
Don Heckman & Bob Forward

Ernie Schmidt, Bill Reed

Just at that special time of the year, a bumbling Orko manages to launch himself through space and all the way to Earth. He brings two Christmas-loving children back with him to Eternia, where they are entangled in a zany adventure involving Skeletor, Hordak, He-Man, She-Ra, and some cute little robot pals. Time to teach a sugary lesson about peace and good will - one that might even change the mind of one bony arch-nemesis!

Queen Marlena, King Randor, Snout Spout, Fisto, Sy-Klone, Glimmer, Flutterina, Cringer, Peekablue, Bow, Castaspella, Stratos, Frosta, Teela, Kowl, Ram Man, Angella, Moss Man, Madame Razz, Broom, Adora (She-Ra), Perfuma, Orko, Prince Adam (He-Man, Santa Claus), Man-at-Arms, Spirit (Swift Wind), Mermista, the Widgets (including Squinch, Lara, Kando), Buzz-Off, Mekaneck, Lizard Man, Zodac, Man-E-Faces, Sea Hawk

Skeletor, Two Bad, Webstor, Rattlor, Spikor, Hordak, Multi-Bot, Catra, Imp, Modulok

Twiggets, Miguel, Alisha, the Beast Monster, Monstroids, Horde Prime, Manchines (including Cutter, Zipper, Relay the puppy), snow beast, Horde soldiers, Eternian citizens, Loo-Kee, Dree Elle, mouse, Yukkers, Uncle Montork, Miguel and Alisha's parents

Sky Spy, Collector, Laser Bolt, Horde "sneaker", sky sled (Evil), Hordak-faced ship, Horde Prime's ship, sky sleds (Horde versions)

Tis the season - you know the one! That time when everyone feels a little warmer towards their fellow humans, and a light blanket of snow covers the ground. Yes, that's right - it's almost Adam and Adora's birthday! (It also happens to be Christmas time.) To celebrate, King Randor and Queen Marlena have invited all the twins' friends over to the royal palace in Eternos - even a whole pack of Adora's buddies from the land of Etheria. A crowd of these action-figure-worthy characters are busily decorating the palace complex for the upcoming party. But where are Prince Adam and Man-at-Arms? Those two sillies are out in the snow, putting the final touches on Duncan's "Sky Spy" rocket, which, when operational, should allow our Heroic Warriors to spy constantly on Skeletor (just like he's been doing to them for several years now).
Having finished up some technical tweaks, Duncan and Adam head inside; but they don't realize they've been spied on, by one trouble-prone Trollan. It's Orko the magician, who is called by the siren song of the Sky Spy and decides he just has to try out the cockpit. Leaving the magic book he's been carrying at the base of the launch pad, he floats up and slips into the pilot's seat; but his pretend play triggers an unintentional takeoff! Monitoring the rocket from Duncan's lab, Adam and the man-at-arms see that it has become airborne. Even worse, the ship has been detected by some Evil Warriors, who just happened to be flying by in their Collector! The prince becomes He-Man and rushes off, informing his sister Adora of the problem on his way out.
He-Man takes off on his Laser Bolt and intercepts the Collector just as it's trying to grab the Sky Spy with its pincer arms. Our blonde oaf de-claws the vessel, but he's up against a full villainous Collector crew, in the form of Skeletor, Webstor, Rattlor, Spikor, and Two Bad (that's a lot of "-or"s!). The minions trigger the ship's defenses, and He-Man soon finds himself wrapped up from shoulder to calf in pesky force belts. Luckily, Adam's sister has decided to join the fray: She-Ra shows up on Swift Wind, frees her brother, and together the pair smash the Collector. With the ship controls jammed and the auto-pilot forcing it back to Snake Mountain, Skeletor vindictively ejects his four pilots and gives up on his rocket theft. But the heroes are also having trouble retrieving that Sky Spy. In an attempt to rescue himself, Orko predictably makes things even worse, when his magic spell gives the rocket a hyperspeed boost into space. He-Man and She-Ra are unable to follow and decide to turn for home. One consolation: at least there wasn't anyone in the cockpit! But the heroes soon find they were mistaken about this, as Marlena, Teela, and Adora find Orko's magic book near the launch site, and the sorcerer missing. How will they ever save their little buddy?
It turns out that Man-at-Arms has been very sneakily neglecting to tell anyone that he's built an incredibly useful transport beam that can fetch Orko back from where he's gone. The only problem is, its power source is a carium water crystal which doesn't exist on Eternia. Adora posits that it might be found on her world of Etheria, and volunteers to travel back and check. To do so, she transforms again into She-Ra and, once on Etheria, consults her friend Mermista - who, since she lives in the water, should know about anything that has "water" in its name. Mermista does, in fact, have an idea where a carium water crystal could be found. The only problem is, it's in a pool guarded by the legendary Beast Monster! Not one to be dissuaded by the presence of a poorly named monster, She-Ra volunteers to lure the creature away so that Mermista can obtain the crystal.
The plan works flawlessly, with She-Ra dumping the green Loch Ness-type critter into a ditch and Mermista diving into the pond and coming up with the MacGuffin. The only problem is, all this fiddling around wakes up something buried in the ground nearby: three gigantic robots. She-Ra recognizes the wicked beings as "Monstroids," a name she's gotten from some other, more friendly robots she knows - the "Manchines." Our heroine prepares to battle the aggressive Monstroids, but they almost immediately trap her in a bubble. Rather than continue the contest, the robots choose to depart and gather their forces - but not before "changing into other forms," a practice that greatly offends Swift Wind. After the Monstroids have gone, She-Ra easily extracts herself from the bubble and heads back to Eternia with her crystal - certain that she hasn't seen the last of those pesky form-changing robots.
So what has Orko been up to all this time? Well, his magic-charged rocket got such a boost that it ripped itself a new space hole, and crash landed on a completely different planet. The Trollan was thrown clear of the wrecked craft, and found himself miraculously unharmed in a snowy, mountainous landscape. But the impact of the crashed vessel started an avalanche which Orko saw was about to engulf two young children. Since his magic tends to work when absolutely necessary, Orko's hastily cast spell successfully carries the children, their sled, and their pine tree to safety. The human children and the Trollan magician are then able to have a bit of a powwow. Though no formal introductions are made, we will eventually learn that the children are Miguel and Alisha, older brother and little sister. They got lost in the woods after gathering a Christmas tree. Orko's confusion over the term "Christmas tree" leads to a long explanation from the kids about the holiday - because, of course, our Eternian citizen has landed on planet Earth.
Orko loves the idea of Christmas as explained by the children, since it involves peace, good will to men - and lots of presents. (Some form of organized religion may be at the heart of it as well, but let's not talk about that!) Just as they are rocking out to a classic Christmas carol in the safety and warmth of the Sky Spy's interior, the trio are distracted by a glowing light. It's the ship's transporter beam, which Man-at-Arms has made operational thanks to She-Ra's delivery of the water crystal. With no consideration for the children's wishes or the concerns of their parents, Orko drags Miguel and Alisha into the transporter beam, and they are teleported - ship, pine tree, and all - back to Eternia.
Assembled in the royal throne room with the children and the royal family, Orko relates his adventure, and the king and queen invite the children to hang out in the palace while Duncan's crystal recharges. Marlena suggests that they expand the birthday celebration into a Christmas celebration, and everyone agrees that this is a fine idea. There's someone, however, who doesn't like all this Christmas spirit: Horde Prime! The uber-villain, who's floating along in space in a nasty-looking asteroid, somehow detects the waves of goodness radiating off Eternia due to the arrival of the two scions of American - er, Earth - culture, and decides that this needs to be nipped in the bud. He summons his two greatest servants, Skeletor and Hordak, and pits them against each other in a race to see who can capture the Earth children the fastest.
Meanwhile, to distract the kids from the fact that they miss their home, Bow and Perfuma have taken them out into the woods, where the mustached bard plays his own attempt at a Christmas song, and Perfuma decks the landscape with holiday-themed vegetation. Their festive singing is interrupted by the arrival of Hordak, who easily swipes both children (and Orko, because why not?) and sucks them up into his ship. For a few seconds it seems that Hordak has this contest for Horde Prime's approval sewn up; but his passing vessel is grabbed by the claw of a Monstroid and unceremoniously slammed to earth. The Monstroids, it seems, want the children too (why? who knows?), and are tough enough to scare off Hordak and his goons. The Horde members having skedaddled, the bargain basement transformers stuff the kids and Orko into a prison cell.
Lucky for our hostages, it seems the cute little Manchines have caught wind of this kidnapping, as a rescue plan is immediately set in motion. Cutter the Manchine, who's not named that for nothing, cuts the bars of the cell window and lets the prisoners out; and his wheeled cousin Zipper, who's also not named that for nothing, has them climb on his back in preparation for a zippy ride out of there. But the rescue is rumbled and the Monstroids attack! Things quickly get even messier, because He-Man and She-Ra, having consulted Peekablue, found out where their friends were located and have also arrived to aid in the rescue. The muscle-bound twins smash up some Monstroids while the Manchines attempt to hustle the kids to safety. Thought there were already a lot of characters on the scene? Let's add some more! Because Skeletor is there, too, having stealthily arrived in a custom sky sled with an extra-long bench that has enough seating to comfortably hold two additional hostages - er, passengers. He snatches the children (this time eschewing their Trollan companion) and flies off, trapping Swift Wind to prevent heroic pursuit. But Bonehead is detected by yet another character: Hordak, who's shown up in his Hordak-faced ship. Skeletor zaps Hordak, but before Hordak is forced to retreat he retaliates in kind, hitting the sky sled's engine and causing Skeletor to crash land amid a snowy tundra.
Picking himself up, Skeletor goads the Earth children to their feet, urging them to get moving so he can reach the pre-arranged rendezvous for the handoff to Horde Prime. But the children are shivering in the arctic conditions - and so is Relay, the Manchine puppy they've managed to carry along with them. Skeletor, seeing his prisoners are about to turn to human icicles, grudgingly conjures some heavy coats to keep them warm. But he puts his foot down when it comes to the puppy - no dogs allowed! The creature will just have to stay here in the snow. The villain's resolve lasts for about two seconds, until Relay's pitiful whining prompts the unusually compassionate Skeletor to take the puppy in his arms. It happily licks his bony face. The quartet then begin a long trudge through the snow, with the children regaling Skeletor with tales of Christmas, while the villain complains about the feisty dog, but refuses to hand it over to either of the Earthlings to carry.
Skeletor makes some understandable incorrect assumptions about how Christmas works, because for him, having fun and exchanging presents means getting into fights and giving people boxes that explode. But we suspect his icy villain's heart is beginning to thaw under the heartfelt influence of the children; and our suspicions are bolstered when Skeletor saves the kids from the attack of a vicious snow beast. With the yeti-like creature zapped away, Miguel and Alisha gratefully thank their protector, calling him "nice" and "wonderful;" but Skeletor shakes off the compliments, angrily denying the accuracy of these adjectives and declaring his unwavering intention to deliver his prisoners to Horde Prime.
Finally arrived at the rendezvous, Skeletor and his charges are met by Horde Prime's ship - and literally everyone else. He-Man, She-Ra, Orko, Swift Wind, Hordak, Multi-Bot, and a troop of Horde soldiers all arrive, and a ruckus ensues. Our muscular heroes do their darnedest to fight off the hordes of Hordesmen and rescue the children, but all their efforts are not enough to stop Horde Prime. It seems he's about to snatch up the Earthlings in a great claw arm which lowers from his ship. It's at this point that Skeletor, who can hardly understand what's happening to him (down in Whoville they say that his heart grew three sizes that day!), uses his havoc staff to disintegrate the claw arm and bust the ship's engines, giving He-Man and She-Ra enough time to join forces and hurl the thing back into space and away.
The children are saved! They rush to thank a very confused Skeletor, to the shock of a very surprised He-Man and She-Ra. He-Man realizes that Skeletor must be feeling the Christmas spirit. The dismayed villain groans that he would much rather feel evil, and an amused She-Ra reassures him that "Christmas only comes once a year." Those present then all have a good laugh at the expense of the relieved Skeletor.
Presumably having left old Bonehead to while away the rest of the holiday in peace, the heroes and a host of other friends (including many characters we haven't seen in ages, and some very rare C-listers who didn't even rate their own action figures) all gather again in the royal palace to celebrate a very merry combined Christmas and birthday celebration. A jolly man, apparently Santa Claus, wishes the joy of the season on Miguel and Alisha, and gifts them with a pair of flying belts. Bidding a fond farewell to their new friends, the children are then beamed away through the use of Man-at-Arms's transporter. On Eternia, the heroes are able to watch remotely via a TV screen as the children, finally returned to their house, attempt to tell the truth of their wild adventures to their disbelieving parents, who tell them to go to bed so Santa can come. Miguel and Alisha obey by activating their flying belts and sailing off to their rooms, leaving one flabbergasted set of caregivers in their wake.
All's well that ends well; and the Eternian Santa Claus wishes a merry Christmas to the "young lady" Adora. You can't put one past this princess, however; Adora tugs off Santa's beard, revealing that this gift-giver's secret identity is none other than Prince Adam. Don't worry, Adam; we'll never tell. And so, as tiny Orko observed: Ancients bless us, every one!

- Queen Marlena: You know, it reminds me of how we used to get ready for Christmas at this time of year. / King Randor: Christmas? What's that - an Earth holiday? / Marlena: A very special Earth holiday.
- Skeletor: Fools! What's happening? / Two Bad (stammering in fear): M-m-master, i-i-it's He-Man! / Two Bad (to himself): Quiet! He'll hear us!
- Miguel: Everybody knows what Christmas is! / Orko: I don't. / Alisha: When you get lots of presents! / Orko: Presents? (laughing) I think I like Christmas. / Miguel: Well, presents are part of it; but it's also a time when everybody thinks about peace and good will toward men.
- Swift Wind (carefully avoiding the use of the word "transformer" when speaking of the Monstroids): They're changing into other forms. What evil robots!
- Horde Prime: There is a great disturbance. A new spirit of - goodness - has arrived on Eternia. The power of Horde Prime may be threatened. Send for Skeletor and Hordak immediately. ... (Once the villains have arrived) The arrival of this "spirit of Christmas" on Eternia may threaten my rule! I don't need anymore goodwill and brotherhood on that planet.
- Miguel: Please mister, be nice: it's Christmas time! / Skeletor: Christmas time? What's that? / Miguel (chattering): It's a season of love and joy. / Alisha: And caring. (collapses) / Skeletor: Gah! Is that what Christmas is? No wonder Horde Prime wants to get rid of it. A season of love? Caring? Joy? Yeeugh! What a disgusting idea.
- Alisha: It was nice of you to save Relay, Mister Skeletor. / Skeletor: I am not nice. ... Tell me more about this, uh, this "Christmas." / Miguel: Well, it's a wonderful time of the year. Everyone has lots of fun. / Skeletor: You mean they get in fights? / Miguel: No! No! They have fun. / Skeletor: Fights are fun - I like fights! / Miguel: And you give each other presents. / Skeletor: And when you open them, they explode, right?
- Skeletor (shaking off a momentary spell of warm feeling): Listen: I am not nice, I am not kind, and I am not wonderful.
- Hordak (pointing to Skeletor, whose beam has bounced off Hordak's shield and struck him): Good aim - you hit yourself! Ha ha ha ha ha ha!
- Skeletor: I don't know what's happening to me; but I must - save - the children!
- Miguel (of Skeletor): He saved us! / He-Man (astounded): He saved you?! / Skeletor: Yes, I - I - I guess I did. I wish I knew why! Oh, oh, I don't think I feel well. / He-Man: Well, I think you're feeling the Christmas spirit, Skeletor. It makes you feel - good. / Skeletor: No, I don't like to feel good. I like to feel evil! Ohhh. / She-Ra: Don't worry, Skeletor: Christmas only comes once a year. / Skeletor: Oh. Thank goodness.

- Skeletor shakes his fists, three-quarter view: As he harangues a self-bickering Two Bad
- He-Man punches the viewer: Breaking into the Collector
- Skeletor leans in close to the viewer: To encourage his child prisoners to move
- He-Man spins Hordesman in a circle: During the ending battle for the children

One partial (missing Cringer/Battle Cat sequence)
Adora makes one full transformation so that she can return to Etheria as part of the quest to fetch Orko, but there are actually no other transformation sequences to be seen in this movie. At just past the midpoint of the story, when the children have been kidnapped by Hordak and then stolen by the Monstroids, Adora and Adam transform off-screen to visit Peekablue in their muscular alter egos. They remain in this state until the exciting conclusion, and transform back into their normal selves - again off-screen - for the final celebrations.

Brought to you by Prince Adam and Orko
Did you think you'd get through this holiday movie without being taught a very special lesson at the very end? Well you were WRONG! Adam appears sitting in a comfortable-looking easy chair, and - in a very meta moment we've seen before in MOTU PSAs - sounding as if he's just finished telling the whole story of the movie to Orko. He grudgingly admits that "not everyone celebrates Christmas, but the spirit of the Christmas season is within us all." Indeed, there are other cultures on Earth than those of the West, but at this point those other cultures have gotten the West all over themselves, and it's not coming off. The pair of animated action figures try to convince us that the season is not all about buying toys, and go on for a bit about caring and happiness or something, managing once again to avoid mentioning Jesus, but showing they're much less cynical than this writer.

N/A: As with the She-Ra movie, I don't think it's fair to connect this directly to episodes of MOTU, as it really stands alone. Secret of the Sword at least aligned well with several of my episode categories; this one is more difficult to classify.

- Before we dig into this film, and for those of us coming to this page out of context, I should point out that chronologically it was actually released after the airing of the first 65 episodes comprising She-Ra's first season. So there has been a lot of water under the bridge since Secret of the Sword, and many new characters introduced. We'll find that Skeletor and Hordak, while still at odds with each other, are perhaps not as aggressive as they would be if this were the first time they met since Skeletor betrayed Hordak and stole Adora from him in Act V of SOTS (AKA 67005).
- For the first time ever, we see the palace complex of Eternos draped in snow.
- I thought this movie marked the first animated appearance of Wave 5 (1986) figure Snout Spout, the water-squirting hero with a head like a robotic elephant (or, if we're speaking in Eternian terms, I suppose you'd say elodon - see MU129). He gets no lines and will only be seen briefly at the beginning and end of this tale. This was my first time seeing him on screen; but he actually shows up first chronologically in the POP episode 67025's "Small Problems" (where he is confusingly and inaccurately called "Hose Nose").
- Based on Randor and Marlena's opening conversation, Adam and Adora's birthday must come right around Christmas time; some later comments from Marlena pinpoint the birthday at a couple of days before the holiday, making it something like the 22nd or 23rd of December. We experienced Adam's birthday before, in MU072's "The Great Books Mystery," where I theorized it coincided with the episode's air date of September 25. Guess I was wrong!
- By the way: For the purposes of not making ourselves insane, we're going to assume that Eternia and Earth have very similar calendars and that the lengths of their days and planetary orbits, by some amazing coincidence, are essentially identical. This isn't too much of a stretch, since the correct temperature and distance from the sun for sustaining similar life forms puts the necessary orbit time in a pretty narrow range (if I'm wrong, may Neil deGrasse Tyson strike me down!).
- Also appearing in an encyclopedic panning shot are many other heroes from both the She-Ra and He-Man series. Being much less familiar with the She-Ra line of characters during my initial analysis of this movie, I was glad of the names being called out in the decorating scenes, which helped with my identifications. Still, I needed to do some further research to obtain an accurate, full list! (For the record, I had the worst time pinning down Castaspella, who is the long-haired lady helping Stratos to carry what looks to be a crystal punch bowl in the opening shot.)
- This is definitely not the first time we've seen Orko accidentally blast off in a vehicle he should never have climbed into. He smashed up the Road Ripper in its first animated appearance in MU067's "The Energy Beast," and he got himself launched off in King Randor's birthday present Stratoblaster in the opening to MU087's "Things that Go Bump in the Night." Here, he cleverly breaks off the control stick of the Sky Spy while playing around in its cockpit, thus instigating the situation which will set this Christmas special's plot in motion.
- We return to Duncan's lab and see again his giant-screen TV, also present (with slightly varying backgrounds) in several episodes of the MOTU series, including MU076 and MU126. One particular background in the lab, featuring what looks to me like an old-tyme radio, has been used many times, probably starting as far back as MU068.
- Unlike the other movie, Secret of the Sword, which started right in with titles, credits, and an amazing theme song, this story begins with a sort of cold-open introduction sequence before its opening titles roll. SOTS also gave us some voice acting credits in its opening, which this movie declines to do.
- The script for this film is brought to us by two Filmation veterans, Don Heckman and Bob Forward. Forward co-wrote the Secret of the Sword film, as well as bringing us two of the more famous MOTU episodes (MU085 and MU110). Heckman was responsible for three unremarkable MOTU scripts, the most enjoyable of which was probably MU105's "No Job Too Small." He then moved onto POP writing, where his episodes succeeded in annoying the heck(man) out of me. Forward, in stark contrast, became one of my all-time favorite POP writers.
- We're to believe the ship interior where we first see Skeletor is that of the Collector, but it looks very different - and much roomier - than previous shots of that ship's insides. There are plenty of examples of its earlier form, but see for instance the ship's first appearance, back in MU014. Another difference we see in this movie is its claw arms extending out to grab at things (such as misguided Trollan magicians in spy rockets).
- He-Man rushes off to intercept the Collector in a new vehicle: Wave 5's Laser Bolt, which really doesn't look like it should be able to fly (it has wheels, for Ancients' sake!), but apparently can. We also find it has a self-flying function, since He-Man leaps off of it in mid-flight, but is able to leap right back on it again later, from the deck of the wrecked Collector. Finally, it seems capable of traveling in space!
- Another first-timer, at least from the standpoint of MOTU: Wave 5's Rattlor, one of the many Snake Men villains introduced in the late Mattel releases. He is first seen sitting at the long row of pilot seats in the new, extra-wide Collector cockpit. Rattlor is one of a few bad guys who contradictorily appear in both villain universes; we first saw this character on screen in POP episode 67012, "The Prisoners of Beast Island," where he was assisting Hordak.
- We've seen evidence before that He-Man can survive in the vacuum of space. Two instances that immediately come to mind are when he took a quick nip up there to change the orbit of the moon, at the end of MU091; and when he popped out of an Earth space capsule to throw a nuke, at the end of MU119. We now see that She-Ra and her horse can handle it as well, when she and He-Man find themselves breaking out of Eternia's atmosphere to chase the Sky Spy. Also - and most fortunately - Duncan's solid engineering keeps Orko safe in the surveillance vessel - which we assume was only intended for atmospheric travel - during its intergalactic journey from Eternia to Earth. Incidentally, other POP Season 1 writers were much less sanguine about our heroes' not requiring oxygen, and treated us to some frustrating inconsistency on this score in episodes such as 67033 and 67018.
- Man-at-Arms, as he tells us, has invented a transport beam. The only flaw in its engineering is, its power source is a carium water crystal - a substance that doesn't exist on Eternia. Well, that's just great. I thought you were a good inventor, Duncan!
- It's the return of one of my favorite He-Man sub-categories, "only a legend!" The legend in question being perhaps one of the most hilariously uninspired and unimaginative character names in the entire franchise: the Beast Monster. "The Beast Monster is real!?" gasps She-Ra when Mermista brings it up. "I thought it was just a legend!" (Also notice that Mermista was not invited to Adam and Adora's pre-birthday decorating party. What's up with that? Couldn't they have bought a big goldfish tank to ship her back and forth?)
- Even in a movie special, the He-Man universe falls prey to another of its bad habits: failing to properly introduce the names of its characters. Orko is obviously meeting the two Earth children for the first time, but they never trade names on screen, so we have to slowly discover who they are.
- This is just about the point in the story where things begin to take an exceptionally wacky turn: when She-Ra goes to get the necessary MacGuffin to rescue Orko, she accidentally wakes up three gigantic robots. The MOTU franchise, through the voice of Swift Wind, throws some shade at another very popular 80s children's toy, Transformers, when the magic horse deems these "Monstroids" inherently evil, just because they can change "into other forms." (The Transformers animated series had started the year before, in 1984.)
- The individual Monstroids don't appear to have names, though there is a leader who is referred to by the others as "Number One." Their base appears to be named "Monstroid Central" - showing there's not a lot of "I" in this "AI."
- There was actually a Mattel toy called the Monstroid, but it bears little resemblance to the characters in this movie. The Mattel version of the Monstroid was an Evil Horde creature with big claws and insect-like legs, which would spin around when you wound it up. It did not change into any other forms, and it was one-of-a-kind, not part of a race of evil beings. Another surprising fact about the Monstroids is that we will actually see them again: the evil robots will appear as Hordak's unlikely allies in 67075's "Day of the Flowers."
- Also mentioned in this scene are the "Manchines," of whom we will hear more later. She-Ra calls them "our little friends," as if they're already well known to the Etherians; but as far as I can tell this movie is the characters' only Filmation appearance, and no corresponding toys were forthcoming.
- The next new character, at least for us MOTU-only viewers, is Horde Prime, who we find lurking in an eldritch asteroid somewhere in space. The smoke-shrouded behemoth reveals only a vague, monstrous face and gigantic, bionic arm. He seems to be laboring under the belief that Eternia is under his "rule," of which we've seen very little evidence in He-Man's series - or in She-Ra's, for that matter. He clearly feels able to order Skeletor and Hordak around, and they let him do it.
- The terribly saccharine Christmas tune that the children sing gives me traumatic flashbacks to Orko and Dree Elle's duet in MU053. Like many cartoon songs, it's a "new" one that Bow just dreamed up, for which the unrehearsed children are somehow able to provide a vocal track.
- I don't know the correct name for the helicopter-like ship that Hordak uses to kidnap the children, but because it's in the shape of a distended foot, I've called it a "sneaker." It may be this vehicle has appeared in the She-Ra series, so if I find it while analyzing those episodes I will come back and correct my nomenclature here... (It does, in fact, appear in POP, as a "jetcopter"; but I kept my name.)
- Yet another unusual character makes a short cameo here: the Horde villain Multi-Bot, a sort of robotic Modulok clone who had previously made two brief appearances in the first season of She-Ra (67058, 67018). Modulok, Multi-Bot's creator, also appears, having by now shifted his allegiance to the Horde after some middling attempts at villainy in Eternia (MU113, MU116, MU123).
- Coming at this without experience of the details of She-Ra's powers as fleshed out in season 1 (apart from what I learned from SOTS), I can't say for certain whether we've seen her turn her sword into a lasso before, as she does here in the battle with the Monstroids. We probably have, as it's a very useful trick! (Yes, we have; Future Guy-Dor is here to mention that She-Ra turns her sword into a lasso for the first time in Season 1, Episode 14: 67014. In fact, POP viewers will find that She-Ra can change her sword into pretty much anything she needs it to be, a trend I've tracked under the sub-category "Swiss army sword.") It's another of several powers that give her the edge over He-Man's simpler muscle-based abilities.
- When the Manchines finally show up on the scene, for a less-than-stellar performance in the battle against the Monstroids, we find they are tiny, very cutesy little fellows who apparently don't do any "evil" transforming, but instead just have machine-like functions based on tools that are incorporated into their bodies. Of course, as is MOTU custom, their names are very obviously connected to their tools and functions: "Cutter" has razor hands, and "Zipper" has wheels so he can zip around. There is a Manchine that has a hammer-type head (who's probably named "Hammer"), one with spinning legs that look like the base of an office chair, and another with a rope and winch. We don't get much time to catalog them or learn their names, as they only have one ensemble scene before disappearing forever - all except Relay, the dangerously cute little puppy that succeeds in melting Skeletor's cold, evil heart.
- Skeletor steals a trick from Hunga the Harpy when a beam from his havoc staff causes teeth-like rock spikes to grow up out of the ground, imprisoning Swift Wind. Hunga did the same thing in SOTS (67004).
- The "snow beast" which attacks Skeletor and his prisoners is based off of the ice hacker, a monster He-Man encountered way back in the classic MU034.
- Hordak shows off a transformative ability we didn't see in SOTS, as he turns one of his arms into a giant shield, complete with Horde branding. (Again, as with She-Ra's morphin' sword, POP viewers will be very familiar with Hordak's chameleon tendencies, another trend I've logged in my database with the sub-category tag of "Hordak transformations.")
- In this movie we are given the very rare privilege of seeing Skeletor save the day, as the "Christmas spirit" with which the children infected him causes him to zap Horde Prime's vessel. Way to go, Ebenezer Bonehead!
- A special Christmas treat at the very end of the movie: tons of character cameos! First there are the Widgets, some friendly little people who appeared in six MOTU episodes. We see a crowd of them hanging out near the base of the Christmas tree. Then in the background of the subsequent panning shot, we can catch Buzz-Off, who's been gone so long that the animators apparently forgot what his torso should look like - instead of his bee-like striped midsection, he just looks like a regular guy who happens to have wings and a bee head and took his shirt off. Two even more rarely-seen characters are standing next to him: Lizard Man (who appeared in only two MOTU episodes) and Zodac (three), both among my favorites. Zodac is looking unusually pale, more like pupil Zanthor in his cosmic enforcer get-up, as seen at the end of MU062's "Golden Disks of Knowledge." Plenty of other side characters from both series follow, some of which we already saw in the opening pan. Among the more interesting fresh faces are Orko's girfriend, Dree Elle; her annoying little brother, Yukkers; and Orko's favorite uncle, Montork! On the She-Ra side of things, there is Loo-Kee, the hard-to-spot elfin critter missing from Secret of the Sword, and the pirate captain Sea Hawk. Finally, there's a tiny little mouse creature who is being proffered a cupcake by the strangely tragic-faced Moss Man and Fisto (or perhaps the mouse gave the diminutive sweet to Fisto? unclear). Coming back to this after having viewed and thoroughly analyzed the first season of POP, I'm still not sure who this mouse was meant to be. The only mouse we met was the snarky Davy Jones, in the two-parter "Anchors Aloft" (67059, 67060), and he didn't look like this.
- There is a sound effect heard a couple of times over the course of the story, which sounds to me exactly like the spider crawling around the screen in Atari's Centipede game. It's used the first time as the sound for the gun coming out of the back of Skeletor's sky sled, and near the end of the movie to represent some of Duncan's machinery. We've heard MOTU sound editors use this effect before (see MU122 or MU113).
- Nice to see that Prince Santa Claus makes an appearance at the end of the movie! Unlike his other disguise (which ironically is much worse), it appears Adam's Santa get-up is easily seen through.
- Miguel and Alisha's dad looks more than a little bit like the great Chef Alan (MU030).
- I assumed he would eventually show up, but looking back over the story, I find that Cringer is never changed into Battle Cat, and Cringer hardly appears. This is a big change from the big cat's impressive showing in SOTS!
- The ending credits roll on a snow-coated background of the woods, while a (thankfully entirely instrumental) version of Bow's Christmas song (which, as we learn from the credits, is titled "Christmas on Eternia") plays.

- So you're trying to tell me that Randor and Marlena have been living together as man and wife for twenty-plus years (basing it on Adam's very approximate age), and the subject of Christmas has never once come up until now - even though it falls at around the same time as their children's birthday? "Christmas? What's that?" asks the clueless Randor to his wife. Well I think we can safely assume she's not a practicing Christian!
- It's also possible that Marlena has been yammering to Randor about Earth culture for years, and he just sort of tunes it out whenever it happens, or forgets the names of things ten seconds after he hears them. ("Dear, what's that Earth sport you were talking about the other day? Fortress Orb?" "Baseball, dear. Baseball.") We know from a few instances of Earth culture references in episodes of MOTU that Marlena has discussed aspects of her home planet in the past (some examples: He-Man's explicit admission that Marlena taught him about bowling, in MU013; Adam's use of the phrase "Jumpin' Jupiter" in MU037; his reference to painter Leonardo da Vinci in MU062; potentially, the celebration of Adam's birthday in MU072, which features a birthday cake with candles that get blown out; Teela's reference to the Fourth of July at the end of MU103; Battle Cat's use of baseball terms in MU106). It just seems odd that Christmas, which is a fairly big thing in the U.S., wouldn't have been one of the topics.
- Man-at-Arms's purpose in inventing the Sky Spy is to gain "a complete picture of Skeletor's every move." A couple of reactions to this concept: first of all, this reeks to high heaven of Cold War paranoia. The Sky Spy is just a very short jump from a U-2 spy plane. This connection puts the endless unresolved conflict between the Heroic and Evil Warriors in a whole new light! (Evil Warriors? Try Evil Empire!) Secondly, it's odd that only now would Duncan be getting around to the idea of surveillance, given that Skeletor has been (presumably magically) spying on the heroes with impunity since episode one of MOTU. (Truly: he was spying on the good guys through the globe in the top of his axe in the pilot episode, MU004.) After all, we've already seen some evidence that the heroes have some pretty high-tech video surveillance capabilities (see for instance Adam and Duncan's televised tracking of the wild comets in MU126, or their viewing of some encroaching cold weather in MU076); why did it take them so long to apply this to Skeletor? Moral qualms? Afraid they'd catch a glimpse of Beast Man in the shower?
- Note that Orko gets into the Sky Spy by opening a hatch, but we don't see him close the hatch behind him. Doesn't seem particularly air tight!
- Two Bad, who has a slightly larger role in this movie than any of the other minions, seems extra bickery in his appearance here, his two heads constantly disagreeing with each other and trading petty insults.
- We're treated to a classic Skeletor moment (the first of several in this story) when he hands one parachute to Spikor, then ejects all four of his minion pilots from the malfunctioning Collector. We don't see any obvious ejector hatch on the roof of the vehicle: the minions just all pop out the top somehow. By amazing good fortune they all manage to form a human chain and hang onto Spikor's legs as he floats to earth, saving Bonehead from being labeled a mass murderer.
- Notice that the directors carefully fade away from the kids' explanation of Christmas, just when they're about to get denominational and start teaching Orko about Jesus. Whew! That was a close one. Keep the Christ out of He-Man, is what I say! Also notice that when we transition back, the children choose to end the story when the Wise Men make it to Bethlehem - seemingly skipping the whole depressing "he died for our sins" part.
- I take some umbrage with the careless way the story writers get Orko to Earth, and the equally careless invented mishegoss they dream up to get him back. The reverse journey, from Earth to Eternia, has been accomplished a couple of times before - Marlena did it when her spacecraft was knocked off-course by a storm and meteors (as seen in MU006 and MU085), and a pair of more modern astronauts crashed on Eternia after traveling through what looked like a wormhole in MU119's "Vistors from Earth." The point is, it was hard; it required more than just a magically accelerated rocket that was never meant to travel in space. I mean, if Orko can do it, you can't consider a task difficult, amiright? Then we find out that for all these years, Marlena has not felt able to visit her home planet, when it turns out Man-at-Arms has already invented a transporter that can do it in a snap? WTF, Duncan?
- Frankly, the Monstroids are pretty crappy Transformers. We get to watch three of them change into vehicle forms, and the process is underwhelming to say the least; the third one's transformation seems to consist of simply moving its arms and legs into slightly different positions. These guys aren't going to be challenging Optimus Prime anytime soon!
- To expand a little bit on my previous comment - the inclusion of the evil Monstroids and their heroic counterparts, the Manchines, seems unnecessary and tacked on. It looks to have been a blatant attempt by the creators to capitalize on the then-raging popularity of robot toys (e.g., GoBots and the already-mentioned Transformers). Possibly if there had been a more positive reaction to these characters after the movie's broadcast, Mattel might have spent the money to develop them into their own line of figures; but obviously that never happened. It's not surprising, either: the designs of both sets of creatures feel very perfunctory and - well - exactly like what they are: cheap knock-offs.
- Horde Prime's interest in removing the children, while absurd, has an understandable cause - their excessive goodness is rubbing off on Eternia, and we can't have that! Consequently, the child-nabbing ambitions of Horde Prime's cabin boys, Skeletor and Hordak, are clear. But why do the Monstroids want the children? Their motivation remains murky.
- There IS something that doesn't really add up with Horde Prime's actions today, though, especially if you come to this after familiarizing yourself with his character as depicted in POP. In She-Ra's series, even though Prime was noted as ruling over several planets, the Horde overlord never once bothered himself with Eternia, and certainly never claimed any dominion over it. He also never bothered to call up Skeletor before today - the assumption we had about Skeletor is that after defecting from his post as Hordak's lieutenant, the bony villain gave up all affiliation with the Horde. Prime's concern over Eternia's levels of Christmas spirit, and his pulling in of old Bonehead, are clearly contrived for the purposes of bridging universes in this crossover bonanza.
- This is another Orko story which very much treats him as a child, when - as I've argued on several previous occasions - we should really be treating him as a mature being, who can be charged as an adult for his many crimes. Orko is an official royal magician with a betrothed back on his home planet, yet he's consistently grouped with the children and loves the idea of getting presents.
- When I first caught sight of Skeletor on his sky sled, I was surprised to see how long it extended behind him - much longer than a typical sky sled. I laughed out loud when I realized this rebuild had been done intentionally, so the villain could fit the children (and puppy) on the back with him. Why not just put Skeletor in a roomier vehicle, like the Basher?
- Skeletor's ludicrous predictions about how Christmas works, and his almost instant turn to compassion brought on by the pitiful robotic puppy (which, by the way, has no business feeling cold - it's a robot!), make for some classic Bonehead content. Yes, it's cheesy, but somehow that's not a problem for me when Alan Oppenheimer does it.
- It's pretty funny that Horde Prime's spaceship is basically a flying arcade claw machine game.
- You can tell this movie takes place in the 80s, because Miguel and Alisha have been gone all day, were almost killed by an avalanche, went to another planet, got kidnapped multiple times, but their parents basically don't give a @#$% and just tell them to go to bed.
- So all in all, this is an exceptionally silly story from what was already a fairly goofy franchise. The shoehorned robot characters, tacky musical number, overly comical villains (particularly the "Christmas spirit" turnaround from Skeletor), and hokily pure children make for a sugary 40-plus minutes that will leave your teeth aching and your tummy upset. But even given all that, the movie still carries the innocent charm endemic to MOTU and Filmation, a naive optimism and positivity that's hard not to like. You may find it burrowing past the defenses of your 21st century cynicism with the dogged inevitability of a mechanical puppy licking your face. It's also always fun to see these familiar characters running across the screen, especially in such huge numbers. A Christmas Carol it ain't; but if you want to see Adam in a Santa suit and Orko dancing with Kowl to a song sung by children, boy, is this the movie for you!