Orko's Return
The gate of Castle Grayskull, closed
left-pointing gray power sword right-pointing gray power sword
a TV screen
S2:E53

MU118

November 22, 1984
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A television, with sections on the right reading from top to bottom: Episode Number, Episode Code, Original Air Date, and Stills.
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Writer
J. Larry Carroll

Director
Ernie Schmidt

Snapshot
Beast Man and Trap Jaw have perhaps the worst collective idea of their lives, when they use a magical amulet to force the kidnapped Orko to be their slave. The Trollan's legendary magic powers can now only be used to do exactly as they say - with predictable Orko-ish results! He-Man's attempts to free the magician lead him on a diplomatic mission to a race of ancient insect people - but how much He-help does our devious little friend really need?

Heroic Warriors
King Randor, Queen Marlena, Prince Adam (He-Man), Man-at-Arms, Orko, Teela, Sorceress

Evil Warriors
Trap Jaw, Beast Man, Evil-Lyn (mentioned only)

Other Characters
Polti, Polti mounts (including Maggie), Polti queen, squid?

Vehicles
Attak Trak, Wind Raider

Plot summary
What are Beast Man and Trap Jaw up to, all alone together in the forest? They're busily digging a trench with Trap Jaw's laser and tossing some "seeds" in it, to grow a gigantic orange rocky tower. The purpose of the structure is unclear; but what is clear is that these lackeys are feeling ambitious today, and are going to work up some solo mischief!

Back at the royal palace, Orko is busy working at his unpaid job: performing unreliable magic tricks for the royal family. This time, his show seems to be going really well - he successfully conjures a top hat, to thunderous applause. Then the Trollan begins to glow and completely vanishes - to even more applause, as the audience believes it's all part of the show. But we see Orko reappear in a glass prison inside the orange tower, where Beast Man and Trap Jaw are waiting to receive him. Now with the perfect bargaining chip, the go-getting minions send a video ransom message (in the shape of a bubble) to King Randor, demanding the kingdom's entire supply of photanium in exchange for Orko's safe return. The heroes are horrified, since losing all their photanium will leave them defenseless - in addition to geometrically increasing the strength of the villainous pair.

I should note that Beast Man is sporting a charming accessory today: a medallion of stunning proportions, which he identifies as the Amber Crystal of Millarca. The furry villain uses the power of the crystal to cast a spell on Orko - their new hostage is now their slave, because his magic can only be used to do exactly what Beast Man and Trap Jaw command. Should Orko ever try to use his magic for any other purpose, he'll be teleported back into the glass prison.

Prince Adam and Man-at-Arms hop into the Attak Trak to go searching for their lost friend, in the hopes of circumventing any ransom payments. You'd think that just roaming around the Eternian countryside hoping to stumble upon the Evil Warriors was a fool's errand, but in fact the heroes very quickly spot a towering anomaly on the landscape: the huge Amber Fortress that Beast Man and Trap Jaw cultivated in the episode's opening scene. Their attempts to approach the structure are firmly rebuffed, however, even after Adam turns into He-Man: the building is firing energy beams at them at a rate too rapid to evade. Beast Man's floating head appears atop the fortress to taunt the heroes, leaving them in no doubt that this is the place they need to get into. He-Man and Duncan decide they need to consult with the Sorceress.

At Grayskull, the Sorceress gets a look at Beast Man on her viewing window and informs them that Fur Face is in possession of the Amber Crystal of Millarca, an ancient and powerful relic of a race of insect people known as the Polti. If anyone knows how to penetrate the seemingly impenetrable fortress, it will be the Polti. They were once very warlike but are allegedly a peaceful race now, so He-Man and Man-at-Arms have some hopes of being able to negotiate some assistance. But once a tractor beam pulls their Wind Raider down near the Polti city, the heroic pair are escorted by armed guards to an audience with a very uncooperative queen. The Polti are not feeling particularly welcoming of strangers right now, since they just got their magical amulet stolen by a wicked sorceress (who, by a very easy deduction, given that the number of evil sorceresses on Eternia totals to one, the heroes correctly conclude must have been Evil-Lyn). The queen doesn't trust He-Man's claim of good intentions, and tells him to get the heck out. In fact, if they ever return, they will be imprisoned!

Very conveniently, just as the heroes are departing in failure in their Wind Raider, they catch sight of a Polti pet mount (whose name is Maggie) in great danger. He-Man leaps out of his craft to land on the crumbling cliffside by Maggie and swing her to safety. Maggie's watching owner is incredibly relieved; but the heroes are surrounded by a troop of Polti soldiers and informed that they will be punished for having returned against the Queen's orders. Back at the throne room of the city, the Queen marvels at He-Man's bravery and selflessness in saving a lowly pet, and decides he's worth trusting after all. She gifts the heroes with a nullifier ray, which should temporarily deaden the effects of the Amber Crystal and allow them entrance to the tower. She also decides that she doesn't really want the crystal back, and will be perfectly satisfied if He-Man just smashes the thing.

Ah yes! The tower. Within the structure, Orko is teaching his captors a new definition of pain, as every one of Beast Man and Trap Jaw's commands to the little Trollan go awry. First, they demand that the magician spread them a huge banquet; but a facetious comment from Trap Jaw about their slave needing to keep them from getting too fat causes Orko to make all the food vanish before the villains can put any in their mouths. Next, Beast Man requests a set of magical hairbrushes to keep his fur soft and silky; but he soon finds himself fleeing from the overzealous strokes of the ceaseless brushes. By the time He-Man and Duncan finally return with their nullifier beam, a command from Trap Jaw to keep the brushes away has left the villains stuffed together inside the glass prison, with the amulet dropped to the ground below; and having been denied the use of his magic to try to kindly rescue the villains, Orko has been stuffed inside along with them.

Man-at-Arms zaps the tower with the nullifier, giving He-Man the opportunity to punch his way inside the structure; but the beam offers only a temporary entrance to the building, and He-Man has to fight his way to the center through at least one obstacle - some squid tentacles, which pop out of the walls to impede him. By the time He-Man has wrestled himself free, the nullifier is dangerously low on charge and Duncan is yelling at his friend to hurry. Our blonde hero finally reaches the trio imprisoned in the center, grabs the amulet, and crunches it in one meaty palm. Boom! No more Amber Fortress!

End with a Joke: With the Amber Fortress vanished and the crystal's power undone, the villainous pair and their so-called captive plummet to the bare ground. Approaching a bemused He-Man, Beast Man frantically asks the hero: "How long can you hold him?" He means Orko. Trap Jaw estimates that he only needs ten minutes to make a safe escape. Orko innocently asks if the Evil Warriors don't want to take him back with them to Snake Mountain. Petrified at the prospect, the two lackeys take to their heels, leaving a very amused trio of heroes to laugh at their receding behinds.

Memorable lines

Animation Loops

hemanTransformations
One partial (missing Cringer/Battle Cat sequence)

PSA
Brought to you by Orko
Addressing the children in his viewing audience, Orko advises them not to try any pranks on people like the amusing (but thankfully not very imitatable) tricks he played on Beast Man and Trap Jaw. Pranks can go wrong and hurt people. Teela gave very similar advice in the PSA for MU093 - as did Man-at-Arms in MU007's PSA. Orko says that we should leave the pranks to professionals - like him. In appreciation of his advice (or perhaps his pranks), Adam, Teela, and Man-at-Arms give Orko a round of applause, using the same animation from the throne room scene that opened the episode - except this time they are standing in the palace's open-air courtyard.

Connected episodes
Skeletor-less episodes in Season 2

Firsts/Lore

Commentary