Wild Child
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S1:E63

67064

December 4, 1985
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A television, with sections on the right reading from top to bottom: Episode Number, Episode Code, Original Air Date, and Stills.
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Writer
Don Heckman

Director
Bill Reed

Snapshot
A botanical blight and ghost-like figures in the Whispering Woods lead our heroes to discover the presence of a wild young girl who's been living secretly among them for the past five years - along with a pack of wolves. And guess what? This wild child is also a lost princess!

Heroic Warriors
Kowl, Bow, Princess Adora (She-Ra), Madame Razz, Broom, Mermista, Glimmer, Swift Wind

Evil Warriors
N/A

Other Characters
various rebels, white fangs (including Ayla), white ghost (Princess Allegra), woodsmen, rebel children, King Arbor

Vehicles
wagons, sailboat

Plot summary
We all know how Bow dotes over the crops in his private vegetable garden, and we all know how much Kowl craves those fresh veggies. (Actually, we don't know either of these things, since neither fact has ever come up before this episode; but let's just give our Filmation creators the benefit of the doubt.) So it's no surprise that when Bow finds his vegetables missing, he immediately accuses Kowl; an accusation that quickly devolves into a name-throwing argument between the pair. Before the best friends can come to blows, Princess Adora, also on hand to investigate the raided plot, points out some withered leaves on the ground, suggesting the lost crops are more likely the victims of some kind of plant plague than the focus of one bird's midnight munchies.

That night, a pair of rebels guarding the camp in the Whispering Woods are disturbed by the sight of white, wraith-like forms loping between the trees. They look like... ghost wolves? Reporting the spooky events to Adora the following morning, the guards are still unsure of what they saw; but Adora finds more evidence of wilted plants near the spot, and the guards hand over a golden locket they found on the ground. The princess recognizes the locket's sea shell crest as belonging to the kingdom of the Green Islands - which makes little sense, since (as Bow points out) the islands are hundreds of miles away from the rebel camp. Adora decides the best way to get to the bottom of this will be to send someone out to the islands to question King Arbor, the local ruler. Knowing she'll need her A-team on the job, Adora selects Broom and Madame Razz, who leave for the mission right away - after a brief argument indicating they're unsure whether the islands are to the north or south.

But that's not enough! Adora wants to be making progress on this mystery right away, so she wanders out into the forest to look for clues. She quickly encounters the white fangs, who turn out not to be ghosts at all. They're just wolves, who are very real - and very angry! The growling animals make a leap for Adora, forcing her to change to She-Ra and hop up into a tree. From her higher vantage in the tree, She-Ra catches sight of the ghostly figure of a running woman, seemingly connected with the wolves; but by the time she drops down to pursue it, the mysterious figure has gotten away. The wolves, meanwhile, are so angry that She-Ra's usual methods of psychic animal communication are not getting through. She-Ra finds herself at the edge of a deep chasm, with nowhere else to run.

Fortunately for her, the wolves have abruptly cooled off and begin to walk away down a steep path. As they're descending, one of the wolves trips on a rock and falls against the others, sending them all sliding dangerously down the gorge! She-Ra acts quickly and lassos the whole pack, towing them back to safety. As the rescued wolves quietly file away (without even a thank-you!), they're chased off by angry voices and pursuing men. She-Ra intercepts and questions the irate group. It seems these fellows, who are employed in the Whispering Woods to gather lumber for the Great Rebellion, have been encountering the same plant disease in the trees that has been popping up elsewhere, and have attributed it to the wolves. She-Ra thinks it's unlikely that wolves can make plants sick, but doesn't have enough proof to allay the woodsmen's suspicions.

Adora passes what she's learned to Bow, who shares her perplexity. Don't worry, though: more info is on the way, because Madame Razz is back! After the standard crash landing, she and Broom tell an intriguing story: it seems that five years ago, King Arbor's seven-year-old daughter Princess Allegra was lost at sea. The locket is hers, and the king, who has been seeking his child ever since, is heartened enough by this evidence that he is already making his way to the woods in the hopes of recovering her. Adora decides that the best person to consult about happenings at sea is her fishy friend Mermista, so she and Bow visit Mermista's pond. Summoned via her wind chime "doorbell," the mermaid is happy to help. Mermista recalls a terrible monsoon about the time Allegra was lost, and uses an icky tentacled gadget to conjure televised memories of the sea creatures present during that event. Sure enough, our three heroes watch as a storm-tossed ship with the Green Islands crest is wrecked against the rocks. The body of what can only be Princess Allegra is tossed upon the beach, and the white "ghost" wolves She-Ra encountered can be seen dragging Allegra off into the woods.

Was the princess rescued, or was she kidnapped? Bow and Adora don't have to ponder this question long, as they're soon interrupted by the princess herself! Allegra arrives at Mermista's glade, garbed in primitive rags and with a single white fang at her side. She is clearly the "ghost" girl She-Ra spotted earlier. In a low whisper (presumably her voice is faint and rough through lack of use), Allegra assures the heroes that the white fangs rescued her and have been the closest of friends to her during her five years maturing in the forest. She has only revealed herself now because her wolf friends are being hunted by the rebel woodsmen. Allegra insists that the white fangs have nothing to do with the sickness of the plants, and just want to be left alone. They only attacked She-Ra because they believed the heroine meant harm to Allegra.

Adora informs the lost princess that her father is coming to visit her, and urges her to come back with them to the rebel camp to meet him. Allegra hesitantly agrees, but only on the condition that her wolf sister, Ayla, accompany her. This wild child and her giant wolf make quite an impression with the rebels; Ayla in particular provokes the wrath of the woodsmen, who still believe the wolves are killing their trees, and Adora must step in to defend the safety of her guests. To avoid any further awkward scenes, Ayla is placed in an empty house for the remainder of Allegra's stay, and Allegra is taken to Glimmer to get five years of knots and filth washed out of her hair. The other children of the rebel camp (suddenly there are dozens of them) make fun of the princess's rude appearance, strange behaviors, and lack of table manners; but she wins over at least some of the boys when she beats them at a footrace.

This cultural bridge-building is interrupted by an unpleasant surprise; for it seems Ayla has broken free of her kennel and is being chased by the woodsmen! Allegra angrily joins the chase to save her pet, and Adora - telling Bow to stay in camp and await the imminent arrival of Allegra's father - chases after the princess. This string of pursuers and pursued is stopped short when Ayla triggers a hunter's trap, dropping a cage over herself and in the process injuring her paw. Allegra reaches her wolf sister and faces off against the angry rebels. Before any violence can occur, the woodsmen are sent running by the return of the plant-killing phenomenon, which by this time is spreading fast and is also mysteriously making the ground too hot for their tender footsies. As Allegra frees the injured wolf, they're joined by She-Ra (who coincidentally showed up just about the time Adora disappeared). Speaking of footsies, She-Ra uses her healing powers to cure Ayla's paw, then sends the wolf and princess back to camp.

Determined to finally get to the bottom of this botanical mystery, our heroine does some literal digging and finds underground lava is to blame, which must be coming from the nearby volcano Mount Candila. She grabs some boulders and stuffs them into the cone of the mountain, but this doesn't help at all (logic seems to dictate that it would actually make things worse), and it turns out there's more than one volcano. She hops onto Swift Wind for an aerial view of the area, and develops an alternate solution involving the ocean (turns out there's an ocean right by the woods - who knew?). She and her horse zoom over the surface of the water, generating big waves that slosh into the volcanos' underground tunnels, finally cooling the plant-frying lava.

Whew, glad that's over! The blameless wolves can return to dwelling in the woods unmolested, and Bow can go back to growing his prize winners in the garden! At the rebel camp, Allegra is finally reunited with her old dad, King Arbor. Asked whether she is ready to come back to her kingdom and be a princess again, Allegra makes the difficult decision to depart her canine family. She embraces Ayla and, in the wolf language she's developed during her five years as a wild child, assures her furry sister that no matter how far apart the pair might be, part of Allegra will always be with Ayla - in the forest.

Memorable lines

Animation Loops

sheraTransformations
Two partial (missing Spirit/Swift Wind sequence)
She-Ra's first transformation features the flub where she starts pointing her sword toward Spirit, who is not there.

Where's Loo-Kee?
15:46 - I've talked about Loo-Kee phoning it in in the past, but today's so-called "hiding place" may well be his worst ever. We find him sitting out in the open, on the right side of the screen, looking right at us, his only attempt at concealment being the placement of his tail in front of his body.
Did I spot him? YES! The only way to avoid spotting Loo-Kee today would be to cover your eyes.

PSA
Loo-Kee reminds us, in the time-honored tradition of parents throughout history, that we should eat our vegetables. He probably felt obliged to do this since the only thing we saw Allegra eating in the episode was meat. In his final remark, Loo-Kee seemingly mispronounces "vegeta-tables."

Connected episodes
Hordak-less episodes in Season 1: Not only Hordak-less but Horde-less!
Does this story fall into the "wayward child learns a valuable lesson" trope? I don't think it quite does. Though Allegra does change and grow and ultimately decides to go back to her human family, I don't believe she learns any lesson or is convinced to stop performing any untoward actions.

Firsts/Lore

Commentary