Assault on the Hive
The gate of Castle Grayskull, closed
left-pointing gray power sword right-pointing gray power sword
a TV screen
S2:E26

67091

November 28, 1987
Gray TV button Gray TV button
A television, with sections on the right reading from top to bottom: Episode Number, Episode Code, Original Air Date, and Stills.
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Writer
Bob Forward

Director
Richard Trueblood

Snapshot
Skeletor decides it's high time he had a race of bee people on his staff, and to acquire them he raids the space-traveling Hive ship of Sweet Bee and her race. This is a job for She-Ra! To rescue her bee friend and put a stop to Skeletor's questionable hiring practices, She-Ra will call on the aid of her twin brother - He-Man - for the last time ever! Also - Mattel desperately attempts to sell a few more of their newest, wackiest toys!

Heroic Warriors
She-Ra, Sweet Bee, Prince Adam (He-Man), Swift Wind, Netossa, Cringer, Crystal Sun Dancer

Evil Warriors
Hordak, Skeletor, Beast Man, Trap Jaw, Horde Prime (mentioned only), Catra

Other Characters
various bee people (including Drone 7), Horde soldiers, Meteorbs (Comet Cat, Dinosorbs)

Vehicles
the Hive, Skeletor's flying disc, scout ships

Plot summary
In the Crystal Castle atop Sky Dancer Mountain, She-Ra is having a chat. She's not talking to Light Hope (who won't be appearing in this episode); she's talking to Sweet Bee! I guess she gets the best signal from up there. The heroine and the bee lady fondly recount their memories of the last time they saw each other - 67085's "Sweet Bee's Home." That was the time when Sweet Bee was sent out in a scout ship from her colony's home vessel, the Hive, to find a suitable replacement home world for the 10,000 members of her race (theirs having succumbed to a supernova). She thought Etheria might do - until she realized it was ruled by Hordak and the Evil Horde, whose only desire was to enslave Sweet Bee and her kind. The bee people are peaceful and have no desire to get embroiled in planetary conflicts, so - now that they've been saved from the Horde by He-Man, She-Ra, and friends - they're toddling off elsewhere. She-Ra and Sweet Bee wish each other well, and sign off.

Their conversation, however, has been eavesdropped by an unfriendly listener: Skeletor. He and his minions, Beast Man and Trap Jaw, have been spying via Snake Mountain's desktop dome, and it's given our bony friend an idea for a new evil scheme. Clearly these pacifist insectoids will be an easy target for enslavement, and with 10,000 new recruits, Skeletor will have no problem (he thinks) toppling Horde Prime from that overlord's intergalactic throne! Judging that himself and his two dullards will be sufficient numbers for such an enslaving assault, Skeletor opens a portal right away and orders his men through it.

With a combination of sleep gas grenades and stun beams, Trap Jaw and Beast Man do a horribly effective job of disabling the many bee people on the Hive; but Sweet Bee evades the attacks. Finding the communication system knocked out, Sweet Bee flees to the Hive's hangar bay to get help. Skeletor pursues her, but he can't quite manage to shoot down the scout ship into which she jumps. Sweet Bee gets away! Oh, well: what can one bee person do against the lord of destruction's foolproof plans?

She can head straight for Etheria, is what! On that planet, we join She-Ra, already in progress: she's in the act of defeating Catra with the aid of friend Netossa. Once the cat is back in the bag, so to speak, our heroine recovers a huge sack of gold coins - "tax" money forcibly extracted from innocent villagers by the Horde. Before she can redistribute this wealth, She-Ra is distracted by the sight of a spaceship streaking across the sky overhead. Hopping onto Swift Wind to investigate more closely, She-Ra recognizes the vessel as belonging to the bee people. Sure enough, Sweet Bee pops the hatch to yell to her friend that She-Ra's help is once again needed.

They land and Sweet Bee explains the deadly peril at the Hive. She-Ra decides she could probably use a little extra help, and calls up her brother. She doesn't need to go to the Crystal Castle to make this call, because she and her twin share a psychic connection. Even over in Eternia's dimension, where Prince Adam is currently lazing by the moat of Castle Grayskull with his pet tiger, trying to catch fish from the bottomless abyss, the royal heir can hear her telepathic distress signal. When She-Ra tells him that He-Man is needed and explains why, Adam doesn't hesitate: he drops his fishing pole, pulls out his sword, and says his magic words. Cringer, tremblingly poised to receive his own transformation into Battle Cat, remains unzapped: He-Man has decided that a tiger won't be an advantage on a space adventure, so his fearless friend will be sitting this one out. Whew!

He-Man steps out of his portal onto Etherian soil, and the rescue team is ready to roll; but Sweet Bee is a little worried about transportation. The colony ship is a long way off, and her spaceship sits just one. Can He-Man and She-Ra really get all the way there on Swift Wind's back? The horse says no: Swifty knows his limitations, and deep space is not his bag. However, he has a friend who will be just perfect for the job. Having toted the superpowered twins out of Etheria's atmosphere just in front of Sweet Bee and her ship, Swift Wind uses the magic of his unicorn horn to send a message out into the ether, and from a distant star a streaking fireball answers his call. It's Crystal Sun Dancer, a red, golden-winged horse with whom Swifty has somehow become acquainted when She-Ra wasn't paying attention. The interstellar equine traveller quickly agrees to carry his friend's passengers wherever they need to go.

The friends' journey is not without incident: on the way to the Hive, they witness a strange pursuit. Two orb-like creatures with dinosaur-ish heads and necks are chasing down a red cat-headed orb. He-Man can't stand to see two-against-one bullying, no matter what form it takes and in what galaxy it takes place; so without much consideration, he leaps off Crystal Sun Dancer's back, leaving She-Ra and Sweet Bee to continue their journey without him, and floats over to lend a hand. The miscreant Dinosorbs are tough customers, and it takes He-Man's patented Super Sunday Punch to send them packing. Once they're gone, the very grateful feline Meteorb (he never introduces himself, but we know his name is Comet Cat) is happy to agree to carry He-Man back to his friends.

A good thing, too, because - after all - He-Man did come here expressly to help them, and they're having a tough time against Skeletor and his men. The villain had to do some improvising with his new army, because a search of the Hive by Trap Jaw and Beast Man revealed that there were no weapons on board. But Skeletor is nothing if not resourceful: he used his magic to mind-control the bee people into obedient zombies, and he had his minions convert the ship's tools into tractor beams. Thus, when She-Ra and Sweet Bee approach, they're bombarded with laser fire! Sweet Bee's ship gets trapped in a beam, and She-Ra must lasso the craft and tow it free hand over hand. This leaves her vulnerable to Trap Jaw's freeze rays, and the heroine finds herself zapped into a giant ice cube.

This is where He-Man comes in. Arriving on the back of Comet Cat, He-Man grabs his icebound sister and throws her through the Hive's windows. (I wonder if she had anything to say to him about this questionable treatment after the battle was over!) The violent move has the double effect of freeing She-Ra and her horse from the ice and putting her right in the thick of her enemies. Our heroine takes advantage of the situation by turning her sword into a net and nabbing a fleeing Beast Man. Trap Jaw attempts his own escape, turning his customizable arm into a rocket thruster and zooming through the ship's broken window out into space; but Sweet Bee grabs the villain by a pincer attached to the end of her ship. That leaves Skeletor for He-Man to tackle; but he opts to delegate the job to Comet Cat. The blonde hunk waits, humming a tune to himself, while his Meteorb buddy obeys his command to "fetch," bringing the bony would-be dictator back pinched between feline jaws.

Skeletor, in classic style, teleports himself out of there with a promise of future vengeance (which will prove an empty threat, at least under the aegis of Filmation); but he leaves behind his two hapless lackeys. We see Beast Man and Trap Jaw tied up afterwards, with the freed and no-longer-mind-controlled bee people standing about, ready to thank their rescuers. Drone 7 tells He-Man that his people have learned that sometimes even pacifists have to fight; and (rather illogically, to my mind) this traumatic occurrence has apparently convinced the bee people that Etheria really is, after all, the best place to settle. We fade out on the colony ship making a U-turn, headed for "home."

Memorable lines

Animation Loops

sheraTransformations
Zero (!)
She-Ra remains She-Ra for the entirety of the episode. However, we DO get a partial He-Man transformation - without the Cringer/Battle Cat sequence (even though Cringer is sitting right there).

Where's Loo-Kee?
8:19 - Loo-Kee is facing away from us and leaning against a withered branch, revealing a good deal of the back of his body, in an establishing panning shot of Eternia and Castle Grayskull. You heard that right - Eternia! This is the second time our little Kon-Seal has implied a rather nonsensical ability to travel to other dimensions - see also 67013.
Did I spot him? YES!

PSA
Loo-Kee takes the plight of the bee people today and turns it into the lesson that something valuable is worth working hard for. So you're saying that the fact that the bee people just wanted to live in peace meant they weren't working hard enough? Feels like a bit of a stretch to me, but OK.

Connected episodes
MOTU crossover
Changing hearts and minds: At 10,000 bee people, this must be the highest total of conversions to the Great Rebellion in one episode!
Landmark Episode: For the various new characters, big crossover story, and the fact that this is the last time we'll be seeing a huge number of folks
Main character flashbacks: The flashbacks to the previous episode count - even though I'd rather have this category focus on juicy past lore and scenes from our characters' childhoods.
Adora who?: That's right, two episodes in a row with no Adora! Do you think the rebels are beginning to wonder where their leader went?
You could also argue this episode falls into the "Neither Horde nor hair" category, since the only enemies really playing a part in today's plot are Skeletor and his flunkies; but since Hordak shows up in the opening recap, I decided to give that a pass.

Firsts/Lore

Commentary