Temple of the Sun
The gate of Castle Grayskull, closed
left-pointing gray power sword right-pointing gray power sword
a TV screen
S1:E50

MU050

November 10, 1983
Gray TV button Gray TV button
A television, with sections on the right reading from top to bottom: Episode Number, Episode Code, Original Air Date, and Stills.
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Writer
Story - Jeffry O'Hare & Teleplay - Patrick Duncan

Director
Lou Kachivas

Snapshot
Nepthu, a power-mad villain, finds the magical talisman called the Sun Scarab buried in the Temple of the Sun and begins flexing his new-found powers. Unfortunately, one of his first feats involves enslaving the falcon Zoar! Can He-Man stop the evil wizard and save his weakened Sorceress?

Heroic Warriors
Cringer (Battle Cat), Man-at-Arms, Prince Adam (He-Man), Orko, Zoar (Sorceress), Teela

Evil Warriors
Nepthu

Other Characters
giant scorpion, sand demons

Vehicles
Attak Trak

Plot summary
A pathetic, skeletal man is crawling through the desert in the Sands of Time. He is dressed in rags, starving, dying of thirst, but still he drags himself on. Finally, he comes in sight of his goal: the Temple of the Sun! Climbing to the flat summit of the pyramidal temple, he presses a button which triggers a sliding panel in the floor, dropping him inside. He frantically searches through the relics piled within, flinging away pots and statues until he comes up with an ankh-shaped device, set with a scarab beetle decoration, which he identifies as the Sun Scarab. The man begins to laugh maniacally, and we start to wonder whether we should have been as concerned for his welfare as we were a few minutes ago. Bringing the Scarab into the sunlight, he requests strength and is immediately restored to muscular good health and given a sweet pharaoh-like get-up to boot. Okay - time to take over Eternia. No! The universe!

At the royal palace, Man-at-Arms and Prince Adam (along with Cringer) are testing Duncan's new communicator device. They have sent Orko off to Castle Grayskull with the twin of their communicator and are trying to call him; but the easily distractable Orko is checking out a floating globe in the castle and seems to have completely forgotten why he's there. Eventually he finds his communicator and confirms it is operational (hopefully he's unable to hear Cringer derisively giggling at him in the background). Adam expresses the desire to speak with the Sorceress, but she hasn't arrived yet; Orko says that about this time she must be in her falcon form, flying over the desert in the Sands of Time. Unless something happened to her; but what could happen? Well...

Our megalomaniac villain, whose name is Nepthu, is busy trying out his new magical powers. First he makes a wind storm to patrol the sands just outside his temple. Then he zaps a nearby scorpion, causing it to grow into a giant monster. Finally, he tests his control over the creatures of the sky, aiming the Scarab's ray at a falcon that happens to be flying overhead. It's Zoar! The falcon plummets to the ground by Nepthu's side, and - all unaware that he has just captured the Sorceress of Grayskull - he decides to make his new pet falcon the symbol of his kingdom.

Duncan, Adam, and Cringer have by this time completely forgotten about communicating with the Sorceress, because when we rejoin them Adam is deep into a gymnastics training session with Captain Teela, who forces him to try a jump for the tenth time before finally giving it up for the day when he takes a bad tumble (more derisive giggling from Cringer). Vowing that they will try it again tomorrow, the disciplinarian Teela departs, just in time for Adam to receive a telepathic SOS from the Sorceress. In a faint, exhausted voice, she just manages to explain that she is trapped in a temple in the Sands of Time before losing contact. Adam informs Duncan of the problem and transforms into He-Man; but a very unenthusiastic Cringer, who hates the idea of having to go into the desert but apparently hates being Battle Cat even more, agrees to come only if he stays himself - in the hopes of bringing some common sense to the mission.

He-Man agreeing to the terms, it's Cringer riding in the back seat of the Attak Trak as He-Man and Duncan drive into the desert. Trak has only a rough idea of where to go, but does find a structure that turns out to be the temple, warning the heroes of a nearby "strange wind condition." The heroes approach on foot to investigate. It turns out to be the dust devil that Nepthu created earlier, and Cringer gets sucked into the middle of it before He-Man can make his own anti-whirlwind to fling the storm away. A gritty Cringer admits this really is a job best left to Battle Cat, and He-Man obligingly completes the transformation sequence. The trio are then attacked by Nepthu's giant scorpion! While Duncan and Battle Cat hold it off, He-Man rubs some sand to heat it up and fabricates a set of glass walls, which he throws in place to imprison the creature. Science! The trio of heroes, having disposed of the outer guardians, finally reach the temple. There is no obvious entrance, so He-Man and his cat decide to look around the sides for doors while Duncan climbs to the roof.

Within, Nepthu has been keeping busy by making an army of sand demons, who apparently are getting stronger and harder with each iteration (though they look no different from each other). An unhappy Zoar finally manages to chew through her leash and makes a break for freedom using the skylight entrance, but Nepthu zaps her with his Scarab before she can escape, changing her to diamond - an event that Duncan, having just reached the roof of the temple, is in time to witness. Now tired from all this magic-using, Nepthu is just about to take a nap, when one of his walls is smashed in. He-Man, tired of looking for a door, has made his own entrance. Nepthu boasts that he is just as powerful as He-Man, if not more so, and sends his army of sand demons at the big lug. With a psychic, motivational assurance from the Sorceress that the demons are not living things, He-Man has a grand time smashing them all to little bits - even the stronger, rockier ones that were supposed to be invulnerable.

Dismayed that his army has been defeated, but still delusionally arrogant, Nepthu prepares to zap He-Man directly with his Scarab; but He-Man dodges the first attempt, and Duncan then nabs the Scarab with a well-aimed throw of his electro-rope. He tosses the magical item to He-Man, who, explaining to Nepthu that this is for his own good, smashes the thing with one hefty swing of his power sword. At once, all of Nepthu's spells are undone: he becomes a tattered, hairy beggar again, and Zoar becomes a flesh-and-blood falcon, free to soar home.

Back at Grayskull, the Sorceress shows Adam, Cringer, and Duncan that she has restored the Scarab and placed it atop a fountain in a pretty garden in the Evergreen Forest, where a seemingly lobotomized Nepthu is busy planting flowers with an empty grin on his face.

End with a Joke: "Now that makes me happy," says Adam. "Yeah," says Cringer goofily, "me, too!" (I know, it's not much of a joke, but it's at least a happy way to end the episode, so I'll take it.)

Memorable lines

Animation Loops

hemanTransformations
One full, but divided
Variation - In a unique variation, though Cringer is present during He-Man's transformation, he refuses to change into Battle Cat at that time; when he later agrees to the change, He-Man must again recite "By the power of Grayskull!" to instigate the rest of the sequence.

PSA
Brought to you by He-Man
He-Man takes us on a bit of an ethical journey, starting with an explanation of how Nepthu was a bad leader, then saying that you also have to be responsible when following a leader. "Don't do something wrong or dangerous because someone tells you to." Just because you get summoned out of the Sands of Time and declared a general, doesn't mean you should lead the armies of an evil, power-hungry dictator. Think twice, kids.

Connected episodes
Skeletor-less episodes in Season 1: I don't think this quite qualifies in the historians, archaeologists, and digging up old cities category, given that there are no historians or archaeologists in this episode, and the titular temple does not need to be dug up. I also don't think it quite qualifies as a "Everybody deserves a second chance" episode, since Nepthu's turnaround at the end of the episode seems enforced rather than consensual. I think we'll just leave this one as a Skeletor-less S1 episode.

Firsts/Lore

Commentary