Brigis
The gate of Castle Grayskull, closed
left-pointing gray power sword right-pointing gray power sword
a TV screen
S2:E11

67076

November 22, 1986
Gray TV button Gray TV button
A television, with sections on the right reading from top to bottom: Episode Number, Episode Code, Original Air Date, and Stills.
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Writer
Coslough Johnson

Director
Bill Reed

Snapshot
Some chances only come along once in a lifetime; like Hordak's chance to steal a witch's box of magic. The box is hidden in a town named Brigis, which only appears on Etheria for one day every five centuries. Guess what? That day is today!

Heroic Warriors
Princess Adora (She-Ra), Bow, Broom, Madame Razz, Spirit (Swift Wind), Kowl

Evil Warriors
Hordak, Shadow Weaver, Catra, Mantenna, Grizzlor, Imp

Other Characters
Chief of Brigis, witch, Horde soldiers, Jarine, Arrow, various Brigisians, two-headed snake

Vehicles
Horde trucks, ground busters, Horde tanks

Plot summary
Hordak, Shadow Weaver, and Catra are looking at Hordak's giant throne room viewscreen, currently displaying an image of a seemingly empty valley. Empty, that is, except for a flickering blue glow. Shadow Weaver explains that the glow represents a source of strong magic: what they're looking at is the site of the legendary town of Brigis. Using a video reenactment as visual aid, Weaver relates the legend: hundreds of years ago, a good witch wanted a place to store her magical box of power. She cut a deal with the people of Brigis, promising their town eternal prosperity and happiness if they would keep the relic hidden. To protect the people and the treasure, Brigis would be hidden in time: destined to be invisible to the rest of the world, appearing only one day every five hundred years.

Well, good news for power-hungry dictators everywhere: the town and its hidden magical box have hit their 500-year anniversary, and are due to make an appearance today! Hordak is preparing to swoop in with his Horde forces and steal the witch's prized possession; and to give himself ample searching time, he plans to take advantage of a loophole in Brigis's enchantment. Should any member of the village be absent from the town at the end of the day, Brigis will no longer be able to disappear. So all Hordak has to do to ensure discovery of the box is kidnap one person out of the town!

Accordingly, Shadow Weaver sends out the two brightest lights of the Horde army: Mantenna and Grizzlor. They're on hand to watch Brigis magically fade into being before their eyes. The pair move in and quickly spot the ideal target for kidnapping: a young village girl out alone in a field, collecting flowers. Mantenna lures the girl outside the boundaries of the town, promising her a spot filled with even prettier flowers; but when they arrive, the only thing there is Grizzlor, who jumps out from behind a log. Grizzlor demands the girl come with him and his multi-legged, stalk-eyed companion, but she sensibly refuses and runs away. To discourage pursuit, she rolls another handy log down a hill, flattening both Hordesmen. Well done, men!

The girl continues to flee, calling for help, and stumbles upon the most helpful people she could have encountered: it's Princess Adora and Bow. Bow was busy showing off some trick arrow shots with the help of Madame Razz and Broom, who were flying a target for him. Introducing herself as Jarine from the town of Brigis, the kid tells the two rebels of the "monsters" that are chasing her. Adora and Bow soon have visual confirmation of just who those monsters are, when Mantenna and Grizzlor come rushing up, having now decided that Adora is a better prize than any little girl. Bow volunteers to delay the Horde while Adora puts Jarine up on Spirit and rides the girl into the sheltering trees of the Whispering Woods. Ditching Jarine there in relative safety, Adora and Spirit retire to a secluded spot and make their transformation. She-Ra and Swift Wind are then available to match wits with Mantenna, Grizzlor, and a few robot soldiers. She-Ra handles the bad guys by cutting out the patch of ground they're standing on and rolling them up in the sod.

These embarrassing proceedings are witnessed by Shadow Weaver, monitoring remotely from her throne in Horror Hall. Fed up with her minions, Weaver decides to do the job herself. She teleports directly next to Jarine (who we have to conclude has disobeyed Adora's advice and wandered out of the shielding branches of the Whispering Woods in a misguided attempt to walk back home), grabs the girl by the hand, and teleports away again, leaving behind Jarine's flower basket. This handy evidence is discovered by Adora, who returns a little later along with Bow and Razz to the general area where she left the girl. Speculating as to their rescuee's whereabouts, Bow and Adora decide they should check at the town Jarine named as her home. It's weird, because neither of them can remember ever hearing of a town called "Brigis." Madame Razz can, though! She's heard the same tale Shadow Weaver related at the beginning of the episode, and repeats it for the heroes (and Kowl) as they all head towards the magical valley where it was said to be.

Sure enough, when the heroes come over the hill, they find a town sitting in the valley where there was no town this morning. (It's a good thing no one paved over the site with a parking lot in the intervening 500 years!) Within the town, they find a whole population of villagers, who are very dismayed to meet strangers carrying the flower basket of their beloved, absent Jarine. Adora and Bow explain what happened, and the villagers explain the terrible danger if Jarine is not returned to them before the day is out. In fact, they have a huge hourglass in the village square, its falling grains ticking away the moments until the enchantment will be broken. As if they didn't have enough problems, Kowl then swoops in to warn everyone that the Horde is coming!

Bow explains to the somewhat uninformed townspeople that the Horde definitely mean them harm, and Adora supervises the town's complete evacuation, ensuring all the villagers are moved to safety in the woods. With the town empty, the princess can privately raise her sword once again and face the approaching Horde forces as She-Ra. She easily fights off the Horde's robot soldiers by removing the town's bridge and using it as a seesaw, shooting the Hordesmen into a log and twirling them away. Hordak, who's personally on hand to try to nab that magic box, tries turning into a tank to stop the heroine; but she just picks him up and tosses him away. The flying Hordak, clearly defeated for now, nevertheless vows to return, shouting that "Brigis is doomed!"

Our Horde commander regroups at Horror Hall, where Shadow Weaver consults a prophetic cauldron and assures her boss that his next attack on the town is sure to succeed. (Yeah. Right.) Meanwhile, after a very short break from being superpowered, Adora decides to turn back into She-Ra again and head over to where Jarine is being imprisoned (the location to which she somehow divined, using predictive powers that prove far more accurate than Shadow Weaver's). Since the girl is only being guarded by one dude, She-Ra doesn't tax herself overmuch with the rescue, and Jarine is soon happily reunited with her people in the village.

But wait! The danger isn't over yet. There are only a few minutes left to tick out in Brigis's hourglass, but Hordak and a whole fleet of Horde trucks and tanks are headed for the town, determined to decimate it. (Mantenna and Imp are there too, but they contribute nothing to the final battle.) She-Ra blocks their approach by digging underground and throwing up a big hill of rock that the tanks can't surmount. But Hordak has a backup plan: he orders some battering-ram tanks over to the nearby levee and has them knock it down, sending floodwaters coursing towards the village! She-Ra does some more quick excavating, this time digging a tunnel where the flood can drain off. The other end of the tunnel she places just under Hordak, sending him jetting into the air on a spout of water. Nyah-nyah!

With the Horde defeated again, She-Ra just has time to receive the thanks of the Brigisians (Brigites? Briggers? Brigivators?), and discuss with Jarine and the town's chief what everyone learned today about following rules and trusting strangers, before the town dissolves into history. Adora then gathers with the other rebels in the tank-strewn but townless landscape to contemplate the victory. Bow tries to inform Adora of what happened with the Horde while she was gone; when Adora says she's already been informed of the details of the fight, the archer then claims that the battle plan was all his idea. Given no support in his boasting lie by Razz, Broom, or Kowl, Bow then tries to play the whole thing off as a joke. Mm-hmm.

Memorable lines

Animation Loops

sheraTransformations
One full, two partial
Variation - Adora's first transformation of the day is the typical full one. Her second, in preparation for defending the Horde attack on Brigis, must be one of the shortest on record (if you can even really count it): the princess runs off screen, we see a flash of light, and she runs back into frame as She-Ra. We don't even hear any of her magic words being spoken! Adora's third transformation is a greatly curtailed one, and just has her raising the sword and saying "For the honor of Grayskull." The magical explosion of the sword triggers a scene transition that sends us elsewhere.

Where's Loo-Kee?
20:01 - Loo-Kee made me very nervous today, waiting until the very last scene to make his appearance. There is only one episode in which he appeared later: 67061's "Darksmoke and Fire." Here we can spot him looking off to the left while standing against a short Loo-Kee-colored plant, during a panning shot of the post-battle landscape.
Did I spot him? YES!

PSA
Loo-Kee warns us against breaking rules, like Jarine did today. It can put us in a lot of danger! As a real-world example, he suggests "to cross the street against the stoplight." The difference being that only you would be put in danger by such a transgression, whereas Jarine managed to endanger her entire village! She was really reaching for the stars. With distressing vagueness, Loo-Kee concludes: "Sometimes rules aren't that clear - but there's a very good reason for having them!"

Connected episodes
Wayward child learns a valuable lesson: Though it's hard to smear Jarine's character with the "wayward" label, since she was mostly a very good and innocent little girl, she nevertheless "learned a hard lesson today," as She-Ra pointedly notes in the episode's conclusion.

Firsts/Lore

Commentary