Gateway to Trouble
The gate of Castle Grayskull, closed
left-pointing gray power sword right-pointing gray power sword
a TV screen
S1:E18

67035

October 24, 1985
Gray TV button Gray TV button
A television, with sections on the right reading from top to bottom: Episode Number, Episode Code, Original Air Date, and Stills.
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Writer
J. Michael Straczynski

Director
Steven Clark

Snapshot
Fed up with his bony, egomaniacal, idea-stealing boss, Modulok takes his gatemaker invention to Etheria in a bid to change allegiances to the Evil Horde. But ex-boss Skeletor will have something to say about this - as may a certain Eternian princess and her visiting twin brother!

Heroic Warriors
Princess Adora (She-Ra), Kowl, Cringer (Battle Cat), Prince Adam (He-Man), Sorceress

Evil Warriors
Modulok, Tung Lash (Tung Lashor), Skeletor, Mantenna, Hordak, Shadow Weaver

Other Characters
Horde soldiers, tar swamp lizard, Twiggets (including Sprocker, Spritina), electroid, pink critters

Vehicles
wagon, destructo tanks, Horde space fleet

Plot summary
It's clear right away that today is going to be special, because Prince Adam is coming to visit! Princess Adora and Kowl have ventured out to a clearing a good hike away from the rebel base in the Whispering Woods, to the spot where the portal between Etheria and Eternia always opens. But wait! There are Horde soldiers patroling nearby, tipped off by spies to rebel activity in the area. Our heroes make a quick plan to get rid of these party crashers: Kowl deftly lures the pair to stick their upper bodies into the opposite ends of a hollow log. When they're both good and stuck, Adora changes to She-Ra and gives the log (and its attached men) a good twirl and toss. The way is clear for a family reunion with no problems and distractions! Right?

Well, no; as it happens, today is also a special day for Skeletor, who has browbeat his scientist inventor Modulok into building a gatemaker. In the dungeons of Snake Mountain, as Skeletor and newbie Tung Lash look on, Modulok sets up the device and activates it. The gatemaker can make a portal to anywhere, and it comes in XXXL: whole armies could travel through this thing! Or castles; Skeletor's plan is to push the entire royal palace of Eternia through the portal and into Etheria, thus simultaneously ridding his world of its pesky good guys and passing the problem to his irritating former boss, Hordak. After opening a normal-sized test portal into Etheria, however, Modulok decides he has his own plan: take the gatemaker through the gate, give it to Hordak, and get a new job with the Evil Horde! Our defector makes a classic villain mistake, though, when he narrates his whole plan to Skeletor before leaving. Old Bonehead can't let Hordak have the MacGuffin, so he dashes through the portal after his disloyal minion, just before it closes.

On the other side of the door, in Etheria, She-Ra has been replaced by Adora, and Prince Adam and his pet Cringer have come through their own, Sorceress-sourced portal. The prince is just greeting his sister and preparing for a boring old family visit, when they spot Skeletor off in the distance. Certain from past experience that this purple goon is up to no good, the twins do their transformation and get the jump on the villain. After a brief scuffle leaves him restrained in a giant metal manacle made from She-Ra's sword of protection, Skeletor decides he might as well tell the heroes why he's here. Since nobody there wants Hordak getting his own gatemaker, and Skeletor knows more about the device and its inventor than He-Man and She-Ra, the villain offers a temporary team-up. With perhaps questionable sense, She-Ra agrees, and they all head off to the Whispering Woods to plan their next move.

While the heroic twins are looking at maps in the rebel base, Skeletor makes a throne for himself and tries to get comfortable. But he can't stand the hospitality of the Twiggets, and decides it's already time to betray his confederates. Sneaking off unnoticed, the villain makes his way into the Fright Zone. By this time, Modulok has already had an audience with Hordak and given a very successful pitch for his gatemaker. Freshly hired as a Horde scientist, Modulok warns his new manager that Skeletor is very likely on his tail. So old Bonehead has barely set foot inside the Fright Zone before being confronted by Hordak. A one-on-one battle ensues, which is fun but fairly inconclusive, ending with Skeletor running off and Hordak deciding that it's time to try out his gatemaker by sending the Horde through into Eternia to conquer his ex-lieutenant's claimed territory.

Rounding up Shadow Weaver, some tanks, some soldiers, and his new hire with proprietary invention, Hordak sets up camp in an open glade. He has an entire starfleet orbiting in space above Etheria, poised to make an interdimensional journey and darken the skies of Eternia. Modulok has just opened the gate when He-Man and She-Ra finally make their belated appearance on the scene. (Skeletor, "skull"-king nearby in the bushes, decides his own cause will best be served by sitting this battle out and dealing with the winner.) Our heroes have some fun smashing the Horde destructo tanks into smithereens, and She-Ra ties up the soldiers with her sword lasso; but then Shadow Weaver has the idea to summon a giant electricity beast using the energy powering the gatemaker. As big and nasty as this "electroid" appears, She-Ra realizes that she and her brother can beat it - with science. They allow the beast to grab them in each of its sparky paws, then raise and cross their swords; which apparently causes some kind of short circuit, because positive and negative poles? I don't know. Anyway, zapping the electroid also makes the gatemaker go haywire; according to Modulok, the power surge has interfered with the accuracy of the device, which could now send its users just about anywhere. Hordak desperately radios his ships, attempting to abort the mission, but it's too late: the entire fleet passes into the portal, which promptly vanishes, and the gatemaker explodes.

Hordak is not ready to give up just yet, and tries to reassure his minion that Modulok can just build another gatemaker; but Modulok dejectedly informs his master that the gatemaker was one-of-a-kind, made from rare materials that can't be collected again. A furious Hordak demotes his new minion to "Horde cook," turns into a rocket, and flies off, leaving the rest of his people to flee on their own. He-Man, deciding that he's had about enough for this visit, has his sister call up a Sorceress-portal on her sword-phone - er, gem. Spotting Skeletor lounging unhappily nearby, the beefy hero snidely offers him a way home. The defeated sorcerer is at first too sulky to take up the offer; but when a troop of Horde soldiers begin firing at the villain in an attempt to capture him for Hordak, Skeletor decides to follow his burly nemesis back to Eternia.

The Horde soldiers are left facing an armed and ready She-Ra, and deciding they don't have any specific orders to capture her, they prudently depart. Left to herself, She-Ra wonders just where that Horde fleet ended up. We the audience get to find out: the ending shot shows the entire armada crashed on the surface of a dismal, tar-swampy planet, peopled with two-legged pink critters with orb-shaped bodies, who are hopping on the heads of the hapless survivors. A bemused Horde soldier posits that they might not have made it to Eternia.

Memorable lines

Animation Loops

sheraTransformations
Two partial (missing Spirit/Swift Wind sequence)
Variation - the second partial transformation is interwoven with a full transformation from Adam and Cringer, as the twins prepare to deal with an interloping Skeletor. The editing of the double transformation actually omits the sequence where Adora is shown on the Grayskull background, slowly changing from the top down into She-Ra, instead cutting back to her already fully changed with the Crystal Castle behind her.

Where's Loo-Kee?
10:35 - Our elusive friend can be seen in the upper-right quadrant of the screen, looking right out at us from behind a pile of crates and barrels in the rebel camp. (He will use an almost identical hiding place in 67052's "The Wizard.")
Did I spot him? YES!

PSA
Loo-Kee (and whichever poor sap at Filmation whose job it was to come up with these PSAs) doesn't seem to have been able to come up with a good lesson to take from today's episode, and in desperation grasps at the story's title, "Gateway to Trouble." He advises us (with unsettling vagueness) that if we ever find ourselves at a similar gateway, to not go in. Um... thanks? I guess?

Connected episodes
MOTU crossover
Landmark Episode: I feel like I've already overloaded my quota of landmark episodes, but I just can't resist adding this one: a crossover in which Modulok permanently changes sides, with Skeletor and the Sorceress? Come on!

Firsts/Lore

Commentary