Orko's Missing Magic
The gate of Castle Grayskull, closed
left-pointing gray power sword right-pointing gray power sword
a TV screen
S1:E45

MU045

October 28, 1983
Gray TV button Gray TV button
A television, with sections on the right reading from top to bottom: Episode Number, Episode Code, Original Air Date, and Stills.
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Writer
Larry DiTillio

Director
Ernie Schmidt

Snapshot
A mishap during Orko's spell-casting causes his magic powers to disappear! The poor, bereft Trollan will need He-Man's help and a portal to another world to try to get them back. More important, though, is that he learn a lesson about how friendship is not bought with tricks and gifts...

Heroic Warriors
Orko, Man-at-Arms, Prince Adam (He-Man), King Randor, Queen Marlena, Teela, Cringer (Battle Cat), Sorceress

Evil Warriors
N/A

Other Characters
bug, gronk, Eternian guards, Tick-Tock, three-eyed giant, Zalt, robot lions, rat-elk

Vehicles
pink bubble, Zalt's silver disc

Plot summary
Orko is in his room, whipping up a magic spell to increase his powers. It involves summoning the magic out of a many-sided crystal. You'd think that Orko wouldn't need any help to screw this up, but he gets it anyway, in the form of what we learn is called a "gronk." The two-legged, fluffy critter chases its bug-like prey into Orko's room and jumps in front of the crystal just as the spell is taking effect. A huge explosion results! It's loud enough that Adam and Man-at-Arms hear it and come running. They find Orko's room in ruins, and have to extract the bemused Trollan from a pot. Orko assures them he is unharmed and they leave him amid the wreckage, apparently so that he can clean it all up by himself.

Later, Orko is in the royal throne room with the mystic globes of Rama Stama, trying to show off some tricks. His rhyming magical words have absolutely no effect, however, and he runs off with a wail, proclaiming that his magic is gone. Adam, Teela, and Cringer follow him back to his room to console him, assuring the magician that they love him even without his magic, and he shouldn't feel he needs to win friends with tricks and abilities. Orko remains heartbroken. A compassionate Prince Adam has thought of a person he can ask for help: he takes Cringer and Orko off to Castle Grayskull to consult the Sorceress. She visually simulates Orko's accident and decides that all of Orko's powers must have gone into the gronk, and the gronk has gone into another world. She can open a portal for them into the correct world, but it won't stay open forever, so they'll have to be quick. Adam transforms himself and Cringer and the trio head through the portal.

On the other side, they find themselves in a land even more fantastical than Eternia, which they learn is named Omiros. The first person (or people) they meet is a two-headed, four-armed magician named Tick-Tock, who believes they are demons but is eventually placated enough to tell the heroes what they need to know. The gronk, it appears, was captured by an evil sorcerer named Zalt, who is using its infused magic to rule and do evil stuff. Tick-Tock helps our heroes out by conjuring a big pink bubble that flattens to a floating disc and carries them to Zalt's fortress, Castle Eckle.

He-Man makes short work of the three-eyed giant manning the castle's front gate, and our heroes get inside, where they quickly spot the gronk in a cage on a pedestal. The cage is electrified, however, and a wicked disembodied voice greets them. It's Zalt - who soon appears, revealing himself to be another many-armed human (though with only one head). He sticks the heroic trio into shielded cones that even He-Man can't escape; but our muscle-man uses his brain muscle and tricks the power-hungry Zalt into taking the power sword. When the sorcerer raises it aloft, He-Man shouts "By the power of Grayskull!" and Zalt gets zapped, causing the imprisoning cones to vanish and the gronk's cage to fall open. A ticked-off Zalt then tries to defeat the heroes with a pride of robotic blue lions; but smashing robots is He-Man and Battle Cat's specialty. Leaving the lions in a shattered pile of fragments and bolts, the good guys nab the precious gronk, heave up the portcullis, and hop their bubble back to the portal - with a furious Zalt in fiery pursuit!

Back out front of Tick-Tock's house, a last battle with Zalt ends with the sorcerer crashing through the tree Tick-Tock was hiding in. The heroes' successful return home seems assured; but that ding-dang gronk spots a weird rat-elk creature and decides to go chase it. Orko, desperate to regain his powers and heedless of He-Man's warnings, shoots off in pursuit, and the timed portal home vanishes before he can recover the gronk. It seems that Orko's selfishness has left not only himself but his friend and Eternia's protector stranded in this other world forever! Not to mention the tiger!

Fortunately for them, Tick-Tock is also a formidable spell-caster (for instance, he's slapped Zalt into a little cage), and was studying the portal. He can just about reopen it himself, and finally manages it with a little magical boost from the Orko-flavored gronk. He-Man gratefully gives Tick-Tock a many-handed handshake. Home again, home again! With some off-screen help from the Sorceress, Orko's powers are back where they belong, and he's free to return to the throne room and resume his interrupted magic show with those mystical orbs. It seems they hold gifts for the royal couple (a ring for Randor and a tiara for Marlena). Randor encourages Duncan to accept a gift as well.

End with a Joke: It's high time we get back to classic Orko hi-jinks; his attempt to give a hat to Man-at-Arms results in the old dousing-of-the-head-with-water gag. Adam: "Well, at least Orko's magic is back to - normal." Aahh, sweet, predictable familiarity.

Memorable lines

Animation Loops

hemanTransformations
One full
Variation - a quick cut to Cringer before his transformation, so he can say, "Uh-oh; he means me!"

PSA
Brought to you by Orko
Orko reminds us of the line from the episode, spoken by Adam, which covers the episode's lesson: you shouldn't have to bribe people to be your friend. But it's totally OK to sell toys to kids using a cartoon.

Connected episodes
Orko-specific lore: I suppose I will group this episode in this category, since it focuses entirely on Orko and his troubles; but it doesn't really tell us anything new about his character, his people, or his homeworld.
Skeletor-less episodes in Season 1: On this one we can all agree.

Firsts/Lore

Commentary