Welcome Back, Kowl
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S1:E43

67043

November 5, 1985
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A television, with sections on the right reading from top to bottom: Episode Number, Episode Code, Original Air Date, and Stills.
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Writer
Philip Kassel

Director
Bill Reed

Snapshot
Kowl's squabble with the irritating Imp leads to the Horde capturing Madame Razz - and Kowl taking the blame for it. Desperate to clear his name of the stench of treachery, will Kowl attempt the unthinkable - an act of bravery? And will the disheartened Razz really retire from the rebellion? Let's find out!

Heroic Warriors
Kowl, Broom, Madame Razz, Bow, Princess Adora (She-Ra), Spirit (Swift Wind)

Evil Warriors
Hordak, Tung Lashor, Imp, Shadow Weaver

Other Characters
bee, Horde soldiers, Twiggets (Sprag, Sprocker), Arrow

Vehicles
Horde walkers

Plot summary
It's a lazy summer afternoon; the kind of day where, like the bumblebees of Etheria, you just want to lay out in the sunshine and take a pleasant little nap. But isn't it always the way? You choose the same place to nap that Hordak and his minions are field-testing their new secret weapons! I'm talking about giant walker vehicles with four stilt-like legs and snapping pincer arms. Kowl is rudely awakened from his own nap by these very secret weapons, and must flap for his life to avoid their deadly pincers. His quick wing-work causes the arms of several walkers to become all tangled together in knots, and they collapse in a heap. Having had a near escape, Kowl hides nearby to catch his breath, so he's within earshot when the crew from one of the still-standing walkers comes out to assess the damage. It's Hordak, Tung Lashor, and Imp. Bemoaning the disappointing first run for their "tanks," Imp in particular is very disparaging about Kowl, choosing some very personal and wounding epithets for the bird, such as "dust mop." Hordak declares they'll return tomorrow to test their weapons on the nearby village. Before the Horde party can leave, a vindictive Kowl swoops in to pelt the little winged spy with a very icky goosh fruit, which covers Imp in sticky brown goo. The infuriated Imp vows his own revenge.

Later that evening, Kowl recounts the events of his daring escape and petty fruit-based attack to his friends, Broom, Madame Razz, Bow, Adora, and the Twiggets Sprag and Sprocker, as they all walk into the nearby village. The rebels are plotting to defeat Hordak's new weapons, and to work out their plan of attack they retire to an empty mill. At least, they think it's empty; but the sneaky Imp, ordered to keep an eye on Kowl, has gotten there before them, and disguises himself as the rung of a ladder so he can listen in on the conversation. The spy is on hand as Madame Razz clumsily demonstrates a magic spell that changes the ground beneath an object to glue. As Adora explains, Razz is to use this spell against the walkers tomorrow, stopping them in the road and leaving them vulnerable to attack. The plan decided, the rebel party breaks up, with Kowl choosing to remain in the building to catch up on his interrupted sleep.

Before he can drift off, however, Madame Razz reappears magically to invite the bird to a private conference outside. Perched next to Kowl on a high tree branch in the moonlight, Madame confesses that she is thinking of leaving the rebellion. Citing her unreliable magic, which she believes doesn't help anyone, Razz thinks it would be best if she just went away. Kowl, aghast, attempts to reassure the witch, urging her to speak to the others before acting. Razz extracts a promise from her friend to tell no one of their conversation. While Kowl has been gone, a few things have happened in the village mill. First, the caring Twiggets Sprag and Sprocker, having hunted up a nice soft blanket for the bird, have tiptoed in and found the house curiously unoccupied. They place the blanket and depart, leaving the field clear for the still-lurking Imp to work up some payback. Taking the term more literally than one might expect, Imp leaves a sack of gold tucked into Kowl's blanket, reasoning that when the other rebels find it there, they'll suspect Kowl of giving up their plans to the Horde in return for cash.

The next day, the rebels' plans go horribly wrong: the walkers pop up unexpectedly, and before Razz can stutter out her glue spell, she is snatched off her Broom by a jetpack-clad Tung Lashor. Bow's attempts to rope a walker are snipped by a well-placed pincer. Adora and Spirit must step to the side for a moment so that She-Ra and Swift Wind can pick up Bow's slack and finish tripping the Horde secret weapon. The villains avoid further punishment with the aid of Shadow Weaver's magic, which whisks them all away (walker included). Regrouping afterwards in the mill, the rebels try to understand how the Horde could have been so prepared for their attack. Could there be a spy in their midst? The Twiggets mention that they noticed Kowl being mysteriously out of bed in the night, though the bird claims he was there the whole time; and a lifting of his blanket reveals the planted blood money. An angry and overwrought Broom accuses Kowl of treachery, even though Adora quickly points out that the idea of their old friend betraying them is a foolish one.

Later, the rebels having returned to the camp in the Whispering Woods, Adora and Bow discover that they can't find Kowl anywhere. Adora theorizes their usually timorous companion has gone off to do something rash in order to prove his innocence - something like, for instance, running to the Fright Zone by himself to try to rescue Madame Razz. Adora declares her intention to go after Kowl; but it's She-Ra and Swift Wind who find the bird, sitting in a tree branch, hyping himself up to venture into the Fright Zone. She-Ra proposes that they make the perilous journey together; after all, her time as a Horde force captain means she knows about a secret entrance that will allow them to infiltrate the fortress undetected.

She-Ra locates the secret entrance, a shaft in the ground hidden under a false rock, and leaving Swift Wind aboveground the heroine and Kowl venture below. They quickly discover that security in the passageway has improved since Force Captain Adora was last there: a network of crisscrossing lasers now blocks their path. Fortunately the small, winged Kowl is the ideal creature for navigating the dangerous obstacle, and pulls the lever to shut it off once he reaches the other side. The pair are able to sneak all the way to Hordak's throne room, where they overhear Imp boasting of his own part in the discovery of the rebels' plan and the framing of Kowl. (So it was the Horde's spy doing the spying all along - go figure!) She-Ra has to drag the offended Kowl onward, so they can finally locate Madame Razz in the Horde's Interrogation Room.

Walking in on the prisoner, our heroes have a happy, if brief, reunion, unhappily cut short by the arrival of Shadow Weaver (who has detected their presence). Razz, shrouded by a circle of swirling dark clouds, has explained to her friends what she overheard from Weaver earlier: that the witch is trapped in place by a magic crystal, and the only way to free her is by reciting the correct spell. The smug Weaver, her crystal floating beside her, is sure the heroes can never save their friend. But She-Ra, like He-Man, has never met a problem that she can't out-smash. She changes her sword into an oversized boomerang and flings it at the crystal, shattering it and freeing Madame. Thinking quickly, the unrestrained Razz chants a spell that ties up her would-be captor, and the heroes make a break for it. They're pursued out onto the rooftops by Imp, Hordak, and Tung Lashor; but thanks to the timely arrival of both Swift Wind and Broom (the latter of whom just couldn't stay away when his best friend was being rescued), everyone who doesn't already have wings has a flying conveyance to leap onto. Madame is again able to discourage pursuit or counterattack by magically freezing Tung Lashor's tongue. Kowl flies back for one last dig at his new archenemy, Imp, grabbing the tiny spy and shoving him into another goosh fruit (because Hordak apparently has a goosh grove planted just by the Fright Zone).

Back at the Whispering Woods, the rebels regroup and go over events. Broom learns that Imp was to blame for everything, and apologizes to Kowl; and Madame admits that it was she who kept Kowl out of bed relating to him her thoughts of retirement. Her admission earns swift refusals and words of love from everyone. Kowl reminds her of the fact that no one could have gotten out of the Fright Zone without her magic spells. Adora recites a lesson about not passing judgment on people too hastily. Bow concludes the story by reciting the episode title, inspiring everyone else to also heartily welcome Kowl back to the fold.

Memorable lines

Animation Loops

sheraTransformations
One full
Adora actually changes to She-Ra twice in this episode, but we only get to watch her first transformation, during the battle with the walkers. The second occurs off-screen, just after Adora decides to follow Kowl to the Fright Zone.

Where's Loo-Kee?
13:47 - By this point in the episode, I was starting to get very worried that I'd missed spotting our elusive little pal. But then I saw an establishing shot featuring a foreground painting of some very incongruous, Loo-Kee-colored trees. Sure enough, Loo-Kee can be found hiding among them, clutching a tree trunk and looking off to the right. It's a pose that's been used several times before, usually to show him high up in a puffball-topped tree in the Whispering Woods (see 67020, 67022, 67031).
Did I spot him? YES! Thank heavens.

PSA
Reminding us of Madame Razz's discouragement at her often messed-up magic, Loo-Kee gives the very valuable advice that "nobody does everything right all the time. We learn from trying; and it's certainly better to try and not get something right, than not to try at all." But you have to draw a line somewhere, Loo-Kee. How many times can you fail before you should finally take the hint that you're just no good at something? What I'm trying to say is, how can we tell Bow that he should stop trying to sing?

Connected episodes
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Firsts/Lore

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