For Want of a Horse
The gate of Castle Grayskull, closed
left-pointing gray power sword right-pointing gray power sword
a TV screen
S1:E49

67049

November 13, 1985
Gray TV button Gray TV button
A television, with sections on the right reading from top to bottom: Episode Number, Episode Code, Original Air Date, and Stills.
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Writer
Bob Forward

Director
Mark Glamack

Snapshot
Horde Prime's birthday is coming up, and it's been made clear to Hordak that gifts are expected. But what do you get the galactic dictator who has everything? Simple! She-Ra's one-of-a-kind horse, Swift Wind!

Heroic Warriors
Swift Wind, Bow, She-Ra

Evil Warriors
Hordak, Mantenna, Shadow Weaver (young girl), Grizzlor, Horde Prime

Other Characters
Horde soldiers, Horde servant

Vehicles
destructo tank

Plot summary
Hordak jetpacks in through the ceiling of the Fright Zone and into his throne room, and finds his loyal soldiers Mantenna, Shadow Weaver, and Grizzlor assembled to meet him. After he drops Mantenna through a trapdoor on the flimsiest of pretexts, the perceptive Shadow Weaver senses that Hordak is feeling a little down about something. The Horde commander explains that he has just had a secret meeting with Horde Prime, the all-powerful overlord of the galaxy-spanning Horde empire, in which that omnipotent dictator subtly reminded his inferior that a certain someone's birthday is quickly approaching, and that same someone will be expecting to receive gifts. Hordak is disconsolate: what can you get the man who has two of everything - even heads?

Grizzlor pipes up, declaring that he has just the thing, and runs out of the room. He comes back with a matching pair of bow ties, one for each of Horde Prime's heads, the bows fashioned in the shape of the Horde logo. The outraged Hordak is sure Prime will hate this paltry idea, and dumps Grizzlor down the trapdoor. This leaves Shadow Weaver, who has her own idea for a gift - a unique, amazing gift, one that Horde Prime certainly doesn't already have; and one whose acquisition will also serve to hurt their enemies in the rebellion. It's She-Ra's winged steed, Swift Wind! Hordak immediately sees that this is the perfect present, and agrees that Shadow Weaver should go and steal the beast. Weaver is ready to comply, with a plan that involves disguising herself as a young blonde girl. Our heroes won't see what's coming...

Of course, one of the requirements of catching Swift Wind is that he be around, and not in his normal horse form, Spirit; but luckily for our villains, on this day Princess Adora has already transformed herself and her horse. We find She-Ra in the process of treating Bow to an airborne patrol around Etheria on the back of Swift Wind. As they're appreciating their bird's-eye view of the surrounding countryside, the pair spot a broken dam spurting water, so they land in the adjoining village to investigate. She-Ra insists that Bow stay with her horse while she solves the problem - a request the archer accepts with ill grace. Inspecting the hole in the dam at closer range, our heroine quickly spots that it was caused by deliberate sabotage with a laser bolt. While she's plugging the hole with a wooden beam, the disguised Shadow Weaver - who staged this problem on purpose to draw She-Ra and has been lurking nearby - makes her move. She dashes through the village crying for help, with one of her Horde troopers pretending to chase after her. The restless Bow, aching for action, hears the commotion and rushes to the rescue, leaving Swift Wind to his own devices. While our archer is busy riding the fair maiden of her pursuer - and She-Ra is returning from her dam repair - a second Horde trooper zaps Swift Wind with a freeze gun and tows the horse away.

Her ruse successfully enacted, the "rescued" Shadow Weaver kisses her rescuer before resuming her true form. The revolted Bow hardly has time to think about who he just smooched before Weaver has trapped him in a foggy shell. She boasts that her plan has not only garnered the perfect gift for Horde Prime, but has also gained her a valuable prisoner. By this time, however, She-Ra has returned, and a swift throw of her sword of protection frees her mustached friend. The heroes attempt to press their advantage, but a cackling Shadow Weaver vanishes away. It doesn't take She-Ra long to discover that the winged member of their party is missing, and Bow puts this together with Weaver's comment: they realize that She-Ra's beloved steed is now in the clutches of the Evil Horde! There's only one thing to do: She-Ra will have to go (on foot, one assumes) to the Fright Zone and get Swifty back. The loyal Bow, guilty at his own part in the loss of the beast, and as always eager to assist, begs to come along as well - a plea to which the uncertain She-Ra ultimately accedes.

Off in the Fright Zone, a collared Swift Wind is brought before the exultant Hordak. Gleefully counting his chickens, the Horde commander dreams of future accolades and promotions, all thanks to his amazing present. (When the attendant Mantenna attempts to correct his master by pointing out this was all Shadow Weaver's idea, he earns himself another trapdoor dunking.) Hordak assures the imprisoned horse that his captive should expect no rescue: the Fright Zone is bristling with tanks, sentries, and guns, all totally prepared for She-Ra's approach. He further demoralizes the poor creature by describing the long, hopeless imprisonment on Horde World that Swift Wind can look forward to, kept in a windowless cage while his wings slowly atrophy from lack of use. Yeesh!

Swifty's would-be rescuers are not so unprepared as Hordak believes, however. Poised within sight of the evil fortress, She-Ra suspects that defense systems are in place. Sure enough, when Bow sends in an arrow to test the theory, he finds the projectile is quickly annihilated in a withering crossfire. Our heroine instructs her colleague to wait a few moments and then cause a commotion outside the fortress to distract the soldiery while she gets her horse. Her past life as a force captain again coming to her aid, She-Ra remembers a nearby stream runs all the way under the Fright Zone, and swims her way inside. The watercourse leads her to a spot directly under Hordak's throne room - a fact confirmed for her by the appearance of Mantenna, once again dropping through the throne room's trapdoor.

Always compassionate, she fishes the floundering villain out of the water, but is forced to deflect his eye stun beams back at him when the pitiful minion belatedly recognizes her. Momentarily incapacitated, Mantenna taunts his conqueror with the information that any second Swift Wind will blast off for Horde World - so She-Ra knows to make a run for the Fright Zone's spaceport. Continuing her stealthy infiltration, She-Ra crawls close enough to a pair of chattering spaceport guards to confuse them and knock them out, then finally breaks into Swift Wind's transport and is reunited with her old friend. By this time, Bow has caused his distraction with a few well-placed explosive arrows, and the Horde army is mobilizing to fight off the attack. Mantenna rushes in from the dungeon to try to warn his boss that he's seen She-Ra skulking nearby, but Hordak doesn't want to hear it and sends his employee down the trapdoor yet again.

Bow, finally fed up with waiting for She-Ra to return, and certain that she's been captured or delayed by the Horde, swings in by rope for his own attack on the fortress. He manages to tie up the first two soldiers he meets, then meets She-Ra herself, who is just fine and ready to fly away on Swift Wind. They face one more obstacle with the arrival of Shadow Weaver, who's been sent on the attack after informing Hordak of the breakout of Swift Wind - but She-Ra handily traps the sorceress by reflecting her spell back on her. Our heroine then gives the sheepish Bow a lift and they turn for home - the rebel archer wondering what replacement gift Hordak will have to settle on to attempt to appease his high-class overlord...

Cut to Horde World, where a groveling servant is just delivering Horde Prime's present from Hordak. You guessed it: it's the pair of ties. An underwhelmed Horde Prime activates a long-range signal that wends its way across the stars, eventually triggering the seat cushion in Hordak's throne, just as Hordak is in the process of dictating some orders to Mantenna. The Horde commander is flung out of his chair and right down the trapdoor - to Mantenna's great delight.

Memorable lines

Animation Loops
N/A

sheraTransformations
Zero (!)
As in 67029 (oddly enough also a Bob Forward script) and 67058, She-Ra obliges the would-be kidnappers of Swift Wind by keeping herself and her horse in superpowered form throughout the entire episode. So Adora - and consequently Spirit - are never seen.

Where's Loo-Kee?
5:16 - Loo-Kee is in his favorite place - a tree - but has assumed a very strange position. He appears to be clinging to the tree's trunk vertically, upside down, and has lifted his head to look out towards a village.
Did I spot him? YES!

PSA
Loo-Kee connects the love of She-Ra for Swift Wind to our own love for our house pets, and advises us to treat them "with patience and kindness." Orko and He-Man have delivered similar lessons, in the PSAs for MU009 and MU079, respectively. Loo-Kee will discuss house pets again in his PSA for 67065.

Connected episodes
Horde Prime appears in person

Firsts/Lore

Commentary