The Rock People
The gate of Castle Grayskull, closed
left-pointing gray power sword right-pointing gray power sword
a TV screen
S1:E44

67044

November 6, 1985
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A television, with sections on the right reading from top to bottom: Episode Number, Episode Code, Original Air Date, and Stills.
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Writer
Larry DiTillio

Director
Steven Clark

Snapshot
Why is Hordak so interested in a bunch of space rocks that landed in the Valley of the Lost? She-Ra and the Great Rebellion would like to find out. The answer, as they say in the clickbait world, may shock you!

Heroic Warriors
Kowl, Bow, Princess Adora (She-Ra), Madame Razz, Broom, Spirit (Swift Wind)

Evil Warriors
Catra, Imp, Hordak, Mantenna, Grizzlor, Leech, Scorpia, Shadow Weaver

Other Characters
Rock People (Stonedar, Rokkon, and Granita), monitor guy, Rigolo (mentioned only), King Liz, Horde soldiers, Agho

Vehicles
Scavenger

Plot summary
Exterior: Space. Amid the inky void, scattered with the dusty pinpricks of stars, float three unremarkable meteors. Unremarkable, that is, only to the casual (or, as Hordak would put it, imbecilic) observer; for, as the Horde leader, watching the space rocks from a video monitor deep in the Fright Zone, points out to Catra, normal meteors do not change direction. The three rocks are now on course to land on Etheria, and Hordak wants them in his possession. Accompanied by the taunting of his favorite winged spy, Imp, Hordak orders his feline force captain to take a squad out to the projected landing site of the rocks and fetch them for him.

Elsewhere on Etheria, in the Whispering Woods, rebel bigwigs Bow and Princess Adora are meeting to discuss the supply levels of the Great Rebellion, logistical considerations in their seemingly endless war against Hordak and his oppressive regime. Their conference is interrupted by the crash landing of the clumsy Madame Razz and her Broom. Razz brings a written message from an informant, who tracked Horde troops traveling through Pinetown to the Valley of the Lost, apparently in search of "rocks from outer space." Intrigued - and always ready to disrupt the plans of the Horde - Adora and Bow decide that a trip to the Valley of the Lost is required. Given the dangers of the place and the situation, Adora decides to enlist the aid of She-Ra, promising the golden-haired heroine will meet Bow, Kowl, Razz and Broom at the crossroads near the valley. Adora then slips off to a private glade with her horse Spirit to produce her alter ego and the winged Swift Wind.

Bow and the rest arrive early at the crossroads (the mustached Archer having apparently humbled himself riding behind Razz on Broom), and Madame decides to scout on ahead. The valley is mistier than she expected, however, and it's no surprise that the witch - who can barely complete an accident-free journey through perfectly clear skies - soon collides with a large object. What did they hit? The mist clears, revealing a towering and very angry dinosaur! It's King Liz, a spike-topped beast who's decided the encroaching rebels are on his menu. He's just pinned Razz, Bow, and the rest on a high, narrow ledge when She-Ra makes her fortuitous entrance.

To stop the immediate danger to her friends, She-Ra leaps to the ground, grabs hold of the monster's tail, and flings it away, the shattering impact causing a shower of rocks which further hampers the fallen creature. The infuriated dinosaur shakes himself free and stalks back over. Deciding King Liz is now ready for a well-mannered conversation, She-Ra uses her skill of communicating with animals to reason with the beast. They have a pleasant chat, not only defusing the conflict but providing the rebels with the location of Catra and her crew. So nice to meet new people!

The Horde, as we see presently, are in full force today: Grizzlor, Leech, and Scorpia stand with Force Captain Catra as she directs Mantenna in operating an excavating vehicle. The "Scavenger" digs into the ground and uncovers the three sought-for space rocks, which pulse with a mysterious glow. Mantenna is just about to commence grabbing them when the villains are interrupted by She-Ra and company. The two sides arrange themselves in lines and face off, clearly about to commence an impressive battle; but they're all startled when the three rocks begin to move. They unfold and stand, revealing a trio of Rock People!

Seeing that these rocks are just as interesting as Hordak predicted, Catra quickly orders Mantenna to grab one, which he does, using the Scavenger's large pincer arm. The predicted battle then takes place, and features plenty of fun action which I won't lengthen this plot summary by describing in detail (you'll just have to watch the episode - sorry!). Ultimately, Catra and Mantenna fly off with their rocky prize, the nearly abandoned Grizzlor, Leech, and Scorpia clinging to the back end of the departing Scavenger. She-Ra regroups with her side and approaches the two remaining Rock People. They introduce themselves as Stonedar and Granita, explorers from a planet named Geolon. They're on a critically important mission to find a new homeworld for their people, Interstellar style, since their planet's sun is set to explode in the near future. But their mission will have to wait until they can recover their missing comrade Rokkon.

She-Ra and Bow explain that the Horde has certainly taken Rokkon to the Fright Zone. The heroes warn that Hordak and his forces are evil people and won't give up the rock man without a fight. They offer the military aid of the rebellion; but Stonedar and his companion explain that they are peaceful people, with no interest in conflict - or in hanging out with people who resort to conflict. Thanks, but no thanks: surely a diplomatic discussion with Hordak can resolve this problem without fighting. She-Ra allows the poor saps to depart, but instructs her friends that they should follow behind and be ready to help the Rock People when their negotiations inevitably fail.

When Stonedar and Granita do arrive in the Fright Zone, they're quickly met by a huge troop of Horde soldiers and Catra, who escort them to an audience with Hordak in his throne room. The Rock People explain their neutral stance to the Horde leader and request the return of Rokkon (who is restrained to a pillar just nearby). As a ransom, Hordak demands the secret of the Rock People's ability to fly through space without vehicles. Stonedar basically shrugs his shoulders: there's no real secret to the process, it's just something they can do. But this isn't the answer Hordak wants, so he demands that the recalcitrant rocks all be taken prisoner.

The Rock People finally see that there's just no getting through to this planetary dictator; and they have no interest in being locked up while their species is on the verge of extinction. So they finally reveal their true power, a simple outstretched hand sufficient to deflect any attempt on the part of the Horde soldiers to physically subdue them. Politely apologizing, Stonedar and Granita stride over and easily release Rokkon from his bonds (while Rokkon also politely apologizes to his friends for getting captured). It looks like the Rock People are going to just walk on out of the Fright Zone unopposed; but Hordak then commands Shadow Weaver to do her stuff. The evil sorceress casts a spell that causes the poor Rock People to begin turning to liquid!

Time for the Great Rebellion to step in. With the aid of a flash arrow from Bow, She-Ra and her friends bust into the throne room and join the fray. While Bow and She-Ra battle the Horde forces (in another exciting action scene for which I'll avoid providing a blow-by-blow account), Madame Razz pulls a big save by reversing the melting spell on Stonedar and pals. Stonedar resorts to one more spate of rock-pummeling violence to keep Hordak from blasting an unaware She-Ra, and the rebels and Rock People make their escape.

Back at the Whispering Woods, and having presumably taken a moment between scenes to thank She-Ra for her aid, and maybe question their naive idealism, the Rock People turn their minds back to their main mission. They like the rebels, and appreciate She-Ra's (implied) kind offer to relocate their entire race to Etheria; but Stonedar just can't see his way towards living on such a war-torn planet. The question is, do they have time to find another, better option before their sun goes ka-blooey? Struck by sudden inspiration, She-Ra declares there is a corner of Etheria untouched by war, which would be just perfect for the Rock People. It's the land of Spikeheart, home of King Agho and his trolls - and Agho owes She-Ra a favor. The troll leader generously permits the immigration of Geolon's indigenous sentient species to his rocky territory, and, looking over the wasted, treeless expanse, Stonedar and his friends are happy to accept. She-Ra and Bow close out the episode with a brief contemplation of their duty to respect people's right to live in peace.

Memorable lines

Animation Loops

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One full

Where's Loo-Kee?
3:49 - Loo-Kee makes a particularly brief appearance today, though he's pretty obvious for the moment he's on the screen. After Adora finishes a scene in the Whispering Woods and walks off the screen, Loo-Kee is seen to have been sitting among the bushes just behind her, looking off to the left.
Did I spot him? YES!

PSA
Loo-Kee echoes the earlier words of Madame Razz - and Man-at-Arms (MU081) - and, for that matter, He-Man and Randor (MU060) - by advising us that "it takes more courage to walk away from a fight." We shouldn't think we have to fight people to show how brave we are. Okay, cool-cool-cool... But: didn't fighting solve all of today's problems? Didn't we learn from the preceding story that sometimes peace is not the answer? You're giving us mixed messages, Loo-Kee.

Connected episodes
Landmark Episode: I've decided that, due to the debut of the title characters, this episode deserves the landmark tag. I may or may not come to regret this.
Changing hearts and minds: I initially chose to omit this category tag, under the impression that the Rock People's pacifist ways had not been swayed by She-Ra or the traumatic events of today's story, and having noted their own professions of having no intention of joining the rebellion against the Horde. However, later events (see 67054) proved me - and possibly Larry DiTillio - wrong on that score, so I guess we can mark this as the day these peaceful people turned to war.

Firsts/Lore

Commentary