Three on a Dare
The gate of Castle Grayskull, closed
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S2:E23

MU088

October 16, 1984
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A television, with sections on the right reading from top to bottom: Episode Number, Episode Code, Original Air Date, and Stills.
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Writer
Misty Stewart

Director
Marsh Lamore

Snapshot
On a field trip with Captain Teela, three children - on a dare - unadvisedly drive a Jet Crawler towards Snake Mountain, unaware that the only method of calling for help has been disabled by a clumsy Orko. It so happens that Prince Adam is busy searching for the rainbow quartz to repair the radio - deep inside Snake Mountain. They're all on a rendezvous with danger!

Heroic Warriors
Man-at-Arms, Prince Adam (He-Man), Teela, Orko, Cringer (Battle Cat)

Evil Warriors
Beast Man, Skeletor, Evil-Lyn, Mer-Man, Trap Jaw, Tri-Klops

Other Characters
Krill, Cynda, Tager, guardian mushrooms, dangerous flower, rock creature, winged ancient tar swamp beast

Vehicles
Jet Crawler, Wind Raider, Evil sky sled (with attached rolling cage), Bashers

Plot summary
We join Prince Adam and Man-at-Arms, busy tinkering with a busted high-frequency transmitter while Orko hovers nearby, desperate to be involved. Teela stops in to let her father know that she'll be spending her day taking three children in a Jet Crawler out on a field trip to the Mystical Forest. An apprehensive Duncan suggests she delay her plans, since the only communication channel with the Crawler is the transmitter he's currently trying to fix; but Teela blithely traipses away, certain that her talented father will have the gadget fixed by the time she gets out there.

Our headstrong captain did not reckon with the Trollan god of chaos, Orko. Trying to help the heroes while brandishing his new magic wand, the clumsy magician ends up tossing a pile of spare parts - and the wand - into the guts of the transmitter, screwing it up royally. A dismayed Duncan tells Adam that the only way to repair the device is to get in a supply of rainbow quartz - and the only place that mineral can be found is in a cavern in Snake Mountain!

Out at the Mystical Forest, Teela (unaware that she is effectively incommunicado) teaches a lesson on how mushrooms and plants are devious and dangerous creatures, then wanders off to look for a picnic site, leaving her bored and foolhardy charges alone with the Jet Crawler. Krill, the obnoxious future royal guardsman, dares the other boy, Tager, to take the Crawler for a spin; not to be outdone, the girl Cynda double dares him, which obviously leaves Tager with no choice but to begin an ill-advised joyride taking them directly towards Snake Mountain. Teela spots the children from afar and, discovering that her communicator has no signal, rushes to stop them; but someone else has been watching this whole object lesson play out: Skeletor! He dispatches Evil-Lyn to capture the Eternian captain, and leaves his magnetic tractor beam on to ensure the children are sucked into his fortress.

Meanwhile, over in Plot B, Adam has taken Cringer in the Wind Raider on what he hopes will be a stealthy, undetected mission into Snake Mountain. The pair land near the evil hideout and try entering through a crack in the cliffside which turns out to lie just behind a camouflaged creature that looks like a rock (fortunately it's not all that upset at their disrupting its hiding place). On their second try, they find an underground spring through which Adam swims, dragging an unwilling Cringer with him. Their attempt gets them inside the fortress, but at this point the intruders' presence is finally detected - by Mer-Man. The fishy fiend pursues the pair out of the water, so Adam finds a private spot to transform himself and his cat into He-Man and Battle Cat. They vanquish Mer-Man by tossing him in some mud and move on.

But Mer-Man brings news of the unwelcome visitor to Skeletor, finally alerting our arch-villain to the fact that his home is just crowded with heroes at this point. Skeletor has no idea what He-Man is doing there, and doesn't want the oaf figuring out that he's successfully captured Teela; so he tracks the hero down, bringing Beast Man and Mer-Man with him. Skeletor is just bargaining with He-Man, offering the hero safe passage out once he takes the rainbow quartz he's looking for, when Evil-Lyn inconveniently hops on the Snake Mountain PA to announce to everyone that the prisoner Teela has escaped. He-Man jumps onto Battle Cat and dashes off, determined to find Teela - and the three field trip kids, who he realizes must also be around here somewhere.

Yeah, whatever happened to those three kids? Well, stranded on foot in the fortress (having for some reason ditched their Crawler), they witnessed a chained Teela being taken away. They were momentarily spooked by a pterodactyl critter, then spotted a hole high up in the ceiling which they tried to reach by climbing up one of the thorny, bony "trees" that populate Snake Mountain. They are just hanging by one of the thorns, which is about to snap under their weight, when the newly escaped Teela rushes in and rescues them by means of a grappling hook and line. Reunited, the quartet are threatened by Trap Jaw, who tricks them into running through a doorway and down a hole that neatly drops them all into a cage. (Trap Jaw deserves MVP for this episode!) Unfortunately for our star villain, he's quickly tracked down by He-Man through means of a Battle Cat roar, which the captives hear and respond to. Our rescuing hero jams the controls of the sky sled Trap Jaw's using to tow the prisoners, then cuts the villain loose to careen down the hall.

The full complement of good guys soon find themselves in Skeletor's "launching pad" or hangar bay, where Skeletor is poised atop a rich and very obvious vein of rainbow quartz (which isn't so urgently needed now that He-Man's found the kids, but let's not think about that). The villain calls in all five of this episode's side villains - tacking on Tri-Klops for good measure - and an all-out battle commences. He-Man uses some interesting tactics for battling gangs, including an oil slick and a human Jenga tower. He turns Evil-Lyn's freeze spell back on her and punches Teela free of the ice block she got herself stuck in, then herds all of his field trip charges into a stolen Basher and propels it out the torn-open hangar door. A quick pause to grab a hunk of rainbow quartz, and he and Battle Cat are out of there!

Back at the royal workshop, the three shamefaced children apologize to Teela and assure her they will never challenge anyone to a dare - or accept a dare - ever again. Now supplied with a lovely chunk of rainbow quartz, Man-at-Arms has meanwhile managed to finally fix that gizmo from the beginning, as Adam and Orko look on.

End with a Joke: Excited to see the repaired radio transmitter, Orko slides on over, very nearly smashing the new "beam switcher" part that Man-at-Arms has just completed. He dodges it at the last second, to everyone's relief. Adam compliments Duncan on his good work; Duncan suggestively replies to his friend that he couldn't have done it without He-Man. Adam says, "Well, if I see him, I'll tell him." Brazenly endangering the prince's secret identity, the pair share a belly laugh at their ironic joke.

Memorable lines

Animation Loops

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PSA
Brought to you by Prince Adam
Adam predictably advises us against taking dares, like that silly Tager did in today's episode. You shouldn't worry so much about what people will think if you don't take the dare. "If you only do what you think is right, you'll come out the winner." I don't know, Adam: that's putting a lot of faith in your viewing audience's good judgment.

Connected episodes
Teela does something dangerous by herself: Well, with three children in tow. But it's Teela's brash choice to go off in the Jet Crawler before Duncan has managed to repair the only radio.
Wayward child learns a valuable lesson: In this case children, since Krill, Cynda, and Tager need to learn that it's dangerous to make - or take - a dare.

Firsts/Lore

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