The Wizard
The gate of Castle Grayskull, closed
left-pointing gray power sword right-pointing gray power sword
a TV screen
S1:E52

67052

November 18, 1985
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A television, with sections on the right reading from top to bottom: Episode Number, Episode Code, Original Air Date, and Stills.
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Writer
Story - Francis Moss & Teleplay - Larry DiTillio

Director
Lou Kachivas

Snapshot
Ashamed by his own perceived cowardice in the wake of a military debacle, Kowl pairs with Broom on a very misguided self-imposed exile which puts the pair in the clutches of a disingenuous huckster named Doctor Drome and his agile sidekick, Acrobad. Also featured is the new Horde villain Colonel Blast, who will make She-Ra's rescue mission a challenge!

Heroic Warriors
Kowl, Bow, Princess Adora (She-Ra), Broom, Madame Razz, Swift Wind

Evil Warriors
Leech, Colonel Blast

Other Characters
Horde soldiers, cows, Farmer Petro's wife and child, Farmer Petro, various rebels, bee, Acrobad, Doctor Drome, Twiggets (Spritina, Sprag, and Sprocker)

Vehicles
glonders, Horde trucks, wagons (including Drome's wagon)

Plot summary
Assigned to lookout duty while his friends are on a mission, Kowl allows himself to fall asleep on a tree branch. He's therefore surprised when a Horde convoy comes driving up the road. It's Leech in the back seat of a truck, flanked by a collection of Horde soldiers riding glonders. Spotting the rebel bird on the road ahead, Leech orders one of the glonders to attack, and Kowl flees. The fear-filled bird is able to hide in the bushes until his pursuer drives off, but afterwards remembers that he's failed at his job as lookout.

Who has Kowl failed to warn of the approaching Horde force? Why, Princess Adora and Bow, currently finishing up a chat with their ally Farmer Petro at his farmhouse. They've coincidentally chosen to gather Petro's intelligence on the same day that the Horde has come to collect some back taxes from the farmer. The sudden appearance of Leech and his men sends the rebels running for cover. Pinned down behind a water trough, they decide to split up and make a break for it, but a running Bow is hit by a freeze ray and imprisoned in a block of ice! Adora luckily escapes, and finds a private spot in the woods where she can raise her sword. She-Ra is then able to spring her own surprise on the Hordesmen. She flattens, tosses, and smashes the troopers who are threatening Petro and his family, then grabs Leech's truck before he can make a getaway and throws the vehicle all the way back to the Fright Zone. The enemies defeated, She-Ra finally has a moment to kick the frozen Bow loose from his ice block.

Bow was quite thrilled to awaken from his chilly sleep and find himself in the warming arms of the lovely She-Ra; but back at the rebel camp with a contrite Kowl, Bow's mood has distinctly soured. He entirely blames his avian friend for the near-disaster in the morning, and tells Kowl so in no uncertain terms. A crushed Kowl slowly flaps off to a private corner and gives over to loud, tear-choked sobs. He's in the middle of this one-person pity party when Broom strolls by and sees his friend in distress. Kowl explains the source of his woe, and wishes aloud that he could have just a smidgeon more courage. This gives Broom an idea: perhaps Madame can help! He seems to remember his witchy friend being in possession of a magic spell for courage, some centuries ago.

So Broom takes Kowl along to Madame Razz's little shack in the woods. But Razz is in the middle of mixing up a complicated potion, and doesn't have time for Broom's bothersome interruptions. The dismissed Broom and the dismal Kowl end up sitting on a log in the starlight, both depressed, their hopes dashed, their best friends seemingly having turned their backs on them. Broom again gives direction to the bereft pair when he remembers tales of a wizard in the nearby town of Silverglade. He proposes they travel there, so Broom can find a new magical partner and Kowl can obtain a courage spell or potion, and the convinced bird agrees. So the two stroll off into the night, in search of friendlier climes.

Unfortunately, their journey puts them in the path of some distinctly unfriendly strangers, in the form of Acrobad and Doctor Drome. Acrobad, a hoppy fellow dressed in a classic jester's costume, spies the approach of Broom and Kowl from a hidden spot in the bushes. He then passes news of the newcomers to Doctor Drome, a stocky, bearded and top-hatted old gentleman lounging nearby at his mobile home/wagon. Clearly meaning no good for our heroes, the devious pair arrange an "accidental" meeting on the road. Drome is able to convince the hungry Kowl that he and his friend should stop for a meal. With his rebel bird partner in a hiccuping food coma afterwards, Broom, anxious to be going, lets slip that they are on their way to Silverglade. Doctor Drome claims they are headed to the town as well, and offers his new acquaintances a lift. Having forgotten, if they ever learned the lesson, not to accept rides from strangers, Broom and Kowl accept a ride from the strangers, and instead of finding themselves at Silverglade, discover that Drome has driven his wagon to the Horde outpost at Moorstone. The rebels attempt to escape, but Kowl is nabbed by the agile Acrobad, and Broom is knocked unconscious by a blast from Drome's magic ring. Horrors!

Back at the Whispering Woods, the absence of Broom and Kowl has been noted, and Madame Razz and Bow have had time to rue their earlier hasty words to their respective BFFs. The Twiggets having been unable to find the missing pair anywhere in the woods, Adora goes to fetch She-Ra, and Razz joins hands with two of the forest people to cast a locating spell. Their magic generates a picture of Broom and Kowl in chains, being handed over by Acrobad and Drome to an imposing Horde soldier whom the watching She-Ra identifies as Colonel Blast. Our heroine knows the outpost where Blast is located, so - with Bow and the broomless Razz joining her on Swift Wind's crowded back - a daring rescue mission is underway!

Drome and Acrobad were hoping to make some money out of their betrayal of these naive, B-grade rebel outlaws, perhaps by having them sold to a circus on another planet; but Colonel Blast announces his own intention to take Broom and Kowl to the Fright Zone and surrender them to Hordak. Before any of this can come to fruition, however, the bored guards at the base, in the midst of complaining how nothing ever happens around here, are shocked by the arrival of She-Ra and her allies! She-Ra drops off Razz and Bow before performing Maneuver 55, an aerial attack that leaves one of the outpost towers collapsed into rubble. Meanwhile, Madame Razz is on point today, inspired by the need of her friend to cast her spells accurately and effectively. She boxes up the guards blocking her and Bow's path to the prison cells, and soon the two are reunited with their missing friends.

Acrobad - with misplaced optimism in his abilities, and after a peremptory order from Doctor Drome - makes an attempt to stop She-Ra, hopping high into the air and landing behind the heroine on Swift Wind's back. But She-Ra simply elbows him off, to land in a barrel of water in the base below. She-Ra's more threatening opponent is Colonel Blast, who proves to be peppered with armaments all over his body; but before the Horde officer can manage to land a hit against the blonde wonder (who shows off her own acrobatic skills with a collection of evasive flips and twirls), Bow executes a trick shot for the ages, firing seven arrows at once that all find their marks in the muzzles of Blast's militant attire. The colonel is left smoking in the exploded remnants of his armor, and our heroes are free to make their escape.

Safely assembled afterwards for a familial meal in the rebel camp (with She-Ra having made way for Princess Adora), our friends are overjoyed to be reunited. A tearful Broom confesses that this experience has helped him realize how much Razz's friendship means to him, and a tearful Razz apologizes for not listening to him earlier. Bow and Kowl had their own tearful reunion back at the Horde outpost; but the stoic Kowl quickly put up his emotional guard again, snidely asking the archer what took him so long. Now, his demand for a matching apology from Bow quickly devolves into a squabbling argument between the two buddies, causing an amused Adora to express her relief that everything is "back to normal."

Memorable lines

Animation Loops

sheraTransformations
One partial (missing Spirit/Swift Wind sequence)

Where's Loo-Kee?
7:22 - For once eschewing his much more common sylvan hiding place, today Loo-Kee has sneaked out of the trees and is peeking out at us from behind a pile of crates and barrels. He's on the far right of the screen in an establishing shot of the rebels' camp in the Whispering Woods. (Actually, apart from the fact that the wagon next to the barrels and crates has moved further away, this hiding place is identical to the one he used back in 67035's "Gateway to Trouble.")
Did I spot him? YES!

PSA
Loo-Kee's lesson today is right on the money with regard to the events of our story, and can be summed up in two rhyming words: stranger, danger. Don't get into cars (or motorized wagons) with people like Doctor Drome, kids!

Connected episodes
Kowl DOESN'T avoid capture: Today our feathered friend's usually heightened sense of self-preservation fails him spectacularly, as he has the poor judgment to accept a ride from a very suspicious stranger.
Hordak-less episodes in Season 1: Though Hordak is mentioned, he does not appear.

Firsts/Lore

Commentary