The Reluctant Wizard
The gate of Castle Grayskull, closed
left-pointing gray power sword right-pointing gray power sword
a TV screen
S1:E31

67031

October 18, 1985
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A television, with sections on the right reading from top to bottom: Episode Number, Episode Code, Original Air Date, and Stills.
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Writer
Story - Joseph Botsford, Teleplay - Joseph Botsford, J. Michael Straczynski

Director
Ernie Schmidt

Snapshot
Madame Razz's chance encounter with a helpful magical tree sends her and her friends out into the desert in search of a legendary reclusive wizard. Unfortunately the Horde has heard about this wizard tree, too!

Heroic Warriors
Madame Razz, Broom, Kowl, Bow, Princess Adora (She-Ra), Spirit (Swift Wind), Light Hope

Evil Warriors
Catra, Shadow Weaver, Hordak

Other Characters
squabbit, Horde soldiers, the Wizard of the Tree, Arrow

Vehicles
rocket flyers, wagons, Hordak-faced ship

Plot summary
We join our favorite bumbling witch, already in progress. Madame Razz has clearly been recognized by the Horde through her very poor disguise, and been forced to flee into the desert on Broom-back, pursued by a solitary Horde soldier riding a rocket flyer. As she fumbles for the right spell to shake the soldier off her tail, Razz very nearly collides with a lone, withered tree; but the tree (which has a face etched into its trunk) raises a branch to let her pass! Not only that, it points a twiggy finger at the Horde trooper and zaps his flyer, causing it to crash.

Back with friends Kowl, Bow, and Adora in the Whispering Woods, Razz tells the tale of her lucky escape. She realizes there's an ancient legend that could explain what happened. It tells of an old wizard who locked himself away from the world by creating his own world inside a tree. Adora declares that such a wizard, who has already shown himself to be no friend of the Horde, would be a great asset if won to their cause. She commits Madame (and an unwilling Broom) to leading all of them back to the tree the next day.

In search of more information about this mysterious "Wizard of the Tree," Adora changes herself to She-Ra and hops a Swift Wind flight over to the Crystal Castle to question Light Hope. The mystical entity warns She-Ra that the wizard will not be an easy sell, and that she should tread carefully. The rebels' experience the following day proves Light Hope's prediction true: the reluctant wizard tries many magical methods for dissuading the approaching travelers, including a wide gorge, a wall of flame, entangling roots, projectile cactus spines, and a crystalline cage. When the heroes have bypassed all these obstacles and come up close to the tree, the wizard douses Bow with water and tells them all to get lost. An angry Bow mouths off and wins himself a magical zap from the wizard, teleporting him inside the tree. When his comrades (She-Ra, Razz, and Broom) protest, they too get zapped.

The interior of the tree looks brown and non-descript, but our heroes have no time for questioning the wizard's interior design choices, as they are quickly attacked by an army of mud monsters. Madame holds the creatures off for a bit with a ground-softening spell, but She-Ra decides that fighting is not the answer here: instead, she attempts to smooth things over with the wizard, who is leading the monsters in his tree form. After She-Ra explains the rebels' mission to recruit the magician in the fight against the Horde, assuring him that it's his choice whether to join or not, the landscape abruptly changes to a lush and beautfiul glade, and the tree turns to a wizened old human wizard. He explains that the lush surroundings are still the inside of his tree, where they've been ever since he zapped them. She-Ra admires the view but points out that it must be a lonely place when you're the only one who lives there. The wizard replies that he's perfectly happy by himself, since other people have always disappointed him with snap judgments about him based on his looks. Bow unwisely comments that he can see how such a thing could happen, prompting the wizard to get fed up and eject all the rebels back out into the desert.

Reunited with their horses and a confused Kowl (who remained outside during the preceding scene), She-Ra and her friends must admit a rare defeat. The wizard won't be joining the Great Rebellion today. Before they make it very far on their journey home, however, the Evil Horde make a rumbling entrance on the stage. You see, that crashed trooper who failed to catch Razz returned to Force Captain Catra with an unlikely tale of a magical tree. When Catra forced the soldier to recount his story to Hordak, the Horde leader exploded his "lying" robot into a million pieces; but a listening Shadow Weaver explained that the pile of nuts and bolts just might have been telling the truth. Hearing Weaver's version of the wizard tale, Hordak decided that he couldn't allow a potential competitor like that to remain free on Etheria. So it's Hordak, Catra, and Weaver who are now arriving in the desert, along with a whole fleet of soldiers on rocket flyers, to take care of this legendary wizard.

To Bow's astonishment, She-Ra immediately determines that it's the rebels' duty to protect the wizard from this attack, regardless of how the old man has just acted toward them. The wizard does an OK job of fighting off the rocket flyers with zaps from his fingers, but this was all a distraction so that Weaver could summon a "doom cloud" which enshrouds the tree, sucking away the wizard's magic. Don't worry, wizard! She-Ra's on the case. Our heroine, riding astride Swift Wind, goads Catra (who is piloting Hordak's Hordak-faced ship) into chasing her, luring the villain into firing on her own men. When Hordak attempts to interfere, he ends up flying straight into the bottom of Catra's ship, with his head stuck poking up through the floor. Deciding they've had enough for the day, the pair fly off. Razz dismisses the remaining troopers with the help of an itchy bug spell. Weaver attempts to defeat She-Ra by transferring the doom cloud to her; but our heroine twirls herself into a mini-tornado that sucks in the doom cloud and shrinks it to a harmless puff of green. That's that!

The rescued but unrepentant wizard now supposes that She-Ra expects him to join her cause in return for her assistance; but She-Ra still assures him that the choice is his. The wizard declares that he chooses - to think about it, and vanishes. Our rebels are left without a new member to add to their ranks, but still hopeful that the wizard may someday change his mind. Beginning their journey back home, Bow and She-Ra each express in their own way that the magic tree may have been ugly on the outside, but had some beautiful things inside it.

Memorable lines

Animation Loops
N/A

sheraTransformations
One full

Where's Loo-Kee?
2:58 - We find Loo-Kee in a very familiar position, clinging near the top of a puffball-tipped tree in the Whispering Woods, in the screen's lower left quadrant. The camera then pans to the right to show a clearing where the rebels have their camp. This same hiding place and panning shot were used in 67020 and 67022. Give us a challenge, Loo-Kee!
Did I spot him? YES!

PSA
Remembering the reason for the wizard's crabby, hermit lifestyle (people called him ugly), Loo-Kee tells us one of those old chestnuts which many of the viewers' parents had probably already told them by this point: If you can't say anything nice, it's better not to say anything at all. Naturally, Loo-Kee opts for the "something nice" option, informing his entire audience that he thinks they're wonderful.

Connected episodes
Changing hearts and minds: Ideally I'd save this category for stories where Adora/She-Ra convinces a new character to join the Great Rebellion. Technically this story doesn't quite qualify, since it does not feature a bona fide conversion. Nevertheless, the whole aim of the rebels' mission is recruiting the wizard to their cause, so I think this counts.

Firsts/Lore

Commentary