The Perils of Peekablue
The gate of Castle Grayskull, closed
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a TV screen
S2:E15

67080

September 12, 1987
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A television, with sections on the right reading from top to bottom: Episode Number, Episode Code, Original Air Date, and Stills.
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Writer
Bob Forward

Director
Ernie Schmidt

Snapshot
Hordak can hardly wait to grab rebels with his grabber - a gadget that's basically a mobile arcade claw machine. But he can't grab rebels out of their base in the Whispering Woods unless he can gain the magical ability to see within the protected forest - and for that, he'll need to kidnap Peekablue!

Heroic Warriors
Peekablue, Princess Adora (She-Ra), Cringer, Orko, Prince Adam, Bow, Glimmer, Flutterina

Evil Warriors
Hordak, Shadow Weaver

Other Characters
Peck, Horde soldiers, birds, Keeber

Vehicles
glonders, wagons

Plot summary
From out of an outlet pipe on the dreary edges of the Fright Zone staggers a ragged prisoner. He's managed to escape the fortress prison after six years, thanks to what he thinks was the carelessness of a Horde guard who forgot to lock the cell door. He's anxious to get home and rejoin his wife and son, and is worried they won't even recognize him after his long incarceration. Little does he know that his escape was all by design: the cruel design of the wicked Hordak, who wants a loose prisoner as a test subject for his new "grabber" machine. Hordak is watching the escapee by video screen, Shadow Weaver at his side, and sets his grabber after the poor guy. The machine is a little flying dome with a pincer coming out the bottom on a hinged arm, and it's meant to live up to its name.

Clearly the Horde commander doesn't spend much of his leisure time playing video games, though, because he's not very skilled at remotely controlling the grabber and makes several missed attempts at swiping his target. The fleeing prisoner manages to hide himself under a broken metal pipe, out of sight of Hordak's screen, and for a moment it even seems as if the man will get away; but it's not to be. As soon as the prisoner tries to leave his hiding place, he's nabbed by the grabber and flown back into the dungeon, his piteous requests for mercy going unheeded. It seems Shadow Weaver's magic helped Hordak find the hidden man. (We incidentally learn from Weaver and Hordak's conversation that the recaptured prisoner was given 20 years in Hordak's dungeon for the meager slight of having accidentally splashed a soldier with mud from his cart.)

A successful test! The excited Hordak can hardly wait to start flying grabbers into the Whispering Woods to pick up all those pesky members of the Great Rebellion; but Shadow Weaver points out that he'd be flying blind if he sent grabbers into the rebels' arboreal base, since her magic can't see past its enchanted foliage. There is someone who can see in there, though: Peekablue. She has farseeing magic vision that could spy on just about anyplace - the only problem is, she's an ally of the rebellion. Confident he can overcome this loyalty conflict, Hordak immediately orders his robot soldiers to fly off in great numbers to go find and capture Peekablue.

Currently this popular peacock lady is just outside her home enjoying a visit from rebellion leader Princess Adora. For Adora's amusement, Peekablue is viewing and describing the antics of Prince Adam off in Eternia. It seems his attempt to bathe Cringer is getting messy due to the "assistance" of Orko. Adora thanks her friend for this valuable chance to check in on her distant family members. She wishes that Peekablue could relocate permanently to the rebel base in the Whispering Woods, because then the girl would be available to give up-to-the-minute status reports on the Horde; but Peekablue is afraid to make the move. She's happy, however, to check on the Horde position right now: but what's this? When Peekablue looks for the Horde, she sees a vision of herself and Adora.

That's because the Horde is here, now! The fleet of Horde soldiers on their glonders has arrived on their mission to snatch up Peekablue. Adora tells her friend to hide, then hops in a bush where she can discreetly change into She-Ra. The golden-haired heroine does her best to fight off the invading robots, but while she's busy smashing some, the others track down Peekablue in her house, grab her, and fly her away. Cursing the fact that she didn't have Swift Wind with her today, She-Ra changes back to Adora so she can return to the Whispering Woods and report the kidnapping to her fellow rebels. They're all upset, but also confused: what could Hordak want with Peekablue?

They don't have to wait long to see the results of the capture, because soon enough the grabbers are swooping into the Whispering Woods under the remote command of poor Peekablue, who has been magically compelled to obey Hordak through the wicked mind control of Shadow Weaver. The rebels do their best to evade the machines, but in the end both Bow and Glimmer get grabbed and taken away - with Adora given no chance to make a transformation, and unable to stop the grabbers, even with Bow's dropped bow and arrows.

Determined to get back her many lost friends, Adora prepares to travel alone to the Fright Zone. To hold down the fort while she's gone, the princess taps the rebel Keeber, a generic-looking young man who's a fervid opponent of Hordak. Then all she has to do is wait: because, as Adora has foreseen, Hordak is keen to add to his rebel collection by nabbing its leader. In no time another grabber sweeps down and picks Adora up in its pincers. She's eventually deposited in the same cell as Bow and Glimmer by a gleeful Hordak, who is sure he'll be able to detect and trap She-Ra when the heroine inevitably approaches the fortress for a rescue attempt. (Hordak has sensibly not even attempted to use one of his grabbers on She-Ra, since we all know the "muscle maiden" would make short work of those gropy tin cans.) After he leaves, Adora is able to touch base with Bow and Glimmer, who have seen Peekablue and explain to Adora how their friend is being used against her will to control the grabbers.

Also in the cell with the three rebels is our miserable friend, the prisoner from the beginning of the episode, who introduces himself as Peck, and asserts his own intention to keep his mind free from the evil clutches of his captor. He shows the supportive rebels a tunnel he tried digging under the floor of the cell, which proved pointless as he was unable to dig a path out of the fortress. Adora volunteers to scout out the tunnel and maybe get help, and disappears beneath a pried-up floor tile. The tunnel doesn't have any easy way out, just as Peck claimed; but it's the perfect private place for a young lady to make a change. As She-Ra, our heroine can make an exit by tearing open a heavy iron door and smashing the guards stationed on the other side. She subsequently pops up out of the floor in the rebels' cell and organizes a jailbreak.

Aiding the prisoners' stealthy escape is the revelation that Glimmer apparently possesses the ability to turn herself and the other captives temporarily invisible. As they begin to sneak their way to freedom, She-Ra assures them she'll take care of rescuing Peekablue. She quickly tracks down the mind-controlled young lady, finding her in company with Hordak and Shadow Weaver, who have decided their slave's usefulness has ended and are about to add her to the other dungeon dwellers. She-Ra announces herself with a sassy jibe, drawing the magical attack of Shadow Weaver. An unwise move on Weaver's part; for it allows She-Ra to deflect the sorceress's magic back on herself, banishing her to "limbo." This has the happy effect of breaking the control over Peekablue. While She-Ra is fighting off Hordak, Peekablue is free to make one more use of the grabber control panel, this time nabbing the Horde commander and giving him a taste of his own grabby medicine. Now to make a timely exit!

Gathered around a fire later are Adora, Bow, Glimmer, Flutterina (who decided to show up to beef up the numbers in this last scene), Peekablue, Keeber, and Peck. Everyone's happy at how things turned out - except Keeber, who's still feeling bitter and angry. He explains to the others that his very personal grudge against Hordak stems from the loss of his father, who was unfairly imprisoned six long years ago (when Keeber was only 12 years old) for having splashed mud on a soldier with his cart. Peck turns to the young man and reveals that he's Keeber's long-lost father - I guess those six years really have made him difficult to recognize! The pair happily embrace, and Bow ends the episode with a desperate attempt to lighten the mood by telling a terrible joke about how much allowance Keeber is owed.

Memorable lines

Animation Loops

sheraTransformations
Two partial (missing Spirit/Swift Wind sequence)
Variation - In her first transformation, She-Ra does that thing she sometimes does at the end of the abbreviated version, beginning to twitch her sword towards the absent Spirit.

Where's Loo-Kee?
5:27 - There's something weird about Loo-Kee's appearance today, and it has to do with his size. We see him on the right side of the screen, looking off to the right while gripping some bizarre bluish extrusion of landscape that's dotted with multi-colored jelly-bean-shaped spots. Within a hollow of this structure is a bird's nest, where a mother bird is in the midst of feeding her babies; but the baby birds look to be the same size as Loo-Kee, if not bigger. See more about this in the lore section.
Did I spot him? YES!

PSA
Loo-Kee likens the mind control spell that corrupted Peekablue to illegal drugs: "they can mix you up so much that you can't tell the difference between right and wrong!" He advises us to say "No" to drugs - and not for the first time! Loo-Kee also warned us about the dangers of drugs in a very special PSA at the end of 67039's "Into the Dark Dimension."

Connected episodes
MOTU crossover: This episode qualifies for this category at the most fundamental, if minimal, level, since it includes cameo appearances by MOTU characters - even if they have no bearing on the main plot.

Firsts/Lore

Commentary