
J. Michael Straczynski

Steve Clark

The machinations of the devious dragon, Morning Star, leave the great Granamyr without his magic, and the long treaty between humans and dragons in deadly peril. Can He-Man, Duncan, and Orko retrieve Granamyr's magic in time to stop a catastrophic dragon-human war?

Prince Adam (He-Man), Man-at-Arms, Orko

N/A

Morning Star, Targon, Granamyr, assorted dragons, ice spider, griffins, Eternian villagers

Wind Raider

It so happens (in what turns out to be a lovely quirk of irony) that today is the anniversary of the signing of the treaty between humans and dragons - an agreement made centuries earlier to keep the two races apart from each other and therefore in peace. As a special privilege, He-Man and Man-at-Arms have been granted the honor of attending the anniversary ceremony in Darksmoke - as we discover from Adam and Duncan's conversation, while Duncan is finishing up a once-over on the Wind Raider. Their chat also brings up Orko, who they know would love to come but who has not been invited. It so happens that the Trollan is listening unseen nearby, and stows away in a rear compartment of the vehicle just before Man-at-Arms and a transformed Adam take off.
Elsewhere, in an unidentified dark cave, dark works are in motion. A pointy-eared and -nosed humanoid named Targon is bargaining with a purple dragon: Morning Star. Morning Star wants the ice crystal Targon has managed to acquire, which the dragon plans to use to betray his leader Granamyr and take over Eternia! In return, he promises Targon a small piece of the planet - the royal city of Eternos, perhaps. We soon see the depths of the villain's treachery, however, when he tests the crystal on Targon, freezing the thief in a block of ice. No Eternia for you!
Morning Star goes to set his plot in motion right away, sneaking into Granamyr's cozy treasure den in Darksmoke and stealthily tossing the crystal into the great dragon's fire pit. The pit freezes over instantly, quenching Granamyr's fiery magic. The enraged dragon shatters his way out of the frozen pit, demanding who has taken his powers, and Morning Star is right there - along with a crowd of subservient dragon lackeys - to accuse some duplicitous humans of having done the deed.
The Eternians' journey to Darksmoke is uneventful, until they come in sight of Granamyr's home; at which point they are approached by a "welcoming" committee of some very unfriendly looking dragons, sent by Morning Star. (The purple dragon seems to have been entirely unaware of the day's special significance, merely commenting that it's bad luck for the humans - and good luck for him - that they chose this particular moment to show up.) The Wind Raider comes under attack! Our blonde wonder is forced to climb out onto one of its wings to try to repair some damage, but the ship is still forced down into a controlled crash landing. Assessing the damage, He-Man and Duncan hear some muffled cries and banging coming from inside the Raider, and open the back compartment, freeing a sheepish Orko. Taking their stowaway's presence in stride, and determining that it will take too long to repair their ship, the heroes decide there's nothing for it: they have to walk to Darksmoke.
While this has been going on, the draconic political scene is seriously shifting. A fired-up Morning Star has riled his dragonfolk and is fomenting a war against the humans, ostensibly to avenge the attack against Granamyr. The impotent Granamyr, seemingly dazed and helpless, stands passively by, counseling restraint, but ultimately unable to stem the emotional tide. By the time He-Man, Duncan, and Orko arrive, the other dragons - Morning Star at their head - have already departed, keen to exact vengeance. Granamyr, glad to find his guests have arrived safely and are innocent of any attack against him, sadly explains the situation to his visitors. War seems imminent, and there's nothing he can do to stop it. Looking for a way forward, the heroes ask if it might be possible to get Granamyr's magic back. The dragon says that only a magic-wielder could do it - so it's darn lucky that Orko is here, isn't it? Granamyr opens up a stairway in the floor of his den, which leads into an underground passage to the Pit of Shadows, where his store of magical fire is kept. (Granamyr won't fit, so he can't come - which seems like poor planning if you ask me!)
In the dark passages, the trio of heroes must tangle with a giant spider, which - let's be honest - they've done tons of times, so it really isn't a big deal. Afterwards, they come upon a pair of griffin statues, which come to life and declare themselves the guardians of the Pit of Shadows. Only those deemed wise, brave, and good will be allowed to pass within. The heroes walk between the guardians in turn, with first He-Man and then Duncan being declared the owners of all three necessary qualities. Orko, bringing up the rear, is assessed as having only two of the three traits - which, as it turns out, is good enough. (As Meat Loaf has wisely informed us, "Two out of three ain't bad.")
All three heroes thus come in sight of the huge expanse of magical fire crackling merrily in the Pit of Shadows. They're unsure how to fetch any to bring back to Granamyr, but Orko improvises a rhyming spell that sends a little bubble out of his head and into the flames. The bubble returns, a blob of magic safely captured inside it, and the heroes try to make their way back up and out. They take a wrong turn somewhere and get themselves lost, but He-Man solves that in classic fashion, by punching through a wall. They're back! But unluckily for them, while Morning Star was overseeing the first attack of his dragon warriors on a nearby human village, he just happened to spy on Darksmoke using his magic crystal amulet and caught sight of the heroes returning with their bubble of magic fire. The evil dragon is waiting for the trio when they enter Granamyr's den, and boasts to them of his successful betrayal of the great dragon. What's more, Morning Star states that the magic-less Granamyr has fallen into a state of hibernation, and can't hear their calls for help.
Orko, in an attempt to keep the magic fire away from the villain, decides it would be a good idea to use it himself, and puts it into his head. The results are explosive: the Trollan is thrown about the room by the strength of the magic, ejecting showers of sparks and light. He eventually summons enough control to be able to direct some of the power at Morning Star, forcing the dragon to flee. An exhausted Orko ejects the bubble, which happily falls into Granamyr's pit, restoring the dragon's magic. The heroes inform him of Morning Star's machinations, and a furious and full-powered Granamyr flies off to right some wrongs.
In their very public confrontation, Granamyr announces Morning Star's deception to the assembled warriors, and the villain indirectly admits to his framing of the humans, leaving his ignorant dragon followers aghast. Morning Star challenges Granamyr to the Test of Fire, in which both dragons expel gouts of flame at each other: the first whose fire goes out is the loser. Of course, Morning Star proves the weaker party, and after his defeat the assembled dragons demand that Granamyr charbroil the criminal. But a tenderhearted Granamyr still prefers compassion, and declares that Morning Star will be served a gentler form of justice.
Afterwards, Granamyr gathers the heroes and two representatives of the destroyed human village in his den and makes some apologies for the misunderstanding that almost started a war. Recalling the great treaty of their two peoples, Granamyr reaffirms the vow of peace, and declares that the dragons themselves will rebuild the razed city and make it greater than ever before: the new municipality will be dubbed "The City of Peace." The human villagers, who most magnanimously hold no grudge for having their homes destroyed, thank the great dragon.
End with a Joke: Orko obligingly provides the ending zinger by stupidly believing that he can handle just a little bit more of Granamyr's magical fire, plucking the bubble out of the dragon's pit and sticking it back inside his head. The Trollan is then predictably flung about the room trailing fireworks, just as before, and ends up landing atop Granamyr's helmet. "Boy! Was that a mistake!" Orko declares; and everyone - including Granamyr - cracks up. Granamyr remarks that he hasn't "laughed this hard in a thousand years."



One partial (missing Cringer/Battle Cat sequence)

Brought to you by Man-at-Arms
Duncan decides that the lesson of today's episode is to not be a sore loser - or a sore winner. The example he uses is Granamyr choosing not to exploit his victory over Morning Star in the Test of Fire. "Winning is no excuse for bad manners." Duncan then tips us a wink. Seems like somebody was scraping the bottom of the barrel looking for morals today!

Granamyr episodes: This is the awesome dragon's final - and disappointingly anticlimactic - appearance in the series.
Skeletor-less episodes in Season 2

