A Talent for Trouble
The gate of Castle Grayskull, closed
left-pointing gray power sword right-pointing gray power sword
a TV screen
S1:E33

67033

October 22, 1985
Gray TV button Gray TV button
A television, with sections on the right reading from top to bottom: Episode Number, Episode Code, Original Air Date, and Stills.
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Writer
Larry DiTillio

Director
Mark Glamack

Snapshot
Let's see, who do we know in the combined He-Man/She-Ra universe with a particular "talent for trouble"? If you said "Orko," you got it in one! Today our favorite trouble-prone Trollan ends up in Etheria for the first time, and will need the help of She-Ra and He-Man to get out of his Horde-ish predicament.

Heroic Warriors
Sorceress, Orko, Madame Razz, Broom, Spirit (Swift Wind), Princess Adora (She-Ra), He-Man

Evil Warriors
Mantenna, Hordak, Shadow Weaver, Horde Prime (mentioned only), Catra, Leech, Grizzlor

Other Characters
Horde soldiers, Mind Sweeper, frog

Vehicles
batmeks, Mantisaur, rocket (and escape pod), hay transport

Plot summary
It's Spring Cleaning Day, and to help the Sorceress clean the theoretically endless square footage within the mystical Castle Grayskull, she has called upon the only other person she can trust: Orko. Orko is totally psyched to help, because we all remember how much he loves chores and cleaning (right?), so the Sorceress sends him down to the basement with a mop, advising the Trollan to be careful around her corridor of doors. Guess what? He isn't careful. Orko's kicking up of dust causes a living skull decoration on one door to sneeze, flinging the magician through another pair of doors. He pops out the other end in the land of She-Ra: Etheria!

Orko hardly has time to process the surrounding countryside before Etheria's own bumbling magician, Madame Razz, collides into him on her flying Broom. Orko has just provided his name when the reason for Madame's flight, a pursuing Mantenna, shows up on the scene, flanked by Horde soldiers. Mantenna uses his stalked eyes to zap Madame and the newcomer, imprisoning them in shiny cubes of some unbreakable material. Razz urgently advises Broom, who evaded the attack, to fly off and fetch help.

Broom's panicked flight eventually sends him sailing past Princess Adora and her beloved steed, Spirit, who are taking a moment to pause and reflect at the top of a grassy hill. Spotting her sweeping friend flying alone and in distress, Adora concludes that some superpowered help is needed and says her magic words. It's She-Ra and Swift Wind who then intercept Broom in the air, and after getting him to calm down, She-Ra learns the story of Madame and Orko's capture.

She-Ra has never met Orko before, but she's heard of him from her family on Eternia, and knows he's a special friend to her brother. She is all about staging a rescue, but first decides to alert the Sorceress - who is always just a sword-gem call away. Apparently surprised to learn that her clean-up helper has gone missing (you'd think she'd have noticed the silence coming from the basement by now), Sorceress promises to send He-Man to help in the resuce effort, so She-Ra delays her mission just a bit longer to rendezvous with her brother at the usual world-bridging spot.

The united twins hop on Swift Wind's back for a trip to the Fright Zone, which is indeed where Mantenna has taken his two prisoners. Hordak was pleased to get a hold of the rebel Madame Razz, but confused by the unfamiliar Orko. Determined to get to the bottom of this mysterious stranger, the Horde leader tries analyzing Orko, first through the magical means of Shadow Weaver's spells, then through the scientific means of his Mind Sweeper device. Both methods prove entirely unsuccessful, and a furious Hordak destroys his Mind Sweeper, which was so confused by Orko's opaque nature that it went haywire and started repeating "Hordak is a meanie."

Shadow Weaver then has the clever idea to deliver Orko into the clutches of Horde Prime on Horde World. It's a win-win move: if Horde Prime also can't figure out what's up with this crazy Trollan, Hordak and his inferiors won't look foolish; and if Prime does figure Orko out, then Hordak will have provided a useful prisoner. These plans for the disposition of Orko are interrupted by the arrival of He-Man and She-Ra, whose approach is detected via video monitor. Force Captain Catra releases some batmeks to slow the heroes down, but of course that's barely an impediment to the combined forces of our heroes and horse. He-Man slices up the robotic ships, and the twins swing their way into the Fright Zone complex, leaving Swift Wind to cool it outside. They subsequently confront Catra's force squad in the form of Leech and Grizzlor, who also prove to be a less-than-impressive opposing force. He-Man and She-Ra bash their foes insensate, and She-Ra easily traps Catra under a suspiciously illogical chandelier.

Quickly locating Madame Razz, He-Man and She-Ra learn from the old witch that Orko is about to be launched into space for his journey to Horde World. Instructing Madame to find her own way home, the twins accept a teleportation spell from her, which sends them directly to Hordak's spaceport. Waiting for the pair are a squad of Horde troopers, Shadow Weaver, and Hordak himself, now riding atop a praying-mantis-like robotic mount. To make things even worse, Hordak orders the launch of the rocket! The siblings agree to divide their forces, with He-Man rushing to save his trouble-prone friend while She-Ra mops up the bad guys. Fortunately, her enemies prove about as easy to defeat as all the others met today: our heroine peels up a stretch of floor to deflect the Hordesmen's lasers back onto them. She then blows Weaver's evil spell back onto its caster, causing the sorceress to transform into a tiny troll, then slink off in embarrassment. Hordak is dispatched with one swift kick, sending him and his mantis through the wall and down into a mud pit.

Meanwhile, He-Man has his work cut out for him. Thanks to some help up from She-Ra, the blonde oaf is riding on the vehicle's outer hull. It's a desperate race to break inside and break his friend out of his tiny bell jar prison before the rocket breeches Etheria's atmosphere (because, in this episode at least, He-Man can't survive in the vacuum of space). Orko has just about given up hope of ever seeing his friends again when He-Man finally appears, having busted in after punching the rocket into a downward trajectory (which convinced the two Hordesmen pilots to make use of the rocket's escape pod). Another punch breaks Orko free. The Trollan can simply float his way out of the rocket and back to the ground; but what about He-Man? He leaps out of the crashing ship and manages to grab hold of a projecting pole; but he's dangling many feet above the ground, and the pole is about to break! Luckily for him his sister is nearby and sees the hero's plight; she flings a nearby hay transport under He-Man, just in time to break his fall.

With everyone rescued, our friends finally have a moment to breathe, and He-Man has the opportunity to introduce Orko to his sister. A gobsmacked Orko stutters over She-Ra's loveliness, and the grateful heroine thanks him with a tender kiss on the scarf - which sends Orko flying about in a tizzy. Oh, you.

Memorable lines

Animation Loops

sheraTransformations
One full

Where's Loo-Kee?
3:19 - Orko's first look at Etheria is a panning shot, which ends in a familiar view of the Whispering Woods, where we find Loo-Kee peeking out at us from among some foliage on the lower left side of the screen.
Did I spot him? YES! Though it seems Orko was oblivious.

PSA
Ignoring the main body of the episode, which was seemingly devoid of useful lessons, Loo-Kee reminds us of what started this whole thing: Orko's helping the Sorceress with her Spring cleaning. "When you come to think of it, lending a helping hand is another way of saying, 'I'm you're friend!'" In this case, it was also a way of getting banished to another dimension. I guess no good deed goes unpunished, eh, Loo-Kee?

Connected episodes
MOTU crossover

Firsts/Lore

Commentary