The Ancient Mirror of Avathar
The gate of Castle Grayskull, closed
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a TV screen
S2:E62

MU127

December 5, 1984
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A television, with sections on the right reading from top to bottom: Episode Number, Episode Code, Original Air Date, and Stills.
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Writer
Robert Lamb

Director
Steve Clark

Snapshot
Prince Adam and Moss Man join royal archaeologist Melaktha on a sea voyage to confirm reports of the discovery of the lost Empire of Avathar. Their expedition turns up a very valuable mirror - but they don't realize they have a metal-jawed, hook-handed stowaway on this mission! And worst of all, a storm is coming and the lazy young lighthouse keeper, Opie, isn't paying attention at his boring job...

Heroic Warriors
Prince Adam (He-Man), Moss Man

Evil Warriors
Trap Jaw, Two Bad, Evil-Lyn

Other Characters
Melaktha, Opie, Angus Og, Captain Falk, sailor, Mirror of Avathar

Vehicles
Fair Wind

Plot summary
It's that time - the time that Ishmael was talking about at the beginning of Moby Dick. Time to go to sea! Prince Adam is by the shore with Eternia's royal archaeologist, Melaktha, about to climb aboard a sailing ship - the Fair Wind. But why is that big mess of seaweed by their feet... staring at them? Turns out it's Moss Man, the third member of their party, who tends to turn into any nearby plants when he falls asleep. Adam makes the introductions for a very ambivalent Melaktha, who's not best pleased to end up with some spores on his palm after shaking hands with the felt-covered hero.

As the heroes set sail, we move back to land and are introduced to our Plot B characters: young Opie and his equally Irish-accented father, Angus Og, keepers of the local lighthouse. Angus is trying to school his son in the ins and outs of lighthouse maintenance, but Opie doesn't really want to hear it: the beacon rotational control (BRC) is boring, and they just checked the weather report! Angus insists that dull and boring jobs are important and necessary, in a moment that we know is destined to be the crux of the PSA.

Meanwhile, back on the ship, Melaktha explains that the heroes' voyage is in search of the floating continent containing the ruins of the ancient empire of Avathar, lost until a recent discovery of a likely island. Moss Man gets some lessons in sailing from the ship's skipper, Captain Falk - who coincidentally assures the hero that most of the jobs on board ship are boring, but necessary. Adam, strolling around the deck, happens upon a seaman who looks very familiar. Is it that metallic, shark-toothed jaw of his? Is it the hook he has at the end of one arm? The sailor assures the prince, with many "yarr"s and "matey"s, that he is just a humble crewman; but we know it's actually Trap Jaw, who has smuggled himself on board and has already been in contact with Two Bad and Evil-Lyn via a handheld communicator. There's a fox in the henhouse, people!

Still ignorant of the mole in their midst, the heroes catch sight of and land on the island they've been seeking. They quickly find that they've hit paydirt: the island is dotted with picturesque ruins and impressively monumental statues. This must be the last remnants of the Avathar Empire! Melaktha quickly locates a rune on a stone wall that opens a secret door into an underground treasure hoard. The "museum" holds the weapons and artifacts plundered by the empire. But Moss Man claims there is even more to be found: due to his ability to communicate with the surrounding vines and plants, he says the legendary Mirror of Avathar is nearby, in an even more secret room. Melaktha is very doubtful; he's been down on Moss Man throughout the adventure, and finds his penchant for seemingly speaking to the air and walls kooky. He doesn't listen when Moss Man tries to warn him about the part of the wall he's poking at, and therefore triggers a trapdoor that drops both men into a pit!

To rescue the trapped pair, Adam makes a very brief sojourn as He-Man - just long enough to pry up the flagstone sealing the trap. Changed back to Adam, he lowers a rope into the opened dungeon, and Melaktha climbs out of the pit, also a changed man: Moss Man saved him by providing a mossy man-cushion to land on (and also the archaeologist really should have listened to the guy's warning in the first place). He won't cast anymore aspersions on green people! Turning into a vine, the helpful Moss Man grows himself out of the hole and then squirms his way through a tiny gap in the brickwork and into the secret room, where he's able to unseal the door for the others. Inside, as promised, is the Mirror of Avathar. When Adam asks just what the mirror does, it's able to answer for itself: a ghostly face (looking similar to the Spirit of Grayskull we met in "Teela's Triumph") appears in the glass and announces that it will be happy to answer any questions about Avathar, for it holds the entire knowledge of that great empire. Melaktha is just about squee-ing with delight, and he and Adam waste no time hauling the relic out of there.

Back on the ship with their precious cargo, the heroes think they're sitting pretty. But Able Seaman Mr. Trap Jaw has informed Two Bad and Lyn about the mirror, and the villains are planning to nab the thing as soon as possible. Not only that, but the weather isn't looking too good: as the Fair Wind approaches home, the clouds roll in and the sea gets heavy. Melaktha is off his soup! Adam and Moss Man go below to check on the treasures in the hold while the archaeologist tends to his tender tummy; they arrive in time to overhear Trap Jaw making a report to Snake Mountain. Caught red-handed (red-hooked?), the villain gets popped into a cage; but the heroes have a more dangerous enemy to face: mother nature!

Well, mother nature and the ineptitude of Opie, who's been left in charge at the lighthouse by his father. Opie didn't think it was important to check the weather, or to maintain the machinery; so when the storm rolls up and the beacon's rotation breaks down, he's off in his room playing Minecraft (or something). With the light stuck pointing the wrong way, the sea-tossed Fair Wind swiftly drives itself against the rocks, staving a hole in its side. The sea rushes into the hold; as Moss Man is sucked out into the tempest, he advises his princely friend to have no concern for him. Adam, more than ready to oblige, turns into He-Man and focuses his attention on saving the ship. He leaps into the water and onto the nearby rocks, then grabs the foundering vessel, lifting the entire thing free of the waves. Luckily, Moss Man is in fact fine, having managed to vine his way over to another set of rocks, and he uses his plant telepathy to convince some seaweed to seal the hole in the hull. He-Man then takes a line from the Fair Wind, ties it about himself, and begins to tow the whole ship. But the storm is still raging, and the skies are dark - if only he knew which way the safe shore lay!

At the rainswept lighthouse, Angus appears and finds his son paralyzed with panic amid the failing machinery, receiving distress calls from the nearby ship. After administering a thorough tongue-lashing to the boy for forsaking his duties and getting them into this mess, Angus wishes they had some way to redirect the badly positioned beacon. Opie suggests using a mirror, a redeemingly good idea which they immediately put into practice. Using not a magic mirror with a face living in it, but a normal mirror held at the correct angle, they bounce the beam of the beacon back out to sea, giving He-Man a light to swim by, so he can bring the ship and its priceless cargo into shore.

Later, with the storm passed and the ship safely sailing into port, Opie promises his father that he will never again complain about his boring job. A laughing Angus, looking out over the now-sunny horizon, comments that it is looking to be a beautiful day.

End with a Joke: You could consider Opie's ending comment to be a paltry little joke, given that Angus laughs at it.

Memorable lines

Animation Loops
N/A

hemanTransformations
Two partial (missing Cringer/Battle Cat sequence), one reversed
Variation - In a rare occurrence, just after his first partial transformation to He-Man, we see part of the process (though the beginning of this sequence is hidden off-screen) of He-Man changing back into Prince Adam by raising his sword. Energy comes off of it as usual, and the camera pans down to show Adam in He-Man's place.

PSA
Brought to you by He-Man
Addressing the obvious lesson from today's episode, He-Man claims that "no job is unimportant" and "any job worth doing is worth doing well," even the boring ones; thus preparing a generation of 80s children for their eventual shifts at McDonald's.

Connected episodes
Historians, archaeologists, and digging up old cities: Glad to see this category showing up again, after a lengthy absence!
Wayward child learns a valuable lesson: And another common MOTU trope returns, as young Opie must learn that boring jobs are important, too.
Skeletor-less episodes in Season 2: Though the villains' fearless leader is mentioned several times, he does not make a physical appearance.

Firsts/Lore

Commentary