The Games
The gate of Castle Grayskull, closed
left-pointing gray power sword right-pointing gray power sword
a TV screen
S2:E63

MU128

December 5, 1984
Gray TV button Gray TV button
A television, with sections on the right reading from top to bottom: Episode Number, Episode Code, Original Air Date, and Stills.
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Writer
J. Michael Straczynski

Director
Richard Trueblood

Snapshot
Blithely submitting to the request of an alien race they just met (and not even face-to-face, but over a loudspeaker), Eternian heroes and villains are set to have a representative member of each party chosen for a game to analyze the nature of good and evil. But all will not be as you expect in these games!

Heroic Warriors
Cringer, Orko, Fisto, Prince Adam (He-Man), Man-at-Arms

Evil Warriors
Beast Man, Spikor, Mer-Man, Skeletor

Other Characters
Bendari (voice only), Eternian citizens, blue bird, Ro, robot

Vehicles
flying saucer, drilling machine

Plot summary
The hero to which you probably don't want to offer a friendly handshake, Fisto, is getting the grand tour of the royal palace of Eternos for his first official visit. In the open courtyard, Prince Adam thrills Fisto with a "race" between Cringer and Orko, where the first of the two to move loses. Cringer has the game stolen from him when he's the second of them to speak - since people can actually see his mouth move, he is judged the loser. Man-at-Arms has just been forced into agreeing with Fisto that this contest was "excellent" when a giant flying saucer arrives in the skies overhead!

The unseen occupants of the vessel announce themselves as the Bendari, an alien race who have no real understanding of good and evil (since, as they claim, they are one hundred percent good, all the time). To better educate themselves on these concepts, they propose an experiment: the Bendari will choose the perfect representatives of good and evil from among the Eternians, and have them play a game - the winner will determine the superiority of the represented side. They will return to choose the two players tomorrow at noon.

As the Bendari depart, the heroes consider amongst themselves who's likely to be given the honor of playing for Good. Orko thinks maybe Fisto has a chance, but he modestly demurs: everyone must know who the chosen hero will be. Over in Snake Mountain, Skeletor thinks he knows: He-Man! Having apparently heard the whole Bendari spiel, the Evil Warriors are making their own plans for winning the game. Skeletor has developed a machine - the evil-gizer - that will make anyone who stands inside ten times more evil, thus ensuring they will be chosen. Due to the potential dangers in being subjected to the evil-gizer, Skeletor has decided he doesn't want to be the machine's guinea pig; instead, Spikor is dubbed the "volunteer" for the process after Beast Man and Mer-Man prudently get out of the way.

The next day, we find Prince Adam stuck in an overlong sword practice with Captain Teela. For some reason, he makes a lot of noises about needing to be somewhere else before the Bendari arrive to make their decision; but a stubborn Teela won't let him leave. When the flying saucer shows up, it's Fisto who gets chosen for the contest, the Bendari instruments having failed to detect the presence of He-Man anywhere on the planet (huh, go figure). Over in Snake Mountain, a thoroughly zapped Spikor collapses insensate from the evil-gizer, just in time to be chosen for the side of Evil.

The pair are transported to an open field, perhaps somewhere in the Evergreen Forest, with video footage of them being broadcast to giant screens floating over Eternos (courtesy of the Bendari). The aliens then proceed to map out some rules: the game will involve collecting a series of little orbs. Pressing a button on top of the orb awards points to the pertinent side, with most game pieces being worth 100 points, but one red-colored bonus orb being worth a whopping 2000 points. The players are given wrist locators ("seekers") with arrows to point the way to the nearest game piece. If any competitor is unable to continue, they can be replaced by someone else; and - here's the kicker - while the side of Good has to obey the rules and is not allowed any outside help, Evil can do whatever they want. Skeletor, stationed in a drilling machine plowing through the soil beneath Eternia, is thrilled that his already-formed plan to cheat has basically been sanctioned by the referees.

We see cheating on full display from very early in the game, with Spikor getting assistance from the animal powers of Beast Man (who calls a bird to fetch the first game piece for his fellow lackey) and the webbed limbs of Mer-Man (who knocks Fisto off a floating log and into a river, leaving the way clear for Spikor to nab a second game piece). Sensing that He-Man might need to be on standby in this competition, Man-at-Arms advises Adam to suit up, so he runs off to make a change. He-Man is thus nearby when Skeletor sabotages Fisto's attempt to fetch another game piece from under a stone pyramid. To do it, the still drill-driving villain pops a weight magnifier ray up out of the ground, zapping the pyramid so that it keeps getting heavier the longer Fisto holds it. Seeing his friend in great distress, He-Man swoops in to take the burden, agreeing to the Bendari's terms that he must now take over as the representative of Good. He-Man has the pyramid - and his own problem! For the ray is still in operation, and there are limits to even He-Man's lifting powers. He solves the problem the way he solves most of his problems, by simply punching it away, turning the pyramid into pebbles.

Time passes and the game goes on, and we learn that Spikor has gained a lead of over a thousand points. He-Man knows that it's imperative that he locate the bonus game piece. His wrist locator leads him to a large boulder, and he deduces the piece must be under it; but a robot pops up from behind the rock to tell him that he cannot "approach" the rock by "walking forward." He-Man gets the hint and gets to the rock by walking backward; feeling behind him, he tips the boulder over and finds the bonus piece under it: 2000 points for Good! It now unfolds that there is only one game piece left, and the scores are tied: whoever gets the last orb will be the winner.

Turns out that last piece is up in the branches of a very high tree, and both sides of the contest arrive at the base of said tree at about the same time (Spikor coming fresh from an altercation with an angry Ro, arising from his having mistaken one of its eggs for a game piece). There's a race to the top, but Spikor is just not as good at climbing as his fellow player, and soon finds himself dangling from a branch over a deadly drop. He-Man is within reach of the piece; but can he leave his evil competitor to certain death? No, of course not. The bleeding-heart fool makes his way back down the tree to save Spikor, who immediately betrays his savior by tugging him off the vine he's holding. He-Man lands safely at the foot of the tree; but Spikor is about to claim the game piece and win the game! At this point our hero flexes his brain muscle and realizes that since he can't reach the sphere, he can maybe make the sphere come to him: he gives the tree a firm shake, and the piece falls down, right into his waiting hand. Victory - Good!

Afterwards, the heroes gather in the palace courtyard once again, He-Man having been teleported there, and with the Bendari ship floating over them. The aliens thank the heroes for the object lesson, but they're confused: why did He-Man risk losing the game for the sake of saving his evil opponent? He-Man and Man-at-Arms explain that no game is worth sacrificing one's ideals or causing the injury of others, be they innocent or not. Duncan brazenly declares: "As long as there are good people who are willing to do what their conscience tells them, evil will never win." The evidence behind his claim seems scanty, but the Bendari are willing to take his word for it, and take the important lessons they've gleaned from this real-life arcade game out with them to other galaxies. They bid farewell to the Eternians and fly off.

End with a Joke: Orko, standing amongst the other heroes, casually wonders whether Skeletor learned anything from today's events. Fade to Snake Mountain and Skeletor, who summons Spikor into his presence. The bony villain tells his minion that he's been thinking, and that he thinks he has, in fact, learned an important lesson: "I... HATE... LOSING!!!!"

Memorable lines

Animation Loops

hemanTransformations
One partial (missing Cringer/Battle Cat sequence)

PSA
Brought to you by Man-at-Arms
Man-at-Arms tells us the lesson we should take from this episode is: keep trying, and don't give up. "That's how winners are born." Is that really what we learned, Man-at-Arms? What about all the very successful cheating those Evil Warriors did? And aren't you more likely to be successful if your daddy was rich? How else can you explain Donald Trump, Man-at-Arms? Huh? Explain Donald Trump to me!!! (cries)

Connected episodes
Games and gladiators: This episode undeniably falls into this much-used category; just look at the title!

Firsts/Lore

Commentary