Anchors Aloft (Part 2)
The gate of Castle Grayskull, closed
left-pointing gray power sword right-pointing gray power sword
a TV screen
S1:E60

67060

November 28, 1985
Gray TV button Gray TV button
A television, with sections on the right reading from top to bottom: Episode Number, Episode Code, Original Air Date, and Stills.
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Writer
Bob Forward

Director
Bob Arkwright

Snapshot
Taking the magical weapons and famed ship of his legendary father, the resurrected Sea Hawk comes into his own as a true hero of the Great Rebellion. Now he just has to rescue the imprisoned Princess Adora, all his men, and defeat the pestiferous Admiral Scurvy! That sounds like something that could be managed in about twenty minutes, right?

Heroic Warriors
Princess Adora (She-Ra), Captain Sea Hawk, Spirit (Swift Wind)

Evil Warriors
Admiral Scurvy, Squall

Other Characters
Horde soldiers, pirates (including Swen), Davy Jones, the Falcon

Vehicles
Horde dreadnought, clipper ship (Solar Clipper), Horde escape jet

Plot summary
Loyal viewers (or casual website visitors), in case you don't recall what happened in Part 1, a recap, which I will attempt to keep brief (but be warned - as you may have realized by now - brevity is not one of my defining traits): Captain Sea Hawk was sailing along with Princess Adora when he decided to grab some easy loot from a Horde treasure ship. Imagine his surprise when the ship turned out to be a fully armed Horde dreadnought in disguise! The ensuing battle eventually resulted in the explosion of Sea Hawk's beloved flying ship, the Solar Sailor. Thanks to some assistance from She-Ra and Swift Wind, all the crew, Princess Adora, and Spirit got off safely; everyone, that is, except Sea Hawk. To the gathered witnesses, it appeared that the captain went down with his ship! The pirates and Adora soon found themselves surrounded and taken prisoner by the Horde. Meanwhile, Sea Hawk - who did not die - awoke on an island and met a talking mouse (no, he wasn't hallucinating) who led him to a secret cave where he found an old ship and learned of the peril of his crew and girlfriend. Before he could leave to mount a one-man rescue expedition, however, he was stopped by a mysterious stranger who forced him into a duel. Defeated, Hawk was tempted by the stranger to surrender, and offered a golden bribe to give up his quest. When the Hawk refused, the pleased stranger, having confirmed the bravery and selflessness of his opponent, revealed himself as Falcon - the legendary pirate who also happens to be Sea Hawk's father.

Everybody got that? Okay; onward! We open with the captured pirates, who have been strung in a chain gang by the wicked Admiral Scurvy and his Horde robot troopers. The most valuable prisoner, Princess Adora, has been loaded along with her horse onto the dreadnought and will be shipped directly to the Fright Zone and Hordak. The rest are being left on the island for later retrieval. Scurvy departs on the ship, leaving some soldiers to guard the sailors. It's not long before the guards are challenged by a snarky voice which proves to belong to the obnoxious Davy Jones the mouse. This mouse has backup in the form of a cloaked stranger, well prepared to cash the checks that Jones's mouth has been writing. Swen, who mentioned in the previous episode that he sailed for many years with the great Falcon, looks on with wide eyes as the cloaked stranger utilizes some very familiar magic weapons in the impressively one-sided trouncing of the Hordesmen. Seven-league boots? Impact ring? Fancy photon cutlass? A falcon-shaped energy shield? Can it be...? But no! Whipping off his hood after having turned the robots into a pile of scrap metal, the stranger reveals that he is not Falcon, but Falcon Junior: Captain Sea Hawk!

Hawk's men go wild with joy at the sight of their apparently dead leader come back to life. It's also nice to have been rescued. The Hawk leads his men back to his secret cave, where he develops a plan to convert the rickety, seaweed-draped old vessel of the Falcon into a flying, solar-sailed ship like his lost Solar Sailor. The pirates will have to work absurdly fast to make the change, so they can hunt down Scurvy's dreadnought before it reaches the Fright Zone with its lovely cargo. Retiring to an even more secret and smaller cave while his men get to work, Hawk has a chat with his dad, who has chosen not to reveal his continued alive-ness to the others, and - it develops - has no intention of returning to the mainland and resuming his old life. For one, it seems that Falcon is actually very sick, and the only thing that keeps him breathing is the enchanted air of the island he's been stranded on these past twenty years. For another, Falcon believes his legacy and name are better served by no one learning of the decrepit old wreck he's become. Hawk's old man is well satisfied with passing his ship and his magical weapons on to his offspring, to carry on his name and good deeds as a fighter of the Horde. Given no choice in the matter, Sea Hawk must reluctantly agree to his father's wishes and bid him a heartfelt farewell. As one final heirloom, Hawk is handed a magic seashell which he can blow when he's ready to leave the cave.

Just as the pirates are wrapping up their marathon repairs on the newly christened Solar Clipper, word comes from Davy Jones that their race to catch up with the dreadnought will be easier than they imagined: it seems Scurvy has learned his captives on the island broke free, and has turned his boat around to remedy the situation! So the Hawk blows his horn, the cave opens, and his new ship emerges from its grotto ready for battle. In the second contest between the pirates and the Horde, as the two ships blast broadsides at each other, our captain makes a seven-league-booted leap onto the deck of the dreadnought, ready to tear through the ship to find Adora. The Hawk pauses but a moment, to remove Davy Jones from his pocket (why bring the mouse into battle anyway?). He's delayed and distracted by an army of Horde soldiers; but that's okay, because an overjoyed Adora already spotted the Hawk's approach out her prison cell window, and knows her love is alive. She decides now might be a good time to escape, so using her boot and belt, the princess manages to knock her sword of protection away from the prison's weapons rack and pull it within reach. It's She-Ra time! Busting out the bars with Swift Wind by her side (yes, the princess and her horse were imprisoned together), She-Ra takes to the skies to aid in the battle.

Sea Hawk is thrilled to see the heroine again, but Admiral Scurvy is mighty displeased: with a toss of her sword and a few feats of strength, She-Ra destroys all the dreadnought's guns, leaving the ship defenseless. In retaliation, Scurvy whips out his laser eye again and stuns the blonde wonder right out of her saddle! The villain then bundles She-Ra into an escape jet, planning to abandon his ship and at least get one prize prisoner over to Hordak. To distract the Hawk - who's just finished smashing up all the Horde soldiers - from a rescue, Scurvy has the perfect lure (or so he thinks): a gold ingot. Surely the money-loving pirate would rather chase after a gold bar than bother saving Etheria's superpowered protector! Scurvy is in for a surprise, however, for when he tosses the treasure over the side of the ship, Sea Hawk ignores it entirely and uses his impact ring to irreparably smash the villain's getaway vehicle. That takes care of that! And even though the sassy Davy Jones ran afoul of the Horde feline, Squall, the mouse eventually managed to douse the cat in a bucket of water. (As we learned earlier in the episode, getting wet is something Squall - like most cats - particularly hates.)

That just about wraps everything up, right? There's no one else who needed to be defeated or rescued, is there? .... Oh @#$%, Adora! Sea Hawk dashes below to locate his imprisoned girlfriend, and She-Ra takes a quick, discreet alternate route to the prison so she can lock herself back in and transform. Adora's daring captain is thus able to break her out of jail, and the princess gets another pirate-y kiss.

Back on deck, and having narrated the events of the rescue for Adora's benefit (while she desperately pretended to be hearing the story for the first time), Hawk declares that the tied-up Scurvy will face justice with Queen Angella. A pleased Adora remarks that she knew her man would never actually choose treasure over people; but her statement is somewhat undermined when Swen calls up from the water alongside the dreadnought, having fished out the gold bar from where his captain ordered him to fetch it. As the Hawk explains: "Sure, I'm noble; but I'm not stupid!"

Memorable lines

Animation Loops

sheraTransformations
One full
Variation - This is basically a full transformation, except that Adora's first spoken phrase of her magic words, "For the honor of Grayskull," is spoken while we look at the face of Spirit, who has watched with amazement as his princess retrieved her sword.

Where's Loo-Kee?
5:53 - Loo-Kee gets himself into the most unlikely places. Today we find him at the top of the screen, hanging from the tattered rigging of Falcon's derelict sailing ship, which is itself hidden in a cave on an island. Did Davy Jones the obnoxious mouse snidely inform the elf of which rock to push to get past the secret entrance? Hmm.
Did I spot him? YES!

PSA
Seemingly at a loss for finding a pertinent lesson hidden in today's story, Loo-Kee gives up and advises us against cheating. "Cheaters never really win," he claims. Is it cheating to deliver a PSA that has nothing to do with the episode? Hmmm, well I just hope you can live with yourself, Loo-Kee.

Connected episodes
Sea Hawk episode
Love is in the air
Hordak-less episodes in Season 1

Firsts/Lore

Commentary