Enemy With My Face
The gate of Castle Grayskull, closed
left-pointing gray power sword right-pointing gray power sword
a TV screen
S1:E24

67042

November 4, 1985
Gray TV button Gray TV button
A television, with sections on the right reading from top to bottom: Episode Number, Episode Code, Original Air Date, and Stills.
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Writer
J. Michael Straczynski

Director
Richard Trueblood

Snapshot
In an attempt to get rid of She-Ra for good, Shadow Weaver summons a muddy "Melog," a creature capable of mimicking our heroine's powers and strength. Can She-Ra possibly defeat - herself?!

Heroic Warriors
Spirit (Swift Wind), Princess Adora (She-Ra), Kowl, Madame Razz, Broom, Light Hope, Bow

Evil Warriors
Scorpia, Catra, Hordak, Shadow Weaver, Modulok, Mantenna

Other Characters
Horde soldiers, Horde computer, Melog, horse, Farmer Carliss, bird, various villagers (including curious girl)

Vehicles
Horde shipping trucks, armored trucks, ground buster, Horde tanks, wagon

Plot summary
Oh boy! Today is going to be a great day for Scorpia. After a nearly year-long development cycle, she's finally succeeded in creating a terrible weapon for the Horde, sure to defeat those pesky rebels once and for all. The only thing left to do is to ship the weapon by truck convoy. Surely nothing could go wrong during transit - right? Wrong! An ambush sends the lead truck into a hidden pit, and the rest of the convoy domino into each other. Scorpia's day is ruined! And it's all She-Ra's fault, as is proven when the heroine appears to make a cheeky remark before flying away.

Back at the Fright Zone after this humiliating defeat, Hordak gathers his best minds in an impressive computer room, where the recently hired (and then demoted, to Horde cook) Modulok is working on a sentient algorithm to help solve this biggest of Horde problems. The computer is activated, and Hordak asks his question: how can he get She-Ra off his back? Processing the question through its logic circuits, Horde computer gives the logical answer: to stop She-Ra, you need someone with the same strength and powers as She-Ra. Hordak is incensed by this answer, since he knows there's no one on Etheria as powerful as She-Ra. But just as Hordak blasts the computer's pixelated face out of existence with his arm cannon, it repeats one cryptic word, "Melog," which inspires Shadow Weaver with a wonderful, horrible idea.

Weaver grabs the Horde toady Mantenna and drags him off to a nasty, skull-filled mud pit, where she uses her magic to summon the Melog. As she explains to the handy four-legged ignoramus she's brought with her, the Melog is a mud-made creature, lifeless but obedient, which can absorb and gain the powers of anyone it touches. Now all Weaver has to do is get this thing to meet She-Ra! The meeting is not long in coming. We find Adora with Kowl, Madame Razz, and Broom, in the process of receiving some much-needed supplies from Farmer Carliss, a friend and rebel supporter. Their handoff is interrupted by a giant Horde tank, with Shadow Weaver at the helm! The farmer and Razz ride off on their separate ways (on a horse and Broom, respectively), leaving Adora and Kowl to take on the attackers (in other words, just Adora). Adora makes a quick change and, as She-Ra, faces off against a smaller Horde tank that has been disgorged from the larger model. She slices the thing open with her sword and is surprised to find the vehicle hollowed out. Not quite empty, however: for inside lurks the Melog! The creature leaps out and grapples with She-Ra, immediately becoming more feminine and gaining our heroine's great strength. The pair then engage in a game of tug-of-war using She-Ra's sword-rope, but Shadow Weaver soon tires of the game and decides to take her new weapon away.

With her foes departed, a shell-shocked She-Ra tells Kowl that for the first time, she has lost a fight. Despite Kowl's insistence that the battle ended in a tie, She-Ra remains shaken, and makes a quick visit to mentor Light Hope for some advice. Light Hope delivers a brief lecture on Melogs, but also reassures She-Ra that she has the capability to conquer the creature. All she has to do is ask herself: since the Melog has her powers, what else does it have? Meanwhile, Weaver is plotting with Hordak back at the Fright Zone on how best to make use of their new Evil She-Ra doll. As they earmark She-Ra as a passenger on the next slave shipment to the horrible Mines of Mondor, we watch as a curious Melog stares out a window of the fortress and becomes entranced by a passing bird. The bird lands on her finger for a brief moment, to Melog's amazement, before Weaver calls her away for more evil-doings.

Changed back to Princess Adora, our heroine has teamed with Bow to check up on a village that is being visited by Horde soldiers. The troopers are threatening the populace and extorting protection payments. A disgusted Adora does her transformation thing again, and She-Ra wades into town to do some saving. She's once again fooled into coming face-to-face with Melog, who this time instead of hiding in a tank is disguised as a Horde soldier. Seeing this dangerous enemy returned, She-Ra urges Bow to get the other villagers to safety so she can take it on alone.

Given that both women have the exact same power set, it's no huge surprise that their duel settles into a stalemate. She-Ra can take anything the Melog can dish out - including kitchen sinks. Shadow Weaver is on the scene as well, however, and she rigs the game with a little magic of her own, conjuring a wind storm that blows She-Ra into the force field prison set up to capture her. She-Ra is undismayed by this turn of events, because she knows that her magic sword can break her out of the prison; but her bid for freedom is interrupted by an innocent bystander in peril. A curious young girl, who also happens to be a huge She-Ra fan, has crept too close and hidden herself in a large clay pot so she can witness the battle. Weaver's wind knocks the pot over and sets it rolling towards a ravine filled with razor-sharp rocks. Thinking quickly, She-Ra flings her sword - the only tool she has to escape the force field - away. It lands point-first in the ground, blocking the roll of the pot and saving the girl.

Things are looking bad now! She-Ra is at Shadow Weaver's mercy in the force field, and the powerful Melog is free to wreak havoc on Etheria. Or is she? When the Horde sorceress commands her slave to take the village girl, the Melog instead walks over and strokes the girl's hair. Seeing this, She-Ra realizes the answer to Light Hope's riddle: that along with her own strength, the Melog has taken She-Ra's feelings - her love and compassion and gentleness. Urging the Melog to focus on these feelings, She-Ra convinces the creature to disobey her cruel mistress and toss the sword of protection back to its owner. She-Ra uses her weapon to smash the force field, freeing herself, and a defeated Shadow Weaver teleports herself out of there.

Back at the rebel camp in the Whispering Woods, She-Ra has an awkward one-sided conversation with the Melog, who up until now has done nothing but emit a series of low grunts. Getting an idea, the Princess of Power takes out her sword and says her magic words, zapping the Melog with the same sword-gem energy that usually changes her horse. The power transforms Melog into a fully human being - one who can talk! Melog thanks She-Ra for making her into a real girl, but when offered a position in the rebellion, decides that she instead needs a gap year to wander Etheria and come to grips with her new feelings and freedom. An amenable She-Ra accepts this and bids Melog a fond farewell. Having witnessed this whole conversation, a wise Swift Wind points out that no matter how accurate a clone of She-Ra Melog is, she's still missing the most important thing of all: a flying horse. She-Ra guffaws.

Memorable lines

Animation Loops

sheraTransformations
One partial (missing Spirit/Swift Wind sequence), one full, one alternate
Variation - In the "alternate" sequence, an exciting and surely unique use of She-Ra's magic words, she recites her "For the honor of..." line and co-opts the sword-zapping animation that would normally transform Spirit, this time for the purpose of transforming the muddy Melog into a real human girl.

Where's Loo-Kee?
3:38 - Loo-Kee hangs out in some very disreputable places! Today we find him clutching a slimy-looking arched spike at the top of the screen, amid what appears to be a muddy golgotha where Shadow Weaver has come to cast a devilish spell. Loo-Kee, didn't your momma tell you to stay away from golgothas?
Did I spot him? YES!

PSA
After reminding us of his truly dismal and macabre hiding spot for today, Loo-Kee stretches himself to find a lesson hidden in this episode. Shadow Weaver's unfeeling treatment of Melog is linked to the famous Golden Rule: instead of being a Weaver, we should treat others the way we would like to be treated. It may not be all that pertinent to what we just watched, but it's a valuable lesson, so thanks, Loo-Kee! But for real. Stay out of the golgotha.

Connected episodes
Changing hearts and minds: Perhaps a stretch, since Melog has not joined the rebellion at the end of this episode; but it's hard to ignore the very important part She-Ra plays in changing the heart and mind of this interesting character. And chances are, if Melog ever returns, she will surely assist the Great Rebellion! I'm also quite tempted to tag this episode as a Landmark; the only thing stopping me is the already absurdly large number of preceding episodes I have already tagged in that category.

Firsts/Lore

Commentary