Into the Dark Dimension
The gate of Castle Grayskull, closed
left-pointing gray power sword right-pointing gray power sword
a TV screen
S1:E39

67039

October 30, 1985
Gray TV button Gray TV button
A television, with sections on the right reading from top to bottom: Episode Number, Episode Code, Original Air Date, and Stills.
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Writer
J. Michael Straczynski

Director
Bill Reed

Snapshot
A mishap with a Horde attack sends both Hordak and She-Ra tumbling into the realm of the Dark One, a powerful individual who forces the two foes to work together to earn their freedom - that, or face eternal slavery in his dark dimension! In the process, perhaps these archenemies will learn a little something about each other - and the nature of good and evil.

Heroic Warriors
Glimmer, Frosta, Broom, Madame Razz, Princess Adora (She-Ra), Bow, Kowl

Evil Warriors
Hordak, Scorpia, Shadow Weaver, Catra

Other Characters
Horde soldiers, giant worm, the Dark One, shy monkey, dragon, crystal-browed fox

Vehicles
batmeks

Plot summary
This is it, people! This is the Big One! The Great Rebellion is in the midst of a frontal attack on the Evil Horde's Fright Zone. Will we finally decide once and for all whether there will be freedom on Etheria? The way this battle is going, we have to hope not! The rebels are pinned down outside the walls of the fortress: Glimmer, Frosta, Broom, Madame Razz, Princess Adora, Bow, and Kowl. They're unable to press the attack under a withering barrage of fire from the many Horde soldiers, commanded by Hordak and Scorpia. Bow tries one last-ditch move with a trick arrow shot that sends Scorpia and her men running; but he's hit by a stun beam and collapses at the feet of Adora and Kowl.

Too bad for our mustached archer; but it does give Adora the opportunity to say her magic words with no one watching who shouldn't be. She-Ra then joins the attack; but it seems Hordak has a plan in place for just this eventuality. He speaks to his sorceress Shadow Weaver about springing a "surprise" on the golden-haired heroine, and Weaver believes the moment has come for her to use a magic spell she's been cooking up for the last month. But Force Captain Catra disagrees, certain that what Hordak is referring to is the feline villain's own dark blaster. In the event, when She-Ra leaps inside to confront Hordak and he yells "surprise," both women launch their attack at the same time - definitely not what the Horde leader intended. The glowing energy of their combined beams grows and surrounds both She-Ra and Hordak, until - POP - the pair vanish!

They find themselves twirling through the psychedelic void between dimensions, thrown through a gateway and into some other universe. Drawn into the gravity of a nearby planet, the pair use their separate abilities to land safely in an underground chamber. They're lost on an unknown planet, and quickly assaulted by a giant green worm, again testing their powers. Once She-Ra traps the beast within a ring of dropped stalactites, Hordak and She-Ra come face to face with the ruler of this strange, in-between realm. He's a large, dragon-like fellow who names himself "the Dark One." Per the Dark One, the two visitors from Etheria are destined to become eternal slaves in his kingdom, unless they can conquer a series of challenges and find the key to the exit. Not giving them a lot of time to think about their options, the Dark One causes a cave-in that sends his players running for safety - and leads them into a cavernous maze.

The remainder of the episode consists mainly of the various challenges She-Ra and Hordak, having been forced into a temporary truce, must face and surmount together - though it's mainly She-Ra doing the surmounting. In their first real test, they find their way blocked by a closed drawbridge, with a stone face above it that has one empty eye socket. Hordak, not stopping to reason out the problem, attempts to smash in the door and is magically rebuffed. She-Ra finds an eyeball-shaped rock which fits perfectly in the empty socket and proves to be the key to the door, and they move on. In their next test, Hordak nearly frightens away the shy little monkey creature that offers them advice on the correct path. Once She-Ra convinces the dictator to use his transforming powers to fetch the high, dangling berries that are the monkey's price for its advice, Hordak refuses to trust the creature's directions, sure that it will resort to lying now that it has what it wants. He's almost devoured by a dragon when he tries going the opposite way.

Though we don't see the other challenges, it seems that the unlikely duo face many more, as we find them taking a breather and discussing the seemingly endless time they have spent wandering through the Dark One's gloomy caves. In the final test (the Test of Mercy), a tired She-Ra overhears the cry of an animal in distress, and against Hordak's argument that they have their own problems to attend to, the heroine climbs to a high and narrow platform of rock to fetch the unhappy creature. She is holding the rescued animal - a fox-like thing with a crystal embedded in its forehead - and just beginning to stroke it when it vanishes, leaving behind only the crystal, which tumbles to the ground and breaks into three. At this, the Dark One (who we know has been spying on and secretly analyzing the subjects of his game) reappears, and angrily informs the players that, unlike all the other contestants he's badgered over the course of a millenia of kidnappings, they have won. No one else has managed to display the mercy and selflessness that She-Ra just did.

Annoyed at having to give up two such impressive potential slaves, the Dark One nevertheless honors his deal, giving them two of the three crystals and opening a rift in the air with the third. He explains that the crystals are the keys, and they need merely hold one and walk through the gate to get home. Hearing this, Hordak snatches both crystals and attempts to ditch his partner. As She-Ra impedes Hordak's escape, one of the crystals drops into a chasm and is lost forever. Only one of the players can now return home! Rather than let the betraying Hordak be the one to do so, the Dark One traps him in a force field and hands the win over to She-Ra.

Our heroine is now free to return home, leaving her archenemy to slave away in the Dark One's dimension for the remainder of his evil, lying, traitorous life. She-Ra almost does it; but just before walking through the gateway, she decides that even Hordak does not deserve such a fate. Her only option to save her enemy, she finds, is to battle the Dark One directly. He blasts She-Ra with lightning bolts of energy, which she blocks with her sword of protection. The assault is tremendous, and seemingly impossible to withstand, but because she has to, She-Ra withstands it. Having absorbed the entirety of the attack, She-Ra needs to shoot it off somewhere; but rather than direct the blast back at the Dark One - likely destroying him - She-Ra points her sword harmlessly away, crumbling part of the ceiling.

The awed Dark One, flummoxed by the incredible heroism and power of the woman before him, finally relents: She-Ra's courage and heart have earned her Hordak's freedom as well as her own. The speechless Hordak, freed from his force field, grunts and follows his enemy into the gateway and back to Etheria.

The pair appear right back at their vanishing point, smack in the middle of the gathered opposing armies of their respective sides. Due to the timeless nature of the dimension they visited, it seems that almost no time at all has passed while they were gone, and Scorpia and Bow have just begun accusing each other of causing the disappearance of their separate champions. With Hordak and She-Ra's return, the combatants are fully prepared to rejoin the battle; but Hordak calls off the attack. He explains that She-Ra has just saved his life, and he has no desire to remain in her debt - so he's paying her back now. The two sides should part ways peacefully. Hordak remains utterly bewildered at She-Ra's actions in saving him, repeatedly asking aloud, "Why? Why?" Impressed with Hordak's twisted sense of honor, She-Ra agrees to his terms and prepares to leave - wondering if, given enough time, the evil dictator will finally understand her act of self sacrifice. If so, the Great Rebellion just might open Hordak's mind to other possibilities, and in so doing, they'll "have won the greatest battle of them all."

Memorable lines

Animation Loops

sheraTransformations
One partial (missing Spirit/Swift Wind sequence)

Where's Loo-Kee?
9:50 - Loo-Kee is hardly trying today! (In fact, he doesn't seem to have been intending to hide at all; see the PSA section.) Most of his body is leaning out from behind a rock on the left side of the screen, in an establishing shot of the Dark Dimension. Unlike almost every other hiding spot Loo-Kee has used, today's terrain does not share any of the elfin fellow's bright color palette, and is uniformly plain bluish-gray.
Did I spot him? YES! Though in the event, it hardly seems an achievement.

PSA
Every other Loo-Kee PSA has begun with him first asking us whether we found his hiding place in the foregoing episode, then giving us one last chance to spot him with a paused view of the hiding-place background. But today is different. "Instead of playing our usual game," Loo-Kee starts right in, speaking and moving from his hiding place, "I'd like to talk to you about a very big problem: drugs!" Yes, that's right: Loo-Kee has been talking with our beloved First Lady, Nancy Reagan, and on her behalf would like to advise us to (literally) just "say 'No' to drugs." Expressing himself with a dubious turn of phrase, Loo-Kee tells us that "Drugs are not a turn-on; drugs are a turn-off."

Connected episodes
Landmark Episode: Darn it! I just decided in the previous episode, 67038, that I'd gone long enough without a landmark that I could afford to add one more to the bunch. Then they have to go and give me two in a row! There's no way this special episode, with She-Ra and Hordak joining forces, topped off with Loo-Kee's very special lesson on drugs, can be passed over for the Landmark tag.

Firsts/Lore

Commentary