Hunt for He-Man
The gate of Castle Grayskull, closed
left-pointing gray power sword right-pointing gray power sword
a TV screen
S2:E34

MU099

October 30, 1984
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A television, with sections on the right reading from top to bottom: Episode Number, Episode Code, Original Air Date, and Stills.
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Writer
Antoni Zalewski

Director
Marsh Lamore

Snapshot
In their attempts to steal a new Wind Raider auto-pilot, Skeletor and his goons accidentally orchestrate the poisoning of He-Man by swamp water! Our powerless hero is thus at the mercy of young Drak and his grandpa, swamp people who struggle over whether to surrender their valuable prize to the villains.

Heroic Warriors
Prince Adam (He-Man), Cringer

Evil Warriors
Whiplash, Trap Jaw, Skeletor

Other Characters
Drak, Drak's grandpa, hunter robots, swamp villagers

Vehicles
Wind Raider, Collector

Plot summary
By the ancients - there's no one flying that Wind Raider! This is the thought you might have when you see this episode's opening shot, depicting a Wind Raider flying through the sky with no one in the front seat. It's certainly the thought that Cringer has - he's napping peacefully in the back seat of the vehicle, draped over the lap of a similarly relaxed Prince Adam. Cringer wakes up enough to fully realize that no one is at the controls and, panicking, yowls his fears to Adam. But a blithe Adam calmly explains that the Raider is equipped with Man-at-Arms's latest autopilot, and will fly wherever it's told.

Down in the dungeons of Snake Mountain, Whiplash and Trap Jaw are finding out the same thing as Cringer. They're spying on the Raider with their giant spy TV. When Whiplash tells Trap Jaw that the self-flying ship surely represents an invention from the royal palace, an interested Skeletor strolls in, his bony ears all a-quiver. The villain decides he needs the machine, and orders his minions to zap it with a freeze ray. Whiplash does so, but the results are suboptimal for all involved; the Raider loses all control and crashes violently into the deep water of a nearby swamp. An annoyed Skeletor complains that an unpleasant swampy journey is now in store, and orders his lackeys to saddle up.

Meanwhile, the Raider is sinking underwater, and Cringer's tail is stuck! A desperate Prince Adam transforms into He-Man and swims down to extract the entire ship - along with his friend. When the pair are safely on shore, the Raider is found to be inoperable, and the rescue seems to have taken more out of He-Man than usual. He groggily walks over to a tree, leaning against the trunk. A following Cringer sits down on a root and accidentally triggers a trap - a thorny cage that drops over both heroes. He-Man finds he's too weak to break them out of the trap. Cringer offers to become Battle Cat to effect an escape, but He-Man is unable even to hold up his sword. Arriving to see what they've caught in the trap are an old grandfather and his young grandson, who proves to be named Drak. The swamp people are disappointed that the trap didn't catch them dinner; but looking over the strangers, Drak's grandpa quickly realizes that He-Man (who introduces himself) has been poisoned by the swamp water.

Releasing the heroes, Grandpa offers to lead He-Man to his village, where an antidote to the poison can be administered. But Drak has a better idea: they can sell He-Man to Skeletor! The nasty little kid has somehow gotten it into his head that Skeletor is an admirable and inspiring leader who will offer them money and power in return for the sickly strongman. Drak's grandpa tries to disabuse his relation of this nefarious notion, but the kid keeps pushing his idea, even as they place the disabled He-Man into a cart and Cringer begins towing the hero along the road to the village, the tow rope in his mouth.

And what is the genius freedom fighter Skeletor up to? Having packed his cronies into the Collector, the bony villain tracked down the crashed vehicle and was majorly peeved to find his prize completely ruined. In search of the vehicle's occupants, he works a handy spell with his havoc staff to conjure an image of what happened earlier at the crash site - and gets a clear picture of the weakened He-Man in a cart! Excited at the prospect of catching his foe in a vulnerable state, Skeletor plots to fly on ahead while ordering his cronies to catch up on their prey from behind. To aid his servants he unleashes a pack of "hunter robots" from his ship. The motorcycle-adjacent, animalistic robots are intended as steeds for Whiplash and Trap Jaw, but the over-eager machines zoom off before their riders-to-be can get on, rapidly tracking down the heroes and swamp people, who are currently making their way across a narrow, unrailed stone bridge spanning a seemingly bottomless gorge.

Now's the chance for our friend Cringer to show what he does best in the face of danger: run! Cringer is meant to slow down the robots while the swamp people get a head start with the He-Cart, but instead he makes a break for it. Very fortunately, the chase causes the delicate bridge to crumble behind him, and the pursuing hunter robots fall into the abyss below. Having reached the other end of the bridge, the travellers seem to have outrun their troubles, because the swamp people's village is just up ahead. But no! It turns out the village is on fire, and all of its people prove to have been kidnapped by the person who set the fire: Drak's idol, Skeletor! He-Man, even though he's still sick and barely able to lift himself up on one elbow, takes the opportunity to rub the situation in Drak's face, pointing out that Skeletor was not at all who Drak thought he was. Grandpa decides that they all really need He-Man's strength just now, and the best way to get it back is to drag their load to the source of their antidote medicine: the healing tree.

The heroes make it to the tree, but discover they've been pursued by another hunter robot which Skeletor planted in the village. It's a talkative thing, as it turns out, because even after a brave Drak has leapt onto its seat and found the control to stop it, the robot informs its quarry that it has communicated their location to Skeletor and his crew. He-Man needs time for the healing tree to take effect - time that they now realize he doesn't have. Drak once again suggests that they sell out He-Man, but this time as part of a ploy to fool Skeletor. When the villains arrive, they find Drak sitting astride the hunter robot by the covered He-Cart. The boy employs various methods to stall the bony villain, first admiring a ring he's wearing and then attempting to elicit details of Snake Mountain (it's "dark and dismal; just like any home, really"). Eventually an impatient Skeletor shakes the boy free and pulls back the blanket on the cart - revealing a sheepish Cringer. The aggravated villain takes the duplicitous boy and tiger prisoner and loads them back into his Collector.

Drak's plan worked! As we discover presently, when a fully healed He-Man emerges from a pod of the healing tree, ready to go do some punching. With Grandpa at his side, he forces his way into the Collector, wrecks the remaining hunter robots (knocking them into Whiplash and Trap Jaw), frees the prisoners (including the collection of villagers Skeletor kidnapped earlier), and - with an assist from Drak's grandpa - disarms Skeletor. The defeated villain teleports himself out of there (along with his lackeys, who got nabbed by the villagers), leaving the heroes victorious - and they even got themselves a brand-new, used Collector. We have to grudgingly admit that much of their success was due to Drak, since it was his plan they were following. Drak takes a moment to express his regret at the incredibly poor behavior he exhibited in the first half of the episode.

End with a Joke: "Well," says He-Man to his tiger companion, "that just about wraps it all up. Cringer - let's go home." A very pleased Cringer declares that "home" is his favorite word, apart from "food." Everyone laughs. Personally I think Cringer has overlooked another word that should be in his top two - "sleep."

Memorable lines

Animation Loops

hemanTransformations
One partial
Variation - as he has had to do once before (see MU074), Adam makes his transformation while submerged up to his chest in deep water. Just as occurred last time, he's able to lift his sword without treading water or making any obvious attempt to stay afloat; and since he's underwater, the part of the sequence that shows him standing in a full-body pose is omitted. He still says "By the power of Grayskull" and "I have the power!" but as the second line is spoken we cut away and see Cringer sinking to the bottom of the swamp lake. Because he is in the middle of rescuing Cringer, He-Man also does not transform the tiger. (Adam will transform in water again in MU102.)

PSA
Brought to you by Cringer, He-Man, and Drak
The three characters are seen standing in a hallway of the palace, and provide a somewhat unusual PSA format since none of them speak directly to the viewing audience. Even though we just went through all this a few seconds ago, Drak recapitulates his regret at his near-betrayal of He-Man to the evil Skeletor. Drak decides that all the riches Skeletor might have given him in return for the big lug are nothing in comparison to the more abstract and metaphorical riches he's gained by his friendship with our title character. Cringer - much less convincingly - claims in turn that he and He-Man are richer for knowing Drak.

Connected episodes
Wayward child learns a valuable lesson: Because Drak, one of the more despicable young children we've encountered in a long line of them, has to learn not to sell people out to Skeletor.

Firsts/Lore

Commentary