The Mines of Mondor
The gate of Castle Grayskull, closed
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a TV screen
S1:E42

67024

October 9, 1985
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A television, with sections on the right reading from top to bottom: Episode Number, Episode Code, Original Air Date, and Stills.
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Writer
Francis Moss

Director
Ernie Schmidt

Snapshot
To save a kidnapped prince and earn an ally for the Great Rebellion, our heroes attempt a daring interplanetary rescue from the perilous Mines of Mondor.

Heroic Warriors
Princess Adora (She-Ra), Queen Angella, Glimmer, Kowl, Bow, Madame Razz, Broom

Evil Warriors
Scorpia, Hordak, Catra, Imp (squirrel), Shadow Weaver

Other Characters
Horde soldiers, King Duplis, Prince Hazar, various rebels, various citizens of Grador, Krytian birds, various miners, Overseer

Vehicles
Horde tanks, Bright Hope, Hordak-faced ship

Plot summary
Somewhere on Etheria, in a kingdom we've never visited before (though I'm sure it's nice), Hordak and his minions Scorpia and Catra have come to interrogate the local ruler, King Duplis. Apparently the Horde endeavors there have suffered from suspiciously well-informed attacks of the Great Rebellion, and Hordak (aided more than he desires by the overzealous comments of his minions) believes there is a traitor at work. The miserable King Duplis pleads ignorance. Later that night, we discover the king's son, Prince Hazar, sneaking through the woods to contact the rebels. But - oh no! - the prince and the freedom fighters are ambushed by a Horde patrol with Catra at its head. The rebels, old hands at escaping from situations like this, throw up a smoke screen and scramble down a concealed hole, calling to the prince to join them. The confused and unprepared Hazar instead winds up grabbed by Scorpia.

Cut to Castle Bright Moon, where the desperate King Duplis has come to beg audience and assistance from Queen Angella and her rebel forces. He explains that his son is bound for the planet Krytis and the insidious Mines of Mondor, there to slave away digging for a dangerous mineral that will surely ruin Hazar's tender constitution. Duplis vows that he will shift his allegiance to the rebels if Angella and her people can rescue his son. The queen agrees to the terms, only wishing that she could count on She-Ra's aid on this adventure. It's most fortunate, then, that She-Ra makes an appearance, just after Princess Adora has wandered off down a corridor.

The full rescue party consists of She-Ra, Glimmer, Kowl, Bow, Madame Razz, and Broom. They all traipse outside to Queen Angella's dimensional gate, which is apparently a thing that she has. The gate will take the heroes directly to the planet Krytis (or is it Kyrtis?), from whence they'll have to arrange their own transportation to the mines. This is no holiday excursion, though: they'll only have three days to reach the prince, free him from the mines, and get back - after that, the gate will shut down, sealing off their way home! After the rebels have marched resolutely through the gateway and disappeared, we find their departure has been observed by a squirrel hanging in a nearby tree - a squirrel that turns out to be the Horde spy, Imp! It's a sure bet that Hordak will get to hearing about this rescue mission.

Unaware that their mission has already been compromised, the rebels emerge on the other side of the gateway in the pleasant coastal town of Grador, peopled by a charmingly quaint bunch of miserable, grumpy, and heavily armed inhabitants, who for some reason don't seem thrilled by Bow's attempts to entertain them with a musical poem. While She-Ra is trying to book passage to the mines on the one ramshackle ship currently tied up at the harbor, the rest of her party fall afoul of the Gradorians and wind up in a dockside brawl. Thanks especially to Bow's martial skill and Razz's serendipitous magic, they manage to hold off the thugs until She-Ra returns and chases off the remainder. The golden-haired heroine then explains to her fellow landlubbers, none of whom have the slightest idea of how to man a ship, that they are now the owners of their own sailing vessel. When she couldn't convince the ship's captain to carry her party to the mines, She-Ra instead purchased his ship, now re-christened the Bright Hope.

As it happens, sailing is very easy for the rebels to teach themselves, and they make good time across the sea. They're a short distance from their destination when bad fortune arrives, in the form of Hordak and his Hordak-faced ship. Shadow Weaver is also on board, and she casts a stormy spell in the skies above the Bright Hope. With the storm-tattered rigging and masts tumbling down around their heads, the rebels have no choice but to abandon ship, taking to an improvised liferaft. Once Hordak has departed and the skies have cleared, our friends are left stranded on the open ocean; but they still have mobile lookouts in the form of Broom and Madame Razz, who are able to lead the way to land.

On their cross-country trek to reach the mines, with their return window narrowing with every passing hour, the rebels unintentionally frighten and enrage a large indigenous bird, who retaliates by grabbing Glimmer in its large talons. She-Ra leaps on the bird and ends up catching Glimmer (gee, it would be real handy to have a flying horse about now, wouldn't it?), but the trio crash, leaving the bird stunned and injured. The compassionate She-Ra pauses to heal the bird before they move on.

Finally reaching the entrance to the mines, the rebels do some reconnaissance, finding a collection of scraggly, downtrodden miners being cruelly mistreated by a troop of Horde soldiers and a whip-cracking Overseer. She-Ra decides stealth and surprise will be key and convinces her friends to wait until nightfall to make their move. Sneaking about in the dark, they find the miners - including Prince Hazar - huddled in a hut, and set them free. That's when all heck breaks loose, with Hordak swooping down with his ship to cast a spotlight on the escape attempt. The alerted Horde troops and Overseer are joined on the ground by Hordak, Catra, Shadow Weaver, and Scorpia, all determined to hold onto their slaves. Unexpectedly, it's Madame Razz who does for the Overseer, casting a spell that leaves the unpleasant fellow tied up by his own whip. Prince Hazar rallies the miners to fight back, and a flash of light from Glimmer blinds the Hordesmen, giving the miners enough time to steal Hordak's flying ship and get away. Hazar and his would-be rescuers, meanwhile, end up pinned down by an avalanche, thanks to a well-aimed shot from Hordak's arm cannon.

Things are looking desperate! The perfect time for the cavalry to arrive, which it now does, in the form of an entire flock of the same type of Krytian bird She-Ra healed earlier. They've come to repay her favor. The birds haul off the rebels and return them to the dimensional gate just in time to get through before it shuts for good (and with just a few seconds to spare for She-Ra to express her heartfelt thanks to the lead bird). Back at Castle Bright Moon (with Adora mysteriously returned to the party), it's now time for the grateful King Duplis to keep his side of the bargain and pledge his kingdom and people to the cause of the Great Rebellion. But, just as Glimmer suspected (not sure why), the king refuses! He never intended to join the rebels, and just wanted his son back. Why put the kid in danger again by setting him against the Horde? The words of Duplis's own son and those of Angella - who also worries about her only child going off to fight, but knows the war against the Horde is too important to be swayed by such considerations - finally convince the king to keep his word. The rebels have earned a new ally - hopefully! It's good enough news for Bow to turn to Adora and flash her the OK symbol - and a cheeky Filmation wink.

Memorable lines

Animation Loops

sheraTransformations
One partial (missing Spirit/Swift Wind sequence)

Where's Loo-Kee?
2:03 - Loo-Kee can be found in the lower left corner of the screen in an establishing shot of a forest. He's leaning against his favorite haunt, a tree, while looking off-screen to the left. He stays on screen as the view shifts and Prince Hazar walks by, making the elf hard not to notice.
Did I spot him? YES!

PSA
Loo-Kee reminds us of She-Ra's act of kindness today in healing the injured bird. Avoiding the transactional nature of this assistance, with its later payback (somewhat mimicking the way in which Duplis insincerely and then sincerely promised his aid in return for the retrieval of his son), Loo-Kee would rather claim that helping people "makes you feel good," and that's why you should do it. That's still a pretty self-centered motivation, isn't it? Loo-Kee closes out his lesson with a piercing shriek of laughter - yikes.

Connected episodes
Changing hearts and minds: Even though it's a dirty sort of quid pro quo, and it takes a lot of shaming and convincing on the part of Prince Hazar and Angella, King Duplis does ultimately offer his support for the rebellion in exchange for his son's safe return.

Firsts/Lore

Commentary