Darksmoke and Fire
The gate of Castle Grayskull, closed
left-pointing gray power sword right-pointing gray power sword
a TV screen
S1:E61

67061

November 29, 1985
Gray TV button Gray TV button
A television, with sections on the right reading from top to bottom: Episode Number, Episode Code, Original Air Date, and Stills.
Top

Writer
J. Michael Straczynski

Director
Ernie Schmidt

Snapshot
A Horde rocket exploding in a portal flings Adora back in time to Eternia's ancient past - and She-Ra straight into a conflict between the planet's humans and dragons! Can she help stop a war - and find her way back to her own time?

Heroic Warriors
Princess Adora (She-Ra), Light Hope, Visionary characters (He-Man, King Randor, Swift Wind, Orko), Spirit

Evil Warriors
Shadow Weaver, Imp, Hordak, Modulok, Skeletor (vision only)

Other Characters
various Eternians, Tarben, Brightstar, Nazghal, Slotty, Granamyr, horse

Vehicles
wagon

Plot summary
Hordak and his Horde scientist Modulok have developed a new secret weapon! (Reading between the lines of their conversation, it seems the Horde development cycle consists of Hordak yelling at Modulok until he invents and creates something independently.) The latest invention is a rocket which detects the presence of an interdimensional gate and then homes in on it. As the villains explain to the attendant Imp and Shadow Weaver, if everything works as intended, the next time She-Ra attempts to travel from Etheria to Eternia, the rocket will track down the portal and explode inside - sending She-Ra who-knows-where! Our villains get a chance to test the device almost as soon as it's completed, since Adora happens to have decided this same day to make a surprise visit to her brother.

Unfortunately for our heroine, the rocket performs perfectly: it launches towards the portal as soon as Light Hope opens it for Adora, and enters inside just before the door closes. The rocket disrupts the princess's casual drifting through the space between dimensions; she spots the Horde logo on the rocket just before it explodes, sending her barreling towards a random exit door. Landing in a pleasant and familiar green landscape, Adora has a brief moment to believe that she's arrived safely at her original destination: it looks like Eternia, and she recognizes King's Hill, on the other side of which should be Randor's palace at Eternos. On reaching the summit of the hill, however, Adora gets a big surprise: for the site of the palace is completely deserted! She hardly has a chance to process this disturbing vision, however, before another one meets her eyes: a lone human is being chased by four others, who accuse him of being a "dragon lover."

No matter the time or place, Adora will always assist those in need, so she raises her sword aloft and goes after the attackers as She-Ra. By the time she reaches them, the target of the foursome has tripped, stunning himself, and his pursuers have caught up to and surrounded him. She-Ra deals with the bullies one and two at a time, eventually chasing them all off. As they leave, the men speak of running to fetch "Nazghal." The owner of this name proves to be a white-haired, robed fellow with a pointy hat, who has a winged imp-like demon on his shoulder and laughs evilly as he spies on She-Ra from between the leaves of a bush. She-Ra, left alone with her rescuee, has hardly had a chance to assess the damage to the man before she's attacked again - by a dragon!

The dragon is an angry pink fellow who doesn't stop to ask questions, and She-Ra has quite a job protecting herself from the gouts of flame he spouts from his mouth. Luckily the man she's rescued comes to his senses enough to convince the attacker to stop. (Nazghal, having watched this much from the bushes, chooses this moment to slip away, promising future retribution.) It seems the dragon, whose name is Brightstar, is friend to the man, Tarben, and thought She-Ra meant his human buddy harm. After overcoming his embarrassment at the near-lethal misunderstanding, Brightstar provides the pair a ride to the nearby friendly locale of Dragon Valley, where She-Ra can meet the leader of the dragons and hopefully get some questions answered about where she is and how to get home.

Tarben leads She-Ra into a dome-shaped treasure hoard with a hole in the center, which will look very familiar to longtime MOTU viewers. Sure enough, out of the hole emerges the great dragon we know and love: Granamyr. She-Ra recognizes him right away, for though she's never met the guy, she's heard about him from her brother He-Man, who has helped the dragon on several previous occasions. Granamyr, however, though definitely the same person, hasn't heard of He-Man, and is confused. He uses his magic to look into She-Ra's thoughts, and is then able to explain the problem: She-Ra has been tossed by the explosion in the dimensional gate to a time on Eternia one thousand years before her present. To She-Ra's follow-up question, Granamyr must apologetically admit that his powers don't extend to sending people through time, so he really doesn't know how she'll ever be able to get home.

While poor She-Ra is left to contemplate her tragic circumstances, let's return to today's villains. Nazghal's imp, whose name is Slotty, was listening into Granamyr's explanation, and has passed onto his boss the information that the troublesome female is here to stay. Nazghal therefore decides it's time for him to accelerate his own devious plot - to sow discord between the humans and dragons. In pursuance of this, he and Slotty sneak around in the fields at night after the human farmers have finished gathering all their grain, and the wicked sorcerer destroys the lot with a giant magic fireball. When the farmers have discovered the destruction and gathered to consider the cause and depth of the calamity, Nazghal appears, claiming he witnessed dragons doing the fiery deed. Most of the townspeople, already attuned by their own prejudices to mistrust the dragons, are only too ready to believe him. They're easily convinced by Nazghal's angry words to mount a retaliatory attack.

The next day, as Tarben is attempting to offer comfort to the saddened She-Ra - desperate to return to her own time and people - they're interrupted by news that the farmers are preparing violence against the dragons. (She-Ra also incidentally learns that the handsome Tarben is king of his people.) The pair rush to the site of the battle, where Nazghal has directed the positioning of a line of catapults armed with glowing red balls. Any dragon struck by a ball will have its magic drained out of it and transferred to a rather hefty gem that Nazghal is keeping in the folds of his cloak. When enough of the dragons are hit, Nazghal's power will be irresistible, and he'll conquer all Eternia!

We know all this through the power of dramatic irony, having overheard the wizard muttering to Slotty. She-Ra and Tarben have no idea; but they definitely don't want to see war break out, so they wade into the skirmish, She-Ra knocking down the angry farmers while Tarben and Brightstar swoop in to wreck Nazghal's catapults. By this point, Nazghal has only managed to hit one or two dragons with the "mud balls." His ranged weapons rendered useless, the wizard orders his remaining forces to attack the dragon's town via melee combat, but She-Ra blocks the foray by creating a chasm between the two sides.

Infuriated but not defeated yet, Nazghal uses what power he's been able to suck into his gem to conjure himself another gigantic ball of fire, even bigger than the one he used to secretly destroy the farmers' grain. Little Slotty, struck by the similarity, voices the comparison aloud, thus revealing Nazghal's guilt in the crime to all the humans standing nearby. (Way to go, Slotty!) Now everybody has turned against the wizard; at least he still has his gem, with plenty of dragon power to fight them all off! Not for long: She-Ra shatters the thing with a throw of her sword. His plans now thoroughly foiled, the wizard sees fit to make a hasty exit. But his fireball is still floating above, and about to strike! She-Ra quickly uses a spin move to whip up a powerful wind and draw the fireball to her, where it harmlessly puffs into nothing.

War is averted! She-Ra joins Tarben, Brightstar, and a pair of apologetic farmers in Granamyr's home, where they've gathered to discuss the aftermath of the near-disaster. Brightstar reports to Granamyr that all the injured dragons have had their powers restored. The villagers point out that everything was actually Nazghal's fault, but Granamyr argues that the wizard wouldn't have been as successful in planting suspicion if the other humans hadn't been suspicious of the dragons to begin with. Forced to admit the justice of this claim, the humans ask forgiveness; Granamyr grants it, and more - he offers the humans food from the dragons' own stores to replace the loss of the grain and see them all through the winter.

The dragon's bounty is still not expended, for he's also had a brainwave about She-Ra's problem. It occurs to him that a combination of She-Ra's magic and his own should be enough to create a portal back to her time. Their ensuing attempt at this solution proves successful, and after bidding a heartfelt (and possibly flirty) farewell to the despondent Tarben, She-Ra steps through the generated gateway and is gone. When Tarben tells his friend Granamyr that he's really going to miss that lady, the dragon smugly answers that he had a feeling Tarben would say that. He hands Tarben a remnant of Nazghal's crystal, into which the dragon has injected a little of his own power. The king can use the gem to look in on She-Ra and see how she's faring, one thousand years into the future.

And how is She-Ra doing? Well, Tarben and the audience watch as, before returning to her home, she makes a pit stop at the Fright Zone; just long enough to snatch away Modulok's only plans for the gateway-detecting rocket, making certain Hordak never tries this plot device again. She then steps out of her second and last gateway in the Whispering Woods, appearing right in front of the relieved Spirit, who's been desperately wondering where his mistress was these past two days. It seemed like she was gone, the horse remarks, "forever;" but She-Ra flippantly disagrees, saying that it was "just a thousand years."

Memorable lines

Animation Loops
N/A

sheraTransformations
One partial (missing Spirit/Swift Wind sequence), one variant
As sometimes happens, in our heroine's only real transformation today, we catch a brief glimpse of the newly transformed She-Ra beginning to move her sword towards the absent Spirit.
Variant - at the end of the episode, She-Ra says her magic words again and, using the same animation she would normally use to transform Spirit, directs the magic of her sword to complete the portal that will bring her home.

Where's Loo-Kee?
20:09 - Waiting until almost the last possible moment, and choosing not to provoke any questions about his potential ability to travel through time, Loo-Kee appears in present-day Etheria just as She-Ra returns home. He's hanging from the magenta branch of what we have to assume is a tree in the upper-left corner of the screen.
Did I spot him? YES!

PSA
In Loo-Kee's usual opening to the PSA segment, he gives us another chance to find his hiding place; but the scene shown is slightly shifted to the left from the one seen in the episode, revealing much more of the strangely colored tree he's hiding in. His eventual lesson involves not passing the blame for something you did onto someone else - the way Nazghal did with the toasted grain in today's story. Presumably, though, in your hypothetical blame-passing incident, you'd be lying to avoid getting into trouble, and not for the purposes of causing an interspecies war.

Connected episodes
MOTU crossover: A unique one so far in this category, since She-Ra doesn't actually meet any of the usual MOTU suspects (He-Man, Skeletor, Orko); but I think the fact that she travels to Eternia and meets a very special dragon is reason enough to tag it.
Gotta get back in time

Firsts/Lore

Commentary