Loo-Kee Lends a Hand
The gate of Castle Grayskull, closed
left-pointing gray power sword right-pointing gray power sword
a TV screen
S1:E55

67055

November 21, 1985
Gray TV button Gray TV button
A television, with sections on the right reading from top to bottom: Episode Number, Episode Code, Original Air Date, and Stills.
Top

Writer
Robert Lamb

Director
Mark Glamack

Snapshot
All the members of the Great Rebellion, including Adora, have been frozen in time by a wicked device of the Evil Horde, and there's only one being left on Etheria who can save them - Loo-Kee! Yes, today the shy and retiring Loo-Kee will finally lend a hand... by fetching He-Man, who will actually solve the problem.

Heroic Warriors
Frosta, Princess Adora (She-Ra), Bow, Spirit (Swift Wind), Glimmer, Broom, Madame Razz, Kowl, Light Hope, Prince Adam (He-Man), Cringer, Orko, Sorceress

Evil Warriors
Hordak, Imp, Mantenna, Shadow Weaver (young girl), Catra, Beast Man, Skeletor

Other Characters
various formerly enslaved Etherians/various rebels, Horde soldiers, Frosta's horse, various villagers, Arrow, Twiggets (Sprocker, Sprag), Loo-Kee, Etherian deer

Vehicles
Hordak tank, wagons

Plot summary
It's yet another battle in the long struggle of rebellion against the Horde! Today Frosta and She-Ra are attempting to get a group of former Horde slaves to the safety of the Whispering Woods, but they're blocked by Hordak, Imp, and the Horde's robot soldiers. Through the use of Frosta's slippery ice powers, the soldiers are bashed; and even Hordak changing into a battering tank doesn't stop She-Ra from tossing him away and leading the Etherian people to the freedom of the rebel camp.

Back on his throne in the Fright Zone, Hordak broods over his failure while Imp tries to comfort him. The Horde commander's mood is improved when he receives word that a package he's ordered from the Horde Catalog has arrived from Horde World. Opening the box he's handed, Hordak reveals a glowing gem which he tells Imp is called parthax. It will form the power source and complete the construction of his time-stop device. The Time Stop is like an oversized twenty-sided die, gray, dotted with black circles or buttons and decorated (as all Horde devices inevitably are) with the Horde logo. Having had Imp call in Mantenna, Hordak demonstrates the device on his minion, freezing Mantenna in the air as he attempts to scramble out from under the throne room trapdoor. The Time Stop does what it says: stops time in a localized area. Even when Imp opens the trapdoor under Mantenna, the hapless Horde soldier doesn't fall, immovable in the moment of his freezing. (Hordak toggles the device off to drop Mantenna in the drink, to his and Imp's great amusement.)

Imp sees the value of the invention against the Great Rebellion, but doesn't understand how Hordak can get the thing inside the magical barriers of the Whispering Woods. No worries: Hordak has a plan for that. He instructs Imp and Shadow Weaver, and the pair head off to a village near the rebel camp where the enemies of the Horde are known to come for supplies. Sure enough, overloaded with the influx of new mouths to feed, Glimmer is collecting more supplies just as Imp and Weaver arrive. (The pink-haired princess is wearing a cloak as a disguise, but just like Bow's cloak in 67009, it does nothing to conceal her identity from her watchers.) Shadow Weaver quickly disguises herself as a young girl and places the Time Stop - hidden in an unmarked box - among the other supplies in Glimmer's crowded cart. All unaware, Glimmer takes the ticking time bomb back into the rebel camp. Surrounded by the new refugees, with Bow strumming his instrument, Kowl fluttering nearby, and Razz making her usual careening entrance on Broom, Glimmer enlists the aid of the Twiggets in unloading the cart. She's confused when she comes upon the unfamiliar box holding the Time Stop, and, curious, removes the device from its container. Seeing the Horde logo on its surface, Glimmer makes a desperate attempt to fling the machine away, but - too late! The Time Stop is triggered.

Elsewhere in the Whispering Woods, our friend Loo-Kee is just waking up to another lovely day on Etheria, and wondering in what hiding place he should secrete himself during today's adventure. He's disturbed by a strange silence in the forest. Dropping from a tree branch and looking about himself, he finds fluttering leaves frozen in mid-air, deer arrested in mid-leap. Calling various rebels by name, he strolls into the center of their camp and is dismayed to find everyone frozen in place! Loo-Kee can't get anyone to move or answer his calls. Just as he's determined that he needs to find She-Ra, he's further amazed by a voice on the air, and the sudden appearance of a portal before him. The voice introduces itself as Light Hope, assuring the (understandably) distrustful elf that they are a friend of She-Ra, and urging him to enter the portal. With some trepidation, Loo-Kee obeys and finds himself face-to-beam with Light Hope in the Crystal Castle. Light Hope explains that everyone is frozen in time, including Adora. When Loo-Kee urges the entity to find She-Ra, Light Hope is forced to explain that Adora is She-Ra. Light Hope itself can barely speak, as the Time Stop's effects are beginning to freeze even that powerful entity. Their one chance to save the rebels is for Loo-Kee to travel to Eternia and fetch She-Ra's brother: He-Man. (AKA Prince Adam - so now Loo-Kee knows that secret, too.)

Using the last of their fading strength, Light Hope casts Loo-Kee across dimensions, determined to see the elf transported somewhere - anywhere - on Eternia. Unfortunately, the place Loo-Kee ends up landing is Snake Mountain. The elf flies out of a portal and lands right on Skeletor's head, observed only by Beast Man, who was standing nearby. After Loo-Kee pops into a hiding place (something he, after all, should be very good at by now), he overhears Skeletor's latest plot to sow confusion at the royal palace. The fiend's plan involves kidnapping Prince Adam and forcing King Randor to hand over the kingdom as ransom. To this end, Skeletor has obtained a crystal which will open a (one-time!) portal directly into Adam's bedroom. Seeing his chance, Loo-Kee hops into the portal as soon as Skeletor opens it, simultaneously ruining old Bonehead's day, getting himself exactly where he needs to be - and leaving Beast Man with some explaining to do.

Loo-Kee must rouse a sleeping Adam and Adam's fearful pet tiger to try to explain the situation. They're soon joined by Orko, who was wakened by the commotion. Once everyone is briefed on the trouble in Etheria, the Trollan opts to follow Adam and Loo-Kee to Castle Grayskull and the Sorceress, who can surely help them get back to the Whispering Woods. (Cringer opts to stay in bed and give this adventure a pass.) At the castle, the Sorceress explains that Loo-Kee's magical nature is what kept him impervious to the effects of the Time Stop. Orko won't have any trouble either, magician that he is; but while in Etheria, Adam will have to hold his magical power sword all the time or risk being frozen himself. And it wouldn't hurt if he turned into He-Man. Adam obediently raises his sword aloft, and He-Man, Loo-Kee, and Orko walk through the Sorceress's conjured portal and directly into the Whispering Woods.

The trio soon locate Princess Adora, frozen next to her horse Spirit, and He-Man puts her sword of protection in her hand and, touching the blade with his own, uses the power of Grayskull to waken her. After some quick explanations, Adora does her own transformation, and She-Ra and He-Man hunt down the Time Stop. Orko has already pointed out what any simpleton should know: that it's completely impossible to move any object that's stuck in time. But She-Ra and He-Man put the "possible" in "impossible." Changing her sword to a chain and wrapping it about the Time Stop, She-Ra joins her strength with her brother's and together they use all their effort to begin slowly towing the device away from the rebel camp. The power they must expend to achieve this feat is immeasurable, and it has some easily detectable consequences: a great wind springs up, the device is surrounded with crawling bolts of electricity, and over in the Fright Zone parts of the fortress begin falling down around Hordak's ears.

The twins decide they need to find a better way to stop the Time Stop, and use their swords to pry open a panel of the device. They find Hordak's mail-ordered parthax inside, and smash it to bits, finally deactivating the machine. It falls to the ground, and all the frozen rebels once more awaken. (Madame Razz, who was frozen in the air on Broom just inches from smashing into a tree, is amazed to find that a helping pillow has been tied around the tree trunk to soften her collision.) Pleased that the ordeal is finally over, She-Ra decides she's had quite enough of the Time Stop and punts it back to the Fright Zone, where the moronic Mantenna tries to help by repairing the device. As time begins to go haywire within the Horde fortress, Hordak promises some primo punishments for his hapless lackey - as soon as they figure out how to get time back to normal.

Memorable lines

Animation Loops

sheraTransformations
One partial (missing Spirit/Swift Wind sequence)
We also get a partial He-Man transformation today (missing only the Battle Cat section), which actually comes just a bit before the She-Ra sequence.

Where's Loo-Kee?
8:38 - The time stamp represents the first appearance of Loo-Kee in the episode; but in a unique case for the series, today Loo-Kee is not hiding. He will have a speaking, central role in this story, and he demonstrates that as soon as we see him, by moving and declaring that it is another lovely day on Etheria.
Did I spot him? Does Loo-Kee go in the woods? YES!!

PSA
"Today I know you found me," Loo-Kee announces to open his ending spot, "cos I was part of the story!" Loo-Kee also makes himself part of the ending lesson: he points out that even though he's a little guy, he was able to help He-Man and She-Ra save the day; similarly, his tiny viewing audience can do helpful things, even if they don't have superpowers.

Connected episodes
MOTU crossover
Landmark Episode: Given the huge character list and the singular events of today's story, I feel this tagging is warranted.
Gotta get back in time: This is the first POP episode to which I've applied this category, and unfortunately it's probably the least valid, since I intended to use this tag for episodes that feature time travel. If anything, today the problem is that our heroes can't travel in time. But whatever: in my book, the stopping of time makes for a time travel plot. (I later went back and tagged an even earlier episode with this category, possibly with better justification - see 67022.)

Firsts/Lore

Commentary