The Return of Orko's Uncle
The gate of Castle Grayskull, closed
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S1:E27

MU023

October 14, 1983
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A television, with sections on the right reading from top to bottom: Episode Number, Episode Code, Original Air Date, and Stills.
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Writer
Douglas Booth

Director
Marsh Lamore

Snapshot
Uncle Montork follows the evil wizard Azrog back to Eternia, where Azrog has a date to team up with his partner Spydra and cause trouble for everyone. Montork gets the chance to happily reunite with his nephew - but will Orko's desire to prove himself to his favorite uncle get him into trouble?

Heroic Warriors
Prince Adam (He-Man), Cringer, Teela, Orko

Evil Warriors
N/A

Other Characters
Azrog, Karg, Montork, Spydra

Vehicles
Wind Raider

Plot summary
It's a lovely day on Trolla, where Uncle Montork has just succeeded in capturing the evil wizard Azrog and his cute little pink dragon friend Karg. But wait! Azrog escapes by teleporting himself to Eternia, where he (rather unwisely) tells Montork he is going to team up with the witch Spydra. Montork pursues the criminal and gets caught up in the beam that is transporting the bad guys. Thus, as these zany things go, Azrog and Karg wind up landing in the dining room of the palace in Eternos, while Montork zaps right into Spydra's study.

In Eternia, Orko recognizes the transport beam and believes he's about to be reunited with his uncle; so he's very disappointed to recognize the evil Azrog. After a short struggle during which Adam makes a very paltry excuse to leave and Teela is incapacitated with a tablecloth, Orko takes revenge by incapacitating Azrog with a tablecloth, and He-Man arrives to find the battle seemingly already over.

But wait! It turns out Karg has the ability to turn into a very large dragon, which gives Azrog the advantage and allows him to fly out of there. Our heroes make a significant mental leap and decide that Montork must be at Spydra's castle; since they apparently know exactly where that is, they all run down to the Wind Raider and go there (Eternia is one of those small-town planets where everyone knows where everyone else lives). Montork, in the meantime, seems to be at the mercy of Spydra, who has trapped him in a spider web; but he easily frees himself and flies out the window, in time to meet the other heroes, and in time to watch Azrog fly in the window of the castle.

While sneaking around the grounds outside, the quartet are rumbled by Karg and must do battle; during the scuffle, Orko wanders into the castle and decides to prove to his uncle that he's a great wizard by rifling through the magic junk in Spydra's study and getting himself trapped in a magic vine. Nice job, Orko. He is discovered by Spydra, whom Azrog has quickly betrayed and put under a mind control spell. Azrog decides it will be fun to mess with Orko, using Orko's desire to prove himself against him.

In a hurry to find Orko, Montork flies back into the castle, leaving He-Man and Teela to crash through the front gate. They encounter Spydra, but quickly trap and disarm her. The bigger trouble is Karg, who comes back and grabs hold of Teela before a leaden-limbed He-Man can react. He brings the creature down after the fact with a grappling hook, the attached line of which he uses to scale the walls of the castle to the roof where Karg has crashed. Fortunately Teela was not smooshed in the landing, and Karg shrinks itself to get out of the entangling rope, giving He-Man a chance to bag the dragon. They bring the creature to Montork, who performs a clumsy sounding spell to keep it from enlarging itself again.

Now the heroes must face Azrog, who has turned Orko into Evil Orko! (You can tell by his eyes that he's evil.) In the subsequent battle, Teela and He-Man take turns trying to beat up or restrain Azrog while Montork movingly attempts to express his love and pride for Orko to stop the darn kid from destroying him. Montork of course eventually succeeds, and the pair embrace. Orko drops Azrog's wand, which Azrog grabs back; but before he can do much with it, Teela strips it away and He-Man destroys it with a quick swipe of the power sword. Montork has to say goodbye and get the magical criminals back to Trolla, but promises to tell everyone back home what a fine magician Orko is.

End with a Joke: So overjoyed is Orko at his uncle's promise to tell everyone back home what a great magician he is, that he literally explodes - turning the entirety of Spydra's castle into a pile of rubble! Ha... ha?

Memorable lines

Animation Loops

hemanTransformations
One partial (missing Cringer/Battle Cat sequence)

PSA
Brought to you by Orko
"Boy, I sure got myself in trouble today," says Orko - something he could say at the end of almost every episode in which he takes the main part. In this case, he advises us not to play around with unfamiliar stuff we might be curious about, like pills or berries in a bush. If Orko would just take his own advice to heart, half of the remaining episodes of He-Man would never take place.

Connected episodes
Orko-specific lore
Skeletor-less episodes in Season 1

Firsts/Lore

Commentary