Horde Prime Takes a Holiday
The gate of Castle Grayskull, closed
left-pointing gray power sword right-pointing gray power sword
a TV screen
S1:E58

67018

October 1, 1985
Gray TV button Gray TV button
A television, with sections on the right reading from top to bottom: Episode Number, Episode Code, Original Air Date, and Stills.
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Writer
Story - J. Michael Straczynski & Teleplay - Bob Forward

Director
Marsh Lamore

Snapshot
When the cat's away, the mice will play! That is, when Horde Prime goes on vacation, Hordak will attempt to use his boss's warship to mount a conquest of both Etheria and Eternia. In response, everyone - She-Ra, He-Man, and Skeletor - will scramble to try and stop him.

Heroic Warriors
Prince Adam (He-Man), Sorceress, Bow, Princess Adora (She-Ra), Spirit (Swift Wind), Kowl, Broom, Madame Razz, Glimmer, Orko (PSA only)

Evil Warriors
Horde Prime, Hordak, Mantenna, Skeletor, Multi-Bot

Other Characters
various rebels, Twiggets (Sprag, Spritina)

Vehicles
Velvet Glove, Horde flyers, Horde spacecraft, wagon

Plot summary
It may be true that crime doesn't take a holiday - but Horde Prime does! He's been waiting for this particular two-week vacation, to the planet Tropica, for several centuries, and he's finally all ready to depart. There's just one last detail to take care of: the supervision of the greatest ship in his armada, the Velvet Glove. It is for this purpose that Prime summons Hordak, extracting a promise from the Horde commander to watch the ship while he's gone - without touching or using it! - to ensure it stays undamaged. (Unlike the last ship Horde Prime loaned to Hordak - see 67048's "Birds of a Feather.") Hordak solemnly promises, but we all know he has no intention of keeping his word. Sure enough, as soon as Prime is away on his cruiser, Hordak is already confiding in Mantenna his ambitious plan to use the warship to take over not only Etheria, but Eternia as well!

Unluckily for Hordak, his boasts have not gone un-eavesdropped. The Sorceress herself has heard Hordak's plans, and is worried enough about them to summon Prince Adam to Castle Grayskull so she can play back a recording of today's opening scene. She knows that the Velvet Glove is the most powerful warship in the galaxy (believe me, by the end of this episode you'll be tired of hearing people say that!), and could potentially make Hordak's dreams of a two-planet conquest come true; so she urges Adam to He-Man up and get over to Etheria to help his sister. He readily obeys.

In fact, several people on Eternia heard of the designing schemes for the planet's takeover, and none of them are happy about it. One of the least enthused happens to have a skull for a face. That's right, Hordak's old student Skeletor caught his former boss plotting on the desktop dome, and is quite miffed at this outsider moving in on his territory. Skeletor decides that he can turn the tables on Hordak if he just heads over to Etheria and takes that ship for himself. So the stage is set for a multi-character convergence!

But what of the people of Hordak's first planetary target - Etheria? The rebels in Whispering Woods, including Bow and Princess Adora, are alerted to the approaching danger when the huge, hulking shadow of the Velvet Glove begins to blot out the sky above their heads. Sensing that her alter ego will be needed, Adora rushes to a quiet part of the forest with Spirit and makes her full transformation. So She-Ra atop Swift Wind begins a flight up towards outer space, where the Horde warship sits in orbit. Before she can leave the planet's atmosphere, however, Hordak (with the assistance of minions Mantenna and Multi-Bot) has already activated the ship's gigantic freeze ray. She-Ra must change her sword of protection into a giant shield to block the high-caliber beam, and the force of the blast sends her hurtling back to the ground. Blasted from Swift Wind's back, She-Ra bows under the unremitting power of the weapon. Spying his blonde enemy through his own Hordak Brand binoculars, the Horde commander instructs his minions to keep cranking up the power on the freeze ray. Not even She-Ra can withstand the full force of the beam, and when she gives in, all the Whispering Woods will be put on ice!

Just when it seems our heroine is indeed about to fall, she receives a helping shoulder and back - from He-Man. Hooray! The twins' combined strength holds up She-Ra's shield and holds back the icy beam. Up in the Velvet Glove, Hordak is angrily instructing Multi-Bot and Mantenna to pour on the juice; but he doesn't realize that his helpers are being taken out of commission behind his back. It's Skeletor! The bony sorcerer announces himself to his enemy, and the two begin a duel to decide who will have control over the valuable warship. They recklessly trade laser blasts and magic bolts with each other, in the process wrecking the interior of their prize and convincing Mantenna that he and his buddy Multi-Bot would do better to teleport out of there and sit out the rest of the day in the Fright Zone.

Down below, our superpowered heroes are surprised when the freeze ray suddenly lets up. She-Ra whips out a telescope and trains it on the Velvet Glove, catching a glimpse of Hordak and Skeletor fighting through the window of the ship. Realizing that they can't let either of their villains win this fight, the twins decide they have to get up there. He-Man announces that he has just the thing for that: it's an indestructible and infinite grappling line (a present from the Sorceress - aw, that's nice). With just a few wind-up swings, the beefy hero tosses the grappling hook all the way up into space, and it catches on a handle-like projection at the bottom of the Glove's hull. She-Ra volunteers to climb up the rope while He-Man holds it steady planetside. It's a long climb into the void, and at a certain point She-Ra has to change her sword into a space helmet (complete with air tank, we assume) so she can continue to breathe.

What our heroes don't realize is that the sound of the grappling hook hitting the ship distracted Hordak just enough that Skeletor was able to get the drop on his foe and zap him unconscious. Now in full control of the Velvet Glove, Old Bonehead takes a brief moment to effect some repairs on the control panel, then decides it's time to begin his own conquest of Eternia. He therefore begins flying off with the ship, towing She-Ra and He-Man along with him. She-Ra has finally reached the ship and clings on by the convenient bottom handle; He-Man, after enduring an uncomfortable drag through the forest at the end of the rope, digs his feet in on a mountaintop. Skeletor notices that his flight has been impeded and uses the ship's video screen to discover that the trouble is due to his old enemy. How did He-Man get down there? No matter! The full thrust of the Glove should be enough to shake even Eternia's biggest beefcake loose! Skeletor opens the throttle all the way.

She-Ra, gathering the gist of the situation from her spot at the bottom of the ship, decides she should really get off her butt and do something. Spotting a massive asteroid that's about to float into the projected path of the warship, She-Ra times her moment carefully and cuts the "unbreakable" grappling line (I guess it's nice to have a magic sword). The Velvet Glove, no longer held back, leaps forward at full speed - directly into the asteroid. That sucker is totaled! (Fortunately She-Ra makes it through the accident miraculously unharmed.) Inside, the shaken Skeletor is coming to the mortifying realization that his plans for world conquest have just gone up in smoke. In addition, it seems the Glove's reactor was damaged in the collision and is about to go critical. Skeletor, standing over the still-unconscious body of Hordak, decides that he will just have to settle for letting his hated former teacher explode, and teleports his way back to Eternia.

Meanwhile, She-Ra has climbed her way up to the control room window just in time to watch the bony villain make his getaway. She makes a choice she's already made a couple of times in the series, to save the life of her greatest enemy, and pries open a hole in the hull. She grabs Hordak and a convenient space helmet when they fly out with the ship's air, then dives with the helmeted Horde leader back down towards the planet. They escape the explosion of the warship, but the pair still have to survive their re-entry into the atmosphere. She-Ra trades her sword-helmet for a sword-shield in order to absorb the heat that was beginning to toast her bottom; then, once that danger is over, exchanges her sword-shield for a shield-parachute.

As our heroine floats gently back to the surface, she's met by He-Man. He realized something was going on up in space when his grappling line suddenly gave way, knocking him off his mountaintop (thanks, Sis). Concluding She-Ra must have cut the line herself and will soon be plummeting back to the planet, our hero hitched a ride on (the suddenly reappeared) Swift Wind. He's just in time to catch his sister landing with her surprising payload - Hordak. The pleased He-Man is already measuring the Horde leader for a jail cell, but at this point Hordak finally wakes up and makes a quick and prudent exit via his full-body rocket form.

Our heroes aren't too broken up that Hordak got away. For one thing, they'll need a bad guy to fight in tomorrow's episode; but also, they're all pretty sure that Horde Prime is going to be very mad at the commander for smashing up another valuable ship. Sure enough, as Adam and Adora are enjoying a lovely feast with their rebel friends in the camp at the Whispering Woods, they can just about hear the sound of Hordak getting punched out the window of the Fright Zone by his enraged overlord. Prime had a lovely vacation, but Hordak's poor excuses are enough to spoil anyone's good mood.

Memorable lines

Animation Loops

sheraTransformations
One full
Before Adora's transformation we get Prince Adam's - which is a partial one, since it's missing the Cringer/Battle Cat sequence.

Where's Loo-Kee?
I don't know where Loo-Kee was today, but it wasn't in this episode. Maybe, like Horde Prime, he was also on vacation. In an unusual situation that hasn't occurred since before Loo-Kee's entrance in the series (67006), the elf does not appear at all. No matter how hard you look (and, folks, I looked pretty hard), you won't find him!

PSA
Taking over the PSA duties in Loo-Kee's absence are She-Ra, Orko, and He-Man. Perhaps there's a reason why Loo-Kee didn't want to get involved in today's message, because today - as He-Man notes - it's about "something that's very personal." He and She-Ra explain that your body is your own, and you shouldn't let anyone else touch it "in a bad way." Yes, they're talking about what you think they're talking about. When Orko promises retribution on any potential pedophiles, She-Ra points out that it can be difficult for children to open up about these kinds of things, and He-Man (while pointing aggressively at the audience) urges those who've experienced a bad touch to "tell someone you trust." Unfortunately, the list He-Man provides of people kids should trust (parents, doctor, teacher, counselor, minister, rabbi) very likely includes the person to blame.

Connected episodes
Horde Prime appears in person
MOTU crossover
Landmark Episode: I honestly didn't want to tag this one a landmark, because there have been better stories; but I think the unique situation surrounding Loo-Kee and the PSA tips it over into requiring this label.

Firsts/Lore

Commentary