetting wish that they could have two Orkos. Orko brazenly claims (against evidence in past episodes of the show) that no one has magic powerful enough to make more than one of him; then turns around and finds a duplicate Orko staring back at him. He's incredibly alarmed; but it turns out that it's just his reflection in a mirror. As Queen Marlena, who is standing just behind the mirror, explains, they are in the middle of redecorating. Everyone laughs, and the queen, though unsure what's so funny, joins in.

Memorable lines

Animation Loops

hemanTransformations
One partial (missing Cringer/Battle Cat sequence)

PSA
Brought to you by Orko and Man-at-Arms
Man-at-Arms, denying the plot of today's story and contradicting the depiction of many of the series' main characters, tells us that there are very few people who are "all good" or "all bad," and that if we look hard enough we can usually find the good in people. Orko tugs the PSA message back towards more familiar PSA territory by reminding us not to judge people by how they look (the tired old "don't judge a book by its cover" lesson). "It's something to... reflect on!" jokes Orko - then flies off, leaving behind his independently moving reflection. Yikes!

Connected episodes
N/A: There are a couple of potential categories for this episode, but none that I feel it actually falls into. You might argue this is a "Skeletor summons a monster" episode, but I don't think Evil Kol Darr really fits the definition of "monster." You might also argue, if only indirectly, that this is an episode in which "Skeletor manages to get into Grayskull," since his agent does succeed in doing that; but I decided to limit this category to episodes in which the main villain himself physically enters the castle, and he doesn't do that here.

Firsts/Lore

Commentary