Hordak's Power Play
The gate of Castle Grayskull, closed
left-pointing gray power sword right-pointing gray power sword
a TV screen
S2:E24

67089

November 14, 1987
Gray TV button Gray TV button
A television, with sections on the right reading from top to bottom: Episode Number, Episode Code, Original Air Date, and Stills.
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Writer
Brooks Wachtel & Tom Bagen

Director
Bill Nunes

Snapshot
Hordak shoots down a spaceship from Argon so he can steal its valuable power cell. He doesn't realize that in the process he's damaged the cell - creating the potential for a planet-destroying explosion! Can She-Ra earn the trust of the suspicious Argonian pilot and save Etheria?

Heroic Warriors
Princess Adora (She-Ra), Bow, Kowl

Evil Warriors
Shadow Weaver, Hordak, Catra, Horde Prime (mentioned only)

Other Characters
Horde soldiers (including Robot Leader), Doctor Blankfort, Larg, villagers, horse

Vehicles
Argonian spacecrafts, batmeks, wagon, Butterflyer, rocket flyers, Hordak-faced ship, Horde tanks (including Pitbull, Crusher), Crawler

Plot summary
Thinking of taking a casual space flight past the planet Etheria? Better not; chances are, Hordak will have you shot down! That's just what he decides to do to a passing ship from the planet Argon. You see, the people of Argon have science and technology far in advance of that of Etheria, so it's a sure bet the power cell on that ship will add the perfect level of oomph to Hordak's latest invention: a force dome generator. Finally, Hordak can make a shield around the Fright Zone so impenetrable that even She-Ra won't be able to break through! (Isn't that what he's always wanted?)

To make his dreams come true, the Horde commander passes orders to the leader of his robot soldiers (whose unlikely name is "Robot Leader"), and a fleet of robot fighters is dispatched to disable the Argonian craft. They succeed, and the damaged ship plummets to the planet's surface, with Hordak anxiously tracking its course. It crashes outside the peaceful village of Flax - soon to be invaded by an entire fleet of ship-stealing Horde vehicles! Before they can arrive, however, a local and rebel sympathizer witnesses the crash landing and rushes off to the Whispering Woods to inform today's rebel team.

Yes, it's Adora, Bow, and Kowl, who appear to be enjoying a picnic - or at least a pleasant rest - in a clearing when they're met by the witness, one Doctor Blankfort. Telling the trio it's an emergency, Blankfort leads them to his laboratory/home, where he shows them footage of the crashed ship on his viewscreen. Adora recognizes it as Argonian and decides they really do need to get over to Flax and prevent this potentially very valuable vehicle from being stolen by Hordak. To the Butterflyer!

Arriving by winged pink woman, Adora and Bow find the crash site has been cleared of the vehicle, and travel on to nearby Flax in search of news. They find a pair of cowed and frightened villagers, who have been bullied by the ship's pilot into helping tow and repair his ship. According to the villagers, the Argonian, whose name is Larg, is... large, and very imposing. Adora suggests to Bow that they split up to find the big guy, and at the earliest possible moment takes advantage of her alone time to transform into She-Ra.

It's as She-Ra, therefore, that our heroine comes upon an 8-foot-tall, 300-pound space man who answers to Larg's description. Admitting that he is the owner of that name, Larg remains very suspicious of She-Ra, seemingly of the belief that everyone on Etheria is a willing pawn of the Evil Horde. She-Ra has to show off her muscles a little by catching and tossing a hefty spaceship part before she can get Larg to slow down and convince him that she's no friend to the Horde. Bow then arrives in time to be introduced. The rebels find that Larg is clearly very anxious to repair his ship and be gone ASAP; but why should that be?

A whole host of reasons chooses this moment to arrive. It's Hordak, riding his giant Crawler and accompanied by a fleet of Horde tanks and robot soldiers. (Though we saw the commander and his army traveling to Flax by air, in air ships, he somehow managed to bring all his tanks as well. Impressive!) She-Ra stands in defense of the Argonian and his ship, deflecting the soldiers' sleep rays and smashing up some tanks - and Bow helps a little too. The peeved Hordak calls up a pair of new tanks, named Pitbull and Crusher; the combined laser- and malletpower of the machines drops Larg and Bow into a hole and covers them in the crumbled remains of the building where Larg was repairing his ship. She-Ra whacks Crusher and it crumbles into little pieces like a stale cookie; but before she can work any further mischief, the heroine is finally downed by a barrage of sleep rays.

The Horde is victorious! Hordak fails to take further advantage of the sleeping muscle maiden, but he does get what he came for, departing with the Argonian ship in tow. Climbing out of their little hole, Bow and Larg help revive the woozy She-Ra, and the three take stock of their situation. Larg seems to feel that he has enough time to stop for a leisurely snack of fresh fruit, but while doing so he informs the others that they - indeed, the entire planet - are in urgent and deadly danger. His ship's power cell, if damaged, could produce an explosion big enough to destroy all of Etheria - and according to his little sensotron gadget, the cell is going to do just that any minute! The Argonian regrets that his own misunderstanding of the political situation on the planet - and his desire to avoid creating a panic - kept him from explaining the danger better until now, and caused him to resort to force.

Now that She-Ra and Bow understand the situation, however, their course is clear: they need to hurry on over to the Fright Zone and recover that power cell right away. Accordingly, the three attempt to sneak their way into the Horde fortress by a drainage pipe (the rebels' most common means of entry); but a misstep by Larg reveals their presence to Catra and her squad of Hordesmen, patrolling the outer grounds by order of the cagey Hordak. Catra and the soldiers are rather easily defeated; but the delay gives Hordak and Shadow Weaver the time they need to plug in the power cell and turn on the force dome!

She-Ra and her friends see the shimmery beginnings of the force field as it comes into being, and rush through it. They therefore find themselves stuck on the inside of the dome once it becomes fully activated - a result which, even though it definitely wasn't Hordak's plan to begin with, he still seems to find most satisfactory. Having spied the heroes' approach, Hordak gleefully announces that he has She-Ra dead to rights, and sends more of his robot soldiers against her. He's happily counting his chickens and musing over what regnal name he'll be awarded by a grateful Horde Prime when She-Ra smashes through the wall of his throne room, laughing at his presumption, a pile of ruined robots behind her.

Before the tiny force of rebels can duke it out with the Horde commander, however, everyone realizes what Larg's sensotron has been telling him this whole time: that the force dome generator isn't doing so good. Shadow Weaver has been warning her boss that the power cell looked damaged, and now points out that the whole machine is glowing and shaking. What's worse, the controls have melted, making it impossible to turn off! Finally understanding that a giant explosion is in the offing, Hordak attempts to make like a tree and get out of there; but his transporter beam can't teleport him and Shadow Weaver through the Argon-powered force field, and neither his arm cannon nor the sorceress's magic is strong enough to penetrate the dome.

Better stand back and let She-Ra try. The heroine leaps to the apex of the dome and drills her way through it with her sword and a dizzying twirl. She then lassos the generator - which, just so we all understand, really is going to blow up the planet at any second - pulls it up through the hole, swings it in a circle, and tosses it away. It explodes safely in the atmosphere - whew! I guess the apocalypse is rescheduled. The force dome doesn't immediately vanish, however: instead, it shrinks down until it is surrounding only Hordak - very snugly. Hordak bitterly assures the heroes, who are arguing over whether to help him get out, that his powers are sufficient to break through the dying barrier without their unwanted assistance.

That's that, then! But how will the stranded Larg ever get home, now that he's lost the power source for his ship? Easy: She-Ra will just call him a ride. The Etherians may not have planet-destroying energy technology, but they at least have telephones. In no time, a big Argonian space cruiser has arrived to take Larg away. He thanks Bow and She-Ra for teaching him a lesson about not bossing people around, and they surprise him with a parting gift of two baskets of fresh Etherian food - much better than the lousy "space food" pills he's used to.

Memorable lines

Animation Loops

sheraTransformations
One partial (missing Spirit/Swift Wind sequence)

Where's Loo-Kee?
4:21 - The tiniest bit of Loo-Kee's head is seen poking up from behind a rock, looking away from us at a pair of villagers riding by on their wagon. To give us more of a sporting chance at spotting him, Loo-Kee twitches a bit while on camera, rather than holding still as is his usual wont.
Did I spot him? YES!

PSA
Loo-Kee decides that Larg's problem today was that he treated the villagers badly "because they were different than him." While Loo-Kee's "golden rule" message of understanding and compassion for others is a great one, it doesn't seem to entirely apply in the case of Larg, who simply misjudged who he was dealing with. If he'd landed deep in Horde territory, Larg would have been right to assume that anyone he encountered was evil. The problem was really one of location, location, location!

Connected episodes
N/A

Firsts/Lore

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