The Unicorn King
The gate of Castle Grayskull, closed
left-pointing gray power sword right-pointing gray power sword
a TV screen
S1:E36

67036

October 25, 1985
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A television, with sections on the right reading from top to bottom: Episode Number, Episode Code, Original Air Date, and Stills.
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Writer
Kathryn M. Drennan

Director
Marsh Lamore

Snapshot
Swift Wind, She-Ra's winged unicorn, gets a bad feeling - a feeling born of his own empathic connection to an entire secret island full of unicorns! Our Swifty and his tiara-topped passenger will have to fight off Hordak's attempts to enslave this island of pretty ponies - but first they'll have to earn the trust of its cynical, human-hating ruler.

Heroic Warriors
Spirit (Swift Wind), Princess Adora (She-Ra), Light Hope

Evil Warriors
Mantenna, Hordak

Other Characters
unicorns (including the Unicorn King, Bright Wing), capture bots

Vehicles
Sea Fright, Mantenna's air ship

Plot summary
Not content with just ruling the surface of Etheria, Hordak has determined that the Horde must rule its waves as well! In pursuance of this goal, he has built a nifty submarine, the Sea Fright, and is testing his new vehicle by tooling around the Growling Sea with faithful sidekick and doormat, Mantenna. As they're looking about them with their periscope, the pair spy an uncharted island; as they watch, a winged and one-horned horse flies past. The delighted Hordak fairly trembles with excitement: surely they have discovered the legendary Unicorn Island! The Horde leader can hardly wait to begin enslaving the island's mythical populace, and improvises a plan involving Mantenna and an army of capture bots.

Elsewhere on Etheria, in the tranquil Whispering Woods, Princess Adora and Spirit are enjoying another lovely day. They decide to go for a flight, so Adora raises her sword and does the transformation thing. As soon as Spirit is changed to his unicorn form, however, he becomes disturbed and tells She-Ra that he senses some indefinable wrongness. To get to the bottom of this mystical disturbance, the pair head for the Crystal Castle and Light Hope, who - as it happens - knows why they've come. Light Hope informs them of Hordak's accidental discovery of Unicorn Island, a place full of Swift Wind's people, which was meant to be hidden from the Horde. The unicorns are in danger and will need She-Ra's help - but Light Hope warns that their proffered aid will be a hard sell, since the Unicorn King is mistrustful of humans.

At the island, we see that the unicorns really could use a little help, because even Mantenna has managed to round up quite a few of the beasts using the capture bots. The flying horses get in a few good kicks against their attackers, but a herd of them are being held under the beams of the bat-like robots. Mantenna is already looking forward to a rare pat on the head from his boss when She-Ra shows up and ruins everything. She breaks the beams of the capture bots and commences smashing them to bits. A defeated Mantenna is forced to retreat to the Sea Fright, where Hordak is infuriated that his lackey has only managed to save three of his army of bots. It's the trapdoor for Mantenna! (Yes, even Hordak's submarines have trapdoors installed for occasions such as these.)

The trouble temporarily averted, She-Ra and Swift Wind land to converse with the island's inhabitants. They're approached by the Unicorn King, who proves just as mistrustful of humans as Light Hope advertised. He scolds Swift Wind for allowing himself to be ridden by a human, and scoffs when Swifty claims a freely chosen partnership with She-Ra. To illustrate to his visitors the depravity of humans, the King calls over Bright Wing, a fellow unicorn with withered, drooping wings. The King explains that Bright Wing was captured by a human magician who crippled the unicorn to keep him from escaping. Though eventually rescued, the unfortunate Bright Wing has forever lost the power of flight.

She-Ra protests her own good intentions, and urges the Unicorn King to join her in resisting the Horde; but the King has already made up his mind to gather his people and avoid further conflict and slavery by fleeing their home. He doesn't want a battle, and he doesn't want any help from humans. Our heroine agrees to obey the King's wishes and leave, but first requests the chance to help Bright Wing. The chary King leaves the choice to his subject, who is willing to try anything once - and is overjoyed when She-Ra's healing powers fully restore him. Hearing that She-Ra desires nothing in return for this miracle cure - merely the chance to help in freeing the unicorns from the Horde - the King is finally convinced to accept her aid and stay to fight.

The Horde forces, meanwhile, have not been idle. Back in the Sea Fright, Hordak has cooked up another plan to deal with She-Ra and these rambunctious unicorns. He sends Mantenna back out in his air ship to draw She-Ra and Swift Wind away from the island. While they're distracted chasing the stalk-eyed miscreant, Hordak drives his tank-treaded vehicle up on land and releases a hovering force field projector. From high in the air, it drops a pink dome down over the entire island, trapping the unicorns within - and She-Ra without. She-Ra wheedles the details of the ploy out of a miserable Mantenna after grabbing hold of his ship, but is a moment too late to get inside the force field before it comes down. If she can't go through the shield, perhaps she can go under! Leaving Swift Wind outside to keep watch on Mantenna (who has already pretty much put himself out of action by totaling his ship against the shell of the force field), She-Ra dives into the water and drills herself into the seabed, tunneling under the island.

She pops up inside the force field, and right next to Hordak, who has come out of his Sea Fright to meet and greet his new crop of unicorn slaves. The appearance of She-Ra chases Hordak back into his submarine, but he vows reprisals. Our heroine really has to find some way to take out that force field generator. But how can she reach it, with her flying partner stationed on the outside? Simple: the Unicorn King, fully swayed by She-Ra's selfless heroism, agrees to make the sacrifice he thought he would never make, and allow a human to ride on his back. With the King's horsepower, She-Ra takes flight towards the generator. As it turns out, however, Hordak's gadget has its own defense systems: a blowing whirlwind, zapping lasers, and spinning blades, which push the flying pair back and keep them at bay. She-Ra asks the King to fly above the winds, then pulls a risky move, leaping off the unicorn to smash through the generator, and trusting her inexperienced mount to catch her before she splats on the ground. The Unicorn King is panicked by her actions, but still manages the rescue - afterwards sternly demanding the young lady never try anything like that again.

The force field is down! All that's left to do now is ensure the Horde don't pull any further tricks with their nasty submarine. She-Ra handles this task by sawing a big hole in the side of the vessel and tossing it back into the sea. The waters come rushing in, and Hordak - along with Mantenna, whom Swift Wind delivered to the vehicle - have no choice but to abandon ship, taking to a liferaft. This is where She-Ra spots them, bobbing on the waves, after having bid farewell to her new allies the unicorns. She bids a second and cheekier goodbye to her enemies as she flies off on Swift Wind. The enraged Hordak ends the episode by taking out his anger on Mantenna. It seems even Hordak's liferafts have trapdoors built into them - but Hordak quickly discovers what a bad idea this is when he activates the trapdoor on Mantenna. The raft sinks, and the Horde leader must change himself into a torpedo to continue punishing his fleeing, protesting, and thoroughly waterlogged minion.

Memorable lines

Animation Loops

sheraTransformations
One full

Where's Loo-Kee?
3:27 - Loo-Kee is peeking out from behind a bluish bush on the far left of the screen, in the establishing shot taking us to a less exclusive Etherian locale than Unicorn Island.
Did I spot him? YES!

PSA
Loo-Kee lectures us on the value of "cooperation," just like the cooperation between She-Ra and the Unicorn King which saved the day in today's episode. In the context of us 80s children, who lack super powers or unicorn friends, this concept would take a more prosaic form, like helping with household chores. But, heck: you can pretend you're riding a winged horse while you're dusting the knick-knacks.

Connected episodes
Changing hearts and minds: The unicorns of Unicorn Island don't exactly end this episode as recruited members of the Great Rebellion, but I'll take the Unicorn King's closing offer, "If you ever need my help, just ask," as sufficient proof that he's become a loyal ally.

Firsts/Lore

Commentary