Of Shadows and Skulls
The gate of Castle Grayskull, closed
left-pointing gray power sword right-pointing gray power sword
a TV screen
S1:E56

67056

November 22, 1985
Gray TV button Gray TV button
A television, with sections on the right reading from top to bottom: Episode Number, Episode Code, Original Air Date, and Stills.
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Writer
Story - Michael Chase Walker & Teleplay - Larry DiTillio

Director
Ed Friedman

Snapshot
When Shadow Weaver decides she's had enough of Hordak's demoralizing management style, she turns to the most inspiring substitute leader she can think of - Skeletor! Will this revenge-driven supergroup be enough to stop both Hordak and She-Ra for good?

Heroic Warriors
Princess Adora (She-Ra), Kowl, Bow, Swift Wind, Light Hope, Madame Razz, Broom

Evil Warriors
Catra, Shadow Weaver, Hordak, Imp, Spikor, Skeletor, Leech, Mantenna, Grizzlor, Scorpia

Other Characters
Horde soldiers, various rebels

Vehicles
Crawler, ground busters

Plot summary
Trapped! Our heroes - Princess Adora, Kowl, Bow, and some other unnamed rebellious fellows - are hemmed into a canyon, with the robotic forces of the Horde - led by Catra and Shadow Weaver - perched above, lasers trained on their cornered victims. Adora makes a desperate dash for a nearby cave and is almost zapped for her trouble. She reaches shelter, however, which has the added advantage of putting her out of sight of her friends; so our princess raises her sword aloft to become She-Ra. For once feeling anxious about the sanctity of her secret, She-Ra discreetly smashes a hole in the side of the cave so she can sneak out a different way than her alter ego ran in, and is able to defeat the Horde forces seemingly without anyone knowing she was there. She accomplishes this through the use of her sword's shield form, hurling the object into the path of Shadow Weaver's deadly magic bolts and reflecting them back on the enemy. The result is a huge explosion, which puts the robot soldiers out of commission and leaves Catra and Weaver stunned.

Catra was particularly irritated with Weaver's magic causing the attack's failure, an irritation which is conveyed to Hordak during the post-battle briefing in his Fright Zone throne room. Hordak complains that this is Shadow Weaver's third screw-up that month. When Imp, flapping at Hordak's shoulder, piles on the abuse, Weaver snaps, threatening the winged spy with physical violence. Abusing Imp is a big no-no with our Horde commander: Hordak angrily sends the sorceress to her room. Off in Horror Hall, Weaver fumes: she's had it with her boss's bullying. But how best to get back at him? She'll need a powerful ally. After some little consideration, she decides the best person for the job is Skeletor. (Is it his fabled integrity, or his string of successes that most convinces her? Hard to say!)

Wasting no time in implementing her revenge plot, Shadow Weaver sends a holographic image of herself to Snake Mountain, where luckily Skeletor and his idea man, Spikor - in the midst of a morning brainstorming session - haven't yet devised any brilliant schemes for taking over Eternia. When Weaver proposes that Skeletor join her in destroying Hordak, leaving her free to take charge in Etheria, the bony villain is intrigued, but wants to know what he'll get out of the deal. As payment, the sorceress offers her prospective partner any aid he might need in conquering Eternia. Skeletor gleefully accepts - though, as soon as Weaver leaves to create the dimensional gate which will transport him to Etheria, he reveals in an aside to Spikor his intention to double-cross the double-crosser. Natch.

Returning to our heroine, we find She-Ra atop Swift Wind, on the way to answer the summons of mentor Light Hope. In the Crystal Castle She-Ra learns from Light Hope of the portal that has brought Skeletor to Etheria. Clearly some dirty work is afoot, and our blonde wonder is ready to wade in and stop it. To that end, Light Hope directs her to Snake Tongue Pass, where we next find ourselves. Shadow Weaver and Skeletor are lurking on the high cliffs, about to ambush Weaver's manager, currently making his unprepared way through the pass at the head of a Horde convoy. Weaver casts an avalanche spell that buries Hordak and his Crawler in chunks of the cliffside, and Skeletor finishes off the vehicle with his own magic zap. Hordak is down!

Skeletor's crows at his own success are interrupted by the reemergence of Hordak, who has drilled is way out of the wreckage. There commences a mighty duel, with both villains using their considerable powers (and talents for verbal abuse) to try to defeat the other. Hordak in particular tries out several bodily transformations, including a metal band launcher, a jackhammer arm, and a mini-tank. Skeletor evades every attack, eventually knocking Hordak out with sleep gas. It's at just this juncture that She-Ra joins the fray, flying overhead on Swift Wind. She announces her intention of stopping Skeletor's plans, even if they do involve defeating her worst enemy. With her focus on Skeletor, She-Ra fails to spot Shadow Weaver, still posted on the cliffs. The sorceress yanks the heroine off her horse with the use of her "shadow coils," and once She-Ra is on the ground, Skeletor sends her off to dreamland as well. Weaver then banishes Swifty with a blast of wind, and - that's that! In one fell swoop, this power couple have defeated Hordak and She-Ra.

Skeletor conjures a cage of bone to hold his hated former teacher. Enlisting Shadow Weaver's help in dragging the Horde commander within, Bonehead is able to easily lock both Hordak and Weaver in the cage. Double-crossing the double-crosser: check! If you're keeping score, that makes three victories in one morning for our purple-clad villain! The thoroughly chuffed Skeletor levitates the bone cage into a cave and blocks it up with stones, happily remarking to himself that he's never had a lovelier day. All that's left for him to do now is head back to the Fright Zone to assume the throne and instruct his new team of minions to rally the Horde armies for the conquering of Eternia.

This is about the point, however, where Skeletor's lovely day and ambitious plans begin to crumble, from several different directions. For one, Hordak's minions don't really have a lot of motivation to listen to the orders of their new leader; Leech, Mantenna, Catra, Grizzlor, and Scorpia are all much too busy chasing down the annoying Imp, who they realize can no longer hide behind his imposing but absent best buddy. Second, Hordak is not about to stay imprisoned. He awakens in Skeletor's bone cage and, all ignorant of Shadow Weaver's earlier treasonous actions, joins her magic with his buzz-saw hand to break them out of the trap. Third, Swift Wind, having been blown away by the sorceress, finally makes his way back to the rebel camp in the Whispering Woods, where he gathers Bow, Kowl, Razz, and Broom to head to the Fright Zone and aid in rescuing the captured She-Ra.

For the Fright Zone's throne room is, indeed, where Skeletor is keeping She-Ra, trapped in a bubble and on display. The rebels make their way there and Bow frees She-Ra with a new-fangled electro arrow. Through a combination of the freed She-Ra's kicks, a few more of Bow's electro arrows, and Madame's magic, the rebels defeat the Horde soldiers on duty. Our heroine then makes quick work of Skeletor, flinging away the giant snake he tries to throw at her and then flinging him bodily out a window when he imprudently stands on one end of a see-saw-like piece of machinery (who put that there?). Landing out in the Fright Zone's river, the drenched villain climbs his way onto land, only to be confronted with the freed Hordak and Shadow Weaver. Playing his only card, Skeletor begins to reveal the name of the turncoat who aided in his defeat of Hordak - but before he can give up Weaver, the sorceress wisely zaps him back to Eternia. She claims afterwards that she was so angry on Hordak's behalf that she couldn't stop to listen to Skeletor's information - uh-huh. The pair are then met by Hordak's minions, who have pursued Imp out of the fortress and are very surprised to find their boss back on the scene. Imp appears at his boss's shoulder, wasting no time in tattling on his co-workers, who are likely all in for some trapdoor dunkings in return for threatening Hordak's favorite.

While all this was happening, our heroes have managed an uneventful escape from the Fright Zone fortress, and are on their way home. Bow pauses to reflect how their foiling of Skeletor has indirectly aided Hordak; but they really had no alternative. And after all, as Bow observes, "Hordak may be a villain, but at least he's our villain." His friends, clearly starved for amusement, laugh uproariously at this paltry bon mot.

Memorable lines

Animation Loops

sheraTransformations
One partial (missing Spirit/Swift Wind sequence)
In a rare but not unique goof, we can see She-Ra very briefly twitch her sword towards the absent Spirit before the sequence is cut off. We can infer that at some point after this early transformation, She-Ra switched back to Adora and then back to She-Ra again, this time transforming her horse; but all this occurs off-screen.

Where's Loo-Kee?
14:03 - Loo-Kee is just daring us to spot him today. Appearing in a shot of the Whispering Woods where Swift Wind flies into the frame, a good portion of Loo-Kee's body is popping up from above a bush on the lefthand side of the screen, and he's staring right at us.
Did I spot him? YES!

PSA
Loo-Kee urges us not to emulate Shadow Weaver, who turned to vengeance when Hordak was mean to her. Should we find ourselves in a similar situation, we should forgo revenge in favor of forgiving and forgetting, which - as Loo-Kee states with disturbing equivocation - "usually works."

Connected episodes
MOTU crossover

Firsts/Lore

Commentary