The Toy Maker
The gate of Castle Grayskull, closed
left-pointing gray power sword right-pointing gray power sword
a TV screen
S2:E59

MU124

November 30, 1984
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A television, with sections on the right reading from top to bottom: Episode Number, Episode Code, Original Air Date, and Stills.
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Writer
Karen Willson & Chris Weber

Director
Lou Kachivas

Snapshot
Skeletor gives the devious Toy Maker a chance to prove himself worthy of a spot on the Evil Warrior team, by directing him in a scheme to kidnap Man-at-Arms. All the Toy Maker has to do is trick Orko into accepting the suspicious gift of some monstrous toys. Don't do it, Orko! Stranger, danger!

Heroic Warriors
Man-at-Arms, Orko, Teela, Prince Adam (He-Man), Cringer (Battle Cat), King Randor, Ram Man

Evil Warriors
Whiplash, Skeletor, Screeech, Beast Man, Trap Jaw

Other Characters
Toy Maker, toys (soldier, bear, dinosaur, Ro), insect

Vehicles
Hover Melter, Wind Raider

Plot summary
Snake Mountain: exterior. Cue diabolic music. Entering within, we find Skeletor engaged in brushing off an entreating visitor, who calls himself Toy Maker and insists his magical toys are capable of impressive levels of evil. Skeletor decides to give the supplicant a chance to prove himself. Evoking the spying powers of his havoc staff, the bony villain displays a vision of Man-at-Arms, requesting that Toy Maker kidnap the clever inventor. To put the toys into play (as it were), our Toy Maker need merely set his sights on the childish dupe, Orko: a few compliments combined with a friendly manner and an offer of free toys should be sufficient to turn his head! To set the plan in motion, all that's needed is a good distraction, which Skeletor promises to provide...

Orko, we find, is hanging out with Man-at-Arms while the mustached hero makes some last-minute adjustments to his new "hover melter." Also present is Teela, and the party is joined by a dilatory Prince Adam and Cringer. They're all ready to watch in awe as the hover melter begins its demonstration. The well-named vehicle does both the things it says it does, hovering over to a hill and firing a beam out of its "eye" that melts the rock. But - what's this?! - out of the sky comes swooping the insidious Screeech, Skeletor's bionic bird. The frequencies of the creature's high-pitched cries disrupt Man-at-Arms's handheld remote control device, and the hover melter goes haywire, spraying rock melting beams all over the place - yikes. Adam decides it's time to... go do something, along with his tiger, and soon enough He-Man and Battle Cat are on the scene. Orko tries to solve the problem magically by cancelling out the avian cries, but his spell instead just conjures a pair of very firmly placed earmuffs over Duncan's ears - to the man-at-arms's great consternation. The day must be saved in the usual way, by He-Man, who uses his tiger to race up to the hover melter and leap atop it, then warps its thruster to force the melting beam to point up into a passing cloud. The ray causes a sudden rainshower, chasing Screeech away and ending the catastrophe.

Afterwards, with the magical earmuffs finally removed from his friend, Orko offers to try his hand again at a helping spell - but the other irritated heroes point out that the time for that has passed, and send him to fetch the royal guard. The demoralized Trollan floats off into the woods, muttering to himself about not being wanted, and collides with the Toy Maker. The Toy Maker very effectively butters up his chump, assuring Orko that he's well acquainted with the famous court magician. While Orko is at first hesitant to accept gifts from a stranger, he's eventually convinced to take Toy Maker's magical dancing toys: a soldier, a teddy bear, and a blue dinosaur (of the species that used to be called brontosaurus). Toy Maker also insists that the gift should remain a secret between the two of them. As Toy Maker wanders off, Orko warns his new friend against continuing on the route he's chosen, pointing out that it leads to the dangerous Valley of Echoes, a misty and mystical region full of auditory hallucinations which will lure and imprison those who venture in. This gives Toy Maker a wonderful idea...

Back at Duncan's lab, Orko's demonstration of the magical performing toys is a big hit: Duncan is impressed with the engineering, and Adam even suggests that the king and queen would enjoy seeing them. Asked where he got the things, Orko prevaricates, claiming they were a present from a friend. At this point, it's been a long day, and our friends all depart the lab, headed for bed. Duncan turns back, having remembered that he needs to turn on his alarm; a very convenient circumstance for the evil toys, lurking in the shadows. The trio grow to human height and ambush the man, announcing their intention to take him to their master. The next day, the dastardly events of the evening are quickly discovered, as Adam, Teela, and Orko enter the lab to find the toys gone, Duncan missing, the place trashed, and a giant hole in the door forming the perfect outline of the three toys. Overhearing the commotion, King Randor appears, and the assembled heroes convince Orko to give up his secret and reveal the name of his benefactor. As soon as he says "Toy Maker," Randor is aghast: he is familiar with the villain, calling him a "very dangerous man."

A chastened Orko joins Teela and Ram Man as they follow the trail of the toys. Soon enough, they're joined by He-Man on Battle Cat! (How did he know? Well, Adam promised to "go for help.") The trail leads our heroes into the dangerous mists of the Valley of Echoes, where they are all quickly bamboozled by various illusions. Orko believes he can hear Dree Elle; Ram Man believes he can hear Man-at-Arms; Teela believes she can hear Prince Adam; and He-Man not only hears a taunting Skeletor, he also sees the villain's giant floating head, and must escape the grasp of a massive ghostly Skeletor hand. Having done so, however, he seems to have weathered all that the valley can throw at him, and He-Man quickly tracks down Orko, bringing the Trollan back to his senses and suggesting that he use his earmuff spell on all their comrades. Blocked from hearing the deceptive voices, the heroes escape the echoing valley and follow the trail towards Snake Mountain.

Because of course, that's where Toy Maker has had his toys deliver Man-at-Arms. Approaching Skeletor in the fortress to demand his reward, Toy Maker instead finds himself mesmerized by the evil sorcerer, who forces his would-be minion to repeat the magic words for controlling the toys. Skeletor then sends the toys off on a mission to capture He-Man. But the heroes hear the toys coming and lay traps in the form of rope snares. Not content to simply lure the toys into the loops, our friends instead opt to force them. Ram Man rams one into place, and Teela does for a second with an icy patch; but they've only made two snares, and there are three toys. Orko decides that his magic, flawed as it often is, must be stronger than Toy Maker's on account of the Trollan being a good guy, and good naturally being stronger than evil; so he takes a crack at summoning the evil magician and gets his conjured, floating head to once again give up that magic spell. Using it, Orko is able to turn all three toys into his slaves - er, friends - and the heroes are free to continue their journey.

Back at Snake Mountain, Skeletor is boasting of his assured success to a manacled Man-at-Arms. And here come his toys now, with the captured He-Man! Skeletor gets a surprise when the empty-handed toys march right up and free Man-at-Arms. Oops! Maybe you shouldn't have counted those chickens, Bonehead. He-Man and friends then bust in through the wall. The villain sends his minions at the Heroic Warriors, but the dinosaur smooshes Trap Jaw and Beast Man under its capacious belly. The crushed pair call for help from their boss, but Skeletor decides he's had enough for today and zaps himself out of there. The only person left to deal with is Toy Maker, who tries to make his own escape by transforming his three toys into a winged beast and hopping on its back. But he's forgotten that Orko is still the boss of his creations. The Trollan banishes the creature with a rhyming spell, and He-Man stands over the fallen Toy Maker, promising legal retribution is in the man's future.

End with a Joke: "You know something," Orko pipes up, "this has been a great day. It's sure good to be with people who appreciate my magic." An amused Teela gives the Trollan a hug.

Memorable lines

Animation Loops

hemanTransformations
One full

PSA
Brought to you by King Randor and Orko
In a rare shouldering of the public service duties, the king of Eternia predictably warns us against taking gifts from strangers - a very basic rule of childhood which Orko was somehow dense enough to fail to heed in today's story. Orko arrives to add the other common-sense lesson: secrets that you're told to keep from your friends are fishy. Note that aside from MU060's "The Return of Granamyr," this is the only time Randor has appeared for the ending announcement.

Connected episodes
N/A: I decided on consideration that I couldn't quite live with myself if I tagged this episode as belonging in the "Skeletor summons a monster" category. He is briefly in charge of the Toy Maker's monstrous toys, but he can't be said to have "summoned" them, and they're pretty paltry as monsters anyway. I don't believe any of my other categories apply.

Firsts/Lore

Commentary