Search for a Son
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S2:E57

MU122

November 28, 1984
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A television, with sections on the right reading from top to bottom: Episode Number, Episode Code, Original Air Date, and Stills.
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Writer
Drew Lawrence

Director
Bill Reed

Snapshot
Poor Mekaneck gets sad sometimes, especially when he plays chupra with the palace kids; it's because they remind him of his own son Philip, lost in the same storm that gave Mekaneck his bionic neck. Good news, Mekaneck! Your son is alive and well - and a kidnapped pawn of the evil Count Marzo! Now Marzo plans to reveal his useful hostage in a bid to take over all Eternia.

Heroic Warriors
Mekaneck, Man-at-Arms, King Randor, Cringer (Battle Cat), Prince Adam (He-Man), Queen Marlena, Teela, Orko, Buzz-Off

Evil Warriors
N/A

Other Characters
Eternian boys (including Derek), Philip, Eternian citizens (including market vendor), Count Marzo, Chimera, gargoyles ("pterodactyls"), bee people, Jawlik, looma

Vehicles
Battle Ram, land speeder, Attak Trak

Plot summary
In the royal palace's courtyard, bionic hero Mekaneck is playing a disc-throwing game with a pair of young boys. Man-at-Arms approaches one of the boys, Derek, to ask if he's having a good time. Derek replies that he has fun with Mekaneck but has noticed that sometimes the fellow seems a bit sad. Duncan explains that Mekaneck's very real sadness is due to his having lost his own son, who is about the same age as Derek. In a flashback sequence, we see Mekaneck sitting in the forest on Dragon Mountain, listening to his son Philip play a flute. The hero hopes that some day the child's dream of playing before the king and queen will come true; but a sudden storm approaches which proves so fierce that Philip is literally blown away. After the storm has died down, Mekaneck wanders about in vain trying to find his son, eventually collapsing due to an injury to his neck. This is how Man-at-Arms found him, subsequently saving him with emergency surgery involving the insertion of a prosthetic neck (and, we assume, a snappy and offensively appropriate new name).

Ever since, Mekaneck has pledged his loyalty to the king, but though he's returned several times to the site of Philip's disappearance, Mekaneck has found no trace of his son. We viewers don't remain in ignorance for long on the subject of Philip's whereabouts, however, since the following scene shows the boy safe and sound in the Eternos marketplace, being directed in some shady endeavors by the evil Count Marzo (a villain encountered in two previous episodes). It turns out the count rescued the boy off the mountain and has taught him to play the flute so well that he can mesmerize listeners, such as market vendors, allowing Marzo to sneak in and steal their gold. But Philip, being morally pure and annoyingly righteous, refuses to go along with Marzo's schemes and stops playing mid-theft, forcing the count to skedaddle and drag the boy away with him. Clearly our villain is going to have to find some other use for his child hostage - and he has a Plan B in mind already!

At the palace, we learn of the king and queen's impending visit to the bee people, which will inexplicably involve a long trip across the desert. Mekaneck is tapped to lead the escort, then wanders off alone to mope about his missing son. Suddenly, Philip's floating ghostly head appears in the sky above him. Mekaneck thinks he's starting to crack up, but Count Marzo teleports in to reassure the hero of his continuing sanity. The count introduces himself and says he'll be happy to reunite the father and son, on one condition: that Mekaneck hand over the king and queen of Eternia. Marzo has strong ideas about what's due to him because of his royal blood, and also really wants to hear people call him "King Marzo." Mekaneck is horribly torn, but in the end can't bring himself to treasonously betray his adopted king to get his son back. A balked Marzo zaps himself away, threatening future reprisals.

Mekaneck seems to have run right to Duncan with news of his encounter, since in the following scene Man-at-Arms is relating the story to Prince Adam. They realize they will need to be extra watchful on the royal trip through the desert, so Adam and Cringer decide to come along. In fact, a full-fledged Eternian caravan makes its way over the sands, with Mekaneck on the Battle Ram, the royal family and Cringer in a land speeder, and Man-at-Arms, his daughter, and Orko bringing up the rear on the Attak Trak. Mekaneck scouts the road ahead beyond some rocks and finds a lovely oasis in an old, vine-covered fort, where he and the royal couple enter to take a rest stop. The Trak chooses this moment to break down, leaving Duncan and fellow passengers outside. The prince approaches, suspicious of the fort because he doesn't remember encountering it on any of his previous jaunts into the desert. His suspicions prove well-founded when Marzo appears to zap the nearby cliff and block the entrance with rocks! The oasis, it appears, was all a tantalizing illusion.

Adam and Cringer transform into their alter egos and bust their way inside the fort; but Marzo has his muscular minion Chimera grab the king and queen and make off with them, and distracts He-Man, Battle Cat, and Mekaneck with a pair of gargoyle-type creatures that we've seen him employing in a previous episode. Mekaneck is absolutely no help; he even manages to get himself grabbed by one of the winged monsters, and He-Man must make an exciting dive to rescue the guy when he gets dropped. Punching a way to freedom, He-Man leads Mekaneck back over to the others to update them on the terrible events that have just transpired. The heroes decide, with very little evidence, that Marzo's hideout must be somewhere nearby, and split up into some very uneven parties to look for it. Teela volunteers to climb the rocks to get a good view of the surrounding countryside, while everyone else traipses over the sand.

The hidden entrance to Marzo's base is discovered by a bored Orko, who just happens to toss a rock at the magically hidden doorway. The rock vanishes, giving him a clue that something funny is afoot. Avoiding some very real and very spiny cacti, He-Man, Battle Cat, Mekaneck, and Orko make their way inside, with Man-at-Arms opting to watch the entrance and maybe play some games on his phone. Inside, Marzo has indeed imprisoned the king, queen, and Philip, advising them to stay where they are or risk rousing the dangerous Jawlik. Inevitably, the prisoners do just that, and Philip is able to show off his Orpheus-level flute-playing abilities to send the giant spider creature to sleep. (It's also worth noting that Philip's childhood dreams from earlier have come true, since he's played his flute before the king and queen.) In his attempt to flee, Philip fails to look where he's going and trips over a stone, sending him careening into a chasm which proves a nest for "loomas." He manages to save himself by clinging to the grid-like structure on one wall, but is menaced by one of the loomas (it's basically a giant bee or wasp).

Fortunately, He-Man and co. choose this moment to make a well-timed appearance, fresh from a short and decisive battle against Chimera (He-Man tossed him into a puddle - that showed him!). He-Man throws his power sword to cut down a swath of webbing that drapes over the threatening looma, driving it off and leaving Mekaneck free to lower his neck into the looma pit and pull his long-lost son up into his arms. Teela also then shows up with her savior, Buzz-Off. The bee man decided to check up on the royal party after they failed to appear at his place, and spotted Teela just as she slipped and fell off the slippery cliffside while being menaced by Marzo's gargoyles (or "pterodactyls," as she calls them). Marzo appears at this point to threaten our blonde wonder, but after some verbal sparring with He-Man (perhaps sensibly realizing he's greatly outnumbered), simply teleports himself away.

End with a Joke: Looking on as Mekaneck and his son embrace, He-Man comments, "That's where a father and son belong," while behind him we can see our human beefcake's own father (if only he knew it!), Randor. Ah, dramatic irony; a great way to end any episode!

Memorable lines

Animation Loops
N/A

hemanTransformations
One full

PSA
Brought to you by Teela
Teela evinces great restraint by not making any complaints about how all her heroic comrades abandoned her to try to scale a slippery cliff wall all by herself, for no good reason. Instead, she recalls the scene where she falls off the cliff as one of two instances in the episode that should remind us to be careful when we're climbing or walking around. Look where you're going and you won't hurt yourself! Wow - they clearly had to scrounge around to find a lesson in today's episode... (Man-at-Arms had a similarly difficult time finding a lesson worth mentioning in the previous episode, MU121.)

Connected episodes
Count Marzo episodes
Skeletor-less episodes in Season 2

Firsts/Lore

Commentary