When Whispering Woods Last Bloomed
The gate of Castle Grayskull, closed
left-pointing gray power sword right-pointing gray power sword
a TV screen
S2:E13

67078

December 6, 1986
Gray TV button Gray TV button
A television, with sections on the right reading from top to bottom: Episode Number, Episode Code, Original Air Date, and Stills.
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Writer
Frank Becker

Director
Ernie Schmidt

Snapshot
Rebel heroines Netossa and Spinnerella reminisce about that time before they'd quite joined the Great Rebellion, when Spinnerella was deceived by the Horde into thinking the rebels were the bad guys and had kidnapped her best friend. Ha ha! We can all laugh about it now, but at the time it was somewhat stressful...

Heroic Warriors
Princess Adora (She-Ra), Bow, Netossa, Spinnerella, Kowl, Madame Razz, Broom, Spirit (Swift Wind), Light Hope

Evil Warriors
Grizzlor, Catra, Mantenna, Hordak, Imp, Shadow Weaver

Other Characters
various rebels, Horde soldiers, woodland creatures (including deer, fox, chibbet), various villagers (including three-piece band)

Vehicles
wagon, Horde tanks, ground buster

Plot summary
Gathered around a fire in the center of the rebel camp are a couple of random rebel guys, Princess Adora, Bow, and two new faces: Spinnerella and Netossa. Together, the four officially licensed characters remember back to when they first met - before Spinnerella and Netossa had even heard of the rebellion, and their heads were filled with more frivolous things. The four will be trading the narration back and forth as they relate the different parts of the story, but it begins with Bow, who remembers that they first met these two newbies just after a Horde attack on a rebel patrol...

The Horde forces, consisting of Grizzlor, Catra, Mantenna, an army of robot soldiers, and a few tanks, seem to have Bow and his men pinned down. Luckily just nearby is Princess Adora, who in true Disney princess fashion is in the middle of feeding the cute forest creatures with the help of Madame Razz and Broom. Overhearing the noise of an entire enemy army, Adora decides She-Ra's help is needed, and soon the golden heroine herself is on the battlefield. With very little effort She-Ra deflects a blast, blows up a tank, and convinces the robot army to turn and run. Seeing their forces in flight, Catra grudgingly decides it's time for her and her minions to retreat as well, and the rebels are once again saved.

Watching this battle from the safe viewpoint of the cozy town of Thaymor are Netossa and Spinnerella. They're on vacation from their home in some other distant part of the planet, and are looking to have a good time. They've heard the local inn is a happening joint, so they rent themselves a room and head to the tap for dinner and a show. Little do they know that their presence in town has been noted by an observer with sinister intent.

Back in the Fright Zone, Hordak is very displeased with the performance of his three soldiers Grizzlor, Catra, and Mantenna. He and Imp are sick of hearing all their She-Ra-related excuses, and the Horde commander concludes his post-battle meeting by dumping his sub-par employees down the throne room trapdoor. Tactfully appearing just after this punishment has been meted out is Shadow Weaver, who tells Hordak she has her own idea for confounding the rebellion. You see, she's heard tell that one Spinnerella is in town. Weaver explains that Spinnerella has the power to "dance" (really it's just spinning) and create a great whirlwind. The wind should be strong enough to push away the enchanted guardian trees in the Whispering Woods - giving the Horde access to the rebels' base. Hordak loves this idea, and gives the OK for Shadow Weaver to implement it right away.

Of course, to get Spinnerella to do as they want, the Horde need a way to get her on their side - and Weaver has just the plan for that. She tracks the two ladies down at the Thaymor inn and, in the disguise of a non-evil-looking old woman, watches Spinnerella dancing to the music of the house band. With Spinnerella having spun herself outside, Weaver catches Netossa walking by herself and traps her in a bubble-shaped force field. She then approaches Spinnerella, who's started wondering what happened to her friend, and assures the young girl that she can help with the search.

Weaver's "help" involves a visit to the Fright Zone and an introduction to Hordak, who plays along with the charade by informing Spinnerella that her friend has been captured by the rebels. (In actuality, Netossa is locked just nearby in a dungeon cell, busily verbally abusing the robot soldiers minding her.) Hordak claims that the only way to free the prisoner is to break into the rebel base in the magical Whispering Woods - and neatly manipulates Spinnerella into offering her windy services. Moving quickly past any second thoughts or uncertainties Spinnerella might be feeling, Hordak gathers an army and a fleet of vehicles and moves on the forest, with the whirlwind girl placed at the head of his column.

When the Horde arrive at the forest outskirts, Spinnerella's powers prove capable of doing just what Shadow Weaver was hoping, blowing over the trees and making an open highway for the enemy forces. Razz, in the air on Broom, feels the strengthening winds and spies out their cause. She brings news of the mysterious Horde whirlwind back to her friends. Bow and Adora mount to the top of a lookout post to face the oncoming army while Razz goes off to rescue the woodland critters, who are spooked and in danger of getting squashed under tank treads. The rebel defenders finally get a look at what's causing the wind when the mini-tornado blowing their trees and hair around gets in hailing distance and resolves itself into Spinnerella.

Of course, Bow and Adora are just confused when the twirly girl demands that they return "Netossa" - they've never heard of the guy, and they don't have prisoners. Shadow Weaver and Hordak assure Spinnerella that the rebels' professions of innocence and ignorance are just lies and deception. Adora sees there's some deeper game being played here and that she needs to get to the bottom of it; so telling Bow to hold down the fort while she goes to get "help," the princess finds a quiet spot to turn into She-Ra and sends a psychic message to everyone's favorite exposition tool, Light Hope. The beam obediently appears before She-Ra and, when asked who Netossa is, explains all the parts of the plot that our heroine has been missing.

She-Ra's course is now clear, and it involves a standard Fright Zone jailbreak - the kind that seems to happen every other day around here. She whistles up Swift Wind (who really should have been standing right there, since she transformed her horse just before making the Light Hope call) and flies off to the Horde fortress. Then it's just a quick nip inside to smash up some robots and free Netossa. Netossa even aids slightly in her rescue by doing that one thing that her name indicates that she can do, netting a total of one Horde soldier. The freed prisoner is all a bit confused about what the heck is going on today, and has never even heard of her savior. Once Netossa's stuffed behind She-Ra on Swift Wind's back and the pair are winging their way to the Whispering Woods, our heroine delivers the SparkNotes summary on Etheria's Evil Horde problem and the Great Rebellion fighting it, then explains the Horde's specific evil plot of the day involving Spinnerella. Netossa's job once they land will be to set her sister straight on who the good guys and bad guys are.

Fortunately, Bow and his crew have managed to somehow hold off the Horde attack while She-Ra's been gone (the rebel defense seems to have consisted of a long argument between Bow and Hordak), and when She-Ra lands at the battle lines she has Netossa ready to deliver to Spinnerella. The reunited pair embrace and Netossa sets her friend right on what's been going on. Spinnerella, realizing how thoroughly she's been duped and understandably unhappy about it, turns her powers on her deceivers and blows a tank away, which seems to be enough to convince the entire army to leave.

Everything's been straightened out now; everything except the trees, that is, and Spinnerella feels pretty bad about the damage she's done. She-Ra suggests a solution: why not just spin again, in the opposite direction? Declaring this a great idea, Spinnerella does the deed, neatly blowing all the trees back into place. Back in the present, our heroes celebrate the one-year anniversary of that first meeting, and of Netossa and Spinnerella joining the rebel cause. They share a hearty cheer in support of the rebellion.

Memorable lines

Animation Loops

sheraTransformations
One full

Where's Loo-Kee?
11:52 - Loo-Kee is looking down from his usual perch in the high branches of a tree, in the upper-right quadrant of the screen, in an establishing shot that leads into the rebel camp. Somewhat unusually for our adorable little stalker, his face is turned away from the action.
Did I spot him? YES!

PSA
Loo-Kee would have done better today to suggest that his audience not get hoodwinked as easily as Spinnerella was by Shadow Weaver in today's story. Maybe a "don't trust hooded ladies who float a few inches off the ground"? Instead, Loo-Kee reminds us of the damage Spinnerella did to the Whispering Woods, and advises us to protect plants and trees. Well, yeah, I guess.

Connected episodes
Tell us a story: So glad to have another episode to add to this category! It's a strange use of the category, because the characters in the present-day portions of the episode are telling a story to each other about past events in which they all took part - things about which they seemingly shouldn't need to be reminded. But I'll take it!
Changing hearts and minds: Since the very ignorant Spinnerella and Netossa need to be convinced that the rebels are the good guys and the Horde are the bad guys
Landmark Episode: For its introduction of new characters

Firsts/Lore

Commentary